Adeon Hawkwood

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  1. I can't think of anyone off the top of my head.
  2. Quote:
    Originally Posted by BenRGamer View Post
    This is just one slot, the others are going to do different things--an incarnate attack, the pet based Lore incarnate ability and other things we don't even know about.

    Then there's the level shift on top of it.

    This is just the tip of the iceberg, if 10% of the whole system is a moderate boost. What's 20%? 30%? 50%?
    Sure, by the time we get all ten Incarnate slots I figure it will be a noticeable difference I'm just credulous about the claim that the new TFs are balanced around having the first slot.
  3. Adeon Hawkwood

    Alpha Slot Info

    You've pretty much got it JMS. I also agree with the assessment as to synergy. Looking through the list of bonuses I see three that I think most people will end up using:
    Musculature Core Paragon (damage)
    Musculature Radial Paragon (damage and endurance reduction)
    Spiritual Core Paragon (recharge)

    Some melee characters will probably follow the Cardiac or Nerve paths to boost their resistance/defense but the bonuses there seem a little low.

    For example a Shield Defense Tanker gets 20% defense without enhancements (5% of that is from Phalanx and thus unenhanceable). Lets assume he puts 3 SOs (or equivalent) in his powers. This gives his a total defense of 28.4%. Now he adds one of the Alpha Enhancements with 20% defense two thirds of which ignores ED. His effective enhancement bonus goes from 56% to about 70% which raises his defense to about 30.6%. It's not a bad bonus but compared to the damage, recharge or damage/endurance ones it seems weak. Maybe I'm missing something though.
  4. Quote:
    Originally Posted by Techbot Alpha View Post
    I think we may have a winner. And agreed.
    Yep, hard to imagine a Bots/Traps (or heck ANY Traps character) who wouldn't want a 30% global recharge boost (or a little more if you underslot your powers slightly) .
  5. Quote:
    Originally Posted by Techbot Alpha View Post
    Points you seem to have missed;
    1) Parts of the Incarnate slots ignore ED
    2) The boost they provide are across the board. So, with essentially up to 2 SOs worth of End red in EVERY power...you may well never have to worry about endurance again. That in itself is pretty powerful.
    3) They have stated that the new TFs and further incarnate content are geared specifically towards Incarnates. You want something more difficult? Your likely gonna get it.
    The issue I have here is, is the difference going to be great enough to actually balance content around. Yes, the incarnate abilities add one or two free SOs to every power but I don't think a SO'd Incarnate is going to be more powerful than a IO'd non-Incarnate. I think he level shift is probably the largest difference but even there you'd need to be fighting enemies that are +3 or higher to the non-Incarnate to really notice the difference.

    Don't get me wrong, I'm ecstatic about the new system (more toys to play with) but I'm skeptical about the claim that the new TFs will be extremely difficult without it. The variation in team strength in the current game is extreme enough that I can't see it increasing out power enough beyond what is currently possible to make it practical to balance content around having the Alpha slot.
  6. Quote:
    Originally Posted by seebs View Post
    Level 26, I do have seeker drones, and used them "sometimes".
    That makes me sad, Seeker Drones rock and should be used at every opportunity . Remember the code of the trapper: If the Tank wants to take the Alpha he needs to be quick.

    Quote:
    And yeah, I had to explain to them that traps/ plays from right under the tank, for the most part. I tried to put trops centered on "the most stuff" because that's how I usually use it. (I gained about 5 levels trick-or-treating, where trops-on-door was basically an IWIN button.)
    Yeah, when you've got a tight area to bunch mobs up in 'Trops are an excellent power.
  7. You're not missing the point at all, you just had the misfortune to meet one of those players who hate all powers that make the enemies move.

    That being said, personally I tend not to throw Caltrops under the Tank, it generally doesn't hurt but it can cause problems with the mobs moving out of aura range if he has a set that gains some of it's mitigation from that. Caltrops is a nice power but in a team situation it's not as important to Traps as Acid Mortar, Seeker Drones, PGT and FFG. I'm more likely to use Caltrops to help keep squishy characters out of melee range than to help the tank. That being said from your description I would assume you're still relatively low level and there Caltrops is a lot more useful as general mitigation although it's also important to get in close so the tank benefits from your FFG.

    At high levels my plan tends to go:
    Seekers to draw the alpha
    Jump into the middle to drop a PGT and Acid Mortar
    Jump out and AoE them to death

    P.S. I can't stand herding tanks. While there are occasions when it's helpful most of the time it's just slow.
  8. Quote:
    Originally Posted by Nethergoat View Post
    I wonder what brave new rant the OP will concoct in defense of the poor Casual Gamer in light of today's Incarnate system revelations.
    Well, if it's anything like GR the components will be untradeable. Which is a pity because I'm sure if they weren't the OP would explain how the ebil marketeers are jacking up the prices on those.
  9. Quote:
    Originally Posted by Feycat View Post
    And are the upcoming TFs really going to be of a carefully balanced difficulty where the extra regen/damage boost is going to be the make or break point? I think it's a lot more likely that they'll be more difficult and any good team will be able to do them fine, because I can't see a way to predicate the difficulty on a boost like that - especially when we're choosing which boost we want. Are controllers who don't take the mez boost going to be unable to complete them?
    That's kinda my feeling on the new TFs. I suspect the level shift feature of the higher level ones will be the important bit but even there I don't see it making a huge difference. I suspect it'll be something like the STF and have one or more level 54 AVs at the end (or even 55). A team with the right buffs/debuffs could still take them down but the level shift would make a difference.
  10. Quote:
    Originally Posted by Squishor8 View Post
    Besides doing actual Hami raids, I thought also there was a way to get some(besides markets) like some TF's etc?
    STF and LRSF both give the option of a Synthetic Hami-O instead of merits (they work the same as regular HOs, just a different name). It's still a random one though.

    Quote:
    I know you also told me some of the procs, are there specific sets that have better procs(besides the chance for build up) that fit in the pet slots?
    There are four procs/globals it's worth slotting in your Assault Bot and Battle Drones (the Protector Bots have a couple more, but can't really spare the slots).
    http://wiki.cohtitan.com/wiki/Edict_..._Defense_Bonus
    http://wiki.cohtitan.com/wiki/Sovere...sistance_Bonus
    http://wiki.cohtitan.com/wiki/Soulbo...e_for_Build_Up
    http://wiki.cohtitan.com/wiki/Explos...mashing_Damage

    The first three are unique, so you can only slot them in one of the two. The Build Up one should almost certainly go in your Assault Bot but for the first two the location doesn't matter (they act as a set bonus that grants you a special aura).

    The Explosive Strike one is a damage proc that will proc on their attacks that deal Knockback. For the Drones this is only moderately useful (they have one Single Target KB attack), but is a lot more useful for the Assault Bot who has three KB attacks (one single target, one very small AoE and one large AoE).
  11. So, given the info which ones do people think will be the most popular?

    I'm betting on the Musculature and the Spiritual being the most popular since damage and recharge are useful to pretty much everybody. I think the Core Paragon will beat out the Radial Paragon there for most characters since the larger damage/recharge bonus will generally beat out the extra mez bonus (unless the incarnate content features enemies with no mez protection but high mez resistance I guess). I could also see the Radial Paragon beating out the Core Paragon in the Musculature for characters with endurance problems .

    The Cardiac and Nerve trees will be popular with some Scrappers and Tanks (particularly those who aren't heavily IO'd) with the Radial Paragon probably beating out the Core Paragon since the primary bonus (Endurance Reduction and Accuracy respectively) is less useful to max out as high as possible so you might as well take the assorted mez bonuses.
  12. Quote:
    Originally Posted by Doc_Reverend View Post
    That actually really, really worries me. Like to craft a basic slottable Alpha enhancement, do I now have to run a STF or a CoP for this one part? Like, say... a Common Spiritual Boost. Do I need a Penumbra of Rularuu and Essence of the Incarnate to make that, which means I've got to beat a Cathedral of Pain run and a STF? Because if that's the case... well, I guess either I won't be getting any of the Incarnate enhancements ever or it'll be exclusive to the Billionaire's Club. You know, the people that can afford to pay for Gladiator's Armor: +3% Def out of pocket.

    How does this all work?
    Well how it works is still covered by the NDA so anyone who knows for sure can't say. That being said, the way it worked int he GR Beta (which isn't covered by the NDA) was as follows. Running any level 50 content gave you a change to get Incarnate Shards as random drops. Incarnate Shards could be crafted into Incarnate Components so while running TFs was a faster way to get components it was not the only way. Finally all Incarnate Shards and Components were untradeable. I have no clue if they have changed any of that but hopefully it assuages your fears somewhat.
  13. Yes you lose them and yes you have to re-wait the seven days.
  14. Quote:
    Originally Posted by Blue_Centurion View Post
    So many disingenuous posts about market pricing. Please. I did not break it out to every example, because I did not want to posts a wall of text. But to be clear. I bid 10 times at price A. 10 at price B, 10 at price C. Continue this pattern.

    Someone lists below price A, my bid is accepted. Someone lists at price B, my bid is accepted. There is a pattern to this.
    Unfortunately that is not how the market works. The item selling for the lowest price is purchased by the bid with the highest offer.

    You didn't specify so I'll assume A < B < C. What will happen is that the first ten items up for bid that are less than C will be purchased by you for C even if the price is less than A or B. After this you will only purchase items that are listed for less than B. Anything listed for more than B (even if less than C) will not be purchased because you've used up those bids. While there are sometimes advantages to placing bids of different values if you want to purchase all of the incoming stock you need bids at the same price.

    Quote:
    The underlying theory is that I have lots of bids at lots of price points. Whoever lists anything, my bid will always be accepted and I will always be the one that buys the item. Therefore I have all the items of this type. Then, having cornered the market, I can resell the item at 2 billion. Anyone trying to bid lower than that has to wait for all my bids to fill. Since i have bids at multiple price points, and they were there 1st, the only items currently available on the market for instant purchase are my 2 billion listings.
    The problem with this technique is that in general either you take a loss or you don't corner the market (especially for items which cost 2 billion, for lower items you can make a profit by popping the price for a few hours but it's not sustainable).

    The problem is the market fee. When flipping (which is essentially what you are doing) your buy price cannot be higher than 90% of your sell price or you'll take a loss. Let us say you are trying to corner the market on one of the really high end PvPIOs. You place your purchase bids at 1.9 billion and you sell the results for 2 billion (making exactly zero profit on the exchange). As soon as someone puts an offer for 1,900,000,001 they will get the next one on the market, not you. If someone else comes and lists their one at 1,999,999,999 the next 2billion bid will go to them, not you.
  15. Quote:
    Originally Posted by Blue_Centurion View Post
    One simple solution to the entire problem would be market caps. Say, cap any listing price for Purps at 250 mil. Cap any for common salvage at 10,000 , etc. All of these valuations have already been placed by the designers. By enforcing a market cap on them they would allow the market to work, yet reduce the abuse to their system of the few preying on the many.
    I said this in the last thread and you didn't listen then but I will repeat myself anyway: MARKET CAPS WILL NOT HAVE THE EFFECT YOU WANT. They would sort of work for common salvage since it won't be worth people's time to sell them off market but for anything more valuable, if the market value is less than the market cap people can and will sell them off-market for their fair value.

    I really suggest you reed up a bit on economics:
    http://en.wikipedia.org/wiki/Supply_and_demand
    http://en.wikipedia.org/wiki/Price_caps
  16. Quote:
    Originally Posted by Emberly View Post
    They really don't seem that rare to me. I've had two of them show up more than once in one roll, and once I had three show up. I think the heavens parted at that point and Ode to Joy started playing from the sky.

    That said I have had rolls and roll runs with nothing good at all, which really bites
    Yep, the RNG is indeed random . Part of the reason this is interesting is that it helps to see how it goes over 30 rolls. People tend to remember the good rolls and the bad rolls but without records it's hard to really estimate them.
  17. Quote:
    Originally Posted by Blue_Centurion View Post
    P.S., today I will be composing my letter to the management and development staff of the game. Any input (even negative) is appreciated.
    Please post it here as well, I'd love to see it.
  18. Personally my plan is to do full up planned respec for the 3 characters I plan to do Incarnate stuff with (2 level 50s who are already IO'd and one almost-50) and then do unplanned seat-of-my-pants respecs on the other 3 mid-level characters I have. My other 3 50s I basically never play so I'm not going to bother respeccing them.
  19. Quote:
    Originally Posted by EvilDonald View Post
    I was expecting to hear things like "your DPS sucks" or "Your heals are crap" There was no Recount, Gearscore or Omen to foul things up either. Just a bunch of folks literally smashing through waves of bad guys and having a blast! It was just so nice to see that "Gear" is not what makes for a good player or a good time here and I just could not be happier about that hehe.
    This is pretty much the reason I keep coming back to the game. Teaming basically consists of finding 7 other players and smashing through everything in front of you. There's no need to worry about finding people with the right combination of powers or even the right AT, although it does help if the majority of them are awake. I just grab whomever wants to come and find some bad guys to arrest with extreme prejudice.
  20. Quote:
    Originally Posted by JuliusSeizure View Post
    I play with a family friend, a fellow who is in his 70s and requires my help in levelling his characters and selecting powers. He loves playing the game, but even the power-selection and character design process can be daunting for him, and Single Origins with their varied names and types can be completely confounding at times.

    He is NOT an average player. In fact, if any player were below average, this fellow would be it. He has generated over 5,000 reward merits since the system was implemented, leveled 20+ characters to 50 over the last 3 years, and is sitting on over 1 billion inf after donating most of it to SG memebers.

    I listen to players like you complain and just shake my head. This fellow SG member spent 2 years trying to figure out how to use Single Origins, and despite that he has generated enough wealth to fully Purple out several toons.
    That's pretty cool . You might want suggest he install Neo's Enhancement Standardization Pack. It makes it sooooo much easier to find the SOs you need.
    http://boards.cityofheroes.com/showthread.php?t=228044
  21. Adeon Hawkwood

    Power Armor set

    Quote:
    Originally Posted by DrMike2000 View Post
    I don't see what it allows you to do that you can't already do with Invulnerability, Willpower or Energy Aura and the existing armour costume pieces.
    Some new armour pieces would be nice, for sure, but shouldn't be linked to any powerset.
    This is my view as well. I love power armor characters (as evidenced by the fact that 5 of my 10 characters are power armor users) but a power armor set seems superfluous. Invulnerability, Shield Defense, Energy Aura, Super Reflexes and even Electrical Aura (if you skip Power Surge) all work well for various types of Power Armor (you've got the dodgy type, the built like a rock type, the forcefield protected type and the spewing electricity type).

    I would love to see more power armor costume options (especially a bulkier female option) and a power armor EAT would be awesome.
  22. Quote:
    Originally Posted by Blue_Centurion View Post
    what i am saying is this. Shouldnt people that play the game get the most rewards for time in game? Seriously. I am not kidding, I actually believe this. I am not trolling.
    It's a tricky question. In theory the answer is yes, the best way for getting rewards should be gotten from playing the game the way the person playing wants to (i.e. what gives them the most fun). However there is a problem with this which is that the quantity of rewards an individual can earn playing the game is so highly variable. Some people love playing their 50s and/or love farming while others prefer to play their lower level characters or simply RP with their friends. Now obviously the different play-styles earn different levels of rewards at different rates and the market helps to close the gap.

    The advantage of marketeering as a means of earning inf is that it is compatible with all varieties of play style. You can make inf simply by spending a few minutes each play session setting buy and sell orders (although obviously the more time invested the better the return) and then go on to do whatever you find enjoyable.

    Suppose the devs decided to completely eliminate marketeer as a cash source. Recipes and salvage no longer drop from enemies (but inf drops are increased a bit to compensate), merits and a-merits now award a large chunk of cash (say 1million for a reward merit, 75million for an a-merit) and WWs is replaced by a store where you can buy and sell IOs at a fixed price set by the devs which is near the current market prices (we assume that the devs are happy with the current supply/demand and therefore prices). What would this mean for people? Basically the only way to get IOs at this point would be to farm or at least spend a lot of time playing level 50s. People who want to do other activities such as leveling alts or RP'ing would have their income cut. Marketeering provides all players with a similar means of making inf no matter what their play style.

    Some people enjoy farming and I thank them, they generate the recipes I need for my characters. When marketeering I am providing a service to other people which they are apparently willing to pay for. Now as to what services marketeers provide, here are the main ones:
    1. Slot consolidation. Market slots are a limited resource in the game, a flipper buys up small numbers of items from multiple players and relists them in stacks thereby decreasing the number of market slots in use across all players while maintaining the supply for sale on the market.
    2. Guaranteed buys and guaranteed sales. Anyone who uses the market knows that the price of an item depends on how long you're willing to wait. Leaving a buy/sell order up overnight (or over a weekend) gets you a better price than what you would get if you buy/sell it now. However not everyone wants to wait, some people prefer to get their inf immediately or their item right now. A marketeer keeps buy orders in place and stock on the market so the impatient seller gets a better "instant sell" price and the impatient buyer can find stock to buy.
    3. Convenience. Crafting IOs is very fiddly, you have to buy the recipe, find the correct salvage and then go and craft it. For some players this is annoying enough that it's worth it to pay someone else to do it and a marketeer is sometimes willing to oblige... if the price is right. The reason that crafted IOs sell for more than the recipes is that enough people find crafting IOs a hassle to support an industry in doing it for them.
  23. Quote:
    Originally Posted by Forbin_Project View Post
    I must admity tho that this is the first I heard that goldsiders are worth 100k prestige.
    Yeah, apparently it was a feature they put in but forgot to tell us about until people started complaining about losing prestige.
    http://boards.cityofheroes.com/showt...17#post3292017
  24. Quote:
    Originally Posted by Squishor8 View Post
    Thanks for the detailed response, I really appreciate it! Any sample builds by chance showing ideas of how to get the dmg and accuracy and some procs in? By what you are saying it may be beneficial to throw in the chance for build up, another proc chance and then 2-3 dmg and 1-2 acc worth in some IO sets for the other spaces?
    Well, if you don't mind spending the cash, the really lazy option is to put three Nucleolus Exposure HOs in each pet. That ED caps them for damage and accuracy while still leaving 3 slots free for procs and such. A cheaper four slot option is to put 4 Acc/Dam IOs from different sets in the power (maybe replacing one or two with Acc/Dam/End if you want a bit of endurance reduction) for similar values

    Quote:
    Also how does the chance for build up work on the assult bot? Every time the bot attacks or is it like putting the +chance for end recovery in Stamina etc?
    I'm not sure. I thought it had a chance to proc every time the bot attacks but at the dev meet and greet last weekend one of the devs made a comment about procs in pets having a 10second internal cooldown so it might be a bit more limited.

    Quote:
    Also judging by that chart it would seem pretty wise to take tactics, especially after the fitness power pool goes to inherent with I19. I know many builds can get lots of accuracy bonuses in them from the IO sets before any bonuses from the actual slots so is that the thinking over 100%?
    Unfortunately accuracy set bonuses don't transfer to pets. Basically if the chart shows a value over 100% it means your pet won't get a 95% chance to hit unless there are other to hit buffs or accuracy debuffs in play.