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Posts
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Joined
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So you joined one of my Ice Mistral SF, and you notice i Ouro Port Out of first mission before it even end.
I told you to head to sharkhead and get ready to kill some CoT for mission 2, where am I? you notice in team window I'm somewhere in St-Martial ... I don't show up to help you kill those CoT
... in mission 3 ... I'm still away...
You only see me back on mission 4!!!
So you wonder, what the <blip!> am I doing all that time, and why the rush to exit mission 1 in the first place???!!!
Here the answer
Link -
Did regular STF last night, was aware of the bug, was curious...
team did fine, 1h30ish STF, they used a bunch of AoE on towers in prevention of the bug. sadly I was busy holding LR in a croner so i did not saw much.
Anyways, yes you can complete the TF -
Here the winners:
Blue Side
Outlaw Immortal 48 kill
Hot of War 46 kill
Zoe Dexter 20 Kill
Kitty Kitty BoomBoom 17 Kill
Red Side
BOOCF BANE 44 Kill
Sgt. Evan Durant 33 Kill
Rotten Rick 26 Kill
Sweet Taboo 17 Kill
Chaos Ex Machina 11 Kill
I miscalculated Taly red side, I was not seing Sweet Taboo on my print screens, i tough it was a forfeit or DC. Anywyas She did got a lofg7.5 like the 8 others... I had enough merits on my cold corr to buy 1.
for the RecordRhea Flame had a total of 12 Kill, but wanted to be excluded from the prizes, she is Morri (Momento Morri) who gave 1 of the original 8 recipes. -
Ok guys i have a bad news...
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I lied to you all
When i said will have 4 LofG7.5% ... it was a lie...
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Because its not 4 lofg ......
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... It's 8... 4 blue side, 4 red side.
I'm such a lucky [censored], i rolled an exact lvl25 lofg 7.5 with ticket this morning. What are the odd i rolled 1 and a lvl25 ?
Also figured I needed only 1 LGTF run to get another blue side. Red side i have a truck load of reward merits, so its not an issue. But, I want to thanks Morri for giving 200 merits( he bought the recipe then gave it to me(red side)). Bascily 7 come from me, 1 from Morri. -
hehey, you cant win them all, the toon that gill the most red side get 1, then the 2nd best man, get the 2nd, same for blue side.
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Geezzz TP, set a sig or change you'r global handle, Ill never be able to figure its you.
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One more detail.
Ive done similar event w/out using the forum, and was able to gather 20ish ppl.
This time i'm not giving away 1 LofG, but 4. So if on the first match there is less then 20 ppl. I will go forward with the event, but only give away 1 lofG. Set another date, with the same formula 1 week later.
So please come in numbers
You are welcome to show you'r interest by replying this post. -
Forgot, both match will be 20min long!
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This Sunday 9PM EST.
Arena Match FFA
Pocket D
Total of 4 Luck of the Gambler 7.5% Global Recharge Recipes, lvl25 (They as good as lvl50, Except you can slot em earlier, if you missed the memo)
- 2 Hero Side
- 2 Villain Side
There will be 2 Match, 1 in Monkey Cage map. Yes I say Monkey Cage!!!! Lets have the most ppl blasting crap at each other in close quarter. The second match will be in the graveward.
Rewards will be for the Toon that cumulate the most kill. IF you alt between match's you just cut your change in half. So stay on the same toon
The 2 Heroes that kill the most, get 1 LofG7.5 each.
The 2 Villains that kill the most, get 1 LofG7.5 each.
You also have some chance to win a random pvp recipes, don't forget about it ... it's also why i pick the monkey cage, that will imply a lot of death since nowhere to run!
Arena Temp and T1 insp allowed,
All Level
Pass the word, be there!! -
Role Play : To act/pretend something you are not. ((fake definition))
That, I do all the time I RP, I'm a jerk who try to kill my teammates, tell them how much they **censored**.
I also do crazy stupid move, then yell at ppl to stop doing just that pretending It's not I that did it. "WHO DID THAT, I WANT NAMES NOOOOOWW!!"
...
ok nevermind, I got confused, I dont act or prendent something I am not.
- I am a Jerk! -
Very nice...
now i want to edit the sglist context menu....mouahahahaha!!!
what is the name ? WHAT you have not idea !!!!??, GO FIND IT! -
Go in cap au diable, and open the News Paper, Do a few of those missions. After a few you will get a Mayhem mission, do it. Then you will be offered a new contact.
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I copy pasted a post some time ago about those towers, with the link to the original post. Somehow i knew the forum would crunch the post... and it did
So here was it was : (original OP : The Arcanaville)
[ QUOTE ]
Begin
Even though you elected to retract your public begging, I have decided to be merciful and give you The Truth. I've reviewed all my STF notes from beta and live, reviewed all of my discussions about the STF with other people, and all my memories of all my STF runs. Based on that, I believe its possible to assemble a close enough view of what the towers do, that I can justify saying what *almost all* the effects of the towers are. I had the same debate with myself when I wrote my Hamidon guides oh so long ago, and back then I didn't even have access to some of the information I currently do. Ultimately, the Chair Leg of Truth won.
Basically, I'll put numbers to the effects people already basically know or have guessed, as well as everything I've tested before directly in-game and had a fairly good idea about. That's always fair game. And any effect that would have been almost impossible to figure out, but nobody would likely care about, because they provide very little tactically significant information. That ends up being almost all of them.
Note: I did some *crazy* testing back when the STF was still in beta. For example, there was the time I tested the tohit buff with my SR scrapper by letting LR swing at me until I was dead, rezzing, and repeating for about twenty minutes. Iakona had a ball watching me do that, but it proved that the tohit buff was not so high that it totally overwhelmed SR defenses: it was not something ridiculous like +100% tohit or anything (but see below).
Yellow Tower:
+175% defense to all types (capped)
-18.1 hold/stun/immobilize (on an AV, who'd notice except for the immob: I think people accustomed to immobilizing AVs have already noticed you can't easily immob LR while the towers are up, so this is no secret).
I've personally tested LR's defense, so I know it was "very high" but not "infinite." I measured it somewhere north of +150%. Based on my testing, and the defense cap for AVs which is 175%, this one can safely be said to be tested by me directly. Also, I *thought* the tohit buff was in this tower, but then I ran an STF after I9 went live, and after it was brought down my SR scrapper was *still* getting tagged more often than she should have, so I knew it was a different tower (or did I? - see below: this could have been an incorrect perception). The mez protection? Ok, that one I'm giving away. But really, who would possibly figure this out, and more importantly who among us would even care, except for the immob, and I think a lot of TAs have figured this one out already. Anyone try stunning LR recently?
Red Tower:
+105% resistance to smashing/lethal/energy
+105% damage smashing/lethal/energy
Basically, immunity to s/l/e, and he does about double the damage. That's why tankers hate this tower so: also no big secret there. These are not difficult to measure, and they are no big secret. Since its easy to measure, and I've measured it in the past, this is no problem to disclose. I knew the tower wasn't buffing resistance to everything, because I've done the STF with an Illusion controller and I've observed a few damage types: I know that the towers affect psionics differently than smash/lethal and energy. In fact, my STF notes say "s/l/e - 0, f/c/p - dmg." Never tested negative or toxic myself, but I consider this "close enough."
+300% stun
+300% knock(back/up)
Melee don't care: melee don't get stunned or knocked. Squishies don't care: squishies be dead. At best, this explains why your fire imps sometimes find themselves hurdling the flier. Technically, I doubt I would ever have tested this, or wanted to test this, or found anyone who wanted to know enough to test this. But its not a big deal, in my opinion, since it doesn't affect LR's tactical situation greatly. Its a "fun effect" put into LR (fun for him, not us) more than it is a lethal effect, in my opinion.
Green Tower:
+2000% regeneration
+50% Max Health (capped)
~3250 Heal (every five seconds)
This makes Hamidon look like some Hellion's girlfriend.
I've had a pretty good idea of all three of these for a heck of a long time now, so these are all reasonable to disclose. They are also not difficult for anyone to figure out who's been on even one STF that actually gets to LR. Most people who have observed LR during the STF have seen the five second mega-heal, and the fact that his regen ticks look like he has instant healing. And his Max Health is trivial to measure (technically, the +2000% regen would be difficult to measure, but it would be easy to see that it was "really really high"). I think most people would guess all these effects are connected to the green tower.
FYI, if you want to defeat LR while the Green Tower is still up, all you have to do is be able to deal more than 3700 points of damage per second through LR's resistances and the purple patch. Back in the old days pre-I9, the entire group of 17 yellow Hamidon mitos used to collectively be able to deal about 4300 dps. And it was level 50: if the purple patch affects critter to critter combat (honestly, I've never tested: I've always assumed) that would be cut in half against LR. In other words, LR appears able to tank the entire pre-I9 Hamidon constellation including the nucleus (the post-I9 Hamidon has a better shot: it debuffs healing and regeneration strength, if its greens are smart enough to target the towers).
Blue Tower:
+400% Recharge (capped)
+200% Run Speed
+30% ToHit
Special
I outed the tohit buff already (and BaB put it on the right tower), and I think its relatively common knowledge that this tower also speed buffs (I tossed in the run speed because I think everyone connects the recharge and run anyway). Technically, it would be easy to measure the recharge buff, and difficult to measure the run speed buff. Lets just assume TopDoc had a few too many drinks before an STF and convinced his team mates to get LR to chase them around the square a few times while he clocked LR. I don't think there is any special tactical advantage to knowing that one either way, so that's no big deal.
Side note: the tohit buff in the Blue Tower is bugged: it doesn't last long enough. In fact, its unlikely anyone has ever *seen* the tohit buff except fleetingly, which explains why *occasionally* LR seems to be able to cut right through defenses, and other times he seems unable to make contact. At the levels of damage and defense we're talking about, its not easy to notice that LR is only *sometimes* cutting through your defenses. Castle has confirmed that is fixed in I12.
The "Special" effect, that one's a bit touchy. I actually noticed it at one time, then forgot about it, then asked about it, then remembered it after I asked. I never actually fully tested the effect (and I had no idea which tower granted it) so I don't think its appropriate for me to say what it is if I didn't actually test it in the game myself. If the devs want to come clean, that's for them to decide. If someone actually tests for it definitively, or knows what it is, I'll confirm it if asked. Highly experienced STFers that pay attention have probably noticed. No random guessing.
There is also one other "property" to the towers (in terms of their buffs). I did not know or suspect it from testing, so its not listed here (and good luck guessing it, although I don't think it affects any STF strategy I've ever seen or heard of, and honestly I believe its a workaround for a sticky issue, and not a tactical thing).
Hopefully, I haven't screwed up or typoed any of these numbers.
[/ QUOTE ]
Already know, you can skip the blue tower, since ive skipped it already on a few runs. I saw a youtube vid , a team skipping blue and red. It's not obvious how they managed, but my guess is, they caged the red one.
My understanding is , you really need to kill the yellow since at 175% def to all, you only have 5% chance to hit him, X Acc Mod.
The Green Tower also have to go, for obvious reason :
Green Tower:
+2000% regeneration
+50% Max Health (capped)
~3250 Heal (every five seconds)
I tried a few time to skip red and blue, and each time we had to kill the red. Ive never tried to cage the red doe.
Also, with the +30% to hit, on the blue tower, the soft cap agains him is 75% not 45% if im not mistaken. your team will, and make sense with my experience, get hit more often.
Side note:
-I don't have the link on youtube close by, if anyone have it ?
-I cant confirm all the numbers pulled out by The Arcanaville. But from my exp they seems to make sense. -
[ QUOTE ]
Read them again, that's not quite how it works.
If you get reported, a human reviews it. If you get enough reports before a person can review it, then it gets removed temporarily (I don't know if it locks the slot at that point). If the person reviewing it thinks it's a Farm Mission, it gets locked and you can't unpublish it to free up the slot. (From other people's posts you get a chance to "fix" it, if that doesn't work, you can appeal to CS to try to get your slot back.)
If the reviewer doesn't think it's a Farm, they put it back up, and mark it "unbannable". Any change or republish of the arc clears the "unbannable" flag.
Some people are claiming that attaching any kind of a story to a Farm will get it past the restrictions. But so far, I haven't seen actual confirmation of that.
[/ QUOTE ]
That was my understanding... so 2 things could be in play:
1-Ppl a not reporting
2- they lack the staff to convert all the reported arc.
somehow I'm looking at #1. -
Nope, no email, event checked my help center, no nothing.
the only thing is see is the complains button on my arc.
since the complain itself is a joke, i dont care much. But wonder about if the whole process work (or fail) -
So i have this mission with some Praetorian in it. There is no custom mob at all and here what i got:
[ QUOTE ]
This story has received the following complaints: * Mission makes use of 'children' versions of popular heros such as Batman, Spiderman, Invisible woman, and Wolverine. The names resemble the grown version of the hero as do the costumes. Only difference is size, even powers have been matched.
[/ QUOTE ]
Dunno who reported me, but that guy is pretty ignorant or something. Those are Praetorian. They are mob from the game!!
Anyways, I've been reported few days/weeks ago, i was careless, and lought big time. In fact the only trace about this, is the complains button on my story, from the search window.
But now im a bit concerned, seems GM's did no follow up on this. Either this is such a big joke that they dont waste time in it. Or worst, they dont do anything about Story arcs, that are reported !?!?! OK ok , prolly not ,since ive seen some post about ppl saying they got there story slot locked.
I'm wondering a lot cause I just went on the search, tried to find some missions, and it don't take an idiot to figure out which missions is a farm and which is not.
My first tought Is, If they are serious about removing farm missions, Why no hiring a student for the summer. I admit 200 000 ID's already is a lot, but common, take any search result and you see farm here and there.
So what is appenning here? they wait for us to report arcs ?
I dont want to point finger, but something is not working here for sure.
If you have constructive comment ...
/auto ignore any replies from pro farmers, flame all you want, I'm not reading -
Thx all, i will check the "stories and lore" section!
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Here mines, nothing fancy, they just cool cause of the all same level feature in them:
Arc ID : 76018
Title: Work in progress... (Dumped a lazy title)
3Missions, Mob loacked at lvl51, everyone is bumped to lvl50.
Fight LB's, Malta, first mission have a timer. Some EB's / AV's
Arc ID: 192455
Title: Infestation in Tiberius Enterprise
Mob locked at lvl15, everyone is sk/lk or examplred/maled to lvl15.
Mob cast fire, and mez, kinda annoying at lvl15. Still good to run with lowbies. Mission is pretty short Doh
Arc ID: 206118
Title:An Evil Meeting!
Fight Neuron Robots, mob locked at lvl52, Everyone is bumped at lvl50. 2 AV at the end. Mission is very short.
Those are not awesome, but thet have the "all same level" merit. -
I assume you are aware that a lot of AE farm Auto Sidekick anyone that join to lvl50 or any level range desired.
You can have a lvl4, lvl22, lvl33, lvl44 team Together w/out sidekick issue since when you enter the mission, everyone is auto sidekick to level50. Call it auto level to 50, or use the term you seem fit.
What I'm looking for is a mission Arc, that is like that , but not a farm. -
Anyone have some interesting Non-Farm, but all same level (Everyone auto Sk to 50 for instance or any other level).
I love to run those, with SG/VG/Coal.
I have created 1 or 2 myself, but I'm looking for more. -
The other bug, is when someone log off in middle of an AE arc. If your team was 8 already, you drop to 7, so you think, oh ill invite 1 more , so we get back to 8 again, wrong!!! the AE pseudo SF , still think there is 8, since the guy logged off or dc'ed!
As soon as you bust the virtual count of 8, you get the bug where ppl cant zone in the mission. You could have only 4 ppl in team, and 4 loggedoff/dc'ed, then invite 1 more, the virtual count will be 9, the new guy wont be able to get in the map.
You can prove me wrong on this 1 -
Say someone is in in AE TF mode, but solo, he can still receive team invite. If he accept w/out leaving AE TF mode (his previous mission), he will most likely creat that bug. Worst then that, if you invite someone like that for a real TF, whn you zone in the first mission, that guy get kicked out. -
http://paragonwiki.com/wiki/Attack_Mechanics
ok lets focus on the main formula
Say we are in PvE, and i have def to all at 45% (soft cap) or i attack a critter with 45% def mod to all (just a scenario, lets keep it simple, no def debuff in play)
HitChance = Clamp( AccMods × Clamp( BaseHitChance + ToHitMods DefMods ) )
here some values :
Defmod being 45%
base to hit : 75%
to hit mod 7%
acc of 1 specific power 1.44 (dont care wich)
apply the formula
75+7 - 45 = 37 , the result is between 5 and 95, so the clamp result stay at 37
apply the accmods
1.44*37 = 53.28, still between 5 and 95
so from this scenario there is 53.28% chance to land a hit agains soft capped def ????!!!!!!
I miss something fo sure, and it's why im posting! If you know the answer, plz help me. -
- Just for fun
- Have been done before
- we broke no record
- But Hek, it was fun!!!
Link
(notice the AT setup)