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I know I can figure this out in game but I'm at work and I really want to know.
Can you use Lord Recluse or any of his minions like Ghost Widow or Black Scorpion as enemies?
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Yes, but you need to buy them with Tickets. -
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Ps: Since tankers have effective ranged attacks now, should not blasters, defenders and controllers have the opportunity to have decent armor, defense, and status effect resistances too? it should also be true for red side... Giggles
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Sigh...okay, let's do this again.
Tanker ranged attacks have not changed much since issue 1. That's when the Ancillary Pools were released, giving Tankers the ability to do ranged damage and control, the thing that they were lacking.
At the same time, the 'squishy' ATs were given armors, in the same place that Tankers could grab ranged damage.
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They got mediocre armor usually against impale and smash, but got nothing in the world of defense and absolutely nothing in the status effect arena, which is way over done...
Stormy
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Depends on the armor whether they get Defense or Resistance.
And considering that they just got some minor mez protection in Defiance 2.0, I'd say they're doing pretty well in that department now, too. -
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Because image tags are disabled on the boards. You may have noticed zero other image sigs. You could still put it in like this: The Butterfly Effect or whatnot.
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This.
You need to host the picture at another site, then use the link provided there to direct people to the image. Direct image links don't work here, and there are no image tags. -
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I may pick up the sleep at some point; she is currently 38.
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You do know that it does good damage, too, right? It's not just a sleep power anymore. It's a pretty good AoE power, that will be great if you're teaming a lot. -
Check out Lady_Jade's Power Suggestion box. Look at other powersets that people have created, and the detail that has gone into them.
Than, create a set of nine powers that you'd like to see, and present it to us.
Also, is that avatar really needed? -
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Actually, in that second video, you can see that the Chief Mentalist that turns on your blaster friend isn't being affected by your Mud Pots. The rest of them stay on you, but the one not currently being affected by Mud Pots turns.
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Yar, once I got back in range he was on me like glue. Couldn't get both he and the Comms Officer to move in range at the same time though, so I let the blaster deal with the lesser of two evils.
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5 bucks says that someone will come in and say something along the lines of 'but Mud Pots does damage, too!' -
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It will boost the recharge rate by 70%.
Since the recharge rate is 0.0s and since hasten reduces recharge time by 70%, the total recharge time will be down to 0.0s.
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ABSOLUTELY WRONG!!11!!eleventyone!!
your math is off, you would be at -0.70 recharge time
i don't know how that works in our linear time game, but it's gotta be some benefit
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Okay, since you think you're so good at math...
What is 70% of 0?
That's right, it's 0.
0.0s is as low as it goes for recharge. It is simply not possible for a power to recharge before it is even used.
And faux travel powers do not count as Travel Powers. So, Siphon Speed and Inertial Reduction are right out.
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Oooooohhhh....burned! Take that, Traegus! You people from DC think you're so good at math. HA!
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Actually, in that second video, you can see that the Chief Mentalist that turns on your blaster friend isn't being affected by your Mud Pots. The rest of them stay on you, but the one not currently being affected by Mud Pots turns.
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Seriously, why don't you or Kruunch provide a video from your side, if you think that you can shut us up. Why is it that the burden of proof is on us?
You could just as easily get a video as us. Why don't you get one?
Me, I post at work, and am going camping starting tomorrow at 2 pm. I'd grab you a video if I could, but won't be able to until Sunday or Monday. Provide me with a video before then, and I'll see what I can do. But until then, the burden of proof is shared, and you don't get to claim you're right by default, and get to claim that we need to provide proof and you don't.
You're being just as flaky. -
Dang, didn't know it had a zero-second recharge. I thought it was at least a second or so.
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Well, it'll make it recharge faster if you toggle it off. But that's about it.
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Will I need tough/weave?
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The larger the groups you're in, or the higher your difficulty rating, the more you might want them. Are they needed? No. But you may want them if you tend to end up on teams fighting tougher enemies.
Soft-capping your Defense values through IOs is another way to go.
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And also, whats with the click based mez protection? please tell me that can be made perma.
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Yes it can, with only SOs. One will get you close. Two will let you double-stack for a time, and three will ensure that you can have it perma even if you get debuffed a bit. -
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Are there any specific builds I should avoid? I assume Stone is out, since I dont want to be relying on a /kin. I have heard willpowers aoe taunt toggle isnt quite as good as the others. Is this true?
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Yes, but it can be worked around. Taking a secondary that has a decent amount of AoEs helps to keep aggro through Gauntlet. Swapping targets frequently on other sets can work, too. Taunt, the power, is also a good tool in even the lower levels.
As for other Tanker sets:
Ice might be a good choice. Good defenses to everything except Fire and Psi (you can get a decent amount of Fire resistance, and Toxic is also a hole, but shows up rarely in-game). Energy Absorption and Hoarfrost will keep you alive and moving strongly later in the game.
Invuln might be another good choice. Depending on how many of your primary powers you want to take, you can get decent resistances to most damage types, and good Defense values to back it up. -
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I was thinking about skipping the frost breath power (forgot name of it) but after reading a few posts/guides people like the power. I never cared for any of the breath cone powers (fire or cold) always seemed to do very little dmg (even on a Blaster).
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It's a good power. Pure cold damage. Nice wide cone. Doesn't actually look like a breath (since it's not, you just raise your hands and the Frost comes out). Does decent damage, since you can leverage more Mobs into the AoE than a Blaster might be able to.
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I know Ice Melee isn't the best in the damage category but is the tier 9 power worth getting now that it has been buffed a bit?
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Yes, wholeheartedly yes. As a bonus, since you'll be WP/, you can actually utilize the sleep on the power.
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Another reason why I was leaning towards Ice Melee was because I figured it wasn't a huge end. hog like Stone Melee is and therefore might be able to skip on the Stamina line and just make QR my "stamina". Would this work or do you think even if I did go with Ice Melee, I'd want Stamina?
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You can probably do without it if you want. Ice Patch can give you some needed time to regain endurance (both in the longer animation and the fact that less people are hitting you), and none of the attacks are that endurance hungry.
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One last question before I go....would Tough/Weave be worth getting? Keep in mind I don't IO up my toons usually (just common IOs)....
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If you team a lot, they can be useful. However, if you get them, you may find that you'll find Stamina to be more and more desired. -
Not to mention things like Stuns and KB effects that can scatter a group.
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Make it a sapper-predominant mish with a few Hercules and Zeus Titans in there just to shake things up. The Hercs might combine, and nothing disrupts a player's day like getting drilled with Missile Swarm. And make Moderator8 the end boss.
Come on, you know you want to do it.
LFM for the "Moderator8 End of All End Challenge!"
Michelle
aka
Samuraiko/Dark_Respite
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Oh, and for the story part - you are infiltrating the much-loathed-by-"metahumans" sapper training base trying to take out the current class.
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In all seriousness, I have a elec/elec blaster that I made a thoughtful attempt at backstory for (I don't normally bother). He's a former Malta sapper that rebelled. In my as-yet-unwritten arc to tell his story, I have envisioned a mission of a sapper training camp. It really is too bad that I'm actually fearful of making this story because of all the MA repercussions for "farming".
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So far, my Crey Biofarm arc is still up and running. I'm not sure if it's been petitioned yet or not. But even with the word 'farm' in there, it's still runnable as of last night. -
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See? Ammo. 'I beg you to prove it. I have a massive argument ready and waiting.' If it wasn't the majority, it wouldn't have been an issue, and they would have changed nothing, not to mention everything already noted from the vast evidence of behavior.
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Really? They only change exploits that the majority of players do? The Demon Farms? The Dreck Farms? Family Farms?
The majority of the players did those too?
It doesn't need to be a majority of the game population in order to get an exploit fixed, just a sizable enough group that it merits attention. -
In addition to what the others have said, you do know that you don't need to put <Suggestion> in front of your post titles, right? Everything in this forum should be some sort of suggestion.
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Yes, I logged in. The servers were nothing but that on both sides. The forums were nothing but that. Defensive stances are easy. It's like tempting me to feed you ammo.
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People at the MA doesn't mean that everyone was Farming at the MA. Broadcast does not represent everyone in the zone's team-finding ability or even actions. -
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The fact that taunt auras (with the exception of RTTC) are listed as the same taunt mag as the power Taunt, but do not in fact work in the same way (despite what Sorciere seems to claim),
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What are you talking about now? Can you back this statement up with something besides just your own experiential claims?
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Additionally, I wouldn't go crowing on about how many tests you (or the various board junkies) did when said board junkies didn't even know that Gauntlet required a toHit check per mob or that its accuracy was not enhanceable.
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Really? Because Gauntlet requiring a ToHit check was put in AFTER we did the tests. It was BECAUSE we found out how Taunt actually worked that the Devs futzed with the system. -
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What evidence? as far as I'm concerend WP has a weak taunt aura, Invincibility has a strong taunt aura...just dont let that scrapper or blaster hit something. Only Mudpots, Icicles and Blazing aura serve as great aggro aura's because of the dmg they do. Every other aura is either weak or glitchy. I'll be posting a vid soon BTW. That's soon to be evidence and not just board posting.
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So Death Shroud isn't good? How about Oppresive Gloom or Cloak of Fear?
Hate to break it to ya, but Ice Armor wasn't seen as the king of aggro because of Icicles. It was seen that way because of Chilling Embrace: an auto-hit, triple debuff aggro aura. Blazing Aura, for a long time, was seen as one of the weaker auras, because it had no auto-hit component. If you missed, then you didn't get aggro. -
Miss the point of analogies, huh? The basic point that they were making was that human anecdotal experience and observation is notoriously bad. Need an in-game example instead of a real-life one? People think that accuracy is lower than it actually is. Before the scaling accuracy effect was put into the game for lowbies, we used to get on these forums, a couple of times after each issue, somebody stating that accuracy had been nerfed for some set or another (usually Dark Melee, for some reason). Yet, when people ran herostats to confirm, it was ALWAYS proved that nothing had happened to accuracy.
The culprit? People not being able to accurately gauge misses and hits.
But pretentiousness? I highly doubt it. Just because they used an analogy that you don't like or don't think fits (or even one that you might not understand) doesn't make them pretentious. -
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As far as im concerned no one is showing evidence, just posting numbers and their own experiences, a bit pretentious aren't we?.
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When Castle told us how Threat actually works, a lot of tests were done on the subject. Many were accompanied by videos or screenshots in-game, or involved several of us on the Tanker forum watching to see how things actually worked. They worked exactly as Sorciere and Sarate say that they do, in multiple tests on the Test server. This was done over the course of what, 6 months or so, maybe more?
Server purges have caused these to be lost, but they were done. Quoting them as evidence still counts as such. The tests were done. Why should we take our time to do 6 more months of testing of a mechanic that we've already tested, when the people making the counter claim have done none? -
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/unsigned. I quite like having it close by with easy access for whatever new character I create. Since I've taken to leveling new characters mostly on MA, it's quite convenient.
I'd rather not have to wander around more than I have to in the pre-travel power levels.
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Having it in Galaxy City since that zone is largely dead makes total sense. Players who plan on largely using the MA would choose that as their starting zone, those who don't could choose Atlas park as they always have.
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Except, many people choose to go to Galaxy City because it is quieter. So, hoisting the 'noise' over on to them isn't exactly fair either. You'd just be moving the noise around.
Even if you got rid of both the AP and GC AE buildings, it would just move it to King's Row, which isn't that hard for a level 1 character to get to anyways.