Zaloopa

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  1. Zaloopa

    macros

    The fastest way for an MM is to just drag the icons from the pet window to your power tray. There's 8 different buttons to choose from. Wiki Link
  2. Zaloopa

    Tanks

    I've only ever kept 1 tanker, and that's my Ice tanker. The only reason he's still around is because Ice isn't available for brutes. I am a brute addict because they can tank "good enough" for most of the game but at the same time have good damage.

    On an unrelated note, every time I read this thread topic I instantly think "you're welcome".
  3. Yet another late update from me, overtime at work seems to lead to me slacking when it comes to internets. So we wound up running both Mortimer Kal and the first Treespec and got them both done in about an hour, despite Nemesis trying to delay the start of the Treespec by invading Nerva.

    Photo Album

    Mortimer Kal
    Team Size: 6
    Deaths: 0
    Time: 33:16


    First Treespec
    Team Size: 6
    Deaths: 5
    Time: 27:17


    Next on the List is the Operative Renault Strike Force. So if you want a warm-up before it becomes the WST, meet up in Sharkhead this Sunday, May 20th at 5pm PDT/8pm EDT!
  4. If they made a non-unique version of this as a stand-alone enhancement and sold it in the paragon market exclusively I would likely spend more money than I'd want to admit.
  5. Quote:
    Originally Posted by RogerWilco View Post
    I already have a Robotics/Time Mastermind.

    I was looking for a Fire themed (story about the Phoenix and such), ranged character. I understand that Dominator, Corruptor and Blaster are all not very high on survivability. I'm just a bit disappointed in the Fire/Fire Blaster, because of all the melee in the secondary powerset. I have no use for a Fire-Sworc-Circle and similar powers. I really like Rain of Fire and Fireball for their AoE effect.

    Is this any different for a Corruptor or Dominator? I have several Corruptors, although not very high level, but no Dominators.
    Dominators have a lot of melee attacks also, so for a pure ranged playstyle corruptor would be the way to go for you. Fire/Time is always good, but you don't want to do another time character. /Thermal is good for a matching theme, but a lot of it's powers aren't that useful if you're solo. /Dark Miasma is always good, tar patch + rain of fire is a great combo. Also one of my favorites: Traps. If you get a lot of recharge traps can stack debuffs higher than just about any other powerset. Also traps has a HUGE amount of survivability if you don't mind playing a little slower and pulling enemies to where you've set up.
  6. Quote:
    Originally Posted by Dark_Respite View Post
    Not sure how much of this list is on the Wiki:

    http://www.onlinegamecommands.com/ci...escommands.htm

    Michelle
    aka
    Samuraiko/Dark_Respite
    Nice, I see a few right away that I know don't show up in cmdlist or the wiki. I'll compare the full list later and post what's missing from cmdlist after I test the commands in game.
  7. In case anyone is interested, here's all the commands that ParagonWiki has that don't appear on Cmdlist:

    "/ctstoggle Toggles the click to source display"
    "/lightmaplodscale Set lightmap LOD scale"
    "/mousepitchmode Set mouse pitch mode"
    "/newspaper Open up the newspaper"
    "/popmenu name Opens a custom pop-up menu at the cursor's location"
    "/requestexitmission number Leave the mission once it is completed. It requires a number argument, but the number doesn't seem to do anything. "
    "/set_title number Set badge title by number, if you do not have the specified badge your current badge title will be cleared"
    "/tell_last message Sends a tell to the last player you sent a tell to.
    "/tl message Alias for /tell_last"
    "/w name, message Alias for /tell"
  8. Quote:
    Originally Posted by Memphis_Bill View Post
    Seeki the Wiki
    Yeah, I thought about comparing the wiki list to the game's cmdlist, but I figured I'd ask here first to see if anyone else had already done that.
  9. I was just wondering, does anyone have a list of slash commands that don't show up when you do /cmdlist in game?
  10. Last Sunday's Silver Mantis was one of the best we've ever had on Strike Force Sunday. We even shaved almost 7 minutes off the average time!

    Team Size: 8
    Deaths: 6
    Time: 51:48
    Photo Album


    Next up on the List is the Mortimer Kal strike force, one of my favorites. Since that can be pretty quick, I may do the first Treespec also. So if you want to blackmail a wizard and then trust him to teleport you all over the place meet up in Sharkhead next Sunday, May 13th at 5pm PDT/8pm EDT!
  11. Quote:
    Originally Posted by Golden Girl View Post
    They appear on all the servers
    I meant the devs running live events and using the admin channel for chatter. They rarely run live events on the low population servers in my experience, so it isn't as much of an issue.
  12. Makes me glad I play on a low population server that the devs ignore.
  13. Quote:
    Originally Posted by Wolfgang_Tao View Post
    Open your eyes and look around... do you see people using dark armor? (other then having it farmed to lvl 50 so they can make their 'Ultra builds") I haven't seen a single Dark Amor toon in ages (nother reason I wanted to look at it again).
    For what it's worth I see lots of dark armor characters running around on Protector, at different levels even, not just 50s.
  14. My main is an Elec/Dark brute and with IOs he's solid against just about everything (except those darn romans). My only real gripe is that having 11 toggles means I have to spend a lot of time re-toggling after I rez. Also with 3 offensive toggles I find myself re-toggling a lot on incarnate trials when I get hit with high mez (like when AM freezes time in the keyes fight). Sure dark has a VERY high end usage, but it's worth it to be able to laugh at psi damage like it's nothing. When things go bad on a Minds of Mayhem trial all that's usually left standing is me and the guy who took WP.
  15. Quote:
    Originally Posted by IanTheM1 View Post
    In addition to this, right clicking on glowies and choosing the Interact option has a larger active range than the normal left click hand cursor.
    Using Interact also allows you to use a glowie while dead. Very useful if you misjudge how close the enemies are and get nuked when the click drops your stealth.
  16. I would make saboteurs that break line of sight and attempt to place a proximity mine for anyone that's chasing them.
  17. Zaloopa

    CoX everywhere

    Sometimes when walking down a long hallway at work I'll have an urge to toggle on a travel power so I can get to the next spawn faster. The finger I usually use to hit my travel power key even twitches a little.
  18. Quote:
    Originally Posted by Chyll View Post
    I was thinking of another (not sure how the forum rules treat direct references...), but nice to hear that multiple properties may be working on ways to get beyond the trinity.
    I think I know what game you're talking about, and from what I can tell it's still intended for people to specialize in things like ranged damage, tanking, etc. My guess is in practice people will find a build that does everything "good enough" and that will become the standard until something gets nerfed. That seems to fit the general MMO pattern.
  19. The Tin Mage went well, unfortunately we missed out on Midnight Dodger and Hacker due to a miscommunication. Afterwards we went on to do the Tarikoss SF as well and managed to get a SFS record 33 deaths due to our general lowbie-ness.

    Photo Album

    Tin Mage Strike Force
    Team Size: 8
    Deaths: 10
    Time: 33:22


    Tarikoss Strike Force
    Team Size: 7
    Deaths: 33
    Time: 52:33


    Next on the List is the Silver Mantis Strike Force (Level 20+). So if you want to beat up Colonel Duray from before he started hanging out with those silly Praetorians, meet up in Sharkhead next Sunday, May 6th at 5pm PDT/8pm EDT!
  20. I'll be there to help out. I don't care about the badge so I'll be available to alt to whatever is needed.
  21. Quote:
    Originally Posted by Doctor Roswell View Post
    Some of these, I'm sure, would generate more heat than others...
    • AoEs would affect everyone in their area of effect, not just enemies. Allies, civilians, everyone. You throw an exploding ball of fire into a crowd, you're not only going to hit the people who don't like you. Need to escort someone out of a mission? If the stalker has to turn of Hide, the fire tank has to turn off his damage aura. And the Titan Weapons brute needs to watch where he swings that thing.
    • Heroes should fight villains, and vice-versa. Thus, in my CoH, everyone could go everywhere, regardless of alignment. But if you were in a zone you shouldn't be in (a villain in a hero zone, for example), people who are "native" to that zone (heroes and vigilantes) could freely attack you like you were in a PvP zone. Only characters who were "allowed" to be in a zone could start fights; the interloper could fight back if and only if he or someone on his team were attacked, and only against the attacker or members of the attacker's team. Vigilantes and rogues would be considered "safe" in any zones (except PvP zones, obviously), but could only start fights in hero or villain zones, as appropriate.

      Being defeated by another player (not a critter) in a "wrong side" zone would send you to jail, not the hospital. At this point you could choose to bust out of your cell, or "do your time" by waiting 30 minutes (real-world minutes, not in-game minutes, so logging out would be an option).

      I'd remove certain features from zones on both sides to "encourage" (read: force) people to go into zones where they aren't welcome. Say, pull quartermasters from most redside zones so villains have to come to Paragon to do their shopping, and shut down Wentworth's in blueside zones so that heroes who want to trade have to visit the black market in the Isles.

      I'd also introduce a "secret identity" system that would allow characters to enter opposite-side zones unmolested -- an extra costume slot with vastly-reduced options (similar to Arachnos costumes, only all normal clothes) attached to a toggle power otherwise identical to Walk except that it wouldn't shut off "always on" powers or Brawl. And while it would prevent other players from being able to attack you, it wouldn't prevent critters from doing so. So if you toggle it off to use your powers to defend yourself from those Hellions that tried to mug you, you're now fair game to other players. Secret Identity would have a lockout preventing players from activating it while in the middle of a fight (maybe if you've attacked or been attacked by anything in the last sixty seconds, something like that) -- which means busting out of jail would leave you open to attack from other players again as you trashed the police station and fought your way through PPD.
    • Experience debt would be applied when you're defeated, then applied again if you went to the hospital -- medical care is expensive! Being rezzed by any other means (including your SG base) would remain "free." However, debt would all be the same again, whether you're in an instanced mission or not.
    • I'd apply the "giant monster code" to every enemy in a city or hazard zone. Maybe instanced missions, too, maybe not. Either way, under me there'd be no such thing as a "level 20-30 zone," only a "+0 - +2 zone" or a "-2 - +0 zone." Civilians walk around on the streets of Peregrine Island without dying -- why shouldn't a level 3 superhero be able to as well?

      Nothing would ever con grey, so theoretically, even stopping an Atlas Park purse-snatching would be "worth the time" for a level 50+3 incarnate.
    • Tips would only drop outside of instanced missions, and would always be specific to the zone in which they dropped, not only in terms of where the mission door would be, but in the sense that certain tip missions would only be available in certain zones (so maybe a Council-based tip would only drop in zones where Council normally spawn).
    • Speaking of drops, salvage would be enemy-specific. Want a Ritki Alloy? You'll only get it by fighting Rikti, and maybe Lost. Need a Mu Vestment? Find some Arachnos and take out the guys wearing them (so, Mu specifically, not crabs or widows or tarantulas). Looking for an Improvised Cybernetic? Those Freakshow over there are probably the guys to take one from.

      Combined with my "everyone can go everywhere" pseudo-PvP system, this could be especially interesting; maybe a villain is trying to get a specific kind of salvage by street-sweeping a type of enemy that only appears in a hero zone, and a hero shows up to thwart his nefarious scheme. ("I only need a few more rubies to build my death ray... what's that? Heroes, come to foil my plan!")
    • Knockback would cause additional "falling" damage based on the distance the target was knocked back. Powers with knockback would not have their damage scaled back to compensate. Thus, powers that do knockback, and Knockback enhancements, would be much more attractive choices, and enemies would be flying all over the place.
    • There'd be bigger differences between alignments, and not just in tip missions. Characters with different alignments would actually play the game differently. Heroes, being altruistic and more concerned with preventing a robbery or rescuing a kidnapped civilian, would see a larger reward at the end of each mission, but a smaller reward for defeating enemies within that mission. So clearing a map wouldn't be as good an idea as simply moving on to the next mission. Vigilantes, being more concerned with bringing the criminals to justice, would receive a smaller end-of-mission reward, but a larger reward for each enemy they defeat within the mission.
    I like all these ideas.
  22. A character I have made and deleted several times is Xydor the Clown. He's an alien that after observing the natives of paragon city decided that a clown costume would allow him to blend in for closer observation.
  23. Zaloopa

    Player's Summit

    Quote:
    Originally Posted by Agent White View Post
    Well it's less that any particular Redside zone or piece of content needs to be updated as it is just that Redside needs -more- content to fill it out. It's got wonderful core content but it has -none- of the peripheral content that blueside, ironically, has too much of.
    Agreed, redside doesn't need any zone revamps or new zones, just new content. Specifically some new strike forces to fill a couple of holes. However I won't hold my breath. Pollyanna Matronic was probably the only villain at the summit, which unfortunately seems like an accurate representation of the hero to villain ratio of the game population.
  24. Zaloopa

    Player's Summit

    Quote:
    Originally Posted by Nos482 View Post
    Imho it should be dubbed Venom Armor
    That aside I´m really wondering for what visual style the devs are going for this. Hopefully like the praetorian DE (Seed of Hami)... chitin/bone, (cosmetic) tentacles and protoplasm Yay!
    Even if I´m dead wrong, I´ll still definetly reroll one of my toons for it as the set would really fit the concept.
    I was thinking something like the Guyver, but I doubt it would be like that since it would cover up costumes completely.