Zombie Man

Ebil-o FTL June-21 & Feb-22-2010
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  1. Hey, guys, remember the forum rules about compare and contrast. We're not allowed to talk about CoH2.
  2. No, no. By 'pontificate' he means he wants to be a bridge.

    See? Makes sense now!
  3. Quote:
    Originally Posted by Blue_Centurion View Post
    you start a cimerora arc and exit to cim that way? then quit strike force in cim?
    Yep.

    Good way to get to RWZ, too. Or upper PI. Or the Shard.

    It's a shame it only works while solo.
  4. Quote:
    Originally Posted by Residentx10 View Post
    thanks for links and vids, this must of been a hoot. during .52-56 in the video who are those people? Are they cryptic or ncsoft? Was Michelle Bianco and Matt Miller there?
    Dunno about Gold Jacket, Grey Jacket, and Pink Hat. But the guy in the cape following them is Jack Statesman Emmert.

    At 1:00 is Zeb Lord Recluse (the first) Cook.

    At :25 is Sean Manticore Fish.
  5. Quote:
    Originally Posted by Blue_Centurion View Post
    You can get to Cimerora thru Ouroboros? I knew I should have taken that left turn at Albuquerque!
    I do it all the time. It's my *preferred* way to get there.

    I'll leave it as an exercise for the reader to figure out.
  6. Log into another toon and send a /petition.
  7. It wouldn't fix for me until I installed FlagTab add-on in FF.
  8. Zombie Man

    Glowing Hair

    Well, my understanding of our costume parts that glow is that they're really a pseudo-glow in that they're flagged to just don't dim in darker settings. If you chose dark colors for these parts or are in a bright environment, they don't really appear to be glowing. This should be relatively easy to do (standard code rant appicable) if they wanted to go ahead with this.

    Glows can also be fake with a particle aura attached to them that gives a bloom effect.

    Real glows are light sources and actually bloom because light sources are set to automatically do that. Real glows light up other nearby textures. I'd imagine that would take new tech to enable.
  9. Quote:
    Originally Posted by MaHaBone23 View Post
    Seriously, tho. I appreciate the powers that be taking a more active, friendly part in our collective community, but maybe big fat blocks of red text barking out the Phil Rizzutto play by plays is not the way to do it. Had it been anyone else blabbing out walls of text like that in global channels, I would have blacklisted them in a heartbeat.
    Wear 3D glasses and close the right eye.
  10. Quote:
    Originally Posted by CBeet View Post
    Since the tree blocks it from seeing me, therefore, logic dictates I can not see it. So, no.
  11. I'm betting that there will be some hapless twit in some future Doctor Who episode who loves to spoil things and winds up in a gruesome end.
  12. Quote:
    Originally Posted by DeProgrammer View Post
    And it's going to be integrated with Facebook, and it's going to be on XBox and Playstation as well! <.<
    Paragonville.
  13. Quote:
    Originally Posted by Tunnel Rat View Post
    2.Implementing your suggestion would mostly require an FX artist’s time, with limited or no involvement from other disciplines.[/B] (Examples: Similar to the examples for #1. Suggestions like a weather system for outdoor zones are cool ideas, but would require lots of time from the coding department, and are less likely to be implemented.)
    K, let me break the rules!!

    Because I'd like to see a weather system that leverages current tech!

    In Imperial City, the sky changes from sunny to overcast on its own. When you get nearer Neutropolis, it changes to downright smoggy with falling ash.

    So... how is that *not* an existing weather system?

    Take that overcast sky, add occasional thunder to the environment script and BAM, you have at least the hint of weather.

    The tunnels in which you reside have puddles of water. Use them as static NPC spawns that come and go, or, show up during a storm script.

    Take those puddles of water and animate ripples as if rain drop were falling on them. Then you have the illusion of a light drizzle.

    If there are snow emitters inside the chalet (yes, inside!) and there are snow fall FX from certain powers, and there are falling ash FX... then why can't they're be falling snow FX?

    Take the overcast sky and add cloud-level lightning FX.

    So, I really don't know how difficult these things are. But I see weather-like VFX already in place and wonder why they can't be repurposed for true weather VFX.


    VFX Overload

    There's just too much VFX on toons, especially when in large battles. All those aura and buff and debuff and power VFX add up to one huge white-out. Even at low levels, I zoomed in to get a good look at Clamor as our 8 member team was fighting her, and she was just a blinding white cloud.

    Now, at Incarnate level, each new Incarnate power is being treated as a superstar getting really bright and noticeable and flashy VFX which is on top of the already-in-place white out. And even though the effects of the power diminish greatly over time, the VFX is still as bright and strobey as ever.

    Here's an example of VFX overload at a Mother Ship Raid:




    And this muddled mess:



    Yeah, Hasten and SuperSpeed are the worst offenders with blinding yellow VFX flames on fist and feet. But Slide is just as bad as SuperSpeed with a very bright pink cloud.

    We players asked about two years ago for all those continuing VFX coming from minor buffs from Mayhem/Safegaurd missions to not show and they went! We got some continuous buff auras from toggles to die down. We got alternate VFX light or VFX-less animations for some powers. We got some newly developed VFX from new powersets to be redesigned to be less flashy. Thank you for those things.

    We need to continue that direction of peeling off the many clashing and blinding layers. Especially for minor buffs, there does not need to be neon flashing and orbiting auras to announce their presence. Even in PvP ("Oh no! That MM's pets have 5% resistance... RUN AWAY!").

    Here's VFX overkill signaling that there's a minor buff at work:

  14. Well, with the petition I sent in, I was told that:

    1. It's now been changed so that either Posi TF rewards as the WST.

    2. There's a GMOTD explaining such.

    3. I got my NotW and 15 Merits.


    Good news: I got my stuff!

    Bad news: There is no GMOTD explaining things. None popped up when I logged in. Clicking the MOTD link in the system message did nothing. and /GMOTD did nothing.


    So, can anyone confirm either Posi now rewards the WST?
  15. Quote:
    Originally Posted by MaestroMavius View Post
    Wonderful! My favorite bit of in-game music is in St. Martial. Don't know the name of the track but it's the song that plays when you near the Giza.

    I'd love to hear your version of it though!
    paragonwiki.com/w/images//4/4a/StMartial_Babylon.ogg

    paragonwiki.com/wiki/Music#Villain_Zones
  16. Quote:
    Originally Posted by Netphenix5 View Post
    Huh. I thought Scrapyard could be spawned by offing enough workers.
    Many of us thought that, too. But, because he spawns so often, it seemed like defeating Scrapyarders spawned Scrapyard. Official word is that that is not the case.


    Quote:
    Originally Posted by Ironblade View Post
    Actually, someone already mentioned in this very thread....


    I would add to this the fact that Babbage is *BOTH* a random spawn (occurring in Boomtown) *AND* a player-generated spawn (by running the Synapse TF).
    I was thinking the OP was only referring to zone GMs. But, you're right in that the zone GM of Babbage is spawnable as a mission ambush GM, too.
  17. Zombie Man

    Looks serious

    I love the painting.
  18. Quote:
    Originally Posted by Residentx10 View Post
    I noticed this on the Paragon Wiki today. It's about the Blueside Positron WST.

    http://jumbofiles.com/mc2spvsl4mze/WST_May2011.png.html

    How do we run the first Positron and not the second one? I really need my notices this week. One of my characters needs it for the level shift.

    Also, if we run the second one, can we email to get the notice after we run it.
    When the team leader talks to Positron, you get to chose either TF. You can do either one as often as you like.

    For discussion, see here: Positron part 2 not awarding bonus ?
  19. That happened to me twice yesterday before the Big Downtime.

    Bottom of the screen is a pulldown menu to change default language.
  20. There is not one blueside GM that is spawnable by players. Although, for two of them, the spawn cycle can get 'stuck' and you can unstick them:

    1) The Croatoan battle of Eochai and Jack in Chains is preceded by three waves of battles between Cabal+Pumpkins v. RedCaps+Santa'sReindeer. If some of those spawned combatants aren't killed, the next spawn doesn't happen and thus the GMs won't show up. However, if you kill them off, then you can make the cycle complete and the GMs will show. However, the initial start of the cycle is on a randomized timer that is not affected by player actions. Also, Jack and Eochai can spawn separately from each other at other places in the zone.

    2) Paladin gives the badge for *preventing* his spawnage. If Paladin does get spawned, he (and maybe two other copies from the other two spawn points) winds up loitering in a park in uptown Kings Row. This prevents the next spawn cycle from happening. By killing Paladin, you can allow the next spawn cycle to happen. Although, I think that may have been fixed with a code that forces Paladin to despawn now instead of only at a server reset.


    Redside, the two GMs you mention are the only spawnable ones. The Flyer and Scrapyard are on randomized timers. Scrapyard is almost always up anyway. And the Flyer badge is much more easily obtained in the Statesman TF (which, in a way, I guess could be defined as player-spawned).
  21. Zombie Man

    Patch Notes

    Quote:
    Originally Posted by Shadowe View Post
    "Servers: Added Union, Defiant, Zukunft and Vigilance to the new Global Server List. All characters will remain intact on their original server. Global names and account names may have altered for some users from those 4 servers. The European Server was removed from the list for secret, nefarious purposes that do not involve the overthrow of any governments."
    fixt
  22. Quote:
    Originally Posted by Master Zaprobo View Post
    We've shared the same forums for months, and NOW you say hello?!
    <point and shouts> QUISLING!!!