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Posts
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Joined
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It inspired me to work on something similar, but work and stuff has bogged me down. Well, that and the fact that I am too lazy to post screenshots.
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When something like this happens to me, it's usually because I set the level ranges to 50 and forgot about it. If your level ranges are set right, I don't know!
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Thanks for the helpful responses!
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The problem with making things too fungible is that the next step is making vendors sell purples and oranges. And well, then we are playing poker, 5 card draw, jacks queens kings and sevens wild.
If everyone is super, then no one is. -
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Quote:Thanks for the post that leads to another post that does not answer my question. At least you tried!
Can anyone verify for me what window the healing would show in? I take from the broken english in one of the links that the % to heal only occurs on the initial cast. Can anyone elaborate on that?
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I thought I would try this out for kicks to see if it would do anything worth while. I figured that if the % chance to heal self triggered on each pulse for each foe, it could be very useful. Even if it only triggered on cast, that would be ok.
However, I can't seem to find any verification that it works at all. I get no messages in Healing Received or Healing Delivered, and I can't recall ever having seen green numbers appear that were not directly related to something else.
Has anyone tried this and can they help me out?
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I can't speak for the OP, but all things considered I would rather have an IO I could use on any character over level 6. I would have to think it would enhance survivability on that journey to 50. You can level up with it, respec out of it whenever you want and glee mail it to another new character.
Why wouldn't someone want a lvl 10 enhancement if it does the exact same thing as a level 50 enhancement, is the same price, and can be slotted by any character from levels 7-50 (instead of 47-50)? -
I just logged onto a character to find I had bought a crafted IO for 15 inf then sold it instantly for 15mm. I felt very surprised and not in the slightest bit guilty...
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Any character that I play will generally have between 200mm and a 1bn. I don't tend to have "marketing" characters per se, since they all market to some small extent. It's sometimes hard to tell, since if I ever have more than 200mm I will usually tie that up in bids.
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Cool! Was there any appreciable movement in the markets for rare salvage?
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Quote:Well, the obvious answer is:It occurred to me today that I have, on my 3-4 main market characters, an awful lot of things that meet the following criteria:
1) I bought them, crafted them, and listed well below market price
2) The market price has collapsed
3) They've been listed for weeks.
According to *cough* some people, flipping RAISES prices. So today's rhetorical question: How can this be? (all are crafted, max-level)
ur doin it rong. -
Yeah, what you said! Strike that, reverse it!
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Organica, I am most intrigued by your posting your asking prices. It's a nice touch, and that way if someone here wants to buy it (to use OR to flip) they can.
On the other hand, now I can list mine at 1 inf cheaper than yours... j/k. Setting sell prices in this game is an art and one of the more entertaining aspects of the marketplace, imo. -
It would benefit sellers at the expense of buyers; it would take away most of the "gamesmanship" of the marketplace; it would get rid of half the built in influence sink we currently have (which most agree is too low as it is); we would be one step closer to having purples sold in stores; and I would probably find the marketplace so boring that I would find a new game.
But that's just me. -
Hmm, 35 A-merits can get you a PvP IO that is over the cap.
Or it can get you 17.5 (I know, only 17, but work with me here) high demand recipes that currently net 150mm apiece which is 2.625bn.
I'm intrigued to see how/if prices move from here now that many people have blocks of them saved up. -
Quote:There is really nothing in this game you cannot handle with SOs. One thing you might keep in mind -- sell your salvage drops on the market until you are ready to start inventing again. By the time you hit 50, inf will drop like water from mob defeats, but in the early game it's a lot easier to afford things if you supplement by selling your drops.Thanks guy you guys are great on this site . I have no idea why I never interactedwith these boards before now. Man I missed out on a lot.. Anyway, I guess Ill do this the hard way and just get SO's up to 50 then start getting money for the market . Goodness this supply and demand thing is like real life economics now.. Better get cracking on my controller and get it ready .
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Quote:I would argue that introduction of A-merits has actually led to deflation in what you term the "chase" recipes. There seems to be a soft cap of around 150mm for those, which in many cases is significantly lower than prices pre-I18.I think the responses are missing the OP's point.
The problem isn't that prices are too high. Everyone is a seller but not everyone is a buyer, so high prices generally help the playerbase. The problem is that there are not enough currency sinks. This means that prices will continue to rise. This constant, steady inflation will make the markets no longer function correctly at some point (a point some would say we've already reached).
The introduction of Amerits have helped to decrease prices, but they haven't introduced enough of a money sink, which means that the inflation that normally would affect all recipes is now concentrated on the 'chase' recipes. Their prices are prohibitively high, and are only going higher.
Right now this is a problem that only affects those who want 'chase' recipes. But it points to an underlying problem in the system that could cause adverse effects eventually.
In every gaming system I've ever been a part of, the prices of things tend to segregate into three levels based on their relative usefulness and scarcity: Wow!, Meh..., and Bleck! Everyone wants Wow! but the reason prices are Wow! is because Wow! is useful and in short supply. It's not like this game is particularly hard that you can't get by on Meh... or Bleck! -
Quote:Vast Right Wing ConspiracyHey folks. I have been off COH for about 18 months. I had played up to 4 1/2 years before that..
Anyway, I remember back in the old days I could get items and IOls for decent price.
Now though, it seems like everything is skyrocket high.
What caused this a lack of supply that = huge demand?
(
edit: maybe it is a Left Wing Conspiracy, I'm not sure.
But it's Vast. -
Quote:That sounds like a lot of effort and would only confirm to the tin hat crowd that there really is a shadowy cabal controlling their market.Agreed. We're much more like a Federal Reserve system with market trading than a simple investment bank.
Btw: Do we want to cooperate to make sure we're not invading each other's niches or would that be too oligarchical and collusive for everyone.
I guess we should put all that somewhere out of the forums too like an email list or something.
Which there isn't.
<.<
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Quote:Admittedly, the OP was talking about selling and selling blocks are easily verifiable.Regarding the FIFO system you can see it anytime you buy or sell multiple stacks of the same item. You'll often end up buying/selling a few from each stack rather than doing it one stack at a time.
Maybe some screen shots of buying and buy blocks? -
ah figured it out. nothing to see here, move along!
sometimes I'm a little slooooowwwwwwww. -
Wouldn't you max out with (say for leaping):
Springfoot Leap/End
Winter's Gift Speed/End
BotZ Speed/End
for a heck of a lot less? I'm just confused why anyone would spend so much when you can very easily replicate it for less than 1/10th the price.