2 click powers on auto


Angelic_EU

 

Posted

Is it possible to set 2 or more click powers on auto?


 

Posted

[ QUOTE ]
Nope

[/ QUOTE ]

I kind of guess so too. But just in case someone know a trick to get around it.

Thanks


 

Posted

There's a way around it with macros, binds and (whatever they are) files. I believe they managed to fit in 7 powers before something sopped them doing more.


@Jay Leon Hart
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Posted

Bind the two keys you use most to both what you use them for and the command you want autoed...

So eg:

/bind w "powexecname hasten$$+forward"
/bind s "powexecname indomitable will$$+back"

So in my case everytime I hit the forward key it'd try and fire Hasten, and backwards it'd try and fire IW... you'd get a lot of power is still recharging messages but it works.


 

Posted

Thanks LostNinja.

I did tried that the other night. But I was using a joypad and I am still thinking the name of the forward key.

Jay, could you tell us more what you have in mind?

Thanks all


 

Posted

[ QUOTE ]
Bind the two keys you use most to both what you use them for and the command you want autoed...

So eg:

/bind w "powexecname hasten$$+forward"
/bind s "powexecname indomitable will$$+back"

So in my case everytime I hit the forward key it'd try and fire Hasten, and backwards it'd try and fire IW... you'd get a lot of power is still recharging messages but it works.

[/ QUOTE ]
I did that for a while on my Dom when I finally achieved reliable permadom for him, by keeping Hasten on auto and having Domination bound to my W key so it would activate whenever I moved forwards (if it was up). But those recharging messages and the noise they made drove me nuts - after one mission I couldn't bear it any longer and I reset the W key to just moving me forward.

Something I keep meaning to do when I can be bothered is to try and set up two .txt files that bindloadfile each other, but have one of them setting the auto-power to Hasten and the other setting the auto-power to Domination - theoretically that would basically flip the green circle between the two powers every time you hit a certain key that you'd set to bindloadfile one of the two .txt files (I'd probably use W again). Also you wouldn't get the recharging messages above your head, because powers set to auto don't do that.

Whether it works in practice, and whether there is even a keybind operator for setting an auto power (I think there is) I haven't researched yet. But someone may wish to try that - I can't log into CoH/V until this evening, don't have access to all my printed notes about keybinds at the moment, and tbh I haven't played my dom much since he hit 50 anyway, so I can't really say more than that for now.


 

Posted

Think this should do what Valk suggests :

c:\binds\hasten.txt
<font class="small">Code:[/color]<hr /><pre>
z "powexecauto Hasten$$bind_load_file c:\binds\dom.txt"
</pre><hr />

c:\binds\dom.txt
<font class="small">Code:[/color]<hr /><pre>
z "powexecauto Domination$$bind_load_file c:\binds\hasten.txt"
</pre><hr />


 

Posted

[ QUOTE ]
whether there is even a keybind operator for setting an auto power

[/ QUOTE ]powexec_auto


 

Posted

[ QUOTE ]
Think this should do what Valk suggests :

[/ QUOTE ]
Thanks for doing the hard work, Carnifax Now, modifying those binds (from memory, so correct me if I'm wrong), the following should do the same thing when pressing the W key to move forward.

For the uninitiated, create a folder in your root c:\ drive called binds and inside of it create the following two .txt files using Notepad:

c:\binds\hasten.txt
<font class="small">Code:[/color]<hr /><pre>
w "+forward$$powexecauto Hasten$$bindloadfilesilent c:\binds\dom.txt"
</pre><hr />

c:\binds\dom.txt
<font class="small">Code:[/color]<hr /><pre>
w "+forward$$powexecauto Domination$$bindloadfilesilent c:\binds\hasten.txt"
</pre><hr />

Once you've created those txt files, and gone into the game, to get them working you just need to type the following into your chat bar and hit enter (you only need to do this once, unless you press the button in the options menu to reset all your keybinds at a later date):

/bindloadfile c:\binds\hasten.txt

And it should work.

Thanks Carnifax. Btw I took the dashed spaces out of the bindloadfile command as they're not needed and just take up space you may not have when doing especially long keybinds (and yes I have hit the 255 character limit before ) - I think not using them is a good habit to get into, though some people like using them for clarity's sake.

I also changed the bindloadfile commands into bindloadfilesilent, which should stop the keybinds from spamming your chat tab with a confirmation every time you hit W (if my memory serves me correctly).

And obviously anyone using the binds would need to specify whichever harddisk and folder location the txt files are in if they're not using the c:\binds path. Main thing to bear in mind is not to use a folder name with spaces or longer than 8 characters as I found out a while ago that can stop binds working - personally all my txt bindfiles are stored in c:\cohbinds (in there I usually have a base keybinds file for each archetype, a specific one for each character, and my Warshade has 4 keybind files to himself I think, hehe), but c:\binds would work just as well.


 

Posted

[ QUOTE ]
and my Warshade has 4 keybind files to himself I think, hehe

[/ QUOTE ]

Only 4? I've 8 (thanks to the 255 character limit), 5 are a chain of switch on shields binds.

[ QUOTE ]
Main thing to bear in mind is not to use a folder name with spaces or longer than 8 characters as I found out a while ago that can stop binds working


[/ QUOTE ]

Hmmmm. I think you just solved something for me. One of my binds in the Warshade files refused to work properly and made me work around it. Now I think I know why.


 

Posted

[ QUOTE ]
[ QUOTE ]
and my Warshade has 4 keybind files to himself I think, hehe

[/ QUOTE ]

Only 4? I've 8 (thanks to the 255 character limit), 5 are a chain of switch on shields binds.

[/ QUOTE ]
All my shield-toggling binds are usually dealt with in a single line on my character-specific txt files - just a series of toggleon statements for each toggle usually, bound to the F key, though with a powexecname statement first for SJ/Fly/Superspeed if I want to be able to toggle them on/off (or switch between hover/fly or cj/sj) once all my shield toggles are up.

In fact the first time I hit the 255 character limit was on my Claw/WP scrapper, because I had 8 toggle-ups in one keybind (4 from WP, Foc Acc, SJ &amp; CJ, Tough) and all of the WP ones have quite long names - so I had to move Focused Accuracy to it's own key (C, iirc) - and then of course I kept forgetting to turn it on after logging in because I'm now in the habit of pressing F repeatedly like a mad fool on every character upon logging in or after being toggle-dropped

But it did take me quite a while to work out why my keybind with all 8 toggles in was only toggling up 7 of them, until I realised the last listed toggle (usually status protection, as that's often the first thing I want back up after a de-toggle, and for the uninitiated a keybind always executes right to left) was the one not turning on and I realised there must be a limit (and I did a wordcount in MS Word, and sure enough I was a little over 255, and that's such a distinctive number in computing I realised it must be the limit).

Glad I might have solved one of your problems though - that took me a heck of a time to work out as well. Keybinds can be frustrating... but oh so powerful.


 

Posted

[ QUOTE ]
Hmmmm. I think you just solved something for me. One of my binds in the Warshade files refused to work properly and made me work around it. Now I think I know why.

[/ QUOTE ]
Oh and yeah I should have said that the "8 characters or less" and "no spaces" thing also appears to apply to the filenames as well as foldernames. I didn't test it extensively, but removing a space from a foldername did miraculously fix one problem I had, and reducing a filename to 8 characters solved another, so I do think it's safest to stick with those restrictions.


 

Posted

[ QUOTE ]
[ QUOTE ]
Think this should do what Valk suggests :

[/ QUOTE ]
Thanks for doing the hard work, Carnifax Now, modifying those binds (from memory, so correct me if I'm wrong), the following should do the same thing when pressing the W key to move forward.

For the uninitiated, create a folder in your root c:\ drive called binds and inside of it create the following two .txt files using Notepad:

c:\binds\hasten.txt
<font class="small">Code:[/color]<hr /><pre>
w "+forward$$powexecauto Hasten$$bindloadfilesilent c:\binds\dom.txt"
</pre><hr />

c:\binds\dom.txt
<font class="small">Code:[/color]<hr /><pre>
w "+forward$$powexecauto Domination$$bindloadfilesilent c:\binds\hasten.txt"
</pre><hr />

Once you've created those txt files, and gone into the game, to get them working you just need to type the following into your chat bar and hit enter (you only need to do this once, unless you press the button in the options menu to reset all your keybinds at a later date):

/bindloadfile c:\binds\hasten.txt

And it should work.

Thanks Carnifax. Btw I took the dashed spaces out of the bindloadfile command as they're not needed and just take up space you may not have when doing especially long keybinds (and yes I have hit the 255 character limit before ) - I think not using them is a good habit to get into, though some people like using them for clarity's sake.

I also changed the bindloadfile commands into bindloadfilesilent, which should stop the keybinds from spamming your chat tab with a confirmation every time you hit W (if my memory serves me correctly).

And obviously anyone using the binds would need to specify whichever harddisk and folder location the txt files are in if they're not using the c:\binds path. Main thing to bear in mind is not to use a folder name with spaces or longer than 8 characters as I found out a while ago that can stop binds working - personally all my txt bindfiles are stored in c:\cohbinds (in there I usually have a base keybinds file for each archetype, a specific one for each character, and my Warshade has 4 keybind files to himself I think, hehe), but c:\binds would work just as well.

[/ QUOTE ]

This worked like a charm. Has to be said though that using the forwardkey makes the game crash if you use that character on a PC which hasnt got the bindfiles


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Posted

I found with a joystick it needed to be:
/bind joystick up "+forward$$powexecname Hasten"

etc, etc

This way, I can have Hasten and AM on my Rad/Rad recharge-a-roony on "Autofire" and something else on REAL Autofire!

Recharging can be silenced by making a 1 second silence file in .ogg format, renaming it Recharge.ogg, and placing it in a folder nest in City of Heroes called \data\sound\ogg\FrontEnd

Apparently, this can be done to silence any in game sound, depending on the folder and name, and does not break the EULA. There is a thread in the US Guides with info:

http://boards.cityofheroes.com/showf...=0#Post3796307


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EU, Union mostly.

 

Posted

[ QUOTE ]
This worked like a charm. Has to be said though that using the forwardkey makes the game crash if you use that character on a PC which hasnt got the bindfiles

[/ QUOTE ]
I'm glad it worked in practice as well as in theory - I did briefly test it the other day when I had 10mins free and it seemed to work ok.

Although I did notice that the auto-power circle only seemed to switch to the other power while "W" was held down, and switched back when I released "W" - and which power the auto-power rested on when "W" wasn't held down depended on which txt file you loaded first. So I re-wrote the bind files so that pressing W, A, S, D, or SPACE would trigger the bindloadfile, so any movement at all would switch the auto-power to Domination, but otherwise the auto-power would be Hasten. I haven't tried that latter change yet, but it should work - I'm just wary of whether the binds would get confused when pressing two movement keys at once.

But if it does work without a hitch I guess I could get over-ambitious and get every single hotkey on my keyboard to run the same bindloadfile command, but I'll have to see how the existing set-up works in normal play first. I do have a little bit of a margin on my Mind/Psi perma-dom anyway (he only needs 2.5% to reach perma-dom, so the 20% base empowerment +rchg buff gives me a decent "buffer" in case I'm slow at activating hasten/domination when they come back up) so it may not prove to be an issue.

Honestly I just want to be able to play my dom as a perma-dom without my eyes being glued to watching Hasten/Domination on the hotkey bar all the time, as I'd rather be watching the combat and staying situationally aware.