Angelic_EU

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  1. Hiya,

    What happen if I put, say, Aegis lv50 Resistance/Recharge into Strength of Will? Will it increase SoW recharge rate?

    Thanks
  2. How can I change the ambient light level inside a SG base. I was told that there is a setting for it. Could some one direct me to it please?

    Both of my Hero and Villain base are far too bright
  3. QuestionsUK-ML-1230963-ML-

  4. Does anyone know whether or not mace (or in fact, any other weapon holding sets) will be getting new customerisable weapons? I do fancy a staff, a long fighting cane or a flagpole like those used in ancient roman and faudel samurai.

    I like the rikti axe and rularuu broadsword because they are big and menacing. And I look forward to see big size weapon in the mace set.
  5. I have put my Luck of the Gambler +recharge for sell recently for 100mil; and the goiing price is around 90-100 although it occassionally sold for less. There are usually 4-6 on sale and about 150+ bidding.

    I have seen seen a few sold recently at 100mil (think there are 3 sold at that price today alone). But mine one is just not selling at all. I do not understand why and how the Black Market works in terms of selling stuff. By the way, I have put mine up for sell for weeks already.
  6. yeah, same.

    I have been doing a lot of sightseeing trip lately trying to see what kind of maps I could possibly use. Went around most of the Rogue Isle and Paragon. Also did a lot of story arcs too. Yes, there are some maps that I can see myself using. But some others do need a lot of imagination and adaption in order to fit my story arcs.

    No, not complaining; don't get me wrong. I am actually excited about the Misison Creater. Let us hope that Map Creater will become reality in the future (or perhaps some kind of modification/light customerisation function to the existing maps)
  7. I know that we will be able to create your own enemy in i14 mission creator. But how about the mission map? Are we going to have the flexibility to creat our own mission maps to suit our own story arc?

    I read somewhere a while ago that map creater is one of the many things that players want. Did the devs mention that they are going to do it?
  8. Levelling Pact

    So basically if I use my 40+, or 45+, to form a Pact with a level 1, would that level 1 will be spliting and hence gaining the exp at 40+? If it is so, that is not extreme sidekicking, that is extreme power levelling.
  9. Dev, publish the the stat please! So I can play those rare combo - for the fun and challenge
  10. What is the rarest powersets combo? For example, I hardly see any /trick arrow MM around.

    Nevermind the combos are rubbish or difficult or not. I am just curious to know which few are the rarest.

  11. There is a list of players organised channels where you can add via Add Tab or Edit Tab into the Chat Box. I have added a few of those channels into upper half my Chat Box; such as Badgehunters, Union Taskfore, Cossie Comps, etc.

    For some reasons, some of these channels keep missing from some of my characters everytime I zone them in. It was starting with my 50 MM; so every time I zone into different places, I have to use Edit Tab to add those channels back on to the Chat Box so I can see what other people are planning to do. Then the missing channel started to affect my other MM and yesterday, I was my Kin's turn.

    I know some other players have been affect by this missing channel every time zoning in problem. I am not quite sure what has been done so far.

    Has any one else being affacted? Does any one know what has been done about it?

    Many thanks
  12. neh, it did not wear off at all. I had to crawl my way out of that puddle.

    And I could not find anything on hover either. nevermind.

    Thank you all
  13. But is it said quite specifically in Version 17.20080521.1 (28th May) that:

    Power Pool Powers:

    Flight / Hover - Hover is now resistant to -Fly effects.
  14. How does it really work?

    Yesterday I was fighting with some CoTs and I could not hover myself up a puddleof Quicksand. Does hover really counter the -fly effect? Or it depends on what power it is up against?
  15. Thanks LostNinja.

    I did tried that the other night. But I was using a joypad and I am still thinking the name of the forward key.

    Jay, could you tell us more what you have in mind?

    Thanks all
  16. [ QUOTE ]
    Nope

    [/ QUOTE ]

    I kind of guess so too. But just in case someone know a trick to get around it.

    Thanks
  17. Is it possible to set 2 or more click powers on auto?

  18. [ QUOTE ]
    [ QUOTE ]
    I feel the need to requote this bit,

    [ QUOTE ]
    Players are rewarded for playing, creating and rating Arcs.

    [/ QUOTE ]

    Emphasis mine.

    Although I agree with you, rating systems rarely work without incentive to rate properly.

    [/ QUOTE ]

    Then let me quote this bit: "On the sites where voting is rewarded or mandatory, most people just give the same rating to all stories."

    [/ QUOTE ]

    You can't fight it: it is social psychology. People's opinion, although initially divert and vastly different, tends to slowly converge into similar value once they see some others are having that similar value.

    It WILL happen.

    The way to avoid it is to give more details behind each vote (see my above post).
  19. [ QUOTE ]
    Players are rewarded for playing, creating and rating Arcs.

    [/ QUOTE ]

    Emphasis mine.

    Although I agree with you, rating systems rarely work without incentive to rate properly.

    [/ QUOTE ]


    But what kind of incentive that could be offered?

    No rating system can ever be perfect; but that is a very academic problem, lets not go into the details.

    That said, there are ways to make a rating system as accurate and close as possible to the gross public opinion on the related subject matter. First, limit the number of vote one can cast. If I have read that right, it is said that only one vote can be casted per one account (ie per one Global name) to each story. And I would add to that: only those who completed the story could actually rate the story. This can help to screen out some causal voters who do not even know what is s/he rating for.

    Further, the rating can be made more sophisticated by showing the total number of players actually completed the story against how long that story has been online. In that case, even though that story might not have good star rating (for whatever reason, including people just forget to rate it or they have not made up their mind yet), it will still draw people attention to it and they will know it is a popular one. Very much like the View and Replies columns of this forum: some posts, including this one, are popular but it just does not get any star. Despite the lacking of stars, it did not stop people reading it and writing in it; and continuing to keep it alive.

    Also, I would suggest something similar to the eBay-rating system where reveiwers actually know when the rating was given. In that case, players will know whether a story is being constantly rated as a good one or whether it is just rated as good when it first came out (possibly rated by friends then). I don't know whether people wants to leave short comments, for example 'very good/exciting but a bit too short/long', along with their ratings. Perhaps a succinct 10-20 letters long comments will do fine. This might also drive up the quality of the story in the long term.

    I am not sure whether the rater's Global name will appear along side his/her rating. If it is so, other players will know whose rating is reliable and whose is not so.

    But after all, we do need more about the overall structure and the working mechanism - and also the initial response - of the SimCity of Missions before we can put forward something more useful and constructive.
  20. [ QUOTE ]
    how about some competitions on villains for once

    [/ QUOTE ]

    Agreed.

    But the point is there seems to be no such a habit for the villains to organise that kind of events. Besides, Heroes are used to hang out in Atlas - Atlas Park seems to have evolved into a place for the purpose of socalising with others and it is an open area near the transit points to various zones. Most important of all, Atlas Park is a place where, nevermind you are lv1 - lv50, new or veteran, you will find yourself going pass there from time to time. It just so happens to be a convenient place for most people.

    The close equivalent over on Villains I could think of is the Black Market is Cap where you actually find people gathering around; but then most people there are there for trading and there is no massive movement of players across that area as it is in Atlas Park. And because of that, there is a fewer casual conversation takes place there than in Atlas. Also having the Black Market at your finger tips can be a bit of distraction after all. I suppose it is way Villains zones are organised that makes players naturally running into each other less likely and so less likely to form groups that would organise events.

    There have been a few Costume Competitions over on Villains recently. But then again, we still need to villains to get used to coming to those kind of events.

    A solution is that: organise those events in Pocket D. Currently Heroes and Villains cannot trade between each other and is such a major hinderance in disturbing prizes. A way to around it is to find both Hero and Villain organisers to handle the events. So prizes can be coming from both sides and thus both sides can participate the same events. (minor problem with organising costume competition in Pocket D is that, apart from the conceptual different between Hero and Villain, the lighting there is not as good as in normal PvE zones. Other than that, is it a good place for players organised events.)
  21. Did a reasonably quick ITF this afternoon. Everything went well and nothing was out of ordinary.

    At the finale, we killed Rom as many times as needed. He was dead eventually. One nictus was left alive. It was not what we have intended: we were too busy killing Rom and did not notice it was trapped around the corner. In the end we killed it too. So far so normal; and Imperious managed to stay alive until the very end. (I must add here that only the Heroes could target Imperious; Villains could not and when clicked on Imperious it would only show the blue 'friendly/pet' rectangle)

    Now then, what happened next surprised us all: Imperious turned against us and started attacking the Heroes! The Villains were spared; he just went for the Heroes. Two tankers and the blaster managed to put him down eventually.

    Odd, indeed. Imperious actually attacked the players themselves. Has anyone else similar experience?
  22. oooh, I see. (and my head hurts)