[ QUOTE ]
[ QUOTE ]
Just a quick suggestion. I have a feeling that /Sonic might be a better fit for this than /Dark.
[/ QUOTE ]
/Sonic would fit this type of character beautifully. Good call.
[/ QUOTE ]
Here's a sample Sonic version of the Kinetics Scrapper that I'll be running up during the upcoming Double Experience Weekend:
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Smash Traffic: Level 46 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Transfusion -- Acc(A), Acc(3), Heal(5), Heal(7), Heal(15), RechRdx(23)
Level 1: Shriek -- Acc(A)
Level 2: Siphon Power -- Acc(A), Acc(3), RechRdx(5), RechRdx(7), RechRdx(15)
Level 4: Howl -- Acc(A), Dmg(37), Dmg(37), Dmg(46), RechRdx(46)
Level 6: Air Superiority -- Acc(A), Dmg(11), Dmg(17), Dmg(19), RechRdx(23)
Level 8: Siphon Speed -- Acc(A), Acc(9), RechRdx(9), RechRdx(11), RechRdx(13)
Level 10: Flurry -- Acc(A), Dmg(13), Dmg(17), Dmg(19), RechRdx(36)
Level 12: Swift -- Run(A)
Level 14: Combat Jumping -- DefBuff(A), DefBuff(43)
Level 16: Health -- Heal(A)
Level 18: Super Jump -- Jump(A)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Acrobatics -- EndRdx(A), EndRdx(37)
Level 24: Shout -- Acc(A), Dmg(25), Dmg(25)
Level 26: Transference -- Acc(A), Acc(27), RechRdx(27), RechRdx(31), RechRdx(34), EndMod(40)
Level 28: Sirens Song -- Acc(A), Acc(29), Sleep(29), Sleep(31), Sleep(31), RechRdx(34)
Level 30: Speed Boost -- EndMod(A), EndMod(36)
Level 32: Fulcrum Shift -- Acc(A), Acc(33), RechRdx(33), RechRdx(33), RechRdx(34)
Level 35: Increase Density -- RechRdx(A), ResDam(36)
Level 38: Dreadful Wail -- Acc(A), Acc(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(40)
Level 41: Thunder Strike -- Acc(A), Acc(42), RechRdx(42), RechRdx(42), RechRdx(43), EndRdx(43)
Level 44: Charged Armor -- ResDam(A), ResDam(45), ResDam(45), EndRdx(45), EndRdx(46)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
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