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Posts
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I got my Common boost the first day. I could have gotten my Uncommon boost, but I needed a 2nd component from the ITF. Rather than spend Shards to create it, knowing I need "raw" shards to craft uncommon components, I waited till the second day of the release to go on a second ITF.
(I freaking love what it's doing for me.) -
Just got one in a L50 paper mission.
The odds of getting them from minions is pretty abysmal. Make sure you have bosses in your missions for the best chances.
Edit: You can see some datamined and estimated drop rates here. -
I too am unclear on the basis of the concern about the "red" economy. Given that currency on both sides is identical and freely mobile between sides, and both share a common market. I'm not even sure what a "side" is from a market perspective any more.
The only issues I can see are those relating to whether you have access to content that produces comparable reward rates over an appropriate range of expected playstyles and/or teammates. That could certainly be a problem, especially teammates.
Edit: To be clear, the above means I'd be interested in learning more, not that I dismiss the notion. -
Quote:I can't even see your original comment's goalposts from where I'm standing reading this post.Yeah, see that style of play would bore me until I shot myself. I just like to take alts through different paths to 50, then start over once they get there.
So I maintain the only way to get a bunch of Influence is to farm or grind. Grinding is what Uberguy is doing there, plain and simple. Whether you call that exploiting or just plain old deadly dull is a personal call.
Your original claim was that the only way to hit the inf cap was to use exploits. That claim is wildly false. It doesn't matter one bit if the non-exploitative ways of doing so are boring to you. They remain non-exploitative. -
I'll come back here later tonight or tomorrow and post how I did on my Dark Miasmas. I hate fighting Rikti on them, because of all the stuns and Psi-attack-only holds. The Mesmerist LTs have Fear protection, and the Guardians's AccMet slashes the duration on my holds. I'm still planning to go in on +2/x4. Honestly, I expect the Rikti to take longer than the EBs.
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Quote:Wait a while. I played this on x5 team setting, and I was clearing spawns as I went. The ambushes came to me while I was doing that. Now, while that was a challenge on its own, it meant that I unwittingly had dealt with all the ambushes before I even got to the EBs.I think without those ambushes this mission would be a lot more bearable for most people.
This probably isn't a good thread to mention that some people have already soloed the AVs in this mission, eh? -
With the old rules for it? I didn't have anyone who was close without farming for it before we got paper/scanner missions.
Anything that we fight in regular, recurring content, especially that exists at level 50, we'll get eventually. Anything that we can outlevel and that doesn't appear in a prominent TF or the like it seems to me that grinding for it would be the norm among people who get it. -
I can understand not wanting to repeat stuff across lots of characters, but seriously, you had to repeat stuff to get lots of characters. I get the concept, but not the extreme reaction you seem to have.
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Quote:Yeah. This is why I said earlier that if an exploit is relatively short-lived, I don't worry about it much. When they live on, more and more people start getting involved. It's one thing when something is going on more or less quietly. If at some point, it starts noticeably reshaping the everyday interactions between someone who isn't even using it with other players, or proxy interfaces for other players (such as in-game markets), then you know it's almost certainly been going on too long.A number of people have asked what the harm in abusing exploits for maximum personal gain. The answer to that is it changes the entire focus of the game. It changes because this "game" is actually a "place" that happens to have a set of rules, some of which are hardcoded and others of which are social. It does effect a game when the social rules change.
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Actually, I think the title change is appropriate regardless, but, in direct response to your point... This happened after the last exploit fix too. Some people were so dense they didn't even notice that their favorite farm mish was "broken". It took well into mid-day before people stopped broadcasting for farm maps that no longer worked. So are you sure that the farms still work? And are they broadcasting for the old exploit, or something new?
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I thought a title change was in order.
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Quote:There's a difference in something that people would pursue and something where people go "Huh, neat. That's nice." My bet is that they viewed the +max accolades as the latter. I mean, the whole discussion is about how they imagined people wouldn't pursue the badges, but each of those buffs has multiple badges in front of it calling for many hundreds of mob defeats.then why waste time creating them?
Clearly they expected at least some % of their customers would be engaged by this system and pursue the rewards.
2004 (or whenever they added badges) was a long time ago , but gamers were still gamers.
Just more generally on the topic of "farming" for badges, the kicker for me is the stuff like defeat badges that no one would ever reach through what we usually consider normal play, because they would outlevel the foes in question. How else are we going to defeat 100 Outcast bosses than to go looking for them? I mean, I know we level faster today than we once did, but I can't imagine anyone getting that badge "normally". -
That's a universal. It's always on.
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I would bet money that the early devs thought that 10% attribute buffs to max HP and endurance were piddling rewards that no one would chase after. I might lose that bet, but it seems really likely to me.
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I'm sure you were trying to make a point, but "cheaters" are AE mission authors too. I'm not aware of any especially dignified common-use version of the term "author" that makes it obvious that it should only be applied to people putting in good stories or otherwise quality content, especially in this context.
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I picked up the Science pack. I had always sort of wanted it, but nothing in it was a really must have item. But for half price, I snagged it anyway.
The only pack I don't have at this point is the Origins pack, which I fully intend to buy, and the Party pack, which I really have no interest in at any price other than maybe free. -
Somewhat amusingly, I am my own first source of a bug report. There is an issue with how I parse logins. If you specify an alignment, it ignores login messages for the other alignment. This isn't what's needed. The fix should be simple, and I'll update it tomorrow later today (Tuesday).
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Quote:That's ignorant. I don't mean that as an insult. You just don't know what you're saying.I still don't see the issue. There are people around talking about raising the influence cap, which is, what?, 2 billion or something? The only way to get there is to farm exploits. Yet those players are still here.
I have posts in the Market forum showing how I'm creating about 150M inf every 10 days playing a level 50 Scrapper, solo, doing door missions on middling-high difficulty settings. The character is a DM/Regen. If it was better at AoE, the numbers would likely be higher.
And that's raw inf created. That assumes I never sell anything on the market. Selling very modest drops (5-10M inf sales apiece) has earned me about another 100M over the same time period.
At that rate, I would hit the inf cap, completely solo, in around 2 and a half months of play.
There's data in the post to back up these rates. I pulled the numbers from my own chat logs. If you turn on chat logging it logs rewards, too. Actually, I rounded my numbers up here, the pace derived in my posts is actually slightly faster.
This is a rather moderate pace of earning. If I earned merits and sold stuff, if I regularly played the market for money, or if I attended regular RWZ raids or hell, even large teams, I would earn money faster.
So please, lay off the claims that the only people hitting the inf cap could be exploiting something to do so. It's not even close to true. -
That's a really silly thing to assume.
Did you read what any of the rest of us reported? I've gotten at least 10 orange drops (and I mean pool A, not pool B mission end drops) in the last week, playing a single-target character in door missions.
You're jumping to ridiculous conclusions based on your sample set. -
>.>
That's, uh, under the Background! Yeah, that's it! -
Summary:
I've written a script that can parse CoH chat logs and output CSV (comma-separated value) files that you can import into spreadsheet programs and analyze your inf creation rates over time. You can track moving averages in Herostats - this isn't the same thing. This shows how much Inf you either created directly or got in the form of common recipes in each time interval over a span of time you specify.
Background:
Recently, in another thread, a discussion kicked off about one of my own character's earning rates, and how much time was spent actually playing to achieve those daily rates. I thought one good way to represent that would be to look in my logs for combat reward messages. If I could plot how much reward I got per interval of time, that would at least give an idea of how much time I was spending in combat and how much reward I was getting per interval of time in which I did so. It's not quite the same as time logged in, but in some ways I thought it might be even more useful.
I didn't want to write something that would actually produce the graphs. I figured any decently full-featured spreadsheet program could do that if I spit the data out in CSV format. So I wrote a program that could spit out CSVs. You can see some of the resulting graphs, created with Excel, in this post.
There was some interest in the parser I created, so I am posting it here. This isn't directly market-related, but it's about tracking Inf creation rates for a character, and that's often a topic discussed by market forum regulars.
About the program:
First, let me explain what the script does (and doesn't) do. For this script to do you any good, you have to enable chat logging in CoH. Despite the name, "chat" logging logs most things you see in your various channel tabs, including reward messages.
This script parses those logs. You give it a date (and/or time) span and some optional arguments. The script will figure out what CoH chat log files cover that span of time, read them, and look for the following kinds of messages.
- Messages saying you got Inf, for example like you'd get for defeating a mob or completing a mission.
- Messages saying you got a common recipe drop.
- Date/time of the beginning of a time interval in the format MM/DD/YYYY HH:MM:SS
- Total Inf rewarded directly to your character during that interval.
- Total Inf value of common recipes received during that interval, assuming level 50 recipes sold to an NPC. (The level 50 assumption is a significant limitation if you want to use the program to track earning of lower-level characters. I considered making it support other levels, but doing so will be somewhat tedious. If someone really wants it, I'll consider adding it.)
The program does not parse out any messages from WW or the BM, or any other recipe types than commons.
The script is written in Python. You will need a Python interpreter for Python version 3.0 or 3.1. You can download them for Windows here or here. I do assume you're running Python in your Windows environment, even if you're actually on a Mac or Linux system. If you want to run a native Python install for your platform that should be fine, but you'll have to have your CoH chat logs somewhere your native OS can see them, and tell the script where they are.
Usage:
Here's what you see if you run the program with no arguments.

The two required arguments are a start date/time and an end/date time. You don't have to supply the time part of the date/time, but if you want to supply minutes you have to supply hours, and if you want to supply seconds, you have to supply hours and minutes.
If you supply a full date/time, you have to enclose the date and its time in quotes, like so.
rateParser.py "11/17/2010 10:25" "11/26/2010 19:30:30"
If you only supply a start date, the log file for that day (if it can be found) will be read in its entirety. Likewise, if you only supply an end date that whole log file will be read. If you supply a start time, the output will begin on that date with the interval that contains that time. If you supply an end time, the output will end just before the interval containing that time.
The output file will contain a row for every time interval in from the start interval to just before the end interval, even if there were no log files or reward messages for some of the times. If you weren't earning rewards or even not logged in, the data for that interval row will just be zeroes.
The -i or --interval option is how many minutes you want each row in your CSV file to be a summary of. The choices are 5, 10, 15, 20, 30 and 60 minutes. If you don't supply this argument, 15 is used.
If you supply --villain, --hero or --praetorean, this affects how the parser looks for Inf rewards. If you don't specify, it will look for rewards with the word "inf" in the name position, which is valid for all alignments. If you know you only want to track a villain, you will probably get faster and more accurate results if you specify --villain, since this will then only match lines with "infamy" in them.
If you don't specify a character name using the -n option, then the script will just track every reward message it sees. If you specify a name, it will pay attention to login messages indicating that a character just logged into the game. It will only count reward messages after it sees a login message for the name specified, and will stop counting if it sees another name log in. The alignment switches, like --villain, affect this behavior. If you want to parse for a specific character, I recommend you supply the appropriate alignment, as the pattern used is more efficient.
Note: Supplying a specific character name can have unexpected interactions if you log in two (or more) accounts on your machine at the same time using the same client install. Both CoH game instances will update the same log file. If you log in character A, then character B, and tell the parser to look for character A, it will start skipping data as soon as it sees character B log in. On the flip side, if you log in B then A, and take take both characters into the same mission, for, reward messages will be doubled up for that time interval in the logs - one for each character. Be warned - this tool makes some pretty general assumptions, so try to be sensitive to what sort of data you give it.
The -o option is for the name of the CSV file you want created. If you don't specify this, it will be called "Rates.csv", and it will be put in the directory from which you ran the script.
The -g option is for pointing the script to your CoH game directory. The default is "C:\Program Files\City of Heroes". If that's not where your game is installed, you need to supply this option and give it the correct directory. For example, on my own computer I have to add '-g "D:\City of Heroes'.
The -v option is just in case I update this tool so people can tell the versions apart without cracking open the script in notepad or an editor.
Download It
If you've gotten this far and are still awake, maybe you want to download this tool and use it, look at how it was written, or seed a random number generator with it. You can download the latest version here. Hopefully I'll stick a readme in the zip archive in the next day or two. For now, this post is its manual.
Bug Reports
If you play with this and run into bugs, feel free to drop me a PM here on the boards and I'll look into what you report. I'll be honest, I haven't tested this extensively. I made sure it did what I used it for, poked a few of the options I added to make it user friendly, and released it into the wild, so it's entirely possible it has glaring bugs.
Date/Time Formats
I have no idea if CoH uses different date/time formats if your computer is configured for another locale. If you happen to be in Europe, or South or Central America and find that the code as written won't match the date formats in your logs, let me know. Making the code locale-sensitive is possible, but more work than I was expecting to have to do. -
Got three oranges in three missions tonight. >.>
They all sucked for profit purposes, though. Perfect Zinger proc, Expedient Reinforcement triple, Celerity: Endurance. -
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Abusing Mission Architect
Quote:• Players that have abused the reward system egregiously may lose benefits they have gained - leading up to and perhaps including losing access to the characters power-leveled in this fashion.
• Currently, some badges are being modified, and some may be removed from the game entirely. The list of changes being made to the MA badge system is not final yet, but you will be made aware when we have a concrete plan.
• Players who knowingly use an exploit when creating an arc, run the risk of having access to MA suspended, or worse- depending on the severity of the action, their account banned.
• Players who have a story arc banned for any reason, will have it continue to use up one of their publishing slots. Players will NOT be able to unpublish this slot without Customer Service’s help. This sets up a “three strikes and you’re out” policy. If an individual gets three story arcs banned, they will no longer be able to publish since their slots will all be used up with banned arcs.
