I11 No-Elude DM/SR


Alvan

 

Posted

The pet-project of a non-eluding PvE scrapper design continues. The I11 sets bring nice addition to the mix with Gaussian's, which gives +2.5% def to all positions. Also the Purples allow a near-perma hasten on this, making the "one-two" punch style (ie. Punch, Smite, Punch, Smite...) viable. There is no self-heal beyond siphon life, so the 5% chance of dying in any battle looms behind the corner and the AoE defense is just barely over the 45% soft cap, so it's still no perfect. But a step to the right direction.

Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php

Beach Lion: Level 50 Mutation Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch -- T'Death-Dam%:40(A), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Acc/Rchg:50(5), Hectmb-Dmg/EndRdx:50(5), Hectmb-Dam%:50(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx:39(A), RedFtn-Def/Rchg:39(7), RedFtn-EndRdx/Rchg:39(9), RedFtn-Def/EndRdx/Rchg:39(9), RedFtn-Def:39(11), RedFtn-EndRdx:39(40)
Level 2: Focused Senses -- RedFtn-Def/EndRdx:39(A), RedFtn-Def/Rchg:39(11), RedFtn-EndRdx/Rchg:39(40), RedFtn-Def/EndRdx/Rchg:39(40), RedFtn-Def:39(48), RedFtn-EndRdx:39(50)
Level 4: Smite -- T'Death-Acc/Dmg:40(A), T'Death-Dam%:39(43), T'Death-Dmg/EndRdx:39(45), T'Death-Dmg/Rchg:39(46), T'Death-Acc/Dmg/EndRdx:39(46), T'Death-Dmg/EndRdx/Rchg:39(46)
Level 6: Boxing -- Amaze-Acc/Rchg:50(A)
Level 8: Siphon Life -- C'ngImp-Acc/Dmg/EndRdx:39(A), Mako-Acc/EndRdx/Rchg:39(13), Numna-Heal/EndRdx/Rchg:39(13), Hectmb-Dmg:50(17), Dct'dW-Heal/EndRdx/Rchg:39(37), Mako-Acc/Dmg/EndRdx/Rchg:39(39)
Level 10: Practiced Brawler -- RechRdx-I:40(A)
Level 12: Swift -- Run-I:40(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+:30(A), HO:Ribo(15), HO:Ribo(15)
Level 16: Health -- Mrcl-Rcvry+:39(A), Numna-Regen/Rcvry+:39(17)
Level 18: Dark Consumption -- Armgdn-Dmg:50(A), Armgdn-Dmg/EndRdx:50(19), Armgdn-Acc/Dmg/Rchg:50(19), Armgdn-Acc/Rchg:50(21), EndMod-I:50(21), Armgdn-Dam%:50(34)
Level 20: Quickness -- Run-I:40(A)
Level 22: Weave -- LkGmblr-Rchg+:39(A), LkGmblr-Def:39(23), LkGmblr-Def/EndRdx:39(23)
Level 24: Stamina -- EndMod-I:40(A), EndMod-I:40(25), EndMod-I:40(25)
Level 26: Soul Drain -- Sciroc-Acc/Dmg:21(A), Sciroc-Dmg/EndRdx:39(27), Sciroc-Dmg/Rchg:39(27), Sciroc-Acc/Rchg:39(31), Sciroc-Acc/Dmg/EndRdx:39(31), Armgdn-Dmg/Rchg:50(31)
Level 28: Hasten -- RechRdx-I:40(A), RechRdx-I:40(29), RechRdx-I:40(29)
Level 30: Combat Jumping -- LkGmblr-Rchg+:39(A)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg:39(A), T'Death-Dmg/EndRdx:39(33), T'Death-Dmg/Rchg:39(33), T'Death-Acc/Dmg/EndRdx:39(33), T'Death-Dmg/EndRdx/Rchg:39(34), T'Death-Dam%:39(34)
Level 35: Evasion -- RedFtn-Def/EndRdx:39(A), RedFtn-Def/Rchg:39(36), RedFtn-EndRdx/Rchg:39(36), RedFtn-Def/EndRdx/Rchg:39(36), RedFtn-Def:39(37), RedFtn-EndRdx:39(37)
Level 38: Super Jump -- ULeap-Jump:39(A), ULeap-Stlth:39(39), ULeap-EndRdx:39(39)
Level 41: Focused Accuracy -- GSFC-Build%:39(A), GSFC-ToHit/EndRdx:39(42), GSFC-Rchg/EndRdx:39(42), GSFC-ToHit/Rchg/EndRdx:39(42), GSFC-ToHit/Rchg:39(43), GSFC-ToHit:39(43)
Level 44: Agile -- LkGmblr-Rchg+:39(A), DefBuff-I:40(45), DefBuff-I:40(45)
Level 47: Lucky -- LkGmblr-Rchg+:39(A), DefBuff-I:40(48), DefBuff-I:40(48)
Level 49: Dodge -- LkGmblr-Rchg+:39(A), DefBuff-I:40(50), DefBuff-I:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+13,5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+11,8% Defense(Melee)[*]+13% Defense(Ranged)[*]+8,63% Defense(AoE)[*]+39% Enhancement(Accuracy)[*]+72,5% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+100,4 (7,5%) HitPoints[*]+9% JumpSpeed[*]+MezResist(Held) (Mag 5,5%)[*]+MezResist(Immobilize) (Mag 15,4%)[*]+10,5% Recovery[*]+20% Regeneration[*]+8,82% Resistance(Fire)[*]+8,82% Resistance(Cold)[*]+3,13% Resistance(Negative)[*]+5% RunSpeed[/list]


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</pre><hr />

note: This is a theoretical build. I still don't really play scrappers, but it's interesting to tinker around with the concepts.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

I very much disagree with several things on this build. The concept of non elude dm-sr can be done, I barely use it on both my dm/sr scrappers, although it's useful to allocate defense sets and it's used from time to time.
I personally think hasten is a wasted power in this build, the main reason some dm/sr scrappers use hasten is to get as close to perma-elude as possible.
I'd also take shadow maul over shadow punch to allocate a scirocco's dervish and add a nice 3.13% AoE defense or a multi-strike set.
I thinf Focused Accuracy is not needed nowadays unless you want to PvP, a Kismet in CJ plus set bonuses do the trick on PvE.
I'd take Maneuvers over Focused accuracy for more defense and Touch of Fear over Hasten. You can allocate the Gaussian set on Soul Drain then choose Shadow Maul instead of dark consumption which is not really needed without FA and the right sets. My build would be this one:

Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php

Satanas Corpetit: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Smite -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(13), T'Death-Dmg/Rchg:40(15), T'Death-Dmg/EndRdx:40(40), T'Death-Acc/Dmg/EndRdx:40(42), T'Death-Acc/Dmg:40(43)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(3), RedFtn-EndRdx/Rchg:50(3), RedFtn-Def/EndRdx/Rchg:50(7), RedFtn-Def:50(9), RedFtn-EndRdx:50(19)
Level 2: Shadow Maul -- M'Strk-Dmg/EndRdx/Rchg:50(A), M'Strk-Acc/Dmg/EndRdx:50(11), M'Strk-Acc/Dmg:50(17), M'Strk-Acc/EndRdx:50(17), M'Strk-Dmg/EndRdx:50(31), M'Strk-Dmg/Rchg:50(34)
Level 4: Focused Senses -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(5), RedFtn-EndRdx:50(5), RedFtn-Def/Rchg:50(7), RedFtn-Def/EndRdx/Rchg:50(9), RedFtn-EndRdx/Rchg:50(25)
Level 6: Agile -- GftotA-Def/EndRdx:40(A), LkGmblr-Rchg+:50(25), GftotA-Def:40(50)
Level 8: Siphon Life -- HO:Lyso(A), HO:Lyso(11), Mrcl-Heal:40(13), Mrcl-Heal/EndRdx:40(23), Numna-Heal:50(23), Numna-Heal/Rchg:50(39)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 12: Combat Jumping -- Ksmt-ToHit+:30(A), Ksmt-Def/EndRdx:30(48)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(19), Numna-Heal/EndRdx:40(29)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Quickness -- Run-I:50(A)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Soul Drain -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(27), GSFC-Rchg/EndRdx:50(27), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-ToHit:50(37), GSFC-ToHit/Rchg:50(37)
Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 30: Dodge -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(31), LkGmblr-Rchg+:50(31)
Level 32: Midnight Grasp -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Acc/Dmg:50(33), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(34)
Level 35: Evasion -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(36), S'dpty-EndRdx/Rchg:40(36), S'dpty-Def/EndRdx/Rchg:40(36), S'dpty-Def:40(37), S'dpty-EndRdx:40(40)
Level 38: Elude -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(39), LkGmblr-Def/Rchg:50(39), LkGmblr-EndRdx/Rchg:50(40)
Level 41: Weave -- S'dpty-Def/EndRdx/Rchg:40(A), S'dpty-Def:40(42), S'dpty-Def/Rchg:40(42), S'dpty-EndRdx/Rchg:40(43), S'dpty-EndRdx:40(43), S'dpty-Def/EndRdx:40(45)
Level 44: Maneuvers -- S'dpty-EndRdx:40(A), S'dpty-Def:40(45), S'dpty-Def/EndRdx:40(45), S'dpty-Def/Rchg:40(46), S'dpty-Def/EndRdx/Rchg:40(46), S'dpty-EndRdx/Rchg:40(46)
Level 47: Touch of Fear -- HO:Lyso(A), HO:Lyso(48), HO:Lyso(48)
Level 49: Lucky -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(50), LkGmblr-Rchg+:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+12% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+10,5% Defense(Melee)[*]+14,3% Defense(Ranged)[*]+11,1% Defense(AoE)[*]+18% Enhancement(Accuracy)[*]+40% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+122 (10,1%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Held) (Mag 6,05%)[*]+MezResist(Immobilize) (Mag 10,5%)[*]+MezResist(Sleep) (Mag 1,65%)[*]+MezResist(Stun) (Mag 1,65%)[*]+12,5% Recovery[*]+46% Regeneration[*]+3,47% Resistance(Fire)[*]+3,47% Resistance(Cold)[*]+3,75% Resistance(Toxic)[*]+5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Smite)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Red Fortune[u]
(Focused Fighting)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2,5% Defense(Ranged)[/list][u]Multi Strike[u]
(Shadow Maul)<ul type="square">[*] +MezResist(Sleep) (Mag 1,65%)[*] +0,945% Res(Fire, Cold)[*] +MezResist(Stun) (Mag 1,65%)[*] +1,88% Defense(AoE)[*] +1,88% Defense(Melee)[/list][u]Red Fortune[u]
(Focused Senses)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2,5% Defense(Ranged)[/list][u]Gift of the Ancients[u]
(Agile)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Agile)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Miracle[u]
(Siphon Life)<ul type="square">[*] +2,5% Recovery[/list][u]Numina's Convalescence[u]
(Siphon Life)<ul type="square">[*] +12% Regeneration[/list][u]Kismet[u]
(Combat Jumping)<ul type="square">[*] +1,5% Recovery[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[*] +22,6 (1,88%) HitPoints[/list][u]Gaussian's Synchronized Fire-Control[u]
(Soul Drain)<ul type="square">[*] +5% Movement Increase[*] +22,6 (1,88%) HitPoints[*] +2,5% Recovery[*] +2,5% DamageBuff[*] +2,5% Defense(Melee)
, +2,5% Defense(Ranged)
, +2,5% Defense(AoE)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] +3% Def(All)[/list][u]Gift of the Ancients[u]
(Dodge)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Dodge)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Mako's Bite[u]
(Midnight Grasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 3,3%)[*] +18,1 (1,5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3,3%)[*] +3,75% Defense(Ranged)[/list][u]Serendipity[u]
(Evasion)<ul type="square">[*] +4% Regeneration[*] +9,04 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1,25% Defense(AoE)[*] +1,25% Resistance(Toxic)[/list][u]Luck of the Gambler[u]
(Elude)<ul type="square">[*] +10% Regeneration[*] +13,6 (1,13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +7,5% Enhancement(RechargeTime)[/list][u]Serendipity[u]
(Weave)<ul type="square">[*] +4% Regeneration[*] +9,04 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1,25% Defense(AoE)[*] +1,25% Resistance(Toxic)[/list][u]Serendipity[u]
(Maneuvers)<ul type="square">[*] +4% Regeneration[*] +9,04 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1,25% Defense(AoE)[*] +1,25% Resistance(Toxic)[/list][u]Gift of the Ancients[u]
(Lucky)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Lucky)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list]


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LC1;=XUV83^U!\;X*Y[K?]!:8[+3#:K+W/6U-TUB\:-K_]`6HAU=,3W8N,=91]84'[SWEFUGG_WR:5-
&lt;!OL_9*1(1!G8RP[I*#SC!P0V2'+'*SOIN-W2QV0\.:3&gt;GY'-"[(Q*JK8@&amp;P\@-8SN,?#=$;HC=D+BA
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</pre><hr />
Then you can remove Elude and get any other power you wish. Defense here is 52% for melee and AoE and 56% for ranged. If you wish to go without Elude, probably using Shadow Punch and scratching a couple slots for allocating a full Touch of Death Set then putting a Scirocco's Dervish in Shadow Maul instead of the Multi-Strike would raise your melee def to 53% and your AoE to 54%. I still prefer to have Elude there, just in case, those Rikti Riders can get nasty .-


 

Posted

Well, there are some things I don't seem to agree with you at all. Shadow Maul is a waste of good activation time. A fast non-stop chain of Punch-Smite (available courtesy of near-perma hasten) outperforms it DPS-wise and also allows more precision. Also, the point was not to have elude, so not having elude is sort of a must, even if it's a nice lv 38 power

From the original FA could be switched with Touch of Fear, but that would mean that AoE def would drop to 44.4%, which isn't that bad, to be honest. And would increase the recharge yet another bit.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

But Shadow Maul isn't a ST attack, by dropping it you lose serious DPs cause you cant hit more than one foe at once without anything but Soul Drain and Dark Consumption.

I wouldn't play a DM scrapper without Shadow Maul


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

Its not PVE enough. I looked at it last night and someone who PVPs would build along these lines. Too much for me to go thru as its all send me to sleep material but even the choice of enhancements in the toggles is wrong.



TBH if I came up with a min/maxxed DM + SR design for PVE it would be very different.

I could dig up a pic probably of shadow maul being used beautifully. So many figures flying off of so many foes at once meaning so much damage to a group is done for so little endurance. Thats what PVE players do.

A strict PVP build should finish single targets before a PVE build does but a PVE build should be in the next group of 17 long before the PVPer.

Also dual bladers thats what your PVE fights should look like only better

That pic came from Sarrate btw one of the extreme few on the US forums I find myself agreeing with alot.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

If I ever went for a non Elude DM/SR build, I'd go fot this one, Melee and Aoe def 53.4% and ranged 55.9%:

Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php

Satanas Corpetit: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leadership

Hero Profile:
Level 1: Smite -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(13), T'Death-Dmg/Rchg:40(15), T'Death-Acc/Dmg:40(29), T'Death-Dmg/EndRdx:40(40), T'Death-Acc/Dmg/EndRdx:40(42)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(3), RedFtn-EndRdx/Rchg:50(3), RedFtn-Def/EndRdx/Rchg:50(7), RedFtn-Def:50(9), RedFtn-EndRdx:50(19)
Level 2: Shadow Maul -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(11), Sciroc-Dmg/Rchg:50(17), Sciroc-Acc/Rchg:50(17), Sciroc-Acc/Dmg/EndRdx:50(31), Sciroc-Dam%:50(34)
Level 4: Focused Senses -- RedFtn-Def/EndRdx:50(A), RedFtn-Def:50(5), RedFtn-EndRdx:50(5), RedFtn-Def/Rchg:50(7), RedFtn-Def/EndRdx/Rchg:50(9), RedFtn-EndRdx/Rchg:50(25)
Level 6: Agile -- GftotA-Def/EndRdx:40(A), LkGmblr-Rchg+:50(25), GftotA-Def:40(50)
Level 8: Siphon Life -- HO:Lyso(A), HO:Lyso(11), Mrcl-Heal:40(13), Mrcl-Heal/EndRdx:40(23), Numna-Heal:50(23), Numna-Heal/Rchg:50(39)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 12: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(19)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Quickness -- Run-I:50(A)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Soul Drain -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(27), GSFC-Rchg/EndRdx:50(27), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-ToHit:50(37), GSFC-ToHit/Rchg:50(37)
Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 30: Dodge -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(31), LkGmblr-Rchg+:50(31)
Level 32: Midnight Grasp -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Acc/Dmg:50(33), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(34)
Level 35: Evasion -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(36), S'dpty-EndRdx/Rchg:40(36), S'dpty-Def/EndRdx/Rchg:40(36), S'dpty-Def:40(37), S'dpty-EndRdx:40(40)
Level 38: Shadow Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(39), T'Death-Dmg/Rchg:40(39), T'Death-Acc/Dmg/EndRdx:40(40), T'Death-Dmg/EndRdx/Rchg:40(43), T'Death-Dam%:40(48)
Level 41: Weave -- S'dpty-Def/EndRdx/Rchg:40(A), S'dpty-Def:40(42), S'dpty-Def/Rchg:40(42), S'dpty-EndRdx/Rchg:40(43), S'dpty-EndRdx:40(43), S'dpty-Def/EndRdx:40(45)
Level 44: Maneuvers -- S'dpty-EndRdx:40(A), S'dpty-Def:40(45), S'dpty-Def/EndRdx:40(45), S'dpty-Def/Rchg:40(46), S'dpty-Def/EndRdx/Rchg:40(46), S'dpty-EndRdx/Rchg:40(46)
Level 47: Touch of Fear -- HO:Lyso(A), HO:Lyso(48), HO:Lyso(48)
Level 49: Lucky -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(50), LkGmblr-Rchg+:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+14,5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+6,13% Defense(Psionic)[*]+11,8% Defense(Melee)[*]+14,3% Defense(Ranged)[*]+12,4% Defense(AoE)[*]+18% Enhancement(Accuracy)[*]+32,5% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+103,9 (8,63%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Held) (Mag 8,8%)[*]+MezResist(Immobilize) (Mag 13,2%)[*]+11% Recovery[*]+46% Regeneration[*]+2,52% Resistance(Fire)[*]+2,52% Resistance(Cold)[*]+3,13% Resistance(Negative)[*]+3,75% Resistance(Toxic)[*]+5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Smite)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Red Fortune[u]
(Focused Fighting)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2,5% Defense(Ranged)[/list][u]Scirocco's Dervish[u]
(Shadow Maul)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Red Fortune[u]
(Focused Senses)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2,5% Defense(Ranged)[/list][u]Gift of the Ancients[u]
(Agile)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Agile)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Miracle[u]
(Siphon Life)<ul type="square">[*] +2,5% Recovery[/list][u]Numina's Convalescence[u]
(Siphon Life)<ul type="square">[*] +12% Regeneration[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[/list][u]Gaussian's Synchronized Fire-Control[u]
(Soul Drain)<ul type="square">[*] +5% Movement Increase[*] +22,6 (1,88%) HitPoints[*] +2,5% Recovery[*] +2,5% DamageBuff[*] +2,5% Defense(Melee)
, +2,5% Defense(Ranged)
, +2,5% Defense(AoE)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] +3% Def(All)[/list][u]Gift of the Ancients[u]
(Dodge)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Dodge)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list][u]Mako's Bite[u]
(Midnight Grasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 3,3%)[*] +18,1 (1,5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3,3%)[*] +3,75% Defense(Ranged)[/list][u]Serendipity[u]
(Evasion)<ul type="square">[*] +4% Regeneration[*] +9,04 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1,25% Defense(AoE)[*] +1,25% Resistance(Toxic)[/list][u]Touch of Death[u]
(Shadow Punch)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Serendipity[u]
(Weave)<ul type="square">[*] +4% Regeneration[*] +9,04 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1,25% Defense(AoE)[*] +1,25% Resistance(Toxic)[/list][u]Serendipity[u]
(Maneuvers)<ul type="square">[*] +4% Regeneration[*] +9,04 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1,25% Defense(AoE)[*] +1,25% Resistance(Toxic)[/list][u]Gift of the Ancients[u]
(Lucky)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Lucky)<ul type="square">[*] +7,5% Enhancement(RechargeTime)[/list]


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With Shadow Maul, you fill your chain without needing Dark Consumption, which is more a self buff than an attack, although the Shadow Maul cone is narrow, still better for multiple targets than Dark Consumption. Besides, you add another attack to your chain and the long fx allows the others to recharge, so Hasten is not needed imo.


 

Posted

I'd still be different to that and would be happy removing weave and maneuvers from your build.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Darn you Alvan!!
You had to come up with this thread before the freespec on Friday.
I am extremely tempted now...



[ QUOTE ]
I'd still be different to that and would be happy removing weave and maneuvers from your build.

[/ QUOTE ]

Yeah, erm, good for you?


 

Posted

[ QUOTE ]
Darn you Alvan!!
You had to come up with this thread before the freespec on Friday.
I am extremely tempted now...



[ QUOTE ]
I'd still be different to that and would be happy removing weave and maneuvers from your build.

[/ QUOTE ]

Yeah, erm, good for you?



[/ QUOTE ]

Just letting you know you can do better. I never stop in one place and go right this is this and that is that. Clue: Your def and tohit is higher than necessary and so also your end drain for tohit is too high for what it needs to be.

Or I could go:

Here is a build.

I tend to sleep on builds not only because they just put me to sleep but sometimes I wake up and think of something extra and so no build is ever finished and reading other peoples build suggestions inclusive of yours tend to spark ideas.

*takes off the anorak and shuts down pooter*


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Just letting you know you can do better. I never stop in one place and go right this is this and that is that. Clue: Your def and tohit is higher than necessary and so also your end drain for tohit is too high for what it needs to be

[/ QUOTE ]

I'm sure any build can be improved. Regarding the defense, yes may be too high, but that's exactly what I was looking for, on my scrapper (with Elude) as sort of an experiment (successful for me at least) and here because there's no Elude.
The end drain, trust me, it's nothing. Once you take Focused Accuracy out of the build plus the massive +rec bonus, my blue bar never goes below 50% even fighting Mu drainers.-
I guess your build would go (and this is just a guess) along the lines of choosing Aid Other / Aid Self instead of Maneuvers / Weave and then we could skip Siphon Life to choose Confront and fully slot it with a nice taunt set (there's a nice one, I just can't remember the name) or with Dark Consumption instead of Confront.

As I said, it's a guess about the build I think you'd go. Never going to say it's a bad build but for me, it's not better than mine because it works fine for me. At the end of the day, we all have our preferences and I also never stop at one spot, that's why I ran out of respecs in my DM/SR scrappers.

The concept Alvan initiated is quite interesting in my opinion and quite feasible (must... resist... freespec coming...), I'll try it definitely on test server and see how it goes.

Now all I need to do is to come up with an interesting idea for Alvan's ice blaster before the freespec so I can make him think about it and curse me


 

Posted

Complete with Aid Self OMGNESS!

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

DMSR: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(15), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(37)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(7), S'dpty-Def/EndRdx/Rchg:40(11), S'dpty-Def:40(15), S'dpty-EndRdx:40(21)
Level 2: Smite -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(17), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(36), T'Death-Dam%:40(39)
Level 4: Shadow Maul -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(5), M'Strk-Dmg/Rchg:50(5), M'Strk-Acc/EndRdx:50(7), M'Strk-Acc/Dmg/EndRdx:50(11), M'Strk-Dmg/EndRdx/Rchg:50(17)
Level 6: Combat Jumping -- DefBuff-I:30(A), DefBuff-I:50(9)
Level 8: Focused Senses -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(9), S'dpty-EndRdx:40(23), S'dpty-Def/EndRdx/Rchg:40(25), S'dpty-Def:40(45)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Touch of Fear -- Abys-Acc/Rchg:21(A), Abys-EndRdx/Fear:50(13), Abys-Acc/EndRdx:50(13), Abys-Fear/Rng:50(40), Abys-Acc/Fear/Rchg:50(40), Abys-Dam%:50(40)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Heal-I:50(A), Heal-I:50(31), Mrcl-Heal:40(42), Mrcl-Rcvry+:40(43), RgnTis-Regen+:30(46)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(23)
Level 22: Stimulant -- IntRdx-I:50(A)
Level 24: Aid Self -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(25), Numna-Heal/Rchg:50(31), Numna-Heal/EndRdx/Rchg:50(31), Numna-Heal:50(45), Numna-Regen/Rcvry+:50(46)
Level 26: Soul Drain -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(43), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(50)
Level 28: Lucky -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(29), S'dpty-EndRdx/Rchg:40(29), S'dpty-Def/EndRdx/Rchg:40(34), S'dpty-Def:40(37), S'dpty-EndRdx:40(42)
Level 30: Dodge -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(39)
Level 32: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(34)
Level 35: Evasion -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(36), S'dpty-EndRdx/Rchg:40(36), S'dpty-Def/EndRdx/Rchg:40(45), S'dpty-Def:40(46)
Level 38: Agile -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(39)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Assault -- EndRdx-I:50(A)
Level 47: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(48), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(48), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 49: Quickness -- Run-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+13% DamageBuff[*]+13.1% Defense(Melee)[*]+12.5% Defense(Ranged)[*]+11.9% Defense(AoE)[*]+21% Enhancement(Accuracy)[*]+6% Enhancement(Heal)[*]+21.3% Enhancement(RechargeTime)[*]+2.75% Enhancement(Terrorized)[*]+10% FlySpeed[*]+180.8 (15%) HitPoints[*]+10% JumpSpeed[*]+MezResist(Held) (Mag 12.1%)[*]+MezResist(Immobilize) (Mag 8.8%)[*]+MezResist(Sleep) (Mag 1.65%)[*]+MezResist(Stun) (Mag 1.65%)[*]+7.5% Recovery[*]+48% Regeneration[*]+0.95% Resistance(Fire)[*]+0.95% Resistance(Cold)[*]+1.25% Resistance(Toxic)[*]+3.13% Resistance(Psionic)[*]+10% RunSpeed[/list]


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</pre><hr />

Actually I am not proud of this build at all. It is still especially gimped in PVE imo due to the disgusting lack of confront.

The enhancements are rather 'ard to get . What I get from aid self is better than the resist in tough as aid self sees to all damage types and so does the regen. My attack chain is slightly worse but I have assault to counter it.

I'd much rather "buy" enhancements of NCsoft than play for hours and hours never getting them or spending tons of inf made from trying for them.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Regarding your build, this Gaussian set "Chance for Build Up", I thought it was unique, but it seems it's not unless it's a mistake on Mid's. Anyway, I don't see the need of tactics for PvE slotted with a set that grants 2.5% to all positional defenses when you can put Kismets (quite easy to find and cheap in AH) in combat jumping (2 kismets will give 2% +recovery plus the 6% +acc on the unique) and use Maneuvers instead of tactics for a 4% defense, more useful imo. I honestly don't know why are you trying to increase defense this way when there's an easier straight way to it.

Also Touch of Fear imo can go with just 3 Lysosomes which are quite cheap nowadays, so if you go for Maneuvers for defense instead of getting it through Tactics, you can get rid of 1 power (assault) and shaving 3 slots on ToF plus the two Heal IO's in Health you can have Confront 5 slotted and do that tanking thingie or put another recharge in Practiced Brawler to make it perma and stack nicely.

Never used Medicine pool myself on a dm/sr, I found that when I am hit siphon life plus green insps are enough when soloing and when on team, there's usually some kind of healing, so Medicine is a waste on a dm/sr imo. If you are fully hit by, let's say Mako on STF, I am not that sure Aid self will save you anyway.

The build seems indeed as per your own words, gimped for PvE and I am not sure I'd go with a non Elude SR scrapper in PvP though, but I suck at PvP Elude or not, so I can't say much there.
Btw, on my build, I don't turn Tough on, the resist is pants and it's only smashing/lethal, so not worth turning it on. I only use it to get Weave and to allocate the Steadfast Protection +3% to all defenses.

Edit: In fact, now that I think, I am not sure if you are trying to make fun of me or something with that build. I know I am not "da scrappa", but I know a bit about dm/sr scrappers, enough to enjoy them with the highest defense I can get and tbh, after Alvan's post, I realized how seldom I use Elude in any of them so the idea of a non elude dm/sr PvE scrapper is more appealing to me now, worth the try on test and see how it goes.


 

Posted

Tactics was chosen as a "go between" knocking off foc acc and maneuvers.

So look at the tohit per end which buffs others acc and look at the def to all per end at the same time and I don't like easy. I like to pull of something new.

Foc Acc + Maneuvers would be expensive on end.

The Touch of fear part came from another build. It wasn't a focal point. I like the thought of it on all accounts.

Assault helps make up the dps loss from my attack slotting. I should be saving end really from using assault and tactics instead of going maneuvers and foc acc. The damage gained pays for its end cost and effects the whole team positively rather than like maneuvers who would help the def sets mainly.

SR has res to slow. Most slow effects should be missing me. PB should be fairly perma.

Aid self does better heal per end and doesn't require anything in melee. With that amount of def I figured interrupts were unnecessary unless some Shadow hits with me with gloom but they'd have to hit me.

[ QUOTE ]
If you are fully hit by, let's say Mako on STF, I am not that sure Aid self will save you anyway.

[/ QUOTE ]

He isn't the bad boy. Scirroco is

[ QUOTE ]
The build seems indeed as per your own words, gimped for PvE and I am not sure I'd go with a non Elude SR scrapper in PvP though, but I suck at PvP Elude or not, so I can't say much there.

[/ QUOTE ]

My build is slightly better than yours because of aid self imo and but 'seriously' gimped for the lack off confront. I couldn't play it. Gimped in serving my intentions.

[ QUOTE ]
Btw, on my build, I don't turn Tough on, the resist is pants and it's only smashing/lethal, so not worth turning it on. I only use it to get Weave and to allocate the Steadfast Protection +3% to all defenses.

[/ QUOTE ]

I have Tough as an idea for one of my stalker builds and its 6 slotted. The concept of the stalker had to hold and so it was the way it worked out.

[ QUOTE ]
Edit: In fact, now that I think, I am not sure if you are trying to make fun of me or something with that build. I know I am not "da scrappa", but I know a bit about dm/sr scrappers, enough to enjoy them with the highest defense I can get and tbh, after Alvan's post, I realized how seldom I use Elude in any of them so the idea of a non elude dm/sr PvE scrapper is more appealing to me now, worth the try on test and see how it goes.

[/ QUOTE ]

I don't make fun of people. A lot of what I am doing comes down to min/maxxing and in fact getting us both to rethink. The Maxxing part was getting to def cap. Yours past it and perhaps needed Minning. I went for Minning plus the fact that like Blasphemy I think Aid Self is OMGness and makes any SR better .

You can bet ya life if I had a better build I wouldn't show it and yep confronts in and it flies anyway.

Check the end use, end rec, def, tohit, acc, dps, heal per sec and regen off of all builds so far.

Builds are just form of self expression and for some of us an unfinished symphony.

Saying that I can do something differently (better due to aid self ) and then doing it is all I have done. I bet ya never saw 45% circa def gained like that!


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I didn't doubt for a second your build was better than mine or anyone else's, scrapper, tank, blaster, defender... how could it be any other way?


 

Posted

Ah, I am sorry, I'll regret this but I can't let this go, it's been chasing me all day. Let's see:

[ QUOTE ]
Tactics was chosen as a "go between" knocking off foc acc and maneuvers.

[/ QUOTE ]

Why? Tactics is not required for PvE, neither is FA, specially with the set bonuses. On a PvE SR scrapper, Tactics are not required neither for Accuracy nor for +perception

[ QUOTE ]
So look at the tohit per end which buffs others acc and look at the def to all per end at the same time and I don't like easy. I like to pull of something new.

[/ QUOTE ]

Your big words lost me here, sorry

[ QUOTE ]
Foc Acc + Maneuvers would be expensive on end.

[/ QUOTE ]
Again, FA is NOT required for PvE, I've seen many scrappers with different epics than Body Mastery and they do great on PvE

[ QUOTE ]
Assault helps make up the dps loss from my attack slotting. I should be saving end really from using assault and tactics instead of going maneuvers and foc acc. The damage gained pays for its end cost and effects the whole team positively rather than like maneuvers who would help the def sets mainly.

[/ QUOTE ]
With just 1 endrdx? I am sure any dmg buff is welcome on a DM scrapper but...

[ QUOTE ]
SR has res to slow. Most slow effects should be missing me. PB should be fairly perma.

[/ QUOTE ]

That's interesting and worth the try.-

[ QUOTE ]
Aid self does better heal per end and doesn't require anything in melee. With that amount of def I figured interrupts were unnecessary unless some Shadow hits with me with gloom but they'd have to hit me.

[/ QUOTE ]
Again, I don't doubt Aid Self is the best thing after sliced bread, I just happen not to need it on a PvE DM/SR scrapper. I'd probably wouldn't be saying same thing on any other primary SR scrapper, but I never missed it on DM/SR. If you need Aid Self then choose it, if you don't need it then don't, easy.-

[ QUOTE ]
[ QUOTE ]
If you are fully hit by, let's say Mako on STF, I am not that sure Aid self will save you anyway.

[/ QUOTE ]

He isn't the bad boy. Scirroco is

[/ QUOTE ]
If you are fully hit by, let's say Scirocco on STF, I am not that sure Aid self will save you anyway.


[ QUOTE ]
My build is slightly better than yours because of aid self imo and but 'seriously' gimped for the lack off confront. I couldn't play it. Gimped in serving my intentions.

[/ QUOTE ]
I very much disagree with that, I think your build is seriously gimped for PvE. As I said, I know nothing about PvP, but I wouldn't either bet on a scrapper with that build on PvP


[ QUOTE ]
I don't make fun of people. A lot of what I am doing comes down to min/maxxing and in fact getting us both to rethink. The Maxxing part was getting to def cap. Yours past it and perhaps needed Minning. I went for Minning plus the fact that like Blasphemy I think Aid Self is OMGness and makes any SR better .

[/ QUOTE ]

I still think getting over def cap helps a lot against foes with a base to hit higher than 50%, plus with siphon life I still have a form of self heal. I can understand Aid Self heals far more and it's a very logical choice for PvE and a must for PvP, but again, I have enough self heal for PvE with Siphon Life.

[ QUOTE ]
You can bet ya life if I had a better build I wouldn't show it and yep confronts in and it flies anyway.

[/ QUOTE ]

I assure you I am not interested enough in any better build you may have to bet my life on seeing it, rest assured.

[ QUOTE ]
Check the end use, end rec, def, tohit, acc, dps, heal per sec and regen off of all builds so far.

[/ QUOTE ]

What makes you think I haven't done it? I still prefer my build. You say you have enough defense with defense cap and you want more heal, I say I have enough heal and want more defense.

[ QUOTE ]
Builds are just form of self expression and for some of us an unfinished symphony.

[/ QUOTE ]

Although my English is damn good, I am afraidit's not perfect and I can't find the exact words of what I exactly want to reply to this comment.


[ QUOTE ]
Saying that I can do something differently (better due to aid self ) and then doing it is all I have done. I bet ya never saw 45% circa def gained like that!

[/ QUOTE ]

Do you have a DM/SR scrapper or you just know better than anyone else in everything?


 

Posted

OK, now I hate you all for making me think. First, after re-checking your build now that I'm at home, I have to say that the spectacular 129% ToHitBuff is due to the fact that Soul Drain is highlighted plus also, with tactics 6 slotted with the Gaussian thingy is 31%, which is equal to Focused Accuracy 3 slotted SO's ToHit. If I recall correctly, the Tactics buff was along the lines of 11% 3 slotted To Hit, but with the full Gaussian Set it goes up to 31%, which means that either the Gaussian set is even better than sliced bread or that there's something wrong on Mid's designer and when highlighting Tactics with the Gaussian Set, it automatically adds the Chance to Build Up. Any comments on that would be very welcome.

I also realized I can shave some slots from the serendipity sets since the 2.5% toxic res is not really needed, so now, thank you very much both Shannon and Alvan for making me re-doing my build which I was perfectly happy about.

Regarding the rest, yep, Assault gives better damage, so it's worth considering indeed plus with the slots I can shave from the serendipity sets plus I'll try to go with just one on PB, the Glimpse of the Abyss set sounds good in ToF.

Still find going way over the cap on defense useful for foes with higher tohit base, worked fine for me so far.

Dammit, I really need to find an interesting job and stop browsing the forums.


 

Posted

Darn me and my obsessions, This is the build I've com with:

Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php

Satanas Corpetit: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Medicine
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting

Hero Profile:
Level 1: Smite -- T'Death-Dam%:40(A), T'Death-Dmg/EndRdx/Rchg:40(13), T'Death-Dmg/Rchg:40(15), T'Death-Acc/Dmg:40(23), T'Death-Acc/Dmg/EndRdx:40(23), T'Death-Dmg/EndRdx:40(40)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(3), RedFtn-EndRdx/Rchg:50(3), RedFtn-Def/EndRdx/Rchg:50(7), RedFtn-Def:50(9), RedFtn-EndRdx:50(19)
Level 2: Shadow Maul -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(11), Sciroc-Dam%:50(11), Sciroc-Acc/Dmg/EndRdx:50(13), Sciroc-Dmg/Rchg:50(17), Sciroc-Acc/Rchg:50(17)
Level 4: Focused Senses -- S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(5), S'dpty-EndRdx:40(5), S'dpty-Def/Rchg:40(7), S'dpty-Def/EndRdx/Rchg:40(9)
Level 6: Touch of Fear -- Abys-Acc/Rchg:50(A), Abys-Acc/Fear/Rchg:50(15), Abys-EndRdx/Fear:50(25), Abys-Acc/EndRdx:50(36), Abys-Dam%:50(43)
Level 8: Stimulant -- IntRdx-I:50(A)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Combat Jumping -- Ksmt-ToHit+:30(A), Ksmt-Def/EndRdx:30(34)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(19), Numna-Heal/EndRdx:50(25), RgnTis-Regen+:30(29), Heal-I:50(39)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Quickness -- Flight-I:50(A)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Soul Drain -- GSFC-Build%:50(A), GSFC-ToHit/EndRdx:50(27), GSFC-Rchg/EndRdx:50(27), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-ToHit:50(37), GSFC-ToHit/Rchg:50(37)
Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 30: Dodge -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(31), LkGmblr-Rchg+:50(31), LkGmblr-Def:50(31)
Level 32: Midnight Grasp -- Mako-Dam%:50(A), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Acc/Dmg:50(33), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(34), Mako-Acc/EndRdx/Rchg:50(34)
Level 35: Evasion -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(36), S'dpty-Def/EndRdx/Rchg:40(36), S'dpty-Def:40(37), S'dpty-EndRdx:40(40)
Level 38: Shadow Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(39), T'Death-Dmg/Rchg:40(39), T'Death-Acc/Dmg/EndRdx:40(40), T'Death-Dmg/EndRdx/Rchg:40(42), T'Death-Dam%:40(43)
Level 41: Weave -- S'dpty-Def/EndRdx/Rchg:40(A), S'dpty-Def:40(42), S'dpty-Def/Rchg:40(42), S'dpty-EndRdx:40(43), S'dpty-Def/EndRdx:40(45)
Level 44: Aid Self -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(45), Numna-Heal/Rchg:50(45), Numna-Heal/EndRdx/Rchg:50(46), Mrcl-Heal:40(46), Mrcl-Heal/Rchg:40(46)
Level 47: Agile -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(48), LkGmblr-Rchg+:50(48), LkGmblr-Def:50(48)
Level 49: Lucky -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(50), LkGmblr-Rchg+:50(50), LkGmblr-Def:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+12,5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+6,13% Defense(Psionic)[*]+11,8% Defense(Melee)[*]+11,8% Defense(Ranged)[*]+12,4% Defense(AoE)[*]+27% Enhancement(Accuracy)[*]+6% Enhancement(Heal)[*]+33,8% Enhancement(RechargeTime)[*]+2,75% Enhancement(Terrorized)[*]+5% FlySpeed[*]+171,7 (14,3%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Held) (Mag 8,8%)[*]+MezResist(Immobilize) (Mag 11%)[*]+12,5% Recovery[*]+76% Regeneration[*]+1,26% Resistance(Fire)[*]+1,26% Resistance(Cold)[*]+3,13% Resistance(Negative)[*]+5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Smite)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Red Fortune[u]
(Focused Fighting)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2,5% Defense(Ranged)[/list][u]Scirocco's Dervish[u]
(Shadow Maul)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Serendipity[u]
(Focused Senses)<ul type="square">[*] +4% Regeneration[*] +9,04 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1,25% Defense(AoE)[/list][u]Glimpse of the Abyss[u]
(Touch of Fear)<ul type="square">[*] +2,75% Enhancement(Terrorized)[*] +22,6 (1,88%) HitPoints[*] +9% Enhancement(Accuracy)[*] +6,25% Enhancement(RechargeTime)[/list][u]Kismet[u]
(Combat Jumping)<ul type="square">[*] +1,5% Recovery[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[*] +22,6 (1,88%) HitPoints[/list][u]Gaussian's Synchronized Fire-Control[u]
(Soul Drain)<ul type="square">[*] +5% Movement Increase[*] +22,6 (1,88%) HitPoints[*] +2,5% Recovery[*] +2,5% DamageBuff[*] +2,5% Defense(Melee)
, +2,5% Defense(Ranged)
, +2,5% Defense(AoE)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] +3% Def(All)[/list][u]Gift of the Ancients[u]
(Dodge)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Dodge)<ul type="square">[*] +10% Regeneration[*] +7,5% Enhancement(RechargeTime)[/list][u]Mako's Bite[u]
(Midnight Grasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 3,3%)[*] +18,1 (1,5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3,3%)[*] +3,75% Defense(Ranged)[/list][u]Serendipity[u]
(Evasion)<ul type="square">[*] +4% Regeneration[*] +9,04 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1,25% Defense(AoE)[/list][u]Touch of Death[u]
(Shadow Punch)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +18,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Serendipity[u]
(Weave)<ul type="square">[*] +4% Regeneration[*] +9,04 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1,25% Defense(AoE)[/list][u]Numina's Convalescence[u]
(Aid Self)<ul type="square">[*] +12% Regeneration[*] +22,6 (1,88%) HitPoints[*] +6% Enhancement(Heal)[/list][u]Miracle[u]
(Aid Self)<ul type="square">[*] +2,5% Recovery[/list][u]Gift of the Ancients[u]
(Agile)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Agile)<ul type="square">[*] +10% Regeneration[*] +7,5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Lucky)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Lucky)<ul type="square">[*] +10% Regeneration[*] +7,5% Enhancement(RechargeTime)[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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</pre><hr />

Regen is 300%, better than in your build, defenses are roughly at 50%, higher than in your build. End consumption is 0.97/s with Tough on and 0.65/s with Tough off, lower than in your build in both cases.
Tactics is not here, but with a 27% acc bonus (higher than in my first build) plus the 6% from the Kismet unique, makes a 33% total accuracy bonus, so I guess I won't be missing it for PvE.
This build better be good because I am going to respec into it with the upcoming freespec and will have to endure it until next vet respec or next freespec after this one on Friday.

I hate thinking.


 

Posted

My power order on that lot would be:

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

DMSR the remake: Level 48 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting

Hero Profile:
Level 1: Shadow Punch -- Empty(A)
Level 1: Focused Fighting -- Empty(A)
Level 2: Smite -- Empty(A)
Level 4: Shadow Maul -- Empty(A)
Level 6: Focused Senses -- Empty(A)
Level 8: Touch of Fear -- Empty(A)
Level 10: Practiced Brawler -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Hurdle -- Empty(A)
Level 18: Health -- Empty(A)
Level 20: Stamina -- Empty(A)
Level 22: Stimulant -- Empty(A)
Level 24: Aid Self -- Empty(A)
Level 26: Soul Drain -- Empty(A)
Level 28: Dodge -- Empty(A)
Level 30: Lucky -- Empty(A)
Level 32: Midnight Grasp -- Empty(A)
Level 35: Evasion -- Empty(A)
Level 38: Boxing -- Empty(A)
Level 41: Tough -- Empty(A)
Level 44: Weave -- Empty(A)
Level 47: Agile -- Empty(A)
Level 49: Quickness -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]
No point taking stimulant at 8 to get aid self at 40+.

I do see builds as an unfinished symphony, I keep going back over and over them and haven't commited IO sets etc to anything yet in case I change my mind.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Yup, I was careless about power order because the scrapper is already 50 and I was modifying an existing build, then I realized I could regret it when exemped down, specially in the Ouroboros thingy.
Now I am going to see if same build can be done without Stamina, just not sure what to choose instead.


 

Posted

I came up with this, which is roughly same figures than earlier except regen which increased to 309% and the power choice order is more sensible. End Consumption is still 0.65/sec (with Tough off) and the recovery without Stamina is 2.34/sec.
The only power that striked me useful by ditching Stamina was Confront. Elude 3x rchg slotted would be more useful here instead of Confront, but the point of the thread is a non Elude scrapper so I took Confront instead.
Not going for this build, it came up because of another thread in General Discussion about Stamina, I think it's not a must, but is good to have it.

Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php

DM-SR: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting

Hero Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(13), T'Death-Dmg/Rchg:40(15), T'Death-Acc/Dmg/EndRdx:40(42), T'Death-Dmg/EndRdx/Rchg:40(43), T'Death-Dam%:40(43)
Level 1: Focused Fighting -- S'dpty-EndRdx:40(A), S'dpty-Def:40(3), S'dpty-Def/EndRdx:40(3), S'dpty-Def/Rchg:40(7), S'dpty-Def/EndRdx/Rchg:40(9)
Level 2: Smite -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(13), T'Death-Dmg/Rchg:40(15), T'Death-Acc/Dmg/EndRdx:40(40), T'Death-Dmg/EndRdx/Rchg:40(40), T'Death-Dam%:40(40)
Level 4: Focused Senses -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(5), RedFtn-EndRdx/Rchg:50(5), RedFtn-Def/EndRdx/Rchg:50(7), RedFtn-Def:50(9), RedFtn-EndRdx:50(50)
Level 6: Shadow Maul -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(11), Sciroc-Dmg/Rchg:50(11), Sciroc-Acc/Rchg:50(21), Sciroc-Acc/Dmg/EndRdx:50(21), Sciroc-Dam%:50(37)
Level 8: Agile -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(17), LkGmblr-Def:50(17), LkGmblr-Rchg+:50(42)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Combat Jumping -- Ksmt-ToHit+:30(A), Ksmt-Def/EndRdx:30(37)
Level 14: Super Jump -- Jump-I:50(A)
Level 16: Hurdle -- Jump-I:50(A)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(19), Numna-Heal/EndRdx:50(19), Mrcl-Heal:40(39), Mrcl-Rcvry+:40(39), RgnTis-Regen+:30(39)
Level 20: Stimulant -- IntRdx-I:50(A)
Level 22: Aid Self -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(23), Numna-Heal/Rchg:50(23), Numna-Heal/EndRdx/Rchg:50(25), Mrcl-Heal:40(25), Mrcl-Heal/Rchg:40(43)
Level 24: Touch of Fear -- Abys-Acc/Rchg:50(A), Abys-Acc/EndRdx:50(34), Abys-Acc/Fear/Rchg:50(46), Abys-Dam%:50(50)
Level 26: Soul Drain -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(46), GSFC-ToHit/EndRdx:50(48), GSFC-Build%:50(50)
Level 28: Dodge -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(29), LkGmblr-Def:50(29), LkGmblr-Rchg+:50(31)
Level 30: Lucky -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(31), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(42)
Level 32: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(34)
Level 35: Evasion -- S'dpty-Def/EndRdx:40(A), S'dpty-Def:40(36), S'dpty-EndRdx:40(36), S'dpty-Def/Rchg:40(36), S'dpty-Def/EndRdx/Rchg:40(37)
Level 38: Boxing -- Acc-I:50(A)
Level 41: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 44: Weave -- S'dpty-EndRdx:40(A), S'dpty-Def:40(45), S'dpty-Def/EndRdx:40(45), S'dpty-Def/Rchg:40(45), S'dpty-Def/EndRdx/Rchg:40(46)
Level 47: Confront -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(48), Zinger-Taunt/Rchg/Rng:50(48)
Level 49: Quickness -- Run-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+12,5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+6,13% Defense(Psionic)[*]+11,8% Defense(Melee)[*]+11,8% Defense(Ranged)[*]+12,4% Defense(AoE)[*]+27% Enhancement(Accuracy)[*]+6% Enhancement(Heal)[*]+27,5% Enhancement(RechargeTime)[*]+2,75% Enhancement(Terrorized)[*]+5% FlySpeed[*]+190,8 (14,3%) HitPoints[*]+5% JumpSpeed[*]+MezResist(Held) (Mag 8,8%)[*]+MezResist(Immobilize) (Mag 11%)[*]+MezResist(Terrorized) (Mag 2,75%)[*]+15% Recovery[*]+86% Regeneration[*]+1,26% Resistance(Fire)[*]+1,26% Resistance(Cold)[*]+3,13% Resistance(Negative)[*]+5% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Shadow Punch)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +20,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Serendipity[u]
(Focused Fighting)<ul type="square">[*] +4% Regeneration[*] +10 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1,25% Defense(AoE)[/list][u]Touch of Death[u]
(Smite)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,75%)[*] +20,1 (1,5%) HitPoints[*] +2,5% DamageBuff[*] +MezResist(Held) (Mag 2,75%)[*] +3,13% Defense(Melee)[/list][u]Red Fortune[u]
(Focused Senses)<ul type="square">[*] +MezResist(Immobilize) (Mag 2,2%)[*] +1,26% Res(Fire, Cold)[*] +2% DamageBuff[*] +5% Enhancement(RechargeTime)[*] +2,5% Defense(Ranged)[/list][u]Scirocco's Dervish[u]
(Shadow Maul)<ul type="square">[*] +10% Regeneration[*] +3,13% Resistance(Negative)[*] +9% Enhancement(Accuracy)[*] +3,13% Defense(AoE)[*] +3,13% Defense(Psionic)[/list][u]Gift of the Ancients[u]
(Agile)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Agile)<ul type="square">[*] +10% Regeneration[*] +7,5% Enhancement(RechargeTime)[/list][u]Kismet[u]
(Combat Jumping)<ul type="square">[*] +1,5% Recovery[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[*] +25,1 (1,88%) HitPoints[/list][u]Miracle[u]
(Health)<ul type="square">[*] +2,5% Recovery[/list][u]Numina's Convalescence[u]
(Aid Self)<ul type="square">[*] +12% Regeneration[*] +25,1 (1,88%) HitPoints[*] +6% Enhancement(Heal)[/list][u]Miracle[u]
(Aid Self)<ul type="square">[*] +2,5% Recovery[/list][u]Glimpse of the Abyss[u]
(Touch of Fear)<ul type="square">[*] +2,75% Enhancement(Terrorized)[*] +25,1 (1,88%) HitPoints[*] +9% Enhancement(Accuracy)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Soul Drain)<ul type="square">[*] +5% Movement Increase[*] +25,1 (1,88%) HitPoints[*] +2,5% Recovery[*] +2,5% DamageBuff[*] +2,5% Defense(Melee)
, +2,5% Defense(Ranged)
, +2,5% Defense(AoE)[/list][u]Gift of the Ancients[u]
(Dodge)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Dodge)<ul type="square">[*] +10% Regeneration[*] +7,5% Enhancement(RechargeTime)[/list][u]Gift of the Ancients[u]
(Lucky)<ul type="square">[*] +2% Recovery[/list][u]Luck of the Gambler[u]
(Lucky)<ul type="square">[*] +10% Regeneration[*] +7,5% Enhancement(RechargeTime)[/list][u]Mako's Bite[u]
(Midnight Grasp)<ul type="square">[*] +MezResist(Immobilize) (Mag 3,3%)[*] +20,1 (1,5%) HitPoints[*] +3% DamageBuff[*] +MezResist(Held) (Mag 3,3%)[*] +3,75% Defense(Ranged)[/list][u]Serendipity[u]
(Evasion)<ul type="square">[*] +4% Regeneration[*] +10 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1,25% Defense(AoE)[/list][u]Steadfast Protection[u]
(Tough)<ul type="square">[*] +3% Def(All)[/list][u]Serendipity[u]
(Weave)<ul type="square">[*] +4% Regeneration[*] +10 (0,75%) HitPoints[*] +3% Enhancement(Accuracy)[*] +1,25% Defense(AoE)[/list][u]Perfect Zinger[u]
(Confront)<ul type="square">[*] +MezResist(Terrorized) (Mag 2,75%)[*] +10% Regeneration[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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Posted

The thing that keeps me restless now is the dmg buff, choices are:

Option 1: Stimulant / Aid Self As per the build you re-arranged the power choice order

Advantages are: Higher heal with no accuracy check, lower end consumption.
Disadvantages: Lower DPS, 1 power option wasted (Stimulant)


Option 2: Assault / Siphon Life

Advantages: Much better DPS for me and the team.
Disadvantages: Less self heal (about 23% less) with an acc check. Higher end consumption (still manageable though).

Still, the 300% regen makes Siphon Life very interesting before Aid Self.


A third option would be to go for option 1 but make such a disgustingly ugly char that would hurt foes just by the sight of him, but somehow I feel that wouldn't work.

Gah, did I mention I hate thinking?


 

Posted

I have brought defenders back into action with stimulant plus for a passive power pick its 10 times better for teams than a one slotted boxing. Some get held (no need to stand where they were but hey they get held) and rather than be the one with aid other without enough to cope with a possible knock on effect from the defender being held I merely use stimulant to put the def back into action. A high def toon is clearly the best choice for in battle stimulation

Lowered DPS can come as a result from not finding the right attack chain. The best attack chain Dark Melee can get doesn't involve Siphon Life and Aid Self on PVE can be used between fights as a top up but its cast is long.

I chose Assault for 10.5% damage buff. Shadow punch the very lowest in its attack does its damage for 4,37 end on 0.57 secs. I'd be adding 10.5% damage to it for a end cost of 0.159 in 0.57 secs. If I upped 4.37 end by 10.5% it would cost an extra 0.459 eps and so assault improves the damage per end per attack however there is the end rec to factor in. Maneuvers costs the same as assault but doesn't put your damage per end up. You could change the attack slotting to do more damage per end but then lose on melee def bonuses and need to have maneuvers to make up. It is my belief that 3 respectably IO slotted, all different, could equal the same thing. If there is true balance they would.

Assault however increases the damage per end of the whole team(....How I would love a Musketeer themed DB/WP with leaderships PVE scrapper team.)

[ QUOTE ]
Still, the 300% regen makes Siphon Life very interesting before Aid Self.

[/ QUOTE ]

With Aid Self your effectively way above that anyway and I should be effectively regenning more because of it.

I decided not to be so tight and to take that SO out of my previous build for that little bit more of a regen boost and found a wandering slot and being that ToF is hardly used increased my DPS with LotG.

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

DMSR: Level 50 Natural Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leadership
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(15), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(37)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(7), S'dpty-Def/EndRdx/Rchg:40(11), S'dpty-Def:40(15), S'dpty-EndRdx:40(21), LkGmblr-Rchg+:50(40)
Level 2: Smite -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(17), T'Death-Acc/Dmg/EndRdx:40(19), T'Death-Dmg/EndRdx/Rchg:40(36), T'Death-Dam%:40(39)
Level 4: Shadow Maul -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(5), M'Strk-Dmg/Rchg:50(5), M'Strk-Acc/EndRdx:50(7), M'Strk-Acc/Dmg/EndRdx:50(11), M'Strk-Dmg/EndRdx/Rchg:50(17)
Level 6: Combat Jumping -- DefBuff-I:30(A), DefBuff-I:50(9)
Level 8: Focused Senses -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(9), S'dpty-EndRdx:40(23), S'dpty-Def/EndRdx/Rchg:40(25), S'dpty-Def:40(40), LkGmblr-Rchg+:50(45)
Level 10: Practiced Brawler -- RechRdx-I:50(A)
Level 12: Touch of Fear -- HO:Endo(A), HO:Endo(13), HO:Endo(13), EndRdx-I:50(40)
Level 14: Super Jump -- HO:Micro(A)
Level 16: Swift -- Run-I:50(A)
Level 18: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(31), Mrcl-Heal:40(42), Mrcl-Rcvry+:40(42), RgnTis-Regen+:30(43)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(23)
Level 22: Stimulant -- IntRdx-I:50(A)
Level 24: Aid Self -- Numna-Heal/EndRdx:50(A), Numna-EndRdx/Rchg:50(25), Numna-Heal/Rchg:50(31), Numna-Heal/EndRdx/Rchg:50(31), Numna-Heal:50(45), Numna-Regen/Rcvry+:50(46)
Level 26: Soul Drain -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(43), GSFC-ToHit/EndRdx:50(43), GSFC-Build%:50(50)
Level 28: Lucky -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(29), S'dpty-EndRdx/Rchg:40(29), S'dpty-Def/EndRdx/Rchg:40(34), S'dpty-Def:40(37)
Level 30: Dodge -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(39)
Level 32: Midnight Grasp -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(33), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(34), Mako-Dam%:50(34)
Level 35: Evasion -- S'dpty-Def/EndRdx:40(A), S'dpty-Def/Rchg:40(36), S'dpty-EndRdx/Rchg:40(36), S'dpty-Def/EndRdx/Rchg:40(45), S'dpty-Def:40(46)
Level 38: Agile -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(39)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 44: Assault -- EndRdx-I:50(A), EndRdx-I:50(46)
Level 47: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(48), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-Rchg/EndRdx:50(48), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 49: Quickness -- Run-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+13% DamageBuff[*]+13.1% Defense(Melee)[*]+12.5% Defense(Ranged)[*]+11.9% Defense(AoE)[*]+12% Enhancement(Accuracy)[*]+6% Enhancement(Heal)[*]+30% Enhancement(RechargeTime)[*]+10% FlySpeed[*]+158.2 (13.1%) HitPoints[*]+10% JumpSpeed[*]+MezResist(Held) (Mag 12.1%)[*]+MezResist(Immobilize) (Mag 8.8%)[*]+MezResist(Sleep) (Mag 1.65%)[*]+MezResist(Stun) (Mag 1.65%)[*]+7.5% Recovery[*]+60% Regeneration[*]+0.95% Resistance(Fire)[*]+0.95% Resistance(Cold)[*]+10% RunSpeed[/list]


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</pre><hr />

The difference between your end drain and end rec is wider than mine.

My Excel is on my dead and yet to be resurrected old pooter. Each power would of been broken down into pros and cons and it means I don't get all my info off of CoD etc. A power would not simply be looked at for its heal per end or heal per second it would be looked at for its heal per end per second and so on. Plus attack chains would be more easily addressed. Atm I can only put things together on paper which I haven't. I would need to find out what my attack chain is and compare the eps of it to my actual end recovery and could of made 5 builds just to get to one. It wouldn't be the best build to suit everyone, but it would hopefully be the best build to suit my main intentions.

Mid does a nice slider bar for hitting 10 with invincible, it would be nice to see it for powers like footstomp. I had done the test once at whats quicker to defeat, herded or unherded, sometimes its herded and sometimes its unherded. If your in a team of single target attackers with aid self forget about it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I was going to add that Siphon Life lowered my DPS for the issue I had it, it went back up when I got Aid Self because I dont need healing that often. My attack chain is a bit strange though because it uses my epic to fill the gaps and I'm sure there are more efficient ones out there. Doesn't alter the fact that Aid Self left it higher than Siphon Life did.

I wouldn't like to play DM without ToF though, if you take my ToF away I might as well play a different scrapper. Its what makes DM interesting to me. But then I'd never try to make a 45% def build. I'd rather be avtively trying to survive than passively. And when I say actively I dont mean just by clicking a heal but using possitioning and status effects. At least thats what I see DM adding for me. Now on my claws/wp I just want to kill stuff faster than they kill me and I'm far more likely to Min/Max for survival. But all the time avoiding hasten like the plague

I am considering at looking what I can make recharge wise cheap though (on my DM/SR), without having hasten in my build or changing my power selection too much.

I dont think I've used stimulant on a defender before but I've unstuck a tank who was held by an MI before (before telling him to get real status protection. There's no substitute for stacked Practised Brawler in my opinion)


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
I've unstuck a tank who was held by an MI before (before telling him to get real status protection. There's no substitute for stacked Practised Brawler in my opinion)

[/ QUOTE ]

I want SR tanks too!


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

[ QUOTE ]
I have brought defenders back into action with stimulant plus for a passive power pick its 10 times better for teams than a one slotted boxing.

[/ QUOTE ]
No doubt about it, I wish I could choose straight Tough / Weave and avoid Boxing.

[ QUOTE ]
Some get held (no need to stand where they were but hey they get held) and rather than be the one with aid other without enough to cope with a possible knock on effect from the defender being held I merely use stimulant to put the def back into action. A high def toon is clearly the best choice for in battle stimulation

[/ QUOTE ]
To a certain extent, of course it helps, but then again, we're talking scrapper here.

[ QUOTE ]
Lowered DPS can come as a result from not finding the right attack chain. The best attack chain Dark Melee can get doesn't involve Siphon Life and Aid Self on PVE can be used between fights as a top up but its cast is long.

[/ QUOTE ]
A bit lost here, I mentioned lower DPS due to the lack of Assault. Between fights, just use rest.

[ QUOTE ]
I chose Assault for 10.5% damage buff. Shadow punch the very lowest in its attack does its damage for 4,37 end on 0.57 secs. I'd be adding 10.5% damage to it for a end cost of 0.159 in 0.57 secs. If I upped 4.37 end by 10.5% it would cost an extra 0.459 eps and so assault improves the damage per end per attack however there is the end rec to factor in. Maneuvers costs the same as assault but doesn't put your damage per end up. You could change the attack slotting to do more damage per end but then lose on melee def bonuses and need to have maneuvers to make up. It is my belief that 3 respectably IO slotted, all different, could equal the same thing. If there is true balance they would.

[/ QUOTE ]
Hence why I am wondering between Assault/Siphon Life or Medicine. Didn't mention Maneuvers at all on the build I was referring to, sorry if I was unclear, too many things on my head at the same time.

[ QUOTE ]
Assault however increases the damage per end of the whole team

[/ QUOTE ]
Indeed it does.

[ QUOTE ]
I decided not to be so tight and to take that SO out of my previous build for that little bit more of a regen boost and found a wandering slot and being that ToF is hardly used increased my DPS with LotG.

[/ QUOTE ]

Sorry, I fail to see many improvement there. I guess you min/max what you see fit and so do the rest of us, for some reason you are trying to make me believe that a (imo gimped) build that you woldn't use even yourself as per your own words, is better than everything else shown on this thread and I am afraid that is not true.


[ QUOTE ]
[ QUOTE ]
Still, the 300% regen makes Siphon Life very interesting before Aid Self.

[/ QUOTE ]

With Aid Self your effectively way above that anyway and I should be effectively regenning more because of it.

[/ QUOTE ]
Can't this be considered a case of min/max where you max the self heal and perhaps needs a bit of min?
You could say that it's the regen what needs a bit of min, but regen is constant, doesn't cost endurance and you don't have to do anything, let's not forget I am lazy.


[ QUOTE ]
A power would not simply be looked at for its heal per end or heal per second it would be looked at for its heal per end per second and so on. Plus attack chains would be more easily addressed. Atm I can only put things together on paper which I haven't. I would need to find out what my attack chain is and compare the eps of it to my actual end recovery and could of made 5 builds just to get to one. It wouldn't be the best build to suit everyone, but it would hopefully be the best build to suit my main intentions.

[/ QUOTE ]
Exactly my point, my build suits my intentions. For some reason seems that my intentions are not as good as ours as per what I read unless I am getting a wrong meaning or I am a bit paranoid.

Anyway, both options have pros and cons. I can see Medicine is a safer way while assault/siphon life is more "scrapperish" imho.
Not going to say one is better than other (for me) until I've tried both on test, then decide.

Alvan, if you have more interesting ideas like a non-elude dm/sr, please have them for ice tankers or grav trollers, I don't have any of them

Erm, what time is the freespec awarded tomorrow?