Aett_Thorn

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  1. Quote:
    Originally Posted by Castle View Post
    Agreed.

    EDIT: Dangit...forgot to add the "No, there are no current plans on changing this." anti-hyteria disclaimer.
    So...wait. You agree that there are far too many options for Defense from set bonuses, but aren't going to change it?

    May I ask why? Or at least can you tell us why there are far fewer options for Resistance?
  2. Quote:
    Originally Posted by Frosticus View Post
    If I thought this particular comment you just made had any merit I'd just counter it by saying CoX = marketed as a casual friendly experience. Having to work != not casual friendly experience.
    So we should all just be handed level 50s, completely purpled out? Because playing the game takes some amount of work.

    Being casual friendly does NOT mean that extremely casual players are going to get all of the things that somebody who puts a little work into it will get.
  3. You also don't get to tell people that they have to move to the city, because they should all want to be able to get Chinese food delivered at 2 am on a Tuesday.

    If you want to live in the city, you can get that. Quite easily. But you don't get to tell everyone else that that's the only thing they should want, and that they need to move to the city to get it.
  4. Okay, first off, I think that you'll be able to Tank just fine with that build. I have a few suggestions, but they are certainly far from things I'd consider mandatory.

    1) Energy Absorption: you're overslotted on Defense for it. EA is a great place to Frankenslot. Using a few Performance Shifters in there, mixed with LotG, can mean that you get to the ED max for EndMod, Defense, and Recharge. I'd try to go with that.

    2) Hoarfrost: If you have the budget, try to put 5 Doctored Wounds in here. Frees up a slot for somewhere else that you might want it.

    3) Take Hurdle instead of Swift. It'll stack with SJ and CJ.

    4) Jawbreaker: Underslotted for Acc. Might be a good place to fit the extra slot from Hoarfrost.

    5) If this is a leveling build, I have one more suggestion for you, that is a little bit more needed: move Jawbreaker way up, and move Icicles back until after Stamina. Icicles is an Endurance hog until you get EA, so it can wait, but a second single-target attack can help you level without being such a drain on your endurance.


    Hope this helps!
  5. Quote:
    Originally Posted by Frosticus View Post
    1. I play on a 6 year old comp, if you can't run this game I'm not sure what to say. A steam powered comp can handle all but the busiest spots baring actual bugs.
    No, it can't. There have been several graphical updates to the game since it came out. My comp could handle most things fine when I first got it. But since then, Wentworths was horrible, any Arachnos maps were horrible. Grandville I couldn't even move around in when it first came out. Even if those places were empty, I got bad lag. So please don't try to tell me that I didn't experience that. Some computers can't handle a large population.

    Quote:
    2. No it doesn't, this is flat out wrong. There ARE options to make it quiet at the drop of a hat no matter how busy simply by moving to one of the 30 other zones, or a more secluded corner and hitting the /hide switch. There is no similar analog for increasing players other than paying or re rolling on a new server. I originally started on Infinity because I like the name, I had no idea about population counts, nor should I have. So I either would have two options, pay $10 a toon (had 5 at the time) or reroll. Finding quiet and finding population aren't even in the same category of ease of use. You know that is true, I'm not sure why you are suggesting otherwise.
    Okay, going on /hide on a large server does NOT do the same thing as being on a small server, and you know it. I'm not just talking about getting team invites. I'm talking about EVERYTHING that comes with it. The inane broadcast chat that I might not want to deal with. Larger crowds in certain areas. More people standing around chatting in local when I'm trying to train. More people hunting in the same areas I am for the same type of mobs (or even just low-level mobs in general, when starting a new toon). And more. /hide doesn't take care of any of that.

    Finding quiet is not what I'm talking about. If I actually wanted to run missions on my old computer on Virtue, I was always the last one there, because of the lag I got just traveling through the zones. On Pinnacle, I never had that problem. So Pinnacle was a better play experience for me. That's what kept me in the game. If I only had the choice of Virtue-like servers, I would have quit, and that would have been less subscriptions. That's bad, right?

    Quote:
    3. Already addressed in two, except if we make the assumption that freedom/virtue is a high population target are you honestly telling me you couldn't find quiet space or utilize the options that are free and instant that the programmers have put in place to achieve that. I get that you guys are pretty set about this, that is understandable, but making up things isn't necessary.
    Neither is it for you. We're not trying to find 'quiet space.' We like quieter servers. You may not, but it's a personal preference thing. You saying that we need to live with your preference, because you can't live with ours is not a good way to go for this. You will hurt people with older computers by doing a server merge. It's inevitable. But saying that they can just go to Boomtown or Perez to play isn't a solution, when they will need to move out of there eventually, and good luck getting your contacts (you know, part of the game) to only send you to missions in sparse areas. And since you can't start out there, that's a problem in and of itself.

    Quote:
    Look there is obviously a sense of entitlement on both sides. One fits into the business model, the genre, and the advertising that has been put out. The other is just an anomaly.
    No, the other is not an anomaly. Quit trying to say that your personal preference in a game is somehow better than others.

    Your sense of entitlement does NOT fit into the business model, which is to get as many subscriptions as possible. Offering a VARIETY of experiences is what gets those.

    Your sense of entitlement does NOT fit the genre, where only very rarely do superheroes appear en masse in a comic book. Most of the time they are alone or with a very small team. If you're talking about the MMO genre, then you have to see that CoH broke many molds when it came out, and attracted a lot of people to it BECAUSE it broke those molds.

    Your sense of entitlement does NOT fit all of the advertising. Every video I have seen Cryptic, NCSoft, or Paragon put out features both group and solo aspects to it. Sure, many of the pictures and videos have large group shots, but most of them also feature shots of a single character doing things. So please don't think that only masses of people fit into the advertising scheme here.

    [quote]I find it frustrating that you guys honestly think that finding population in an MMO should be anything other than extremely easy. It is an elitist attitude, which isn't necessarily bad, but it is clouding your judgment. This game has been marketed as the casual friendly game experience from day 1. If someone has to work harder than throwing up their lft flag and a few quick BC's then something is wrong with the core of the game design. The second M in MMO indicates that team construction should be well facilitated and effortless add that in with the approach this game has taken and it should be really really really easy.[quote]

    Okay, here's where we're having the disconnect. I do NOT need to do any more than broadcast lft or set my flag to "looking for any" to get invited to a team. And that's on Pinnacle! Monday night I got invited to a great team when I wasn't even looking for it. When I do send out a broadcast, I usually get a team pretty quickly. If I set my flag to "looking for any," I can usually get a team by the time I'm done doing whatever I was doing before I set it.

    But if you want to be ensured a great team all of the time, why it it against all logic to assume that you might have to put in even a modicum of effort to do so? I've never seen any MMO not feature things like Guilds or SGs. Why do you think that is? It's there so that you can make a modest effort, and have a group of people to play with. Before I was even on a global channel, I had found some very friendly people to play with, and joined their SG, which I'm still part of to this day. I found them through doing NOTHING but playing the game normally. We just kept ending up on the same teams, and eventually they started looking for me.

    So please, get off your horse that a team should just be handed to you all of the freakin time for no effort on your part. The casual gamer knows that even a little effort can go a long way, and NOTHING that this game has done has made it hard for the casual gamer to find a team (and they do NOT need to go to any ridiculous lengths to find them).

    Also, MMO stands for Massively Multiplayer Online Game. Massively comes from a time when most multiplayer games were limited to a handful of players at a time, maybe 20 total. Massively MOs increased this dramatically. When you can do a search and find 200 people on at the same time, that is pretty massive compared to 20.

    Multiplayer, in no way means that it should be easy to find teams. Only that there are other people playing. It does not mean that teaming should be easy, or even allowed. By definition, Multiplayer only means that there are other people in the game with you. By definition, it has no impact on teaming at all. This game could be an MMO even if you were not allowed to talk to other people.

    [quote] By definition the second I have to join a non-default communication channel to participate in default activities something is out of line.[quote]

    But you DO NOT HAVE TO. It just makes it easier. And if your definition of casual is "never having to do any work," then yes, this is broken. But that's not the definition I think even most casual gamers would use. Asking people that if they want to team EASIER, to take steps to make it so, is NOT out of line.

    Quote:
    -Suggesting that someone learn what the extra community channels are and then join them, or actively send tells hoping to get invited is straying pretty far from casual. Like I said earlier I'm a member of all those channels, but I'm trying to not let my 39 months get in the way of logic.
    No, it's not straying. Because, here's the thing: if they found the forums, and are asking a question on how to team better, then giving them an answer that takes all of 5 minutes max to accomplish isn't going to impact their play most of the time. They can be just as casual once they do the simple step as they were before.
  6. Auras are actually a decent place to put them, since they're usually always on. It's basically free extra damage, since you were going to be paying the endurance cost of the toggle anyways.
  7. They would check to go off ever 10 seconds. Even if nobody was in range.
  8. Quote:
    Originally Posted by Dispari View Post
    No, there's a subtle trick here. 95% evasion means you only get hit 5% of the time, meaning incoming damage is reduced by 95%. But that's because all enemies only hit 50% of the time to start with. That's why you only need +45% to cap.

    A character with 90% RES reduces all incoming damage by 90%. But also dodges half the time because of the base accuracy of enemies. So 90% only getting hit half the time is 95% mitigation.
    45% Defense reduces incoming damage by 90%, not 95%. That's why, with the soft cap in place, against even-level minions, 1% Defense = 2% Resistance.

    Reducing it to include the 50% hit rate of the mobs is a bit weird. With 90% Resistance, you are going to take 10% of the damage you would have with 0% Resistance. You are not taking 95% less damage, but 90% less damage. Thus, you have 90% mitigation to the damage you'd otherwise be taking.
  9. Quote:
    Originally Posted by Anti_Proton View Post
    The suggestion is all meant to be optional and, as stated, not meant to be AT-breaking.
    I know what you intended it to be, but I'm telling you how it will be used by a great many players. Some sets will be able to get bonuses for no practical cost, while others would suffer a decent cost for only modest gains. There's really no way around that in an MMO this far along.
  10. Quote:
    Originally Posted by Captain_Photon View Post
    Well, nothing except the other players. One gets tired of having one's "build quality" critiqued without solicitation by the people who think one should be as much of a slave to the numbers as they are. It's just annoying that it's become so much a part of the background hum of the game world.
    I have never, ever had my build critiqued for anything short of completely aberrant power choices, like on my Power Pool Guy. Most people, as long as you're playing even decently well, don't care if you have 21.5% or 15% Resistance to something.
  11. I do find it funny that most of the time I see these requests to merge the servers, it's coming from a member of the Freedom server, which is the most populated server. I think I'd take them more seriously if the people on the lower-populated servers made more of a fuss about it than the people on Virtue or Freedom.
  12. Quote:
    Originally Posted by danomal View Post
    Thanks for the replies! Guess I will just have to click hasten every couple minutes.
    For me, when I come up in these situations, I tend to bind one of the powers to the side button (button4) of my mouse, allowing me to click the power without needing to find the right button, or usually change anything I was doing.
  13. To do something like this, the Devs would need to very carefully balance all of the options.

    Smashing and Lethal damage are highly resisted in this game, moreso than any other damage type. Cold, on the other hand, is very rarely resisted. So, you couldn't just take Broadsword, and make the damage 50% Lethal, 50% Cold, because then it would be better than the normal Broadsword set. It would do more damage to more enemies.

    This would be an incredible amount of work that, while I like the idea, seems to be too much just for certain sets.

    Why couldn't my Super Strength character have flaming fists? Or my Martial Arts Scrapper have lightning feet? Why would only weapon users get something like this?
  14. Just to expand on Lemur's comment, this was done to prevent "botting," where somebody could just set powers on auto, and then walk away from the computer, gaining free XP for not even being at the computer.
  15. Aett_Thorn

    Gauntlet 2.0

    Quote:
    Originally Posted by Vicar View Post
    So this is still going on. I do not mean that in a negative way it's good to see you guys kept up the good fight. Ive just been absent for a good while, even before champions came out (yes I am playing it) but I have kept my sub here active and I tinker with my tank now and then.

    Ive seen a few interesting ideas in this thread though quite honestly I would settle for anything being done to gauntlet to make it useful to an actual tank. Doing something for tanks is about the one thing I know would pull me back to coh full time from champions.

    What I would like to ask though is have any of you received any indication that they will look into doing something for gauntlet. The last thing I recall reading was a post by Castle saying something to the effect of him still not seeing the need for a change like this. Thats not a direct quote heck I may have even misinterpreted the post when I read it since I was rather frustrated with the game in general at the time.
    I have not really seen anything from the Devs saying that they're looking into it. I still really haven't seen anyone demonstrate AT problems as a whole, except for endurance usage, so take that as you will. But no comment from the devs on Gauntlet that I've seen.
  16. Quote:
    Originally Posted by Frosticus View Post

    I apologize if I'm misinterpreting the sentiment behind this "anthem". But I'm not sorry that I personally believe that in a Massively Multiplayer Online game that populations should be high unless you deliberately look for remote areas (ie zones like boomtown or the shard).

    Put another way, even on the busiest server it is very easy to find a quiet place because the zones are huge and there are way too many of them (blueside). I think it is important to be able to escape for some quiet time and I will even go into /hide a couple of times a week. The desire for quiet can be satisfied on any server at any time with minimal effort, but the desire for population can't be. That is my issue, take it as you will.
    A few things:

    1) If I have a lower-end computer, I shouldn't need to only be able to play in the sparser zones, many of which have very little to no actual content.

    2) Right now, there exists the possibility to find a sparser or more populated zone based on your personal preference. Merging the servers eliminates that choice.

    3) Right now, if you want to move to a more populated sever, you CAN. There is nothing holding anyone back from moving characters or creating new ones on a more populated server. Merging the servers would not allow for people to move to less populated ones, since there wouldn't be any.


    Like an above poster said, Paragon Studios wants subscriptions, not just full servers. My personal story is that my old computer couldn't handle servers like Virtue or Freedom. It could handle most of Pinnacle just fine, except for things like Raids or Invasions, which I could usually avoid if I wanted to. But if every server was like Freedom, then I would have quit the game a long time ago, because my computer wouldn't have been able to handle it. I'm sure that there are others in my shoes. How many, I don't know. But having the OPTION for a lower-populated server, with less lag for people with lower-end machines is a good idea, because it means more subscriptions.
  17. Quote:
    Originally Posted by Frosticus View Post
    I know I keep waiting for the corporate side of Paragon to come on and ask our opinions. I'm baffled that it hasn't happened

    I'm really curious what has generated the sense of entitlement that you get to play on what effectively equates to a private server in an MMO. The first two letters really lean the other way. I'm not trying to be hostile, I'm actually quite curious because each time I see it posted that is exactly what is being stated. It is strangely similar to the posts that indicate people were paying their $15 and could use AE however they want and similar.

    Even the more sparse servers are far from "private servers." Maybe that's why you don't get it.
  18. Quote:
    Originally Posted by Blood Spectre View Post
    There are more builds that can not run at the upper tiers of difficulty now (with the advent of additional difficulty options in I-16) than there are ones that can. So I think a general boost would be in order.
    If you think that the new benchmark for a character to be at is running at +4/+8, then I think we've got bigger problems on our hands.

    If characters get bumped up to that new level, people are going to be able to increase themselves to make that not much of a challenge. Then, you need additional difficulty levels. Then, you need new ways for characters to be able to handle those difficulty levels, then you need to bump up whatever ATs can't get there, and then you do everything over, and over, and over again.
  19. Quote:
    Originally Posted by Blood Spectre View Post
    No it isn't. There exists and upper level of difficulty in the game. It is there for people who can play it. As long as there exists more difficult options, then there should be builds that can survive at that difficulty. I think it would be better to make more builds capable of hitting the greater challenges, as opposed to the proposition that there should be less. The only real reasons to disagree with me are apathy and selfishness, neither of which do I consider a valid argument.
    No, there are other reasons. Neither of which deal with apathy or selfishness. Bumping everything up, or even most things up, leads to power creep. Basically, the bulk of the game becomes too easy, and then needs to be bumped up itself to maintain some sort of challenge. Thus, you've just created a new baseline, but at the expense of all of the work involved to do so. Meanwhile, bumping a few things down to bring them closer to what other sets can do is much, much easier, and takes much less time.

    That does not mean that nothing should be bumped up, just that a trend of ONLY bumping things up is a bad idea, as it's a neverending cycle.
  20. Aett_Thorn

    Uber veterans

    1) I've played a little bit of everything, but mainly melee characters. My first 50 was an Ice/Ice Tank from back in the days when Ice Melee was horrible. He was actually made Pre-I3, when he could finally stack his armors. Other than that, I've got a 50 Peacebringer, Stalker, and Scrapper, and approaching 50 on a Defender.

    2) I generally tend to shelve my 50s, mostly because I'm an altoholic, so I've still got them around, but they don't see much game time anymore.

    3) My favorite so far has actually been the Dark/Psi Defender I've got coming up. A good concept and costume can go a long way for me.
  21. Quote:
    Originally Posted by Anti_Proton View Post
    Kelds don't have and def or resist in contrast to their Quantum weakness other than being able to bring some significant damage to bear. Invuls need some form of weakness to counter being resistant to everything else. I am suggesting being able to more "min-max" those status'.
    Quote:
    Originally Posted by Megajoule View Post
    Fixed that for you.
    I agree. For instance, an Ice/ Tanker can get 90% Resistance to cold just by running his armors, and that's without being able to enhance it. Cold damage from enemies is one of the rarest damage types in the game. Using a system like the OP suggests would allow me to, say, raise my psionic resistance, while cutting my Cold Resistance. It would be a large benefit, with very, very low cost.

    Fire Armor and Electric Armor Tankers would be even better off, since they can actually go over 90% to Fire and Energy, respectively.
  22. Quote:
    Originally Posted by Redoubtable View Post
    Sure, someone has to be affected - but why the same people on both nights. For instance, starting maintenance an hour earlier on Mondays and an hour later on Fridays wouldn't drastically affect the number of players online, but it would help to reduce the impact on any individual player.
    I'd agree with this, even though I'm not in your neck of the woods. Have you sent exactly that suggestion to Posi, or at least one of the community reps?
  23. Aett_Thorn

    Pure Archetypes.

    Yerah, if we're going for what is most iconic of the AT, Super Strength for Tankers wins hands down. Here are my choices:

    Blaster: Energy/Energy

    Controller: Mind Control/Force Field

    Defender: Empathy/Psi Blast

    Scrapper: Claws/Regen (or Dual Blade/SR)

    Tanker: Invuln/SS

    Brute: SS/Willpower

    Stalker: Ninja Blade/Ninjitsu

    Mastermind: Robotics/Devices

    Dominator: Mind Control/Fiery Assault

    Corruptor: Dark Blast/Dark Miasma
  24. I could be wrong, Techbot, but I think that during one of the mini-events, one of the Devs turned themselves into that.
  25. Aett_Thorn

    Gauntlet 2.0

    Quote:
    Originally Posted by Sylph_Knight View Post
    From what I have gathered of Developer talks in the past, I would assume the code is a horrendous mess in some places. So it may not be as simple to implement as it first seems.

    To illustrate this point, we didn't actually know how Threat worked in this game until about 2 years ago, when Castle and Ghost Widow went digging through the code, and found out that it wasn't how we thought it was.