Giant monsters spawn rates for badges


Chad Gulzow-Man

 

Posted

Hey all,

I was wondering if any of you guys had any info on spawn rates for GMs. I know you can force-spawn some of them (Like Deathsurge or Caleb) but what about blueside ones like Adamastor or Jurrasik? I need some of those badges and I'd hate to have to rush-group to hunt them down, or plan a hunt with little to no chance of running into one.


 

Posted

All of the blue-side GMs (with the exception of Kronos Titan and Hami) are random spawns. Kronos only spawns after the Stop All Wildflower Agents mission from Crimson is completed, and Hami only spawns after the defeat of a certain amount of Monsters in the Hive. (No number is known in terms of how many to defeat.)


I find your lack of signature disturbing.

 

Posted

There is not one blueside GM that is spawnable by players. Although, for two of them, the spawn cycle can get 'stuck' and you can unstick them:

1) The Croatoan battle of Eochai and Jack in Chains is preceded by three waves of battles between Cabal+Pumpkins v. RedCaps+Santa'sReindeer. If some of those spawned combatants aren't killed, the next spawn doesn't happen and thus the GMs won't show up. However, if you kill them off, then you can make the cycle complete and the GMs will show. However, the initial start of the cycle is on a randomized timer that is not affected by player actions. Also, Jack and Eochai can spawn separately from each other at other places in the zone.

2) Paladin gives the badge for *preventing* his spawnage. If Paladin does get spawned, he (and maybe two other copies from the other two spawn points) winds up loitering in a park in uptown Kings Row. This prevents the next spawn cycle from happening. By killing Paladin, you can allow the next spawn cycle to happen. Although, I think that may have been fixed with a code that forces Paladin to despawn now instead of only at a server reset.


Redside, the two GMs you mention are the only spawnable ones. The Flyer and Scrapyard are on randomized timers. Scrapyard is almost always up anyway. And the Flyer badge is much more easily obtained in the Statesman TF (which, in a way, I guess could be defined as player-spawned).


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Drats. Does anyone know how much time elapses between two spawns? Paragonwiki states that the time brackets listed on the official site's GM section are outdated, but I can't seem to find the new rates.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
The Flyer and Scrapyard are on randomized timers. Scrapyard is almost always up anyway.
Huh. I thought Scrapyard could be spawned by offing enough workers.


 

Posted

Surprised it hasn't been noted in this thread yet, but Babbage gets spawned after the second to last mission of a Synapse TF in Skyway City (usually just north of the southern tram station).

He is also available on a random basis along the north wall of Boomtown.

Quote:
Originally Posted by Netphenix5 View Post
Drats. Does anyone know how much time elapses between two spawns? Paragonwiki states that the time brackets listed on the official site's GM section are outdated, but I can't seem to find the new rates.
Random spawns are random. It could be 5 minutes in between, it could be an hour, or it could be an entire day. (I'm pretty sure I recall reading something early on in the life of CoH that made it so GMs had to spawn at least once per 24 hours.)


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

-----
Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

Posted

Quote:
Originally Posted by Netphenix5 View Post
Hey all,

I was wondering if any of you guys had any info on spawn rates for GMs. I know you can force-spawn some of them (Like Deathsurge or Caleb) but what about blueside ones like Adamastor or Jurrasik? I need some of those badges and I'd hate to have to rush-group to hunt them down, or plan a hunt with little to no chance of running into one.
Here is the closest thing we have for the official spawn times:
http://www.cityofheroes.com/game_inf...ter_guide.html




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Zombie Man View Post
There is not one blueside GM that is spawnable by players.
Actually, someone already mentioned in this very thread....
Quote:
Originally Posted by Frosty_Surprise View Post
Kronos only spawns after the Stop All Wildflower Agents mission from Crimson is completed,
I would add to this the fact that Babbage is *BOTH* a random spawn (occurring in Boomtown) *AND* a player-generated spawn (by running the Synapse TF).


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Netphenix5 View Post
Huh. I thought Scrapyard could be spawned by offing enough workers.
Many of us thought that, too. But, because he spawns so often, it seemed like defeating Scrapyarders spawned Scrapyard. Official word is that that is not the case.


Quote:
Originally Posted by Ironblade View Post
Actually, someone already mentioned in this very thread....


I would add to this the fact that Babbage is *BOTH* a random spawn (occurring in Boomtown) *AND* a player-generated spawn (by running the Synapse TF).
I was thinking the OP was only referring to zone GMs. But, you're right in that the zone GM of Babbage is spawnable as a mission ambush GM, too.


Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides

 

Posted

Quote:
Originally Posted by Chad Gulzow-Man View Post
Random spawns are random. It could be 5 minutes in between, it could be an hour, or it could be an entire day. (I'm pretty sure I recall reading something early on in the life of CoH that made it so GMs had to spawn at least once per 24 hours.)
Yes, random is random... *BUT* that does not mean they all spawn at the same odds. Some are set with a greater chance of spawning so they are more likely to show up quickly. The most extreme example of this is Sally, who will respawn within MINUTES of being defeated.

On a related note, it seems that all the spawn timers are reset by server maintenance. If you patrol the various spawn points an hour or so after the servers come back up, you're very likely to find some GM's.


Paragon City Search And Rescue
The Mentor Project

 

Posted

Quote:
Originally Posted by Ironblade View Post
On a related note, it seems that all the spawn timers are reset by server maintenance. If you patrol the various spawn points an hour or so after the servers come back up, you're very likely to find some GM's.
Ah-ha ! Now that would be an interesting starting point. I'll have to give it a spin. Thanks to all for the replies, BTW.


 

Posted

Also, because it hasn't been mentioned and I don't want to miss anything, you do know that there is a channel that announces when most of the monsters spawn, right? I say "most" because I think one or two are broken and don't show up on the channel. Also, I should be saying "channels" because there is one for redside and one for blueside.


Paragon City Search And Rescue
The Mentor Project