Lets beat this dead horse... attack mechanics
You're not Arcanaville, noone wants to see you spam numbers.
Your numbers are wrong. It works if you are attacking a critter, but pretty much everything is wrong if a critter is attacking you.
Critter base To-Hit is 50%. Critter base Acc is typically 1.00. Critters typically don't have a To-Hit mod, and 45% is not soft-capped defense for a critter.
I want to see you spam numbers! This is how we learn, and lord knows it's not intuitive.
As SpaceNut mentioned: EvP is completely different from PvE. Critters get to apply their bonuses for level and rank (level = "+2", rank = "lieutenant" for instance) only after the Def is subtracted.
So 50% [for nearly everything in game]-45% * 1.4 (roughly, for a +2 lieut) = 7% to be hit.
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http://paragonwiki.com/wiki/Attack_Mechanics
ok lets focus on the main formula
Say we are in PvE, and i have def to all at 45% (soft cap) or i attack a critter with 45% def mod to all (just a scenario, lets keep it simple, no def debuff in play)
HitChance = Clamp( AccMods × Clamp( BaseHitChance + ToHitMods DefMods ) )
here some values :
Defmod being 45%
base to hit : 75%
to hit mod 7%
acc of 1 specific power 1.44 (dont care wich)
apply the formula
75+7 - 45 = 37 , the result is between 5 and 95, so the clamp result stay at 37
apply the accmods
1.44*37 = 53.28, still between 5 and 95
so from this scenario there is 53.28% chance to land a hit agains soft capped def ????!!!!!!
I miss something fo sure, and it's why im posting! If you know the answer, plz help me.
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If you read the whole page that you linked to, you'd see where your mistake was.
Mobs at your level and up to 5 levels above you have a base of 50% chance to hit you. Players in PvP also have a base of 50% chance to hit.
The "softcap" comes from the ability to reduce the number to 5% (the low end of the clamp) prior to the application of the Accuracy modifiers; for mobs that have a tohit bonus it'll be higher than 45% since you need to overcome the amount of the bonus, and in the presence of defense debuffs it must remain at or above 45% after the debuff is applied to be considered "softcapped" as well - this generally means you need to go over 45% but the amount you need to go over is determined by the defense debuff resistance your character has.
Accuracy modifiers are also handled differently for players and mobs; on players you add enhancements and global accuracy modifiers, then multiple that by the base accuracy of the power, but on mobs you multiply all of the modifiers (level, rank, base for the power) together.
Everything's on the page. The second paragraph under the BaseHitChance header explains the 50% tohit, and the charts at the bottom of the page show all the modifiers.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I miss something fo sure, and it's why im posting! If you know the answer, plz help me.
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Critters (most of them) have base 50% chance to hit, before accuracy bonuses. As a result, 45% defense is the most that does anything (unless the critter has tohit buffs) because the game engine does not allow defense to reduce the intermediate chance to hit below 5%. So nothing more than 45% helps, except to cancel tohit buffs.
When you attack a critter, your base chance to hit is not 50%. Its 75% for sufficiently high levels and when attacking an even con critter. Which means for a critter to soft-cap *you* requires 70% defense in that circumstance.
Your base chance to hit the critter will go down if the critter is higher combat level than you, and will go up if you are lower than level 20 (see the section on beginner's luck on the very page on paragonwiki you link to under Attack Mechanics).
Bottom line: the "soft cap" is not 45% universally: its 45% for anything with base 50% chance to hit. That's only true for most (not all) critters, and players vs players in PvP combat. That's not true for players attacking critters. The details are explained (as previously mentioned) in the Attack Mechanics wiki page.
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http://paragonwiki.com/wiki/Attack_Mechanics
ok lets focus on the main formula
Say we are in PvE, and i have def to all at 45% (soft cap) or i attack a critter with 45% def mod to all (just a scenario, lets keep it simple, no def debuff in play)
HitChance = Clamp( AccMods × Clamp( BaseHitChance + ToHitMods DefMods ) )
here some values :
Defmod being 45%
base to hit : 75%
to hit mod 7%
acc of 1 specific power 1.44 (dont care wich)
apply the formula
75+7 - 45 = 37 , the result is between 5 and 95, so the clamp result stay at 37
apply the accmods
1.44*37 = 53.28, still between 5 and 95
so from this scenario there is 53.28% chance to land a hit agains soft capped def ????!!!!!!
I miss something fo sure, and it's why im posting! If you know the answer, plz help me.
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