-
Posts
6270 -
Joined
-
For Traps you core bread and butter, must have powers are Acid Mortar, Force Field Generator, Seeker Drones and Poison Trap. The other five powers are all useful and you should definitely take some of them but depending on your style they are all skippable to some degree. Since you say a team oriented build, I'd definitely pick up Triage Beacon. In general Caltrops is better than Web 'Nade. Trip Mine is fun, but not essential on teams. Time Bomb sucks.
In terms of pool powers Stealth can be useful for toe bombing (and if you take Stealth then Recall Friend is worth a pick). Leadership is always worthwhile on a Defender, just keep in mind the endurance cost. My Traps/AR runs two leadership toggles but I'd be hard pressed to run a third (admittedly I'm not IO'd at the moment so I only have stamina for recovery). Maneuvers does stack with FFG if you slot them both you get about 25% defense to all which is very nice. Some Traps Defenders pick up the Fighting pool. Weave makes it much easier to soft cap your Defender which some people like. Personally I'm going to settle for soft capping range and save the power choices for more team oriented powers (like say Leadership).
From Dual Pistols I'd say definitely take the AoEs and Piercing Rounds. Hail of Bullets get a bad rep, but Traps Defenders are pretty tough so you can probably handle it.
In terms of Ancillary Power pool once you hit the 40s, my top picks would be Dark and Electricity. I went with Electricity for concept reasons and it worked out pretty well, Thunder Strike is a nice "get out of my face" power and Shocking Bolt is nice to have if you want a more reliable mez than the Traps ones (plus it stacks with Suppressive Fire if you use one of the special ammo types). Dark is a more damage oriented Ancillary. Traps is a good set for getting in your enemies face and most of the Dark powers support that. Psychic Mastery and Power Mastery are ok although I'd say they have less synergy with Traps than the other two. -
Yes, this has been dicussed many, many times. There is a current thread about it in the GR forums at the moment.
-
Quote:Not quite, the gas lasts for 30seconds and keeps reapplying the debuffs every second so it has a theoretical duration of 40seconds. Recharge is 90seconds by the way. So it is basically the best -regen debuff in the game (as long as you can keep the enemy in the cloud anyway).http://tomax.cohtitan.com/data/power...der.Poison_Gas
•Regeneration -10 for 10s PvE only [Ignores Enhancements & Buffs]
But the posion gas entity keeps beign resummod IIRC, so the REAL duration is much longer -
1. Yes, but I can't seem to find the reference.
2. No clue.
3. The devs never stated, however the common assumption is that ti was changed for copyright reasons. http://en.wikipedia.org/wiki/R._Talsorian_Games
4. It was in the last patch (the Dual Pistols one): http://wiki.cohtitan.com/wiki/Patch_Notes/2010-03-02 -
Quote:I agree with this in general although I think Empathy is actually a great set for keeping a Blaster heavy team going, as long as you have more than one. Fortitude is a very powerful defensive and offensive buff and a pair of Empaths should be able to keep 6 Blasters permanently forted (heck if they have hasten and AB each other they can theoretically keep them all double forted).A Blaster is certainly not a "lesser" class. Playing a Blaster solo requires more skill and forethought than soloing any other hero class, and Blasters' contribution to teams is profound. Most Defender primaries (Empathy being a particular exception) can--by themselves--keep a large team of Blasters relatively safe while steamrolling through missions. (My general guideline is one Defender per four Blasters, depending upon primary and whether they're running Leadership toggles.) It is the Blasters' incredible damage capability that allows this.
Obviously other Defenders can keep blasters alive as well or better but Empathy can do it. -
That wasn't me personally but I have payed similar amounts for uncommon salvage (especially ones like Thorn Tree Vines). I make most of my profit from crafting IOs. The profit margins are generally high enough that paying an extra 100K or two for the salvage I need is often well worth it. Obviously I prefer to put in bids ahead of time and save the cash but I don't always have the slots or time to do so. in that case overpaying for salvage means my goods go up 24hours earlier which means they (hopefully) sell faster as well.
-
-
Quote:My response is that it doesn't necessarily damages the game itself (although the inflation from NCSoft selling inf would probably not be a good thing) but that it damages the image that the game projects in the marketplace.Can someone explain how the game gets damaged by allowing players to officially buy their levels and inf instead of buying it on the black market?
All I've heard people say here is that they wouldn't take advantage of such a program, or they might do it once or twice.
So ... where's the damage coming from?
Most MMOs do have stores that sell in-game stuff. However for ones which have a pay-to-play model the stuff is almost always things that are primarily cosmetic and have at most a minuscule impact on gameplay (new costumes, mini-pets etc.). Selling things that have a significant impact (cash, faster leveling etc.) is primarily the purview of "free-to-play" MMOs.
If CoX started selling instant level 50s (or even worse inf) directly I think that a lot of people would take it to mean that NCSoft felt the game was no longer able to support itself through subscription fees and that changing to a more micro-transaction based model was necessary to maintain a solid revenue stream (similar to D&DO). This isn't to say that this would be the case but I think starting to sell level 50s or inf would tarnish the game's image. -
Quote:No argument there. On the other hand Blasters tend to get more control than Defenders and a much more powerful alpha strike (from Build Up) so I think it evens out. My main argument with Fire_Minded's post was his assertion that all Defenders can tank (or even pseudo-tank) and that Blasters have no survivability.On the other hand, many of those can boost their damage to be close to that of a Blaster. And even Kinetics has a self heal, which Blasters lack. (Unless they take Aid Self, and that's still going to be beaten by a Defender build that plays to Kin's strengths, such as Kin/Electric)
-
In many ways Patrol XP already does this. If you leave on a bad note and you don't feel like logging in for a few days (at least on that character) when you come back any debt you earned is gone and you've got a bit of patrol XP stored up so your advancement is faster than normal making you feel happier. It's not about ensuring a good leave so that you come back, it's an MMO you will almost certainly come back, but it gives you a good experience when you do come back.
-
Quote:What you're neglecting is that this is only true for SOME defender primaries. Some sets (Traps, FF and Dark spring to mind) can, in their own way, prevent sufficient damage from getting through to "tank" but not all sets can.The major diffrence that you might not be seeing is that Defenders are the Blasters version of Tanks.Iv played Blasters as well as Defenders and I must say that Blasters with there weak solo survivability and the need for baby sitters leaves them something to be desired.
Sure, they can dish out the damage, but I honestly dont belive that pure damage along with NO survivability makes a very good AT.Jumping around helps, but it wont stop death if you have a stray baddie that the Tanker missed and you dont notice till its too late.
Defenders on the other hand can dish out respectable damage and give support to them selves, and the team.Like Tankers, they trade off half the damage vs what a Blaster can dish out for alot more survivability.I dont see any Blasters running around doing 8 man solo missions.I however see alot of teams that are Blaster heavy waiting around looking for a H34lZoR and a Tank before they do any missions.
Kinetics has relatively little damage prevention (a single target -dam, an AoE heal and a PBAoE knockback). Similarly while Empathy can provide a decent amount of mitigation through Fortitude it can't do this for itself or even the entire team, so solo or on a large team it is still somewhat reliant of healing (which is the weakest form of mitigation). Trick Arrow can provide a decent chunk of mitigation but it doesn't provide much mitigation against the alpha strike so chances are someone is going to lose quite a bit of health there.
I could go on but I think you see what I mean. SOME defenders can provide sufficient damage mitigation all on their own to give a tank style of play but plenty of others have little more mitigation (especially personal mitigation) than a well played blaster. -
Quote:Very well, in that case here is one for you. I HATED the market in WoW, in fact the only MMO I've played with a market that I liked even less was Star Trek Online.why would the developers intentionally steer away from a WoW style AH? for all the years ive been playing WoW, not once have i ever heard a complaint. prolly b/c of that dirty BUY-OUT option.
Prices fluctuated all over the place but because there was no possibility of placing a buy order the only practical options were to pay whatever price happened to be up when you looked or spend your time camping the market (hence why so many people had a marketing alt they could mail stuff to for selling).
Bidding anything other than the buyout price was essentially worthless because they had duplicated the eBay system while leaving out the features that make eBay actually work. Specifically the option to have the system increase my bid automatically up to a desired amount and the fact that on eBay once someone bids on an item the buy it now option disappears. Because of this placing actual bids is worthless in WoW. Even if you place a reasonable bid someone will come along, bid a few coppers more and unless you happen to be online at the time there is nothing you can do about it.
Additionally it's worth pointing out that MMO items are essentially commodities. One "Ring of Awesome Uberness" is identical to another, there is no product differentiation. As such a consignment house works a lot better than a more traditional style auction house. -
Actually in the case of Kheldians the problem seems to be related to the order of the commands in the macro. Next time it truncates see what the last remaining command is and when you re-enter it rearrange them so that that command is at the end. One of the commands used (I think it's the tray switch one) causes a bug that truncates the macro, re-ordering the commands fixes it.
-
Quote:No, it's already a buyers market. Sales only EVER execute at the buyers price. The only way sellers can force the price is if someone gets a monopoly. Since that is pretty much impossible in this market it's a buyers market. People can get a temporary monopoly by buying up all of the stock of an item but these monopolies never last for long (less than 24 hours, often less than an hour). Sooner or later someone comes along and starts offering stock at a price where it's not profitable to buy them out and relist at which point the monopoly collapses.thats the thing..no one would even BOTHER trying to get more than something is actually worth anymore. the type of interface im suggesting would essentially make it a complete waste of time. either two things would happen, the prices would floor or they would skyrocket depending on the actuall DEMAND for the item. the prices would set in, and maybe change a little but nothing that would make you say DAMN! sure you could TRY and get a high number for worthless(treasure to some)salvage but once the price sets in it becomes ultimately the BUYERS market.
The reason for the price fluctuations is to do with time. Essentially the nature of an MMO economy means that there is no "market price" in the economic sense. Instead what happens is that an items "market price" is a function of time. If you demand to get an item right now then that will cost you a certain amount. But, if you're willing to wait a little while for your item then the market price is lower.
The only change a visible buyout price would do is mean that if you insist in paying the market price of an item right you know exactly what it is rather than paying a little bit more. The prices will still be a function of time, people who are willing to wait will still get bargains, people who are insist on buying items immediately will still pay a lot more than they need to. -
Quote:In WoW that is true but here the list price and the buy it nao price are identical. The difference is that the buy it nao price is hidden. HK's basic request is to un-hide it.Right, but the Buy-Out price doesn't show the actual listed selling prices, it simply shows whatever amount the seller want to set as a buy-it-now price.
(as a side note, in case anyone wonders, I don't like the idea I'm just trying to clarify it since HK has such an... interesting writing style) -
You might want to specify the server.
-
Quote:True, but I think what HK actually want is to be able to see that you've listed them for 4.5million. Basically see what the lowest sale price is. That would have an impact since it would effectively decrease the size of most niches but it wouldn't matter a lot. If people could see the exact selling price there would be more incentive to lower the asking price which would squeeze people out of niches. It's hard to say exactly what the long term effect would be. My guess is that we see slightly lower average prices but higher price spikes.I don't see how it would have much of an impact either to be honest. Let's way I regularly work a niche on Crushing Market: Chance for Tears. The average selling price is 10 million. I currently list mine for 4.5 million and they routinely sell for 10 million anyway. With a buy-out system (which is optional in WoW, as far as I understand it), I'd just set my buy-out price at slightly over 10 million. I'd love to know how this would drive down prices, when I'm already listing items well under the average going rate.
-
An interesting idea, the problem is that some joker (possibly me) would end up placing 2 billion sales for popular items thereby rendering it completely useless. Sure it's a waste of 100million, but it's also deliciously ebil. So it would basically become an inf sink until all the salvage and most of the cheaper recipes have a 2billion "sale" up (Fulmens already has luck charms covered)
-
Quote:There would still be a strong advantage to placing bids. The price of most items are highly cyclical so placing a bid would mean that you can get the low ebb price rather than the current price. The only difference would be that people who insist on being gouged would save a bit of money since they would pay the exact bidding price rather than the extra they are currently likely to pay.Pardon my density, but wouldn't that make the entire bidding process obsolete? If I can instantly buy the cheapest listed item then I'd only need to place a bid if there were no items listed.
Edit: thinking some more, it would actually create a situation in which buyers would be required to gamble on the best time to place a bid for something, and allow sellers to gouge massively on low-supply items.
Personally though I'd rather see information designed to help people who are patient but don't follow the market closely (i.e. more transaction history). -
Quote:I think the intent is that you would press the "buy it now" button and immediately purchase the items at the lowest listed price. This would cause a slight decrease in prices since overall people tend to bid round numbers and pay up to about 10% more than the asking price. There would also be a psychological incentive to undercut existing prices. But on the other hand there would still be plenty of time based cycles which would result in people overpaying due to impatience.ISo how would this function in CoH? Wouldn't people just set the buyout price at the same level as the asking price to ensure that they got the price they wanted? Or are you suggesting that the entire system be changed to be like WoW's?
-
Quote:I don't believe that anyone has claimed that it would ruin the game for them. You are basically making a straw man argument.well damn ppl! not one person can tell me why a buy-out button would a buy-out would RUIN the game for them. id hate to think i was winning an agruement, b/c essentially that is what my 1st post was suggesting.
It would change how the market works. It's hard to say for sure, overall I think the impact would be pretty minor. Patient people would still continue to place low level bids and get good prices. People like you would just press the "buy it nao" button and then come on the forum to complain about how people are jacking up the prices. Marketeers would probably lose a bit of profit sine we'd be in closer competition with each other but as long as people use the buy it now button we'd still make plenty of profit.
The issue for me is psychological. I'd rather give people information that encourages the sort of activities the market is intended to encourage (specifically patience) than give information which encourages them to waste money. -
Quote:I think you are correct to some extent. But at the same time Kinetic Combat got substantially buffed when they changed how defense IO set bonuses worked. With the original implementation trying to build up typed defenses was extremely difficult since the set bonuses were done at the same rate as positional bonuses but you needed twice as many of them. Kinetic Combat gave a nice chunk of Smashing defense but building up typed defense wasn't that easy.Its not so very long ago that Kinetic Combats were in that 'junk' category, and all of a sudden now are very popular (I think partly that is fashion and will abate, but it is a good set, that is maybe inflated above its 'true' long term value). In general +recharge sets used to be the most sought after, but right now they have declined a little and +def sets are the fashion. In time that will change again.
When they changed all of the bonuses building for typed defense got a lot more practical and due to the way the bonuses were changed Kinetic Combat kept it's Smashing Defense and added an equal amount of Lethal Defense (and a small amount of melee defense). -
-
The primary advantage of blind bidding is that it allows people who don't want to spend all day camping the market to get good deals. If you want to buy something immediately then you will get ripped off no matter what market system is in place. The blind bid system simply helps those who have the wit and patience to realize this and decide that they would rather not get ripped off.