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Posts
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Joined
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It would be nice to have a dark or soul themed control set.
After all, GW is the dom patron, and they don't have any sets like hers! -
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Single Target?
Are you talking about a burst damage chain?
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ummm yes, wich chain do you think can kill a target faster.
[/ QUOTE ]Burst as opposed to DPS though? -
Single Target?
It's hard to tell, Energy does have bigger numbers, but you have to take into account the huge activation on Total Focus, and Power Burst has a quite long anim too. Fire has single target attacks with really quick animations, so might be better for cycling. All depends.
Are you talking about a burst damage chain? -
Sure, if you use insps in a similar fashion, and wait for your nuke and 2 RAs to recharge. So, it's still possible, no nerfs since that was made, but it's not exactly optimum.
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/hide ftw
[/ QUOTE ]And /ghide
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PL MEH!
[/ QUOTE ]That's what/who I /ghide from -
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kin = farming, fun at high level... kinda.
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"Kinda" meaning "If you can ignore the shouts for PL"! -
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A quick question for the fire/kin experts: Does Fulcrum Shift render Siphon Power completely obsolete?
I am a lvl35 fire/kin and im just planning my build for the next 15 lvls and was wondering if i can expect to be speccing it out at lvl40. Answers on a postcard pls
[/ QUOTE ]Not obsolete, but skippable, in that with FS moderate sized mobs can cap your damage, but Siphon Power really does help with bosses/EBs/AVs/GMs! It's a matter of taste. -
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Assault and tactics sounds like quite a good idea for a fire/kin to me. I have thought about it myself, but had decided to avoid toggles at all cost as my end suffers enough as it is. But with lvl35 only just around the corner for me, i 've been thinkin i might like to try and run some of the leadership powers. So, do u find they tax your endurance heavily? Would you recomend waiting until transference is slotted 1st? Basically- what do u think?
Also any advice on slotting them would be appreciated as ive never used leadership b4, thx. (Endrdx all the way?)
[/ QUOTE ]Assault is pointless with Fulcrum shift tbh.
As for tactics, I try to have at least 2 enhs worth of acc anyway, so the situations where it is useful beyond having to slot less for acc are rare.
Just try it out really. Yes, they are quite end heavy, and Transference can keep your end up from anything when slotted, but you don't really want to have to use it whenever it's up do you? I'd try it on test. -
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Has to be said before you start changing your slotting. Efficay Adaptors are bugged atm as they dont actually improve the endurance
[/ QUOTE ]Yeah, I've read about Endmod sets being generally crazy... which is pretty lame :/ -
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u dont need swift and hurdle complete waste of time, there are beter powers u can use than taking both of these
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No.
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^This.
Hurdle is awesome.
[/ QUOTE ]I like hurdle, but I find less use for swift, I either bunnyhop with CJ and maybe sprint, run quick with siphon speed, or SJ. Hurdle is to me more useful, and health is nice for uniques. All depends on priorities. -
200mil isn't far out of reach, I can attain that sort of slotting level in time I reckon.
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Hmm, +hp is quite a good idea to slot for. Also, I can deffo see the usefulness of endred in FS. I think I might shift around a bit of my slotting. How much does a build like that cost you?
Also, do you not have much to do at work? -
I don't really have that much +recov, and as I get more sets I am getting end red in there, I know how much better it is than +recov and stuff!
Cinders is very good I know, but I have very few occasions where I would actually NEED it, as opposed to flashfire, which recharges really quick.
Acrobatics I picked for the Hold protection as well as the KB IOs, for when IW is down. I had KB IOs in another build and found that fine, I just really like mez protection.
I'd be interested to see those builds, to see any nice slot strategies I might be able to apply to my build! -
Okay, this is the build I am currently running on Burn Spirit. I am still running story arcs, as well as doing my good old family farming for inf, and so I'm working to be adaptable for any situation. This build has been great, and with the recharge procs I sometimes get perma-hasten/IW, but the downtime is small enough in general.
I've got nice defences and resistances to s/l/psi, in that when I fight things like council, family, carnies and so on I rarely need to flashfire large mobs when solo. This is vaguely the build I am running at the moment, with some set IOs, and some normal IOs.
Any feedback is appreciated! Just have to say though, I am really loving the Fighting and Leaping pools, and those just cannot be taken from me
Mostly, my attack strategy is opening with the immob, running in with my toggles up, fulcruming, hitting psi nado, and then chaining char and ring of fire on any targets bigger than Minions, applying extra cages/tornadoes when they recharge if minions are still about. I rarely need to use a heal. I normally mez mezzing enemies too, and if It's a boss spawn I normally will flashfire.
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Burn Spirit: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Char -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Acc/Rchg(37), EoCur-Acc/Hold/Rchg(40), EoCur-Acc/Hold(40), G'Wdw-EndRdx/Hold(43)
Level 1: Transfusion -- Acc-I(A), Acc-I(43), Heal-I(43), Heal-I(46), Heal-I(46)
Level 2: Fire Cages -- TotHntr-Acc/EndRdx(A), GravAnch-Immob/EndRdx(3), GravAnch-Acc/Rchg(3), Posi-Dam%(9), TotHntr-Dam%(9), GravAnch-Hold%(37)
Level 4: Ring of Fire -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Dmg/EndRdx/Rchg(5), Acc-I(5), Dmg-I(7), RechRdx-I(7)
Level 6: Hurdle -- Empty(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(11), RechRdx-I(11), RechRdx-I(34), RechRdx-I(34)
Level 12: Flashfire -- Acc-I(A), Acc-I(13), RechRdx-I(13), RechRdx-I(15), Dsrnt-I(29), Dsrnt-I(31)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 16: Hot Feet -- EndRdx-I(A), EndRdx-I(17), Sciroc-Dam%(17), M'Strk-Acc/Dmg(19), M'Strk-Dmg/EndRdx(19)
Level 18: Kick -- Acc-I(A), FrcFbk-Rechg%(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21)
Level 22: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(23), ImpArm-ResDam(23), ImpArm-ResDam/EndRdx(25)
Level 24: Speed Boost -- EndMod-I(A), EndMod-I(25)
Level 26: Weave -- EndRdx-I(A), EndRdx-I(27), DefBuff-I(27), LkGmblr-Def(29), LkGmblr-Rchg+(46)
Level 28: Super Jump -- Empty(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Fire Imps -- EdctM'r-PetDef(A), HO:Nucle(33), BldM'dt-Acc/Dmg(33), SvgnRt-PetResDam(33), HO:Nucle(34)
Level 35: Transference -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(36), P'Shift-Acc/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), P'Shift-EndMod/Rchg(37)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(39), Acc-I(40)
Level 41: Indomitable Will -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42), LkGmblr-Rchg+(42)
Level 44: Mind Over Body -- ResDam-I(A), ResDam-I(45), ResDam-I(45), EndRdx-I(45)
Level 47: Psionic Tornado -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(48), Acc-I(48), RechRdx-I(48), EndRdx-I(50), FrcFbk-Rechg%(50)
Level 49: Acrobatics -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
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On a /kin? =\
[/ QUOTE ]The more infrequently I use transference, the better. It's really hard to get a non-dead target mid-combat with imps and all my DoT! -
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Dont take both Fitness Travel powers complete waste of time
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?? what's this about? Why do you think it's a waste?
[/ QUOTE ]Health is better I guess he means?
For miracle and numina uniques. -
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Fire/kins dont need Accro or SJ (Hasten and SS with KB IO will do the job just as well)
Tough and Weave aint that gd either
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BLASPHEMY! -
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Ill/Storm is great... But do Illusion's Phantoms set off the Oil Slick with fire attacks? If so, I think that could work with TA too...
[/ QUOTE ]Nope, PA just does psi damage IIRC. -
Fire/DB is a pretty good AoE combo. I think you'll be finding, at higher levels, you can do muchos AoE damage with BF -> FE -> Sweep combo.
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Well, because /dark is very active mitigation, then I'd suggest something more passive, or perhaps reactive. I'd think that Traps or FF would go well. With FF, there is mez protection and decent safety for the zombie/dark to debuff with, and it'd generally shield the pets better. Traps would give you a few more things to do as well though. Thinking about it, just about every secondary would go well. Just go with whatever you'd fancy.
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Try with Bonfire if you don't believe me. And stop being condescending, especially when you're wrong.
[/ QUOTE ]Bonfire got nerfed. Doesn't kd resistant foes anymore. -
Hey, I think I was here at the start of this, but for some reason foolishly stopped attending.
Anywho, I was wondering if I could bring along my level 12 bots/traps to the next meetup you guys have? Just to lackey up and see what it's like. That would be very cool!
Go on, have some Christmas Spirit -
Okay, I shall make a character for this and send you a /t havoc!
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Cones and Rains aren't as good as PBAoEs and TAoEs for extreme AoEness.