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Quote:At this point, with the myriad other QOL and game improvements our Engineers are working on, and the amount of work it would take, I'd say it would rest relatively low on the priority scale.The question is whether it is worth time to have DEVs code something that will do this without a Customer Service Rep. I am confident that with enough time a code can be made to do this. But, with the constant battle for balance is it worth the effort?
Is it possible? Sure, all things are, within reason. Is it probable in the immediate future. Most likely not. -
Big Red star or not, we still do due diligence to verify that the person is the actual SG Holder.
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So there's many concerns about this, however one of the primary ones is that this isn't a simple process such as a Character rename.
SG/VG renames require manual editing, meaning that each one requires a Customer Service Rep to perform it. You can imagine that were this added as an on demand service, it would have impact on our response times.
Additionally, because leadership/ownership of a SG can be a very, very touchy subject, it requires a significant amount of investigation. Thorough investigation. This, again, impacts our overall level of service.
I'm sure there's many other reasons I'm missing, I'm not privy to all CS policies and practices, but those are a few off the top of my head. -
Quote:Notice:
Staff staffs should not be confused with staffed staff. Fighting staff staff require staff verification to prevent staff fighting staff fighting non-staff. Staff fighting staff with fighting staff staff should staff staff fighting fighting with staff fighting for staff to staff fighting.
Cc: Staff, Staff Fighting Staff, Fighting Staff Staff.
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I like to call her PEEN-a-LOPE.
And hey, much love for Penelope! She's badass! -
I get what you're saying, and on paper, things can look fair. A lot of your suppositions seem to be, at least from my viewpoint, in a sterile environment without the million different variables that have tremendous influence over individual experience.
My anecdotal observations and subsequent opinion is grounded in taking the player and external influences intro account.
This is why I'm not a designer, but rather the guy who reads the design or listens to the game plan and immediately thinks of the million ways that the player will break it . I'm nowhere near creative enough to actually come up with a design.
I'm not even touching PVE balance . -
Quote:I filter out my Private Tells when I'm on live servers, so if you tried that way, I probably never saw it. I usually get flooded when on live.You were asked about it in game as well. As for not answering on other forums i can understand that. But can you blame someone who cant really contact you in matters like these since they have no access to pm's?
I understand the frustration about not having access to PM's. -
Quote:I wasn't backed into a corner, it's simply the first time I've noticed a comment about it.Having competed in tournaments of other games payouts is a huge issue for me. Doesnt matter if its a coffee mug or money. Its a matter of principle.
You dodging it here and on another forum where you got asked about it in a polite way sends the wrong signals. Why would i want sponsorhip of anything if it wont happen.
Simply giving the e-mail link then could have helped alot but here we are and people who was promised rulu-shin codes still havent received them. And you had to be backed into a corner before you responded.
I don't dodge around an issue I've got an easy solution for. If I don't notice something, that's different than being evasive.
Please don't expect answers to questions asked on other forums about official game matters. I focus my primary attention to the official forums. -
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Quote:An interesting postulation, however there will always be a segment of the Community which holds the develops directly accountable for perceived inequities in a PVP environment, no matter how many tools you offer them. Warranted or not, this influences the perception of others.I think you can achieve a "peaceful" state of pvp balance by making it look like the players can get better without resorting to appeals to the developers to "balance" it for them.
Managing a PVP community is an exercise in psychology (no negative implications implied.) -
If you don't have direct access to PM's, you can always send an email to cohcommunity@paragonstudios.com. As to me not responding to PM's...I do my best, but I'm also currently sitting on over 4000 Private Messages received in the last 13 months, with only 300 marked as unread or unresponded too. I do need to occasionally sleep .
As to PVP events prior to my time here, I have no idea what was promised or what should have been awarded. If someone can provide me documentation and some kind of record of who should have received what and hasn't, I will of course do my best to rectify the situation. -
Quote:This indeed; the allergy, from what I remember being told by the allergist, isn't in the hair, but rather in the dander, which has been in contact with glandular secretions.Not the case. Cat allergies are generally caused by a specific protein, not the fur itself. Said protein is present in the cat's saliva and the sebaceous glands (which is how it ends up on the fur).
Sphynxes can actually be worse than other cats for people with allergies... since without fur of their own, Sphynxes like to cuddle up to you for warmth, increasing your exposure to the allergen. -
Quote:There's an interesting thing I've heard said about PVP design as it pertains to balance: If everyone is complaining that the other person is too strong, then we're successful. If one particular segment of the community isn't complaining (i.e.; a particular class/archetype) we should probably look at them.Let me be clear, I don't think that perfect balance is reasonably achievable, whether or not it's technically possible. But as Arcanaville I think mentions, it is always possible to get it "close enough". What's "close enough"? That's always going to have to be subjective, but if your player community can, without developer help, reasonably respond to other players' complaints that something is weak with reasonable situations (not just rare edge cases) where it's actually desirable, and that's true of most of the options available, then you are probably well on your way to a pretty well-balanced game.
Personally, I don't think it's possible to ever get it "close enough" because even "close enough" is entirely subjective. "Close enough" for who? And by what yardstick are you measuring it by.
Off topic: I do appreciate the genuine conversation happening in this thread about design theory and principals. It's nice that we're able to discuss this without it becoming heated . -
It is narrow. Unfortunately (IMHO) true PVP balance has to exist in a vacuum, meaning only ever on paper and never actually played.
The minute you introduce outside influences, all of that awesome design goes out the window.
YMMV . -
Quote:I've been reading them .You haven't been reading my posts. It's balance. It's just the most narrow, limited form of balance possible.
My direct experience has proven the opposite. Anecdotal observation has shown me that the minute you introduce any form of variation, you cannot obtain even relative balance in PVP. Even in systems which use direct mirrors, in my experience, it's impossible to obtain balance.
Edit: I do agree that what keeps PVP gameplay interesting is the fact that balance is a constantly shifting target. This introduces a dynamic element, for better or worse. -
Quote:*sits down in his armchair*But as to "perfect" balance being impossible, perfect anything is impossible. But "balanced enough to not matter anymore" is very possible. It just also happens to require a particular approach to the problem I think game designers are unable or unwilling to execute.
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The only way I can see to possibly achieve anything even coming close to balanced enough to not matter anymore is to put two or more characters of opposing factions in the room with the exact same abilities, exact same attributes and exact same weaknesses. The environment must be completely symmetrical with zero variation at any point. Both players must be of exactly the same skill level (ratings systems do not accomplish this since they can be gamed) and all players must be playing on the exact same system with the exact same technical specifications on a connection that operates at the exact same speed/latency.
Or it can be turn based. -
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Quote:In general, there is a significant amount of truth to this statement. I've been fortunate enough to be part of a newly launched product, but there's plenty of my colleagues who've never experienced that.Supporting an MMO is something many gaming professionals do, but launching one is something a lot less ever get the opportunity to do...
David moving to a new project is in no way considered a knock against him, nor do I believe for a moment he loves COH and our Community any less. We just gave him an opportunity to explore another creative option, and he chose to accept it.
There should never be a concern that we've got the "B" team working on one project over another. We're not a gigantic colossal studio with a seemingly endless supply of development staff. Each and every person hired here at Paragon is the "A" team. We're small enough of a studio that we can't afford to hire any less than the best.
Plus, I'm still here, and plan to be here for the foreseeable future. It is my goal to lead the team that builds strong Communities for all of the games Paragon produces, including City of Heroes. -
This thread exemplifies the internet.
That is all. -
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Quote:We'll let you all know when it's time to pull them out of deep freeze.Do we know anything about what said method would be? I assume it would most likely be the paragon market, but potentially something else?
Yes, I am a terrible tease. Let the hating commence. -
Before this escalates:
All Tier 9 VIP costume sets will eventually be available through a method that is not the Paragon Rewards tree.
Yes, I understand that means you can't have them now unless you're Tier 9 and VIP.
Yes, I understand that some consider this a openhanded strike to the frontal cranial region.
We've never shied away from the fact that we're going to reward our long term players, and prior to Freedom, if you weren't a long term Vet, later Rewards were well out of reach or...well there wasn't an or...that was it. Now, there is the option to move up the tree more rapidly. It's understandable that this isn't a viable option for everyone (my wife would smack me upside the head if I dropped $200.00 at once for a game...however when I space it out she's none the wiser ), however it is an option.
I will certainly pass along the sentiment of the frustrated individuals.
Thanks
-Z