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Posts
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Quote:Hence why it's an excercise in teamwork. You can't do everything on your own.You are incorrect, demonstrably so, as I posted above. Anti-matter can quite happily stack Obliteration and time stop, giving you no chance to move nor to stop him healing if you're unlucky. He can also stack Disintegration and Time stop giving you no chance to save the poor fool.
Additionally when you are being disintegrated there the _nothing_ you can do if you are out of green (which you generally are if you have lasted for any length of time) I have a macro set to alert the league, and yet it still goes wrong due to no fault of the poor schlob being disintegrated, that is annoying, sure to can DPS over the top of it, but it still _crap_ as far as design and "fun" goes.
I actually think Keyes' Island is the most fun, design-wise of the trials. (bugginess aside) -
Quote:Oh, people took issue with the Alpha system. Don't you remember? This is the COH fanbase, people take issue if they are handed candy.Challenge? Not so much.
To become an incarnate you need the fortitude for extensive downtime while waiting for the event to begin, a strong enough net connection to make it through said event, and the stomach to repeat those action over and over.
What seperates an incarnate from a non-incarnate is not challenge or skill. It is almost entirely based on how much you want to deal with these 3 specific missions and all of the things associated with them. Some people do want "solo" missions but that does not sum up everyone. IMO the majority of complaints are from people--soloists, teamers, and non-commitals--who simply take issue with the limited scope of the system and the downsizing of elligible content. I think for many of them the issue is not specific to trials but would be apparant whether the game was whittled to soloing, bank missions, radios, the AE, street sweeping, AVs, or GMs. This is why so few of people currently posting took issue with the Alpha system but now are suddenly up in arms. -
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Auras can be unlocked via Tin Mage/Apex now, so you don't have to do any trials to get them.
The ONLY thing you need to do trials for is Radiant Ascenscion armor. -
Quote:Apex and Tin Mage also give a pretty good sum of Reward Merits. I run them pretty much whenver I see one form.i know about the changes, but i find that extremely insufficient since apex and tin mage were touted about pre i20 as being incarnate difficulty content, and yet we get almost no special rewards from it except now a tiny little astral merit every 20 hours
why bother with it when i can run a BAF 4 times a day a get 20 astrals AND im not limited from getting more AND i get incarnate xp AND empyrean merits
apex/tin mage tfs were called incarnate content pre i20, but now i fail to see they are anything more than a normal tf with slightly increased difficulty and a few more "entry" requirements to be able to run it
all i ask is that apex and tin mage be given the same rewards as a trial, its not exactly solo content but you dont need 2-3 teams of poeple to run it -
Quote:Yeah. Just having a few people level-shifted (as is the case on most teams) makes a HUGE difference. Just having the labs and warehouses mapped out makes a huge difference.yeah and now you just totally belittle the efforts to train organize and figure it out initially. Yes NOW it is pretty easy. In the beginning Before everyone had their incarnate powers when Pinnacles three main SG's banned together to make it workable it wasnt a walk in the park. IT is now. Fairly easy but still inexperienced teams fail it quite frequently. Both the BAF and the LAM.
You can tout/slam/demean all you want but there is something to be said for Teaming vs soloing in the difficulty category. -
Doing the trial without a healer is relatively easy, just stock up on Greens.
Doing it without tanks/brutes with taunt is MUCH trickier. (I had to kite him around with my fortunata...) -
Quote:Same here. I don't GRIND the trials like I did when i still had stuff to earn (well, actually now I do have stuff to earn, need to get the new lores up and running) but I still run 'em.I'm still doing trials because I enjoy large-team content, not because there's anything left to earn. (It's also why I join at least one Hamidon raid a week.) I'd rather spend my time in a group even if I don't earn anything useful, than do stuff alone even if I can get a decent reward. In fact, before 20.5 it would have been more advantageous for me to spend my time soloing tips than continuing to run trials.
The more the merrier. -
When I think Incarnate I think Silver Surfer: Not a God or fundamental aspect of the cosmos, but something that's still far, far above mere mortals.
I also recognize that any game that let you play ol' Norrin to his full potential would be *ludicrously broken*. -
Quote:If you look beneath your XP bar you should be able to see if you're being disintegrated though. Would prefer a better indicator, but it works.The first time I did the Positron TF was in Issue 4. There wasn't an autoexemp feature, anyone over level 15 that crashed or dc'd were removed from the TF, there weren't any shortcuts like base teleporters, and no veteran rewards. That first time took NINE HOURS to complete with a team of eight players.
I don't know the answer to your second question. As to your first is that there is only two ways to avoid having the the pulse take 50% of your max health:- Be dead.
- Be a MM with your pets in bodyguard mode.
Yesterday I was the target of the disintegration beam and I couldn't see the effect on myself. On the other hand, at least I know enough not to run away from the healers. -
Quote:I've done it on a PUG. Simply say "Making anti-anti matter run in RWZ, pst. if interested" in all the relevant channels. People will show up.
I know of no PUG willing to deal with the amount of deaths getting AM under 90% health for most of the trial will cause. -
Quote:Err.. Anyone who doesen't use a two-handed sword?Considering bagpipes are also a Bulgarian national folklore instrument, you have at least one more supporter for bagpipes in me. As with any musical instrument, I feel it comes down more to the music and the performer than the actual instrument.
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Someone raised a question to me last night, and I wanted to pose it here as well, as I couldn't come up with a decently answer for myself: Now that we'll have access to Titanic Swords, what reason is there to keep our regular Broadsword characters? Obviously, Sword/Shield characters HAVE to remain sword since I doubt Titanic Weapons will be usable with a shield, but beyond that?
So answer me this question: In your opinion, what instances can you think of where a Broadsword character would be appropriate, but a Titanic Weapons character with a sword wouldn't be, outside of Shield Defence? -
I actually really like the AM fight, especially compared to Marauder. (Big brick with a ton of HP but very few tricks) and AM (very squishy but has an entire bag full of nasty tricks)
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Quote:The terminals actually do have a visual cue: Target them and see to which degree their energy bars are full.
Put FX on the terminals, blue aura when uncharged, red when locked, have the blue stack x3 with uncharged so that one layer is removed per charge -
Quote:It does have a losing condition: Running out of time. (and earlier on, killing anti-matter before disabling the reactors)I'm actually not entirely against boss fights that restart if you lose (read: wipe), but bosses that can reset the fight with what I feel is a "cheap" mechanic? No, thank you.
Generally, I kind of don't like the approach where you can just keep flinging warm bodies at a boos and no matter how many times you die, all that matters is you keep dealing damage. But unless we can define a losing condition - which I don't think Keyes Island has - then resetting the fight is just a dick move. -
I'd actually say that AM final fight ISN'T where the fight is won or lost, that's in stage 2-3.
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Quote:Heck, last time we managed to beat AM simply by DPS-ing him to death. Yeah, he healed (about 4-5 times) but not enough to recover from the pummeling he recieved.Every trial/TF seems to get called 'too hard' or needing specific powers on launch day and for a few weeks after.
Every trial/TF later seems to have multiple ways to success once people get used to it.
There's nothing in Keyes that can't be countered in several ways -be it incarnate abilities, insps, healing powers - hell even aid other/self or personal witch temps.
It's good to see that the old style of a challenging AV equalling mega-HP and regen has finally gone and the newer trials/TF big bads have a wider variety of interesting powers/tactics. -
Stealth is actually fairly useful for when getting the glowies in stage one and three.
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Also, he beat up the guy for trying to order a pizza.
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Quote:The strategy is based on the entire encounter (arguably the entire trial) not any one particular power. It's like saying any encounter is without strategy because they can't be solved without dealing damage.Strategy implies the potential for multiple choices. It means that the player will have to use all the tools at his disposal to overcome the challenge. It offers the player a method of victory that involves him using any and all of his skills to the best of his ability.
Disintegration does not allow for strategy. Defense can't overcome Disintegration. Resistance doesn't stop it. Control has no ability to counter it.
"Bring heals or go home" isn't a strategy. It's stupidity.
Most encounters can be solved with enough defence to add to your damage. This one can't. This forces you to try a different strategy (in this case, healing) just like BAF required you to coordinate DPS, or Apex required you to learn how to move away from the death patches.
EDIT: Honestly, if the devs *weren't* looking at what we were doing and designing encounters to take advantage of the holes in our playstyles they're not doing their jobs right. -
Just curious.
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You don't actually need massive heals for it, what you need is fairly consistent heals/regen. (the disintegration is kind of the exception, there you need spike heals, but easily enough supplied with inspirations or Destiny as long as people call out)
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Quote:The heal part is kind of the thing. It's what it's there for.
As I said, for example, remove the heal part of disintegration and increase his resistances/HP/regen rate to compensate. -