-
Posts
1245 -
Joined
-
-
Ah, you were referring to the general 'you'? I misunderstood.
Regardless, there are situations where even builds that are sound Endurance wise can run into issues in the face of Endurance draining mobs, such as Hamidon, Freakshow, enemies on the iTrials, etc. This is where Recovery Aura really shines. The fact that people may derive benefit from it doesn't automatically indicate that their build needs fixing. -
I'm fairly confident that the reason Silas suggested that Recovery Aura should be slotted further wasn't because his own build is dependent on it. As I'm sure you're aware, Recovery Aura is a very strong team buff and as such, deserves to be up as often as possible.
-
Thanks for hosting, Placta.
-
Just for kicks, I went ahead and make a concept build aiming for softcapped S/L, Power Build Up, Leadership and decent recharge. It could still use some work but just goes to show it's possible to have all of the above in a build. (Please disregard the order of power selection).
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1430;684;1368;HEX;| |78DA6593CB7212411486BB1930864B0821E47EE39290903081246A952E2C4D62951| |A220955AE8C38810950C6810A6369763E80AE5C7889CFA255BAF119D4852FE0E50D| |C899F337842A28E8AFE79C7FFE73BA9BCEBDDCF20BF1EAA690039BC746B359DC328| |F4CAB6C9E787246A556F26DD6AD92D9B0E7B69F35FA84109176BA78FBF9D1914E51| |C3AE9E4E75A2FB865531CB7AA16ED54AC55BB66D949E86EE5A55F3C4B46CBD3DF1E| |6EBF563BDD030CD7290A73BA6412F37ABB546809FEFD42A55BB6655FCED6C831E86| |B61BB5929EAFBFA03239A3699B27A763D4518A7E8F5C427D5A6E715F0A9115AE3C9| |063B87781078C1FDDF27784A4B8F41EF8C0B8FC1138631C905C2AB984BB17EE5EB8| |FBE1EE87FB4F926B4AAEADB89CD0401AD01983AB408611A76DF5B07D4B7A6E10DC9| |A18FEC5A92734F6C149F439EBCC8AC714EA57A1FE04B76750C8A7EAF922DCC2D075| |F8B4B9F4893461B174C628D218501E8165B675EA059547708D8B0FAF334636802B8| |CB1AB8C431A4390BB426F3934F506805F8CDA0EAB4585114A0121CA4490F144D0ED| |9C17F001414634000C30C2F4D6280ACA512C268AC594681C579D8FE370E2389C040| |E2781C349E07086C96852753E89F271F8C5E12749300D81365D20C4C44C1ED803F6| |196552CFAABAB3F05E40F924CA27513E89F2BF5DCE4BB08D7DE6D0CA17E02B23FD8| |DA151F979B53DF36B1ADB8E4AA7A58519463ACE588D01738CEF245C54DBB38875A8| |237793DF32FC5CCB58EFCA35FC29D28A2324D1D559E990ACCEF059452993514D67B| |009596C42169B90C5064DB93BF74913D08D413701DD0474A90B1D7DE923323D916C| |4F64BD27B2D113D9E989EC3A11ACAA9577772EB0909CED1FECDCD1D61F2F656577F| |6DF4544CA7BD2B964A987BC317F7BB4FFBBB5AFF90EA47015F6C234B63BF03A79CC| |0FBAE646D7FCB06B7E0E1198E555| |-------------------------------------------------------------------|
-
Quote:Some people like to invest a substantial amount of money into their PvE builds. Personally, if I were going to build for anything on an Emp, recharge would be my number one priority. However, since Going Rogue and the ability to take the villain patron pools, Scorpion Shield can give you a substantial S/L boost right from the start. It makes it tempting to go for high recharge and S/L, especially if you are a more aggressive player (yes, Emps can be aggressive too). It is definitely not necessary, but I can see why it is becoming more popular. If you can have it all, then why not go for it?I am a lil confused why would you make a PvE emp build so expensive? Also why smashing lethal when an emp really has no need nor should it be in melee range?
Quote:Originally Posted by PhillygirlAlso recall friend pairs nicely with Rez so I would have forgone something like flurry for that. Also you took rez so late then when you exempt and it would be most useful you won't have it.
As for taking Resurrect sooner, it really depends on whether he plans on using his Emp at lower levels. Some people build for end game only.
Quote:Originally Posted by PhilygirlI see you have a ton of recharge and that is nice but honestly you really don't need that much seems like overkill and an expense on a toon that doesn't need it. Just my opinion btw. I would re do this to be much more team friendly, but again that's my opinion and my playstyle.
Quote:Originally Posted by PhilygirlSome emp's like to pew pew. -
Quote:Was just discussing that with someone. It appears to be for system messages, like you say.I tried it on beta. You get messages relating the queue, but that's it. If you tried to join all trials at a level less that 50, for example, it tells you there are some queues you don't qualify for.
But it seems to be system only. No player messages.
Oh well. It sounds like it ought to be a 'team building' version of the Help channel. -
-
[Team 1]
1. @Stray Kitten - Claws/SR Scrapper
2. @Force - Fire/Cold Corr Corruptor
3. @Rad Avenger - Fire/Cold Corruptor
4. @Placta - Elec/Elec Blaster
5. @Ulysses Dare - Assault Rifle/Devices Blaster
6. @Shadowklaw - Ninja Blade/Dark Armor Stalker
7. @Black Tabby - Claws/SR Scrapper
8.
[Team 2]
1. @Amygdala - Mind/Psi Dominator
2.
3.
4.
5.
6.
7.
8. -
-
Quote:Here, you describe what has kept me from ranking ATs. For me, it's more about combinations of power sets than ATs wholesale. For example, I love my Mind Dominator but I don't love playing all types of Dominators. For some ATs, certain power set combinations just stand out to me as being much more enjoyable when compared to the rest.It's more than just the AT difference, though. I love claws, now, both for its damage and control capabilities. I wish my Tank were anything but fire melee. The damage is great, but there is no control to it. I've had to rely on Ancillary powers to fill that gap. I find it's all to easy to protect teammates with [Shockwave], and it does heaps of damage as well.
This fact has also encouraged me not to dismiss an AT because of a bad experience with a particular combination. It could be that I didn't land on a fun combination at first. Luckily, there are lots of combinations out there to try. -
Quote:By acknowledging some of your Tanker's strengths, e.g., mobility, auto hit Taunt, you acknowledge that your Brute could also have these characteristics. The fact that you did not take Taunt on your Brute is a self imposed, artificial limitation. However, your Brute still has better mobility than your MM. This gives it an advantage in certain situations. Even without Taunt, your Brute could also be very effective at controlling aggro and mob positioning should you choose to use him in this manner. Being able to group up mobs tightly can be a huge advantage on a team.I have never compared my Tank's aggro holding capability to that of my Bots/Traps. If the role required is holding aggro to keep people alive, there is no doubt in my mind the Tank is the better choice. He has an auto hit taunt that my Brute and Bots/Traps do not. He is much more mobile and able to deal with ambushes and over aggro. I do think he has more survivability than my Bots/Traps.
Quote:Originally Posted by Dechs KaisonThere is nothing my brute brings to a team that my Bots/Traps does not do better.
Quote:Originally Posted by Dechs KaisonI do intend to make a more team friendly version of the Brute as an alternate build. At that point my view of teaming with him will most likely change. -
Quote:From what you've posted so far, it sounds like your MM can do it all. It can solo AVs, it's ridiculously survivable, it's a force multiplier, etc.Not quite. I was in fact saying that everything my brute contributed to a team, my Bots/Traps did better. There is nothing my brute brings to a team that my Bots/Traps does not do better.
And yet, you still hold your Tank in high esteem while your Brute just doesn't cut it. I'm curious as to why that is. If your MM far surpasses your Brute in terms of damage, that would imply an even larger discrepancy in damage between your MM and Tanker. You also stated that your MM has greater survivability than most Tankers here:
Quote:Originally Posted by Dechs KaisonHe has more survival than most tanks this way, and can even use Seeker Drones to absorb particularly harsh alphas and also debuff tohit and damage.
Quote:Originally Posted by Dechs KaisonSpeaking of debuffs, stacking Acid Mortars multiply already impressive damage and Poison Gas Trap floors almost anyone's regen.
Quote:Originally Posted by Dechs KaisonIn my mind, when your primary and secondary purpose are both done better by someone else, you have no purpose. -
It's definitely doable. I've soloed quite a few AVs on my Mind Dominator this way.
What you may want to do is pick up a Power Analyzer and watch the Status Protection of the AV. Having one is not necessary, but it makes it easy to see the timing of the Purple Triangles and how much progress you're making by stacking your holds. -
Quote:I don't consider the directions you gave on your Katie to be 'barking orders' or 'playing the drill sergeant'. I agree with you that a little direction often helps.Yes, things can be facerolled, but that doesn't mean they always should be. If people has followed my ONE request, it would have gone faster. There were many deaths because people didn't listen. No, debt isn't a big deal anymore, death isn't huge, but this mentality of "do what I want because it will all work out, even if it takes longer" tends to frustrate me. Seeing people's responses, it clearly doesn't frustrate others.
There are often different methods of completing a given trial/TF. Generally, I don't really mind which method is used so long as it is clearly communicated. What I find to be frustrating is that something took longer than it had to because people weren't co-operating. Things are much more enjoyable when people are actually playing as a team, regardless of the method chosen. -
Quote:I don't doubt that this is a common experience, mostly because many people are ascending the learning curve when it comes to Keyes. If there are a lot of people new to the trial present, there is the temptation to stay with the group, take things one step at a time, drag him from terminal to terminal, etc. Personally, I have found myself waiting around terminals less and less because people are becoming more confident and able to multitask the reactors more effectively.I've been on those Keyes runs where most of the terminals were charged before he got there. That still left me standing around and picking my nose while people dragged him to the rest of the terminals. Clearing a mob around a terminal is a job for three people, if you're feeling generous. Everybody else still gets to stand around and pick their noses.
For example, at the second reactor, if all of the terminals aren't charged by the time Anti Matter arrives, there are usually more Goliaths that can be defeated. So if you're not using a Cell to charge up a terminal, you could be helping with that. If a taunter has Anti Matter positioned at a terminal, this allows people to pop up for a second, use their Power Cells, and head right back down to continue fighting. For the third reactor, usually one team can gather the glowies while the other teams are clearing the mobs around the terminals. The mobs around the terminals respawn, so there is generally more fighting to be done there as well.
If I had to pick a reactor that seems to breed the most amount of 'standing around nose-picking', as popular a pastime as that is, I'd probably pick the third one. But I think people could afford to put some creative thought into how to complete this reactor more efficiently rather than adjust the mechanics of the reactor itself. -
You don't have to drag him around for 2 reactors. For the second reactor, you can go ahead and start charging terminals as soon as a Power Cell drops from a Goliath before Anti Matter arrives. I have seen all 10 terminals charged before he gets there. Even if you don't get all 10, getting 6 or so cuts down on the time you need to drag him around. Same goes for the third reactor, the only difference being the terminals must be clear of mobs.
-
Sorry, it seems I won't be able to make it. Took myself off the list.
1) @Thul Sorapa - Lady Clara
2) @BigMoneyHustla - BigMoneyHustla
3) @iltat - Master Pingu
4) @Thunder realm Dragon - Thunder Realm Dragon
5) @Neuronia - Shrouded Kara
6)
7)
8)
9)
10) -
...I lost power right after I started the queue.
-
-
Sadly, the vast majority of my university experience went like this:
1) Professor reads directly off his/her slides during lectures.
2) Slides are posted online.
3) Slides are virtually plagiarized from the textbook.
So this basically told me that if I could read the slides for myself, I didn't have to attend class. If I didn't understand something, there was always the textbook. Not all professors were like this, but I'd say a good 80% would spend their time reading bullets that you could clearly read for yourself. -
1) @Thul Sorapa - Lady Clara
2) @BigMoneyHustla - BigMoneyHustla
3) @Amygdala - Amygdala
4)
5)
6)
7)
8)
9)
10) -
I use mine as a respec. While I'm leveling up, I might take powers just to try them out without any intention of keeping them in my final build. After I get to a point where I know where I'm going with a character, I'll use my second build to create what I've done in Mids.