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It seems like it's a matter of allocating man-hours.
Perhaps not. -
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Quote:LOLIf you want the devs to fix something, pretend it's fun or you get some advantage out of it (say, avoiding what otherwise is a tedious grind.) They'll get right on it. Report it as a bug or a problem and it could be *years* before they even look at it.
/nonotcynicalat*all*amI
There're some things that seem super simple to fix, like typos and misspelling in text, that don't get fixed for w/e reason idk. I guess they're afraid of the bugs proper spelling could generate or w/e.
And then there're IOs that don't function at all which people are still purchasing from one another not knowing that they're completely nonfunctional.
I don't know what all bugs there are. And I don't have a pet set of them. I just know that there're a number of them.
There're just a whole host of little things like that which, to me, don't seem to require that much effort which just get swept under the rug issue after issue because other things are prioritized higher on the list.
Maybe it is just too hard. idk. -
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Quote:w/e, dude.And you know damn well right now that all you're doing is arguing semantics.... No, you didn't use those exact words. That doesn't give you an easy out of what your words meant.
The difference between all and and not all is more than mere semantics afaict.
obviously ymmv. -
Quote:You may be right. I'll have to check my toons.My understanding is that you need the level 24 duals because a 25 gives exactly 20% and that gets hit with the exemplar reduction.
If you're willing to use boosters, the absolute best is level 50+ quad, 43 triple and 24 dual.
But don't go 50++ or higher or you get over 20% and then are hit with the penalties when you exemplar down.
I was going by the wiki
http://wiki.cohtitan.com/wiki/Exempl...n_Enhancements
Now I am worried and will have to see for myselfDue to Step 1, you can use up to level 25 Dual-Aspect IOs, level 43 Tri-Aspect IOs, and level 50 Quad-Aspect IOs and suffer no bonus reduction unless you Exemplar to level 20 or lower. (Those breakpoints are only accurate for Schedule A benefits. Schedule B's are higher, C's and D's are lower.)
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Ideally, when possible, frankenslotting for exemplaring would be with lvl 50 quads, lvl 43 triples, and lvl 25 duals because each of these would allow you to keep the entire enhancement total down to lvl 21
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Quote:So you have accumulated 1000 bugs.Let's say for the sake of argument there are 1,000 known bugs in this game. Let's also say for the sake of argument that on average the Devs manage to fix 50 of them while working on the kinds of feature-rich Issues we've been getting all along. If the Devs were to switch gears and work on a "fix nothing but bugs" Issue they might, if they were lucky, knock out say 200 bugs. That leaves us with 800 bugs.
Can you (or anyone) say with absolute certainty that the difference between a game with 800 bugs would be so much better than a game with 950 bugs that it'd be worth giving up an entire Issue's worth of new features? I think you'd find that the trade-off was ultimately not worth it.
Do you wait until you have accumulated 10,000 before you put a good wack in that number?
Or do you just let them incrementally trickle in ad infinitum? -
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Quote:If they can't fix it in an issue's time frame then move it somewhere else on the priority list.The least of which is that the Devs can fix the bugs you want them to fix in an issues timeframe.
I suspect that there are some bugs that would fit into the category of things that could be corrected in an issue's time frame.
If you have an idea that's a bad one and a preventative measure, or a work-around, or solution can be thought up in less than 30 seconds, give the dev team the benefit of the doubt that they could figure it out too. -
Quote:You know I took the text of my OP out and put it into Word, and even word couldn't find where I asked for "all bugs" to be fixed.It's a nice idea in theory at any rate...
The fault in your logic though is believing that there could ever be a time when they could fix all bugs in a game like this.
If I inadvertently gave that impression somehow, please accept my apologies and consider this a retraction.
I am just asking for an issue's worth of effort be sent on fixing known bugs. -
Quote:IIRC, the only place where I mentioned fixing "all the bugs" was in reference to people sitting on their hands. I pointed out that if they had no more bugs to fix that they could go on to new content.Don't think he was saying that at all. Nor do I think it is even a remotely intelligent idea for a good number of reasons. Not the least of which being the simple fact that it's impossible to fix all the bugs. Period. In any software more complex than those Basic programs we did in elementary school that fill the screen with infinitely repeating words.
And, yes I agree with your sentiment.
It's quite possible to have a period where bugs are re-prioritized w/o having to do any of these obviously bad ideas. It really is. -
Quote:As someone up thread pointed out, different departments do different things. And there's no reason to expect that every department would be tied up with bug fixes for equal amounts of time.And if that means no new content for a year? There's no way to tell how long it will take to find and fix bugs. As such, saying "do nothing except fix bugs" has an indefinite end date for which any new content could begin being worked on.
And it doesn't have to be for an indefinite period, it's just until launch of that issue.
You can make up all sorts of things that would be bad to do. But, that doesn't mean that they have to do the bad ideas. They could do it in ways that don't involve the obviously poor methods you're worried about.
So can new content. So it's a wash on that angle. -
You think that they put off new content from a department until the old stuff is fixed?
All the new content only comes from departments w/o bugs to work on?
That doesn't jibe with the fact that there're bugs in a variety of areas with bugs in them in which we have had new content since the bugs were discovered.
And I am saying give them "down time" from new content until the bugs in their area are fixed. -
Quote:It seems that there's a middle which is excluded here.Because the majority of bugs are in the realm of a few developers there. As such, most of the staff that isn't related to those systems would fix their bugs relatively quickly, whereas the staff that is will take a lot more time to fix all of their bugs (and this is still assuming that the fixing of Bug A won't create Bug B somewhere else). So you have created an issue where some of the Devs have to do one of two things:
1) Sit on their hands while the other Devs fix all of their bugs, so as to not risk creating new ones, or
2) Try their hand at something they've not done before, which contains a higher risk of creating new bugs and errors
#1 is bad, #2 is worse. Better for the Devs to try to fix bugs as they go, while still creating new content. What I am NOT saying is that they shouldn't focus on fixing bugs. Just that spending a whole issue fixing bugs is not a great use of resources.
Is there no #3 where people who have fixed the bugs in their area of expertise are otherwise meaningfully occupied within their fields?
That seems like a blatantly obvious thing to do.
What you're arguing against sounds like a silly thing to propose and I don't see why you think anyone would suggest that or do that. -
Quote:I agree with what you're saying, but I don't see how it constitutes an objection or rebuttal.Not all game developers have the same skillset. Fixing bugs in powers can't be done by artists sometimes. Fixing UI bugs is better handled by people who work in the UI system all the time than people who have never seen that code before.
Think of it this way: you're really good at plumbing. But your ceiling fan stops working, and you've never done electrical work before. Sure, it all has to do with your house, but it's going to take you a lot longer to fix your fan than someone who's good at electrical work.
It's the same situation here. Better to have the Devs who work on various systems within the game continuously upgrade and fix those systems than to have people who have never worked on a system previously muck around with the code (because that would likely just introduce MORE bugs).
I see no need to expect animators to work on systems issues. I honestly have no idea why you think that any would suggest what you're arguing against. -
Quote:There are some graphics bugs.Spending a whole issue doing nothing but fixing bugs wastes a whole lot of Dev time. Not only can you not be guaranteed to actually fix all of the bugs that you wanted to, but then you've got a whole art department sitting on their thumbs doing nothing.
Also, if they don't have bugs to fix, why can't they work on something else instead of sitting on their hands?
That just sounds silly to me to think that they would sit on their hands instead of working., imho. ymmv -
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prestige comes the same way as xp/inf/drops so most anything that good for any of those things is good for prestige.
But also, the market is agreat place to gather inf for prestige. The ratio sucks, but the inf is very plentiful. -
I would like for the Devs to take an issue and devote it to fixing the various bugs in game. It would make having new content more meaningful if the new content worked and if it didn't break old content. As I understand it, there're various bugs that have existed for years. I think that it would do wonders for VIP morale. I think it would improve the game and make it more fun for everyone.
AFAICT, the only downside to fixing bugs us that it costs dev time. Which, arguably, they're going to spend working on something anyway.
So, what is the best way to communicate this desire to the devs? -
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Quote:I think we won't get any tokens for October until November.I had 28 tokens, then I bought enough points to get 3 more (31 total) and this account was opened on the 12th, but the billing cycle is set on the 19th...
So, the 20th and still no token for this month.
What gives?
But go ahead and ask support. Maybe they can provide a more definite answer. -