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Posts
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Djeannie: Not saying that such an outfit couldn't be done, just that there's a generally a bit of an unwritten rule for fanservice as a default for a female genie. Plus, figuring NPCs that were just outright low rez needed up dates more than those with questionable designs that are otherwise of an okay texture.
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Yes...and no. It all depends on if something is done about farm explosion. If it gets cut down and we can get the newcomers interested in AE for actual stories then this is a good opportunity. If not, then yeah it's pretty pointless.
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Quote:Problem with Atlas is that it's the starting zone for heroes and with them blowing up Galaxy there's no way to avoid it. Basically, Freedom is going to make FREEDOM!!! look incredibly bad when it hits.Of course they do. With the highest population, you are going to see a lot of people doing any one thing. Especially when it's conducted in broadcast. Even more so at peak times. But there's still a lot of everything else going on. Atlas is just one zone.. but shh.. don't tell everyone. Some think it's the only zone and I'm more than happy for them to keep thinking that.
I wonder if THIS is the argument we need to leverage to finally get changes made to the state of AE. I remember a comment made once that the fastest way to get the devs to actually change something is to find a way to exploit it. -
Quote:Well female genies tend to wind up defaulting to "harem girl" so there may not be much to do there.Or Serafina, for that matter. Why does she have to look like a ******, ESPECIALLY standing on a street corner like she is. Should we remake HER?
Quote:Valkyrie using the Valkyrie design isn't a bad idea, but there's something... Odd about the body shape on this one. I can't quite put my finger on it, though. I think - if I had to guess - that it's because she's somewhat unbalanced and to-heavy. The Valkyrie shoulders cause a lot of that, but her physique is also to blame. With as heavy and bulky as her shoulders are, that narrow waist just looks disproportionate. I know it's seen as sexy (by some) and I know Valkyrie has never been very heavy-set... Bizarre as that may be for woman born and raised on "WARRIOR EARTH!!!" *ahem* But skinnier as she may be, I still feel she needs a bit more bulk, especially at the waist, to look appropriate to be carrying this much weight.
You make a good point that she could stand to bulk out some but the shoulder wings might have been a bit too much in that specific version and might be skewing things. Personally, I like the Valkyrie chest piece but everyone has their own tastes.
First up, I think your other version looked vastly better since the white makes the gold "pop" while the pale yellow just sort of runs together.
But I still have the same opinion that it's a good outfit that's incorrect for the character due to the tech theme. Plus, I'd hate to leverage this comment since it's not a bad design but it shares the same trait as Battle Maiden in that it seems like a "lazy" design. Select the Valkyrie preset and done. -
Quote:In my opinion, the Steampunk skirt on it's own doesn't look good as a skirt. It looks okay with some trickery on the leg coloring and it looks like a good way to portray a long coat but the way the split is done doesn't quite work as just a skirt. As someone mentioned, it winds up looking trashy on the wrong design.I hate the Steampunk skirt and the Steampunk faces. This isn't restricted to just Azuria - I simply hate the parts with a passion
This next one is not mine but I think it's a good revamp for Valkyrie that's newer but stays true to her origin. I prefer the one on the right more.
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Quote:That's one I'd like to get my hands on for a update. The Avatar and Seed of Hamidon seem to be going over pretty well, so it'd be interesting to see how we could evolve the original and bring it up to modern standards.Quote:Relax--no immediate plans for primal Hamidon. And even if we were going to redo it, I'm sure the giant amoeba aspect would be retained even more than we did on the Praetorian aspects of Hamidon.
But now I'm really curious--tell us more about why you like it. Essentially all the players I talk to seem to find the art on that charcter a little too plain and static, and the posts I've seen in this thread rarely mention the original Hamidon among their favorite designs. Let us know why it's awesome. That's what this thread is all about--what resonates with you and why.
A lot of my initial impression came from the sheer size alone. It's a giant monster that truly felt giant. Plus, the bright colors gives Hamidon a fair bit of visual difference from other GMs. He's the Dominator Rainbow Hate Sparkles of enemy visual design. He's also clearly inhuman as opposed to some of the other humanoid GMs. Something Redlynne mentioned also resonates, you have to have to enter the cloud actually get through the mitos to even reach Hamidon himself.
Hamidon is aided by the Hive (large empty basin) and Abyss (sparkling clean shallow lake) zones in supporting his look. Then again, it's possible that the zones hinder him as well. They may be a bit too empty and peaceful for their own good. You can almost picture Hami kicking back relaxing and suddenly having Statesman and some other heroes crashing the party ("FREEDOM!!!"). What would aid Hamidon would be not changing Hamidon but rather changing the zone. Either though some Recluse's Victory style structural swapping or perhaps having the zone choice rotate daily/weekly amongst some cityscapes and varied forests/jungles so it seems less like he's chilling in the pool with his homies and more like he's...well...devouring the Earth.
There are two visual changes that would aid Hamidon. One is just the general transparency adjustments and resolution adjustments. The other is similar to what I mentioned with Hydra and Lusca in making the nucleous, mitos, and outer membrane have more of a waver/breath/pulse that makes them feel more alive. -
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Arachnos Patrons: Recluse and his 4 patrons all have standout visuals and they fit what they're supposed to be. While not gushing over Ghost Widow like most, I will admit it's a good look. I find it a little interesting in that there almost seems to be a bit of deliberate visual trickery involved with her look. The other four seem to give off a grey color scheme while she's pure black & white which gives a strong contrast.
Desdemona: From someone who tends to increase the weight of my female characters, she winds up being striking almost purely for her physical build. I remember giving her a different silohuette from the other female characters was a stated design goal when she was revealed. I find it interesting that Desdemona seems slightly more of a standout than Doc Delilah but I think that may come from the fact that there was an express purpose of putting Desdemona in a promotional forefront.
Mother Mayhem: I think the revamp does the proper job of giving a sort of "power" vibe that I think was intended. It's an outfit that's slightly gaudy yet great for that and while her...assets...are a little exaggerated, she has a unique silohuette.
Statesman: The faceplate could stand a boost in resolution but he does what he's supposed to do--represent the classic "all American superhero" look.
Back Alley Brawler & Marauder: Similar to Statesman, they fit a very specific design goal on opposite ends of the spectrum--"that big scary black dude". Marauder is able to benefit from newer tech but just outright comes off as rougher. BAB is probably "scary" to villains though he could probably stand a few emotes or so to show the more honorable Mr T/Luke Cage side of such a design.
Mirror Spirit: A nice, ornate outfit combined with the coolest defense aura in the game.
Lusca & Hydra: Something they do that most other AVs and GMs don't is that they actually seem alive. Constantly waving tentacles plus the subtle "breathing" on the head/body is just dynamic.
Hamidon: Specifically the entire cell cloud as a complete unit. The first time I truly fought Hamidon was on a redside raid with the more visually impressive Abyss zone. However, the first time I saw Hamidon I just went in solo for a quick glimpse and was left in awe. While it's not a complex design, the sheer size of the complete unit left me just standing there watching it. Jade Spider and the Ghost Ship do similar jobs of being memorable due to sheer size but there was just something about Hamidon. I think the upcoming Seed of Hamidon looks like it'll do a good job of fitting the look of something that evolved from the original cell look. -
When in doubt, test. However, I'll point out that Repulsion Field has a 50 foot radius.
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A little iffy about the Repulsion Field unless that boss is set to Don't Auto Spawn. The reason is the stacking that will happen if multiples are in the same spawn or two spawns are next to each other. Granted, some melee players can resist the KB and repel effects but it can be problematic.
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Quote:^^Went and paid $40 for Photobucket Pro for 2 years so the pretty pictures can be seen by all once more.
Say thank you to the VK, people.
Though I'm still peeved I missed a UStream with Dr Aeon. -
Quote:Considering Gravity Control's effects are sometimes considered too subtle for their own good, the cracked ground effect might even be considered a QOL change for teaming.For Gravity Control..
Have Crush and Crushing Field add a cracked ground effect under the effected target. This would provide a nice contrast between something under the effects of increased gravity verses something under the effects of decreased gravity that the Gravity Displacement and Gravity Displacement Field produces. -
Quote:I made an AE arc for an SG project that involved a few of the beginning zone's contacts... what follows are the "re-designs" that I happened to come up with.
I have a different suggestion for Prince Kiros Nandelu. Specifically wanted to do something with the Red, Black, Green color scheme. Also, since part of his canon is being an ambassador, perhaps moving him behind the table to the part where the paperwork is (/loc 778.1 -163.3 -734.7) would have a better fit. Actually, most of these contacts would probably be better if it looked like they were actually doing something than just standing there clueless.
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Attempted a full transcript: http://boards.cityofheroes.com/showt...=266774&page=3
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In the Stalker version of Martial Arts, the secondary/alternate animation for AS is named Fist of Annihilation and does somewhat look like a Falcon Punch. Perhaps the devs should also allow it to be a secondary animation for Street Justice's AS.
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I'm curious, is it a unique trainer?
I'm planning on doing an Abandoned Sewer Trial tomorrow around 10PM EST or so. Would have done it tonight but I'll be trying to log into Test for the second dev event. -
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Praetoria is noticeably harder than Skulls/Hellions but with the exception of a few dubious situations it seems similar to groups of CoT in difficulty. It does seem to take a bit of a different set of tactics than some other things.
And I heartily agree that the problem with Skulls/Hellions is the LTs. Adjusting them allone would not only shift things but also make them more interesting. -
Quote:http://boards.cityofheroes.com/showt...=266774&page=3
[Local] Ghaidhi1: Speaking of the new trial, the old Abandoned Sewer Trial will still be available, correct?
[Broadcast] Positron: Yes, Ghaidhi -
Quote:http://boards.cityofheroes.com/showt...=266774&page=3
[Broadcast] Positron: We're trying to cram a couple PVP things into I21, but don't know who on the team has time to do the
No elaborations given (and obviously not a guarantee due to possible time constraints) but just pointing it out. -
Wait...they ran the UStream at the same time as the Pocket D event? And they had Aeon on today??? Gwar...
[Assassin Strike's computer desk] -
I'm not seeing it as jumping through hoops. At the same time, I'm just seeing it as just running the arc on your side and that the advantages of Rogue/Vigilante doesn't automatically entitle them to have everything (of note, Hero/Villain Merits). Though part of that also comes from the thought process of having more than one character and prefering side specific weeks over coop weeks since it mixes things up a bit rather than just having only one being run that week. *shrug* I mean, I was under the impression that part of the reason for putting the non level 50 TFs in rotation was specifically to add variety.