A lloooonngg 2 minutes


Adeon Hawkwood

 

Posted

I'm currently sat looking at the LFG tab telling me that the average wait to start an Incarnate Trial is 2 minutes. Since I've been sat in the queue looking at this tab on and off for the last half an hour I'm sceptical.

What is this tab actually displaying? Are there actually people starting trials every 2 minutes who all just happen to be pre-making full leagues? Or is this thing really just displaying random numbers?


"If there's anything worse than being sacrificed, it's being sacrificed incompetantly."

 

Posted

Did you check that you were willing to join trials already started? I check that and generally don't wait very long.

I haven't logged in today yet, that was last night.


 

Posted

The estimate would have to be based on how long previous people have spent in the queue. However, when a pre-formed league joins the queue and gets in instantly, it will skew that estimated time.


 

Posted

It's hard to say. It could easily be that the numbers are bugged. However even if they aren't bugged the pre-formed leagues are almost certainly throwing it off. Since a pre-formed league is in the queue for less than a second and contains up to 24 people that is really going to throw off the numbers. Add in that people who queue for a bit, get fed up with the wait and quit presumably don't count and you've got a lot of bad data.

For example I had ran a league last night that had 23 pre-formed members and 1 queued member. Assume his wait was 45 minutes, what was the average wait time for the league?

(45 min * 1 + 0.0166 minutes * 23) / 24 = 1.89 minutes.

Assuming the 2-4 minute wait times displayed are accurate it seems like we're getting absurdly long wait times for queues and a lot of pre-formed leagues going.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
It's hard to say. It could easily be that the numbers are bugged. However even if they aren't bugged the pre-formed leagues are almost certainly throwing it off. Since a pre-formed league is in the queue for less than a second and contains up to 24 people that is really going to throw off the numbers. Add in that people who queue for a bit, get fed up with the wait and quit presumably don't count and you've got a lot of bad data.

For example I had ran a league last night that had 23 pre-formed members and 1 queued member. Assume his wait was 45 minutes, what was the average wait time for the league?

(45 min * 1 + 0.0166 minutes * 23) / 24 = 1.89 minutes.

Assuming the 2-4 minute wait times displayed are accurate it seems like we're getting absurdly long wait times for queues and a lot of pre-formed leagues going.
Hmm, I hadn't thought about the mathematics of it. Plus, if this is what is displayed it says nothing about how often trials are being run. That '2 minute' wait could have been an hour ago or a day ago. This could get frustrating.


"If there's anything worse than being sacrificed, it's being sacrificed incompetantly."

 

Posted

Quote:
Originally Posted by Nalrok_AthZim View Post
Your results may vary
If the average is 2 minutes but I'm waiting for an hour* that average looks so badly skewed as to be effectively meaningless. That seems like something that should be pointed out.


* and for the record that's what happened - I got on a BAF after an hour. Then of course we all got booted by the Trial bug


"If there's anything worse than being sacrificed, it's being sacrificed incompetantly."

 

Posted

It should likely tell you how many are currently in the queue instead of what it is showing.




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

Posted

Quote:
Originally Posted by Snow Globe View Post
It should likely tell you how many are currently in the queue instead of what it is showing.

I'd like this as well.


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Posted

Quote:
Originally Posted by Snow Globe View Post
It should likely tell you how many are currently in the queue instead of what it is showing.
I daresay that may not have been put in by intention. Imagine, for example, you go to get in a BAF queue. You look, and nobody's queued up. You can't do much of anything else while you're in the queue, so you say "eh, forget it, I'll queue later when there are some people in it." Now imagine that the reason nobody's in it is because 12 other people have all done the same thing.

I'm not sure how common such a problem would be, but I could certainly see it as an excuse not to give numbers.

Here's an option that may help fix the numbers skew (maybe?): if the average wait time is being skewed by whole leagues getting in as a result of being pre-formed, maybe only average in the wait time for the leader? It's still not a perfect solution, but it might help.


 

Posted

Quote:
Originally Posted by Lazarillo View Post
Here's an option that may help fix the numbers skew (maybe?): if the average wait time is being skewed by whole leagues getting in as a result of being pre-formed, maybe only average in the wait time for the leader? It's still not a perfect solution, but it might help.
I think a better option would be to ignore anyone who's wait time is less than some arbitrary value (say 10 seconds). That way it ignores all pre-formed leagues and the wait time would be based on peopel who are actually waiting.


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
I think a better option would be to ignore anyone who's wait time is less than some arbitrary value (say 10 seconds). That way it ignores all pre-formed leagues and the wait time would be based on peopel who are actually waiting.
While this would give more realistic figures that could end up being just as off-putting as Lazarillo's example above, if those figures are showing 30-60 minutes wait time. Tough choice. The best long-term fix may be to find a way to allow us to run missions while queued - then the wait time is less important.


"If there's anything worse than being sacrificed, it's being sacrificed incompetantly."