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Posts
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Quote:Anecdotal evidence is anecdotal.I have a feeling if you literally had 48 solors in the League your League would fail the Trials miserably. As they should.
And I mean soloers as people doing their own thing and not listening to the raid leader . . . as sometimes happens on HAMIDON Raids which fail.
As many pugs full of fail have shown you can still have 8 people appearing in the team window and doing their own thing, that they might as well be 8 soloers.
In fact, you've just pointed out that teaming doesn't make it any better.
A bad player is a bad player, wether they solo or team. -
Quote:Nope, doesn't stop Reichs being a big sack of HP.It's not a sack of HP. Reischman is a scripted encounter on either side. AV Adds at specific HP totals + need to use the temp power for heroes. Adds + AT specific temp powers for villains IIRC (haven't done Cuda in awhile).
A sack of HP is literally a big AV with big damage that you have to beat down and nothing else is going on. We haven't had a TF like that in awhile.
He's not even an Archvillain. He has is own damn class he's that much a sack of HP.
Rommy is a standard AV with his Nictus flavour pets that make him harder. Still a fun fight and allows for tactical mechanics.
Recluse, once you beat down the Towers in STF, goes down like anything else. That doesnt stop it being fun.
The Phalanx are all Hero class, so that makes it challenging. Doesnt make it not fun.
Reichs NEEDS temp powers to take him down, has the mother of all endless, anti-stealth homing ambushes that WILL chase you to the map entrance and spawn on top of you in the tunnels, AND he hits harder than States AND he has double if not triple the HP of any other thing in the game.
He's the bleedin' epitomy of 'The Computer is a Cheating *******'. -
Soloers problems listened to? Check
More cool stuff? Check
Kicking the snot out of more bad guys with more fun kit? Check
GIMME!
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Quote:So, Scrappers and Brutes primarily, then? Followed by controllers and doms, defenders, corrs...I'm.. pretty sure any of the various AT and powerset combos that solo AVs count as tankmages. I say this as a former Asheron's Call player, where the mages... were tankier than the melees with shields and out-damaged both them and the archers. Trust me, I know 'em when I see 'em, and I'm seeing 'em.
Oh, wait, pretty much every AT and set combo in this game has the potential to be nasty.
So that arguement doesn't hold up so well. -
Quote:That doesn't explain;Pretty sure this is not true.
One of the developers flat out said that the reason Ghost Widow / B.V. have animated hair and Maelstrom has working holsters is because their animations are static.
The developers can control each and every animation those characters will EVER make in the game. This means that the animator / artists don't have to worry about a wide range of problems that ordinary costume parts have, such as but not limited to:- the animation being off due to size of the avatar
- the animation being off due to the model of the avatar; huge, male, female
- the animation having to account for pool powers
- the animation having to account for primary or secondary powers
- the animation having to account for costume clipping
I believe this is also why the Resistance, Syndicate, Praetorian Police, and other enemy groups have far less custom costume pieces. According to Nobel Savage future enemy costumes would be designed with player-character and player-character restrictions in mind.
1) Hints dropped by Devs about the matter
2) The fact that Maelstrom uses exactly the same powers and animations as Players do on a standard Male Rig.
If he had something funky like a long robe, a la CoT or something wierd like that, I'd agree. But he is using the exact same rig as PCs do, albeit with unique costume parts or a unique costume overlay.
Also, both GW and BV use the same cape-tech for their hair which, t'be frank, looks pretty bad. I can see exaclty why they didn't port it over to players, not least becuase it would break the 'two cape rule' they have. Holsters, on the other hand? No broken rules. Backpacks? Take up the back slot, no capes/wings etc. So there really isn't that much of an issue here, or at least it would seem so. And they have started dropping hints about them so...eh.
And the comparison to PPD and Resistace doesnt hold water, not when you look at how few parts actually got ported over to us. In fact, the 'PPD' armour we have isn't in fact PPD armour at all. For one, not ONE NPC has the gloves we do. They all have the big power gauntlets that look ace, and would fit great into 'robotic large' gloves options. We have something more like the TEST armour, complete with bugged male helmet.
It's...really quite annoying, actually. -
Sorry, just gonna stick with a massive /UNSIGNED that, by all accounts, is also the Dev Point of View on this.
*shrug* -
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Quote:And the Devs know well enough to avoid actual Tankmages (even if they forget when making AVs at times ¬¬ )True enough, which is why they're not completely and horribly unbalancing. They have to work hard to even approach scrapper-level defenses, but they do still have far more defense than the typical ranged AT and can survive a ridiculous amount.
VEATs do show it can be done without being too overpowered, and I wouldn't mind seeing some exploration that way myself, but real tankmages can be problematic for balance.
Niether VEATs nor HEATs are anything approaching the horrible 'tankmage' level, especially not Kheldians with thier lack of mez shields outside of the clunky Dwarf form (I hate the transformation time it takes and I dont care who knows it) -
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Quote:Main problems is spines and claws are incredibly concept locked.Though as I mentioned, both spines and claws are already semi ranged (a ranged attack, and a ranged cone), and with epic can do just about as much ranged damage (if not more thanks to the "ranged" attacks using melee modifiers on scrappers) as any assault set. Main problem is that both spines and claws are heavily lethal based, meaning issues with lethal resistance/def. Also, you cannot use Shield Def with either.
I'm talking about Energy Blasst(or Assault)/Invul or Dual Pistols/Super Reflexes.
Something like that would unlock so many more concept ideas for people, myself included. -
Which nicely negates the 'tankmage' image.
However, it doesn't negate the fact that;
1) SoAs, for some daft reason, get next to no gun customisation
2) Are very much locked into an 'assault rifle and armour flavour'. Still no options for, say, Dual Pistols/Super Reflexes. -
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Really what Sam said.
A Ranged/Armour or Assault/Armour would allow so many more concepts to be realised.
I'm surprised it's taken this long...
Aside from that I-
*Sound of [Total Domination]*
OP Question: Obsolete
What else: One Option
Rikti EAT: Necessity
Realistion: Inevitable
Branching powersets: Superior
Rikti Body:Mind hybrid: Superior: Puny Humans
Human Defeat: Inevitable
Rikti Supremacy: Guarenteed
All Hail: Hro' Dtohz
All Hail: Lineage of War! -
Agreed that it should be included for free. All the previous packs are cool but not (I know nothing is, shush) 'necessary'.
Backpacks and holsters and armoured back details (looking at YOU Vanguard!) should be built in if the tech is finally possible. -
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Solo machine; Scrappers, Stalkers, Brutes.
It'd be better if they added new sets or proliferated more sets to other ATs.
If there WERE to be a new AT, it would likely be an EAT. Which we all know should be the Rikti one.
Arguement: Not an option
Dissention: Inadvisable
Result: Transmogrification. Subsequent action: Dissolution
All Glory: Rikti Empire
Lineage of War: Supreme -
Bloody hate the last mission of Reichsman. Although the constant having to talk to Baracuda despite you having the damn fishes cell number already is really tedious.
So, last mission, we have;
1) Temp powers that would help if there was any explanation for them at all outside of info which people often dont look at
2) Ambushes all made up of LTs and Bosses which have massive ammonts of AoE
3) HOMING ambushes that will chase you to the mission door as soon as you get back from hospital, making it a slog just to get back to the AV room
4) Did I mention just how LONG these damn ambushes go on for? There must be nearly as many as the number of Romans you need to kill in the final ITF mission for crying out loud!
5) Reichsman. What else can I say, really? Big, cheaty, sack of bloody HP, mother ****ing Reichsman with his god damned AoE attacks. He's dull, he's boring. He's not a 'challenge' to fight. He's just bloody tedious.
Gimme a LRSF, LGTF or ITF any day. At least those are fun. -
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Ehh...the what file? The version is right, but I can't find any mhd.mhz file at all
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Blerg, Datalink now refuses to work to directly open stuff, despite having Mids set to run as Admin, as I keep getting the 'Previous update not applied' schtick again and again, and when its done with that whole rigmarole it then loads a blank build.
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As I pointed out, Negate already posted the vidoe you linked in this same threadQuote:"The pack includes over 60 new heads, body patterns, manes, and tails themed after cats, birds, minotaurs and wolves. Roleplayers should like the Sniff, Hiss and Feather Fly emotes, while everyone will be able to appreciate two unique auras. One of these auras, we kid you not, is a flea aura. Get ready to start scratching!"
Bahahahahahaha!!! Flea aura. Oh jeeze, I'll never hear the end of it from my SG mates. LOL.
And over 60 new heads??? Really?
And no. Over 60 parts including new heads. Not 60 new heads AND other stuff.
Edit: Damnit, now I'm Ninja'd! Damn you Goliath! -
This leads me to wonder...The mentioning of packs after the animal one was to do with 'pressure'.
Lots of people assume steampunk. What if it's fish/deep themed?

