Ang_Rui_Shen

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  1. Maybe add a Tactics section that suggests using all those nifty ranged attacks at melee range only? heh.
  2. For a while there, I was hoping that "+nop$$-nop" would be the new magic bullet.
  3. It seems like they must teach in game design university courses to always release game versions at the 80% ready point (or whenever marketing drone Ouija board results are favorable), and to let the customer base shake out the rest of the bugs live on their nickel.
  4. One question I got asked today (and didn't have a concise answer for) was along the lines of "What good are badges and why should I bother getting the Isolator/Jail Bird badge during the Tutorial?"
  5. [ QUOTE ]
    [ QUOTE ]
    Just a quick suggestion. I have a feeling that /Sonic might be a better fit for this than /Dark.

    [/ QUOTE ]
    /Sonic would fit this type of character beautifully. Good call.

    [/ QUOTE ]
    Here's a sample Sonic version of the Kinetics Scrapper that I'll be running up during the upcoming Double Experience Weekend:

    Hero Plan by Mids' Hero Designer 1.153
    http://www.onthejazz.co.uk/hu/mhd.php

    Smash Traffic: Level 46 Magic Defender
    Primary Power Set: Kinetics
    Secondary Power Set: Sonic Attack
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Ancillary Pool: Electricity Mastery

    Hero Profile:
    Level 1: Transfusion -- Acc(A), Acc(3), Heal(5), Heal(7), Heal(15), RechRdx(23)
    Level 1: Shriek -- Acc(A)
    Level 2: Siphon Power -- Acc(A), Acc(3), RechRdx(5), RechRdx(7), RechRdx(15)
    Level 4: Howl -- Acc(A), Dmg(37), Dmg(37), Dmg(46), RechRdx(46)
    Level 6: Air Superiority -- Acc(A), Dmg(11), Dmg(17), Dmg(19), RechRdx(23)
    Level 8: Siphon Speed -- Acc(A), Acc(9), RechRdx(9), RechRdx(11), RechRdx(13)
    Level 10: Flurry -- Acc(A), Dmg(13), Dmg(17), Dmg(19), RechRdx(36)
    Level 12: Swift -- Run(A)
    Level 14: Combat Jumping -- DefBuff(A), DefBuff(43)
    Level 16: Health -- Heal(A)
    Level 18: Super Jump -- Jump(A)
    Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
    Level 22: Acrobatics -- EndRdx(A), EndRdx(37)
    Level 24: Shout -- Acc(A), Dmg(25), Dmg(25)
    Level 26: Transference -- Acc(A), Acc(27), RechRdx(27), RechRdx(31), RechRdx(34), EndMod(40)
    Level 28: Sirens Song -- Acc(A), Acc(29), Sleep(29), Sleep(31), Sleep(31), RechRdx(34)
    Level 30: Speed Boost -- EndMod(A), EndMod(36)
    Level 32: Fulcrum Shift -- Acc(A), Acc(33), RechRdx(33), RechRdx(33), RechRdx(34)
    Level 35: Increase Density -- RechRdx(A), ResDam(36)
    Level 38: Dreadful Wail -- Acc(A), Acc(39), Dmg(39), Dmg(39), Dmg(40), RechRdx(40)
    Level 41: Thunder Strike -- Acc(A), Acc(42), RechRdx(42), RechRdx(42), RechRdx(43), EndRdx(43)
    Level 44: Charged Armor -- ResDam(A), ResDam(45), ResDam(45), EndRdx(45), EndRdx(46)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Vigilance
    Level 2: Rest -- Empty(A)


    <font class="small">Code:[/color]<hr /><pre>Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build.

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    _HQ"4Q9)3A6;JE2`K,E-*8CZ8F?1(!+6I&gt;&gt;T19D(L2+V&gt;51)&lt;5!;5ORCPE "18;591;$@7&lt;&gt;.4VD6:/AU
    H%;9^J3^J&amp;\7L25U;_D!-:6$&amp;IHQUO%I1.P%&amp;DT-$0:&amp;NC;R(46&lt;!!K&gt;`FI6R1QH=J'A(U&lt;Q@D!3\ TU-
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    &amp;.I:S_:+.`@T?&amp;RKMKEZB71M8E&gt;(.)]AN8(H9MKJ'Q%6J!EIV4,BQA&amp;Z$7IVF\`PPBC0L&amp;=0; ?&gtH&gt;K-
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    R)SCXC2`*N]:OUS\![W+O48`</pre><hr />
  6. I'd say the Eve Online dev corruption scandal had a much greater impact than this incident.
  7. A real apology is an admission of liability, which is why soulless lawyers dislike them so much. An expression of regret is marginally safer.
  8. And here we have an exceptionally good reason to not have hard limits on inventory slots. The system should keep track of items that won't fit in the inventory and place them as slots become available during the reimbursement period.

    Come to think of it, that would be a great thing to implement as a general feature. That way, you'd never miss out on rewards, but they wouldn't be usable by the player until the player made open slots available.
  9. You've got to be kidding. You might as well have said, "do you like flamewars"? PVP is a griefing magnet that happens to be sanctioned by NCSoft. Nothing more, nothing less.
  10. No, "down" as in moving in a downward direction when you're in the air. It's as close to a null command as people could figure out that still used "+", as far as I know.
  11. As of issue 8, "+ " doesn't work any more (which was mentioned upthread a bit). People are using "+down" instead now.
  12. I think that "the robbers are getting away" just means that they've busted the vault open, which should give you time to block them from getting to the only outside door.
  13. I'm kind of leery of CityBinder at the moment, due to the extra baggage of dealing with the Speed on Demand runaway bugs just to get the TP binds.
  14. I ran into unexpected (to me, at least) team behavior in some recent Safeguard missions, in that all of the rest of the team exited the mission right after stopping the bank robbery, without comment, with no attempt to take advantage of any side missions or the relatively target rich environment in the copious remaining time available. Cherry picking.
  15. Another kind of around-the-corner pull I'm having a bit of fun with these days is with Deceive (especially against targets with ranged attacks). Your temporary henchman gets the blame, and you get time to set up an ambush.
  16. [ QUOTE ]
    Is there really a need for the "+" at the beginning? I never use that and have a lot of working binds similar to what you guys are doing.

    [/ QUOTE ]
    The "+ $$" and "- $$" techniques stopped working with Issue 8. People are using "+down$$" and "-down$$" these days.
  17. Is there any way to tell who has the record for most time spent in the various safeguard/mayhem missions? I tried an info kiosk but it didn't have that listed. If there isn't, that would be a great addition to the listings.
  18. Got another subtle tip about pulling that apparently some teams haven't quite mastered: it's not a good idea to pull while on Relentless by yelling "Charge!!" and diving into a frontal attack while half the team is AFK. heh.
  19. Ang_Rui_Shen

    Badge Questions

    Is there a badge for newly minted villains that corresponds to the Isolater badge that new heroes can get?