Snow Globe

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  1. Quote:
    Originally Posted by Shadow_Kitty View Post
    From a database perspective, storing the global name in the character record borders on stupidity. It just invites trouble with redundancy and database integrity problems. In a normalized database, it should be stored on the account record.
    Thinking of it, I would hope the following is true:
    • NCsoft Master Account
      • Game Account
        • Global Name
        • Character names
    However I'm afraid it might be this:
    • NCsoft Master Account
      • Game Account
        • Global Name
          • Character names
    And I'd agree that this would be a dumb way of doing it, but I've seen worse from my experience.

    Now, either way you go about it, messing around with the Game Account information has the potential to affect more NA characters either way.
  2. Snow Globe

    Master BAF

    Quote:
    Originally Posted by Turgenev View Post
    Unless you run with social deviants and misfits on a regular basis, I have a very hard time believing that griefing is this much of an issue for you.
    Well, last night we had 3 MoLambda attempts, during the first one there was a bit of confusion, and we ended up using the temp powers.

    The second run, everyone seemed to be on the same page, but one player went and used an acid on the NW corner door while everyone else was fighting the AV in the NE corner. Because I don't generally have names on the minimap and the offender was too far away, we couldn't even say who the offender was. The real shame was that we had Marauder down 18% in under 5 minutes at that point.

    The last attempt we waited until there was about a minute left and 23% health before using the grenades.
  3. Quote:
    Originally Posted by StratoNexus View Post
    The double is in the SE room.

    The NE room only has the one crate in the SW corner.

    The SE room's second crate is on the east side of the room, pretty much straight in from the hallway that enters from the east.
    I'm beginning to think that one crate moves. Most of the time the Hangar (south east large room) only has the crate in the center.
  4. Quote:
    Originally Posted by Rylas View Post
    So based on that (assuming I placed these correctly) would these be good paths to take?



    [edit] I hope Tsumiju doesn't mind me using his image for this
    After checking, the one that was missing in the west is definitely there.

    The double looks like it is in the SE warehouse, not the NE though. I knew it was in one of the large east rooms.
  5. Snow Globe

    Master of Lambda

    Quote:
    Originally Posted by Beef_Cake View Post
    Good luck to those who try, we were down to the wire and had like 50 seconds remaining when we defeated Marauder,
    Grats, I didn 3 attempts tonight, the 1st there was some confusion, the 2nd someone went out of their way to grief the run and used an acid on a door while everyone was on the other side of the map, the 3rd we just didn't bring enough damage.
  6. Quote:
    Originally Posted by The_Spad_EU View Post
    Looks good - only problem is that you know full well people won't follow it
    <shrug> Most groups I've played with split up and solo most of the temp locations.
  7. Quote:
    Originally Posted by Shadow_Kitty View Post
    Thing is that globals and account names are completely separate entities. I won't tell you what my account name is, but it's not Shadow_Kitty. So a player with non-colliding account name may still have a colliding global. A player with colliding account name may be well clear of global collision.

    There will be a 1:1 collision rate on colliding account names, and another set of 1:1 collision rate on colliding global names. On some of the affected accounts, only account names will collide. On others, only global names will collide. On some, both global names and account names will collide. But these are two sets of collisions that only partially overlap.
    What I'm gathering from what the red names are saying, the majority of conflicts are from that overlap.

    Quote:
    Originally Posted by Shadow_Kitty View Post
    From a database perspective, storing the global name in the character record borders on stupidity. It just invites trouble with redundancy and database integrity problems. In a normalized database, it should be stored on the account record.
    Agreed, but given some of what I've been told I wouldn't rule it out.

    Quote:
    Originally Posted by Zwillinger View Post
    I'll check into this. I don't know if it's possible to rename a global channel via an ingame command or not. If it is, and it requires development time to implement, it's unlikely it would make it in time for Global Server Access.
    To my knowledge there is no such command available to players. It would be highly likely that it would need development time to implement.
  8. Apart from a few mission badges where you have to be the mission holder, the original poster could work on badge progress while being a vigilante or rogue (both of which can team with heroes). You earn day job credit as either, but are only awarded the badge when you fully switch. If you want to have all the badges you'll have to spend 7 days for each alignment anyway.

    So go from hero to vigilante. Start parking at day job locations in the Rogue Isles. Get the explores and team up to do the Strike Forces. Still team with hero friends, even if they think you smell funny as a vigilante.

    After you get all the vigilante alignment badges, go from vigilante to villain. Do flashbacks to earn all the mission badges, do enough safeguards to get Pilther as a contact (if level 45+), do the patron arc of your choice, parking at day job locations for credit.

    At the end of 7 days you should have the villain alignment badges. Go villain to rogue. Continue to collect villain badge mission badges/patron badges/day job credit. Still team with hero buddies, even if they don't fully trust your motives as a rogue.

    Choice after 7 days: change to hero and try to quickly get back to vigilante status to continue day job progress (you'll have to go villain to the badges, then rogue and beyond) to team with friends or stay as a rogue until day job badges are done.
  9. Quote:
    Originally Posted by TsumijuZero View Post
    I have a non incarnate 50 that I rarely use with surveillance on it, i'll take it through a trial asap and get some stats.

    In the meantime an (incomplete) map of the inner facilities, I am missing two Pacification Grenade locations that I hope to pick up tomorrow and add.

    I think the large room to the north east has 2 (not 1), and the room due west has one as well.
  10. Quote:
    Originally Posted by Aggelakis View Post
    Don't wait in the LFG queue. Go to a coop zone (RWZ is probably the most popular) and get in a pre-formed.
    Triumph seems to have defaulted to Pocket D.
  11. Quote:
    Originally Posted by Deus_Otiosus View Post
    I think it's either

    A) A technology limitation.

    B) An oversight.
    Actually I think it is possibly C) They didn't think it was a problem until players brought up the issues raised by it and then didn't have time to fix it.

    C is different than B because an oversight would imply that they had meant to change it.
  12. Quote:
    Originally Posted by Brynstar View Post
    Maybe the system won't support this kind of change. The team system is a core system and perhaps expanding the rewards across the league is huge coding change which may take quite some time to make work properly.
    Quote:
    Originally Posted by Sardan View Post
    I bet you're right. And that's even IF the devs agree it's a problem. For all we know, they're happy with XP being divided among teammates and have no plans to change it.
    While I agree it needs a coding change to make work properly, this is why I'm repeating the suggestion (I have made it previously). That, and to make other players aware of the issue.

    Quote:
    Originally Posted by Sardan View Post
    I suspect most players don't realize this is going on. I know I didn't, and I consider myself reasonably well informed.
    There are a number of undocumented "features" missing from the patch notes. This is just one of the more annoying.
  13. Quote:
    Originally Posted by Shadow_Kitty View Post
    Emphasis mine. The next paragraph also speaks about global names.
    I notice you left out the emphasis that Second Measure had:
    Quote:
    Originally Posted by Second Measure View Post
    We know that your online and in-game identities are important. City of Heroes is at its heart a game about who you are, not just what you do. We’ve all spent the last 7 years forming friendships, alliances, and rivalries in City of Heroes, and we know that anything that can impact your in-game identity can be a reason for concern. At the same time, to make this server list change happen, we need to ensure your identity remains unique from other players. We did a lot of data mining and found that pre-pending the names of EU accounts affected the fewest active players (the difference is hundreds vs thousands).
    Their concern was over active players.

    Quote:
    Originally Posted by Shadow_Kitty View Post
    I get the impression that they are talking names in general, both account names and global names, but mainly the in-game identity, i.e. the global name.
    Quote:
    Originally Posted by Second Measure View Post
    I know the feeling of seeing someone else with your name. A year ago I transferred my original main character from Victory to Virtue. I lost the character name matching my global name in the transfer. A few months ago, I happened to log into Atlas Park standing next to the character who had my old name (what are the odds?). He actually offered to give up the character name when I mentioned it to him, but I didn’t want to do that to someone else.
    Throughout that letter he is talking about both account and in-game global names interchangeably, which suggests that he actually doesn't know anything beyond what he has been told. After re-reading his post, he might be under the misunderstanding that EU players are worried about their character names. I somehow doubt it though.

    Quote:
    Originally Posted by Shadow_Kitty View Post
    If they were talking about account names only, why confuse things about in-game identities and global names? And if that is the case, didn't they read the feedback of this thread? People are not that worried about the account name; they're worried about their globals.
    Maybe because Second Measure isn't likely the one reading this thread:
    Quote:
    Originally Posted by Second Measure View Post
    We have been listening to your feedback carefully here at Paragon Studios, and Zwillinger, Avatea, and Beastyle have done a fantastic job of representing your concerns. We loved the suggestion to let people reactivate old accounts to reduce the number of shared names between regions. We’ll definitely make that happen for you shortly before we change over to the Global Server List.
    Second Measure is getting reports, holding meetings, and he is talking about what he has been told by the development staff (that there will be minimal impact) and the community team (a summary of this and other "hot topic" threads).

    Quote:
    Originally Posted by Shadow_Kitty View Post
    No, I think they're talking mainly about global names in that paragraph and the next one. If they're not, they're welcome to come into this thread again and correct me (and while they're at it, provide some answers to the unanswered questions).
    You're asking the wrong person. The people you need to ask are Zwillinger, Avatea, and Beastyle. It is their job to deal with the online community, not Second Measure's.

    Oh, and here is the rest of Second Measure's post about the complexities involved:
    Quote:
    Originally Posted by Second Measure View Post
    We want the process by which this happens to be very clear for everyone. We considered a number of solutions to the identity collision challenges presented by Global Server Access, and many of these options were quite complex and potentially confusing. Because we have to communicate the process to a number of players in multiple languages, and make it clear enough so everyone knows exactly what to expect, we chose the most direct route we could while disrupting the fewest players. At the same time, a more widespread solution such as pre-pending every European player’s global name, even if there was no collision, may have been clearer, but was too intrusive. To be clear, this solution affects no character names and affects a very small number of players’ account and global names.

    Complex solutions introduce risk, as well, and we want to increase the chances that the necessary disruption to your play experience will happen one time, and not be drawn out or risk your game data.
    At any rate, you are focused on one aspect of this change: Global names. Taking this only into account, I would agree that there would likely be a 1:1 collision rate. However it isn't JUST global names, it also involves accounts.

    I can guess at the thought process though:
    • How many global account names collide? This is a 1:1 check.
    • How many of those collisions stem from the NA->EU transfers? This one is probably the cause of high number of collisions. This reduces the number of EU players affected. The redress should be allow to rename account names, but I personally don't trust their web staff to get it right given the botched "security" recently implemented.
    • How many of those server transfer collisions also have the same global name for both NA and EU servers? This is being addressed by the global name change tokens given to those affected and the reactivation of the other accounts so you could change the global names of the accounts you hold, or others have held prior to the NA->EU server transfers.
    When you eliminate the last two points, the amount of players affected is small on one side of the Atlantic. However unfortunate, the smaller population affected is likely the final deciding factor.

    Edit:
    The global name is likely stored with the character, given the difference in the amount of characters that can be made, doing it the way they are would have the least potential cause of damage. Up to 396 characters per account for NA players, and 144 characters per account for EU players.
  14. Quote:
    Originally Posted by MarkUrial View Post
    This list is helpful, but I found it lacking in one way, it doesn't accurately describe which ones can ONLY be gained by a villain. For instance, I was told that the SF related badges are only attainable if you are a villain, even if you can get credit otherwise. I was also told that you can't get the "Jail Bird" badge as a non-villain either.
    For a full list of side specific badges, see this post:
    http://boards.cityofheroes.com/showthread.php?p=3105559

    It has one or two that Black Scorpion missed in his post on the subject.
  15. Right now, all Incarnate XP and drops are based on what your individual team does. This should instead be spread out over the entire league.
    • It is too easy to overlook a player on their "own" team if they return from a mapserver disconnect.
    • It is too easy for players to get shafted by league tactics - hey blue team deal with the AV while yellow team gets all the Incarnate XP from the ambushes.
    • It is not balanced.

    The same thing applies to Hamidon Raids and Rikti Mothership Raids.
  16. Snow Globe

    Master BAF

    Quote:
    Originally Posted by Beef_Cake View Post
    Luckily, my SG has enough member that we don't need to rely on PUGs to fill the team, so we don't have this issue. But I said it before somewhere, just can't remember, these badges are very easily griefed and to rely on other players outside the standard 8 player team for a badge, let alone a Master of badge is only asking for trouble.

    I'm sure there are many good hearted people in this game but there are still a few bad apples out there that strive on causing people trouble and live for it each and every day.
    When I pointed this fact out to the developers during beta, I got one of the following responses from fellow beta testers and the developers:
    • Make a better team.
    • It is possible to do.
    • It will get better with level shifts.
    • People will want to get the badges and the rewards so there isn't any problem. Just try again another time.
    Sometimes I hate being right. Oh, and things will likely only get worse with future badges as far as griefing is concerned.
  17. I'm beginning to wonder why I stuck my head into this thread again, but this post caught my attention because it is talking about something other than what it quoted.
    Quote:
    Originally Posted by Shadow_Kitty View Post
    Quote:
    Originally Posted by Producer's letter
    We did a lot of data mining and found that pre-pending the names of EU accounts affected the fewest active players (the difference is hundreds vs thousands).
    I really wonder how this can be.

    The only way to get a collision is to have one NA player with the global @MyGlobal and one EU player with the global @MyGlobal. Only then will there be a collision about the global @MyGlobal. And that means that there will be exactly the same number of affected players in EU as there is in NA.
    The producer's letter is talking about accounts, NOT global names. Reasons for less EU/NA account conflicts is that the most likely cause of duplicate account names is a EU player having the same account name on both the NA and EU servers.

    Global names are a separate entity from what you quoted. I suggest that if you want to rant about something, that you might want to get your facts in order.
  18. Snow Globe

    Master BAF

    Quote:
    Originally Posted by Lothic View Post
    Yeah sadly these new style-Master trials do have a number of new ways they can be griefed.
    Fortunately I don't think that's going to happen all too often.
    Better luck next time.
    It is happening often right now on the BAF. After being told not to click the tower glowies, people are because they know better than everyone else.
  19. Snow Globe

    LFG system....

    Quote:
    Originally Posted by Johnny_Taxibot View Post
    Question: Are the team leads in a league able to perform their own invites, or is everything vetted through the league leader?
    Team leads can invite to their team.
  20. Quote:
    Originally Posted by GATE-keeper View Post
    Agreed, there are a lot of dc's during the new trials, but is it definitely due to lag or something else. The only lag I've noticed on the i20 trials is what i would normally get using Praetorian maps. That's afaik client side lag. The lag mentioned in the OP is afaik server side lag - too many people, powers and pets for the servers to render everything effectively.
    I'm also having powers showing as recharged when they aren't. That is a disconnect between server and client. The client is keeping track of my powers correctly, but the server can't.
  21. Quote:
    Originally Posted by GATE-keeper View Post
    I think the devs should limit the Ship Raid and the Hami Raid to only 24 players. CoP trials (and the new Incarnate trials) have no where near the amount of lag that the Ship Raid and Hami Raids do.
    The frequency of people crashing or mapserving even on BAF or Lambda seems to disagree with your position.

    Over the last few days at least 2 people are mapserving/crashing mid-trial in each one I attend.
  22. Snow Globe

    Issue 20 badges

    Likely bugged. The Well Stocked badge shouldn't make any difference.
  23. It should likely tell you how many are currently in the queue instead of what it is showing.
  24. Quote:
    Originally Posted by Snow Globe View Post
    I don't intend to PUG either trial for the first few months or until I consider the server can actually PUG the trials.
    gdfg
    What I'm doing is playing through with a group, explaining how things can be done successfully, and helping get working tactics out to as many people as possible. Once a sufficient amount of players actually know how to do the trials, I'll start joining the LFG queue. Otherwise I'd be far less inclined to actually do them at all.
    If anyone thinks that this post reflects me saying one thing and doing another, that is a completely false idea. I have always said that if you don't want to assemble a full league for a trial that you should expect to get additional people from the queue. Nearly every team different players have joined, and over the last 3 days I've never had the exact same team more than twice, so I'm not isolating myself at all. Most of the teams I've been on have had players join from broadcasting in Pocket D or over a global channel. A couple of the teams went from BAF to Lambda when a number of players dropped.

    I've join premade groups. Those groups are almost always full (with more wanting in). In the groups that aren't full, I fully expect additional players from the queue. I will not kick the additions. I don't need to. Why? It is because I know the core group I join or make will know who I am and will actually listen to advice, because they know the source. No team that I've joined that has less players than the maximum has kicked an addition from the queue.

    I expect a lot of Triumph will know how to do these trials soon and the players that just want to "jump in" will do so. They'll likely make a core group still and accept whatever adds come from the queue, but that is just smart play. The trials aren't overly difficult, as people have found out over the last week. I have a 100% Lambda success rate (about 10 runs), and around a 60% success rate for BAF (many more runs, but either prisoners or siege are the failure points).