all_hell

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  1. It seems like it's a matter of allocating man-hours.

    Perhaps not.
  2. Quote:
    Originally Posted by chartube13 View Post
    They just want us to spend money on points in the shop to earn the tokens. The delay was done on purpose to push us into spending more money on the game.
    That has been suggested as a possibility before.
  3. Quote:
    Originally Posted by Memphis_Bill View Post
    If you want the devs to fix something, pretend it's fun or you get some advantage out of it (say, avoiding what otherwise is a tedious grind.) They'll get right on it. Report it as a bug or a problem and it could be *years* before they even look at it.

    /nonotcynicalat*all*amI
    LOL

    There're some things that seem super simple to fix, like typos and misspelling in text, that don't get fixed for w/e reason idk. I guess they're afraid of the bugs proper spelling could generate or w/e.
    And then there're IOs that don't function at all which people are still purchasing from one another not knowing that they're completely nonfunctional.
    I don't know what all bugs there are. And I don't have a pet set of them. I just know that there're a number of them.
    There're just a whole host of little things like that which, to me, don't seem to require that much effort which just get swept under the rug issue after issue because other things are prioritized higher on the list.
    Maybe it is just too hard. idk.
  4. Quote:
    Originally Posted by Global_DJB View Post
    ...and now Support closed my ticket without a response.
    Totally awesome.
  5. Quote:
    Originally Posted by GavinRuneblade View Post
    My understanding is that you need the level 24 duals because a 25 gives exactly 20% and that gets hit with the exemplar reduction.
    lvl 25 enhancements work just fine. All I lost was my alpha bonuses when I mal'd down.
  6. Quote:
    Originally Posted by Tyger42 View Post
    And you know damn well right now that all you're doing is arguing semantics.... No, you didn't use those exact words. That doesn't give you an easy out of what your words meant.
    w/e, dude.

    The difference between all and and not all is more than mere semantics afaict.
    obviously ymmv.
  7. Quote:
    Originally Posted by GavinRuneblade View Post
    My understanding is that you need the level 24 duals because a 25 gives exactly 20% and that gets hit with the exemplar reduction.

    If you're willing to use boosters, the absolute best is level 50+ quad, 43 triple and 24 dual.

    But don't go 50++ or higher or you get over 20% and then are hit with the penalties when you exemplar down.
    You may be right. I'll have to check my toons.
    I was going by the wiki

    http://wiki.cohtitan.com/wiki/Exempl...n_Enhancements
    Due to Step 1, you can use up to level 25 Dual-Aspect IOs, level 43 Tri-Aspect IOs, and level 50 Quad-Aspect IOs and suffer no bonus reduction unless you Exemplar to level 20 or lower. (Those breakpoints are only accurate for Schedule A benefits. Schedule B's are higher, C's and D's are lower.)
    Now I am worried and will have to see for myself
  8. Ideally, when possible, frankenslotting for exemplaring would be with lvl 50 quads, lvl 43 triples, and lvl 25 duals because each of these would allow you to keep the entire enhancement total down to lvl 21
  9. Quote:
    Originally Posted by Lothic View Post
    Let's say for the sake of argument there are 1,000 known bugs in this game. Let's also say for the sake of argument that on average the Devs manage to fix 50 of them while working on the kinds of feature-rich Issues we've been getting all along. If the Devs were to switch gears and work on a "fix nothing but bugs" Issue they might, if they were lucky, knock out say 200 bugs. That leaves us with 800 bugs.

    Can you (or anyone) say with absolute certainty that the difference between a game with 800 bugs would be so much better than a game with 950 bugs that it'd be worth giving up an entire Issue's worth of new features? I think you'd find that the trade-off was ultimately not worth it.
    So you have accumulated 1000 bugs.
    Do you wait until you have accumulated 10,000 before you put a good wack in that number?
    Or do you just let them incrementally trickle in ad infinitum?
  10. Quote:
    Originally Posted by OV_ohms View Post
    So it's a few days on, has anyone actually received a reward token from their monthly subscription yet?
    Unlikely.

    The earliest estimate is the 28th. I think, but forget why, that October tokens won't be awarded until November. I expect mine on Nov 1.
  11. Quote:
    Originally Posted by Aett_Thorn View Post
    The least of which is that the Devs can fix the bugs you want them to fix in an issues timeframe.
    If they can't fix it in an issue's time frame then move it somewhere else on the priority list.
    I suspect that there are some bugs that would fit into the category of things that could be corrected in an issue's time frame.

    If you have an idea that's a bad one and a preventative measure, or a work-around, or solution can be thought up in less than 30 seconds, give the dev team the benefit of the doubt that they could figure it out too.
  12. Quote:
    Originally Posted by Lothic View Post
    It's a nice idea in theory at any rate...

    The fault in your logic though is believing that there could ever be a time when they could fix all bugs in a game like this.
    You know I took the text of my OP out and put it into Word, and even word couldn't find where I asked for "all bugs" to be fixed.

    If I inadvertently gave that impression somehow, please accept my apologies and consider this a retraction.

    I am just asking for an issue's worth of effort be sent on fixing known bugs.
  13. Quote:
    Originally Posted by Tyger42 View Post
    Don't think he was saying that at all. Nor do I think it is even a remotely intelligent idea for a good number of reasons. Not the least of which being the simple fact that it's impossible to fix all the bugs. Period. In any software more complex than those Basic programs we did in elementary school that fill the screen with infinitely repeating words.
    IIRC, the only place where I mentioned fixing "all the bugs" was in reference to people sitting on their hands. I pointed out that if they had no more bugs to fix that they could go on to new content.

    And, yes I agree with your sentiment.

    It's quite possible to have a period where bugs are re-prioritized w/o having to do any of these obviously bad ideas. It really is.
  14. Quote:
    Originally Posted by Aett_Thorn View Post
    And if that means no new content for a year? There's no way to tell how long it will take to find and fix bugs. As such, saying "do nothing except fix bugs" has an indefinite end date for which any new content could begin being worked on.
    As someone up thread pointed out, different departments do different things. And there's no reason to expect that every department would be tied up with bug fixes for equal amounts of time.
    And it doesn't have to be for an indefinite period, it's just until launch of that issue.

    You can make up all sorts of things that would be bad to do. But, that doesn't mean that they have to do the bad ideas. They could do it in ways that don't involve the obviously poor methods you're worried about.

    Quote:
    Originally Posted by Aett_Thorn View Post
    And again, there's still no guarantee that fixing current bugs won't create new bugs, which would then need to be worked on, which could introduce even newer bugs.
    So can new content. So it's a wash on that angle.
  15. Quote:
    Originally Posted by Aett_Thorn View Post
    Because that #3 is basically what they already do.
    You think that they put off new content from a department until the old stuff is fixed?
    All the new content only comes from departments w/o bugs to work on?

    That doesn't jibe with the fact that there're bugs in a variety of areas with bugs in them in which we have had new content since the bugs were discovered.

    Quote:
    Originally Posted by Aett_Thorn View Post
    Or, what you could do is have all of the Developers work on fixing bugs in their downtime from new content creation. Which is what they should already be doing.
    And I am saying give them "down time" from new content until the bugs in their area are fixed.
  16. Quote:
    Originally Posted by Aett_Thorn View Post
    Because the majority of bugs are in the realm of a few developers there. As such, most of the staff that isn't related to those systems would fix their bugs relatively quickly, whereas the staff that is will take a lot more time to fix all of their bugs (and this is still assuming that the fixing of Bug A won't create Bug B somewhere else). So you have created an issue where some of the Devs have to do one of two things:

    1) Sit on their hands while the other Devs fix all of their bugs, so as to not risk creating new ones, or

    2) Try their hand at something they've not done before, which contains a higher risk of creating new bugs and errors


    #1 is bad, #2 is worse. Better for the Devs to try to fix bugs as they go, while still creating new content. What I am NOT saying is that they shouldn't focus on fixing bugs. Just that spending a whole issue fixing bugs is not a great use of resources.
    It seems that there's a middle which is excluded here.
    Is there no #3 where people who have fixed the bugs in their area of expertise are otherwise meaningfully occupied within their fields?
    That seems like a blatantly obvious thing to do.
    What you're arguing against sounds like a silly thing to propose and I don't see why you think anyone would suggest that or do that.
  17. Quote:
    Originally Posted by Aett_Thorn View Post
    Not all game developers have the same skillset. Fixing bugs in powers can't be done by artists sometimes. Fixing UI bugs is better handled by people who work in the UI system all the time than people who have never seen that code before.

    Think of it this way: you're really good at plumbing. But your ceiling fan stops working, and you've never done electrical work before. Sure, it all has to do with your house, but it's going to take you a lot longer to fix your fan than someone who's good at electrical work.

    It's the same situation here. Better to have the Devs who work on various systems within the game continuously upgrade and fix those systems than to have people who have never worked on a system previously muck around with the code (because that would likely just introduce MORE bugs).
    I agree with what you're saying, but I don't see how it constitutes an objection or rebuttal.

    I see no need to expect animators to work on systems issues. I honestly have no idea why you think that any would suggest what you're arguing against.
  18. Quote:
    Originally Posted by Aett_Thorn View Post
    Spending a whole issue doing nothing but fixing bugs wastes a whole lot of Dev time. Not only can you not be guaranteed to actually fix all of the bugs that you wanted to, but then you've got a whole art department sitting on their thumbs doing nothing.
    There are some graphics bugs.

    Also, if they don't have bugs to fix, why can't they work on something else instead of sitting on their hands?
    That just sounds silly to me to think that they would sit on their hands instead of working., imho. ymmv
  19. Quote:
    Originally Posted by Tyger42 View Post
    In terms of marketing in ANY MMO, new content >>>>>>> fixing minor bugs. Like it or not, right or wrong, that's the way things go.
    But there's more to the game than acquiring new players and marketing. There is player retention.
  20. prestige comes the same way as xp/inf/drops so most anything that good for any of those things is good for prestige.

    But also, the market is agreat place to gather inf for prestige. The ratio sucks, but the inf is very plentiful.
  21. I would like for the Devs to take an issue and devote it to fixing the various bugs in game. It would make having new content more meaningful if the new content worked and if it didn't break old content. As I understand it, there're various bugs that have existed for years. I think that it would do wonders for VIP morale. I think it would improve the game and make it more fun for everyone.
    AFAICT, the only downside to fixing bugs us that it costs dev time. Which, arguably, they're going to spend working on something anyway.

    So, what is the best way to communicate this desire to the devs?
  22. Quote:
    Originally Posted by Draeth Darkstar View Post
    That was about my initial thought process as well, but I've never played Kin on a Defender, so I have no idea if the damage cap would actually be an issue without other buffers.
    I have Kin/Son def w/o IO sets and I can hit dam cap solo
  23. Quote:
    Originally Posted by BeornAgain View Post
    I had 28 tokens, then I bought enough points to get 3 more (31 total) and this account was opened on the 12th, but the billing cycle is set on the 19th...

    So, the 20th and still no token for this month.

    What gives?
    I think we won't get any tokens for October until November.

    But go ahead and ask support. Maybe they can provide a more definite answer.
  24. Quote:
    Originally Posted by scout_masta View Post
    So as of now we get our tokens at the end of the month?
    Not the month, your month.
    iirc
  25. Quote:
    Originally Posted by Necrotech_Master View Post
    is it just me or is the date for the patch way off? lol

    date listed in the patch notes is oct 5 but was posted today which is oct 19th lol
    I think the fake nemesis thing has been discussed before, but idk if it was test notes