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Posts
1131 -
Joined
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OK i think I finally got the drivers downloaded, here is the new COH helper file:
---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at June 23, 2010 19:44 (-04:00)
Operating System: Windows Vista™ Home Premium (6.0, Build 6000) (6000.vista_gdr.100218-0019)
System Manufacturer: HP-Pavilion
System Model: RK569AA-ABA M7750N
BIOS: Phoenix - AwardBIOS v6.00PG
Central Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+ (2 CPUs), ~2.2GHz
Memory: 2046MB
.Net Memory Report: 1068MB out of 2045MB available
Page File: 3207MB (1117MB currently in use)
C Drive: (SAMSUNG HD400LJ ATA Device) 293083MB out of 375142MB (78%) free
D Drive: (SAMSUNG HD400LJ ATA Device) 903MB out of 6408MB (14%) free
E Drive: (TSSTcorp CD/DVDW TS-H653L ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 10
DirectX Diag version: 6.00.6000.16386 (32-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
Input Notes: No problems found.
Monitor: Generic PnP Monitor
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce 8600 GT
Manufacturer / Chip: NVIDIA / GeForce 8600 GT
Video Memory: 1266 MB
Driver Version: 8.17.0012.5721
Driver Date: 6/7/2010 7:57:00 PM
Driver Language: English
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHDA.sys
Driver Version: 6.00.0001.6101
Driver Date: 4/30/2010 4:59:12 PM
Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHDA.sys
Driver Version: 6.00.0001.6101
Driver Date: 4/30/2010 4:59:12 PM
WMI Information
Motherboard Manufacturer: ASUSTek Computer INC.
Motherboard Model: (empty)
Motherboard Product: NODUSM3
Motherboard Version: 1.05
BIOS Manufacturer: Phoenix Technologies, LTD
BIOS Name: Phoenix - AwardBIOS v6.00PG
BIOS Version: HPQOEM - 42302e31
BIOS Release: 20061215000000.000000+000
Registry Information for Current User
Resolution: 1024x768
3D Resolution: 1024x768 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: Low
Maximum Particles: 10249
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: Off
Anisotropic Filtering: None
Texture LOD Bias: Smooth
Water Effects: None
Bloom: 1.000 (turned off)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: No
Shader Detail: Medium?
World Texture Level: High
Character Texture Level: High
World Detail Level (Vis_Scale): 0.900
Entity Detail Level: 1.000
Shadows Enabled: No
Shadow Mode: Stencil shadows
Shadow Map Shader: Unknown (0)
Environmental Reflections: Disabled
Advanced Occlusion Settings: No
Ambient Occlusion: Off
Occlusion Strength: Off
Blur: Bilateral
Ambient Resolution: Performance
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 0.000
Show Advertisements: Yes
Audio Mode: Compatiblity
3D Audio: No
FX Sound Volume: 0.250
Music Sound Volume: 0.151
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 977180 bytes/second
Current Game Version: 1800.201005212331.2T
Installation Directory: C:\Program Files\City of Heroes
Mod files in the Data directory
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 33 files
.\texture_library\V_MAPS\Static has 4 files -
Quote:Damn, I said "close". did I say perma, no, I did not. I said "close". I know how the FF proc works. I also have had quite a bit of experience with it, and it fires a lot more than you seem to want to let on. IF the FF proc was active 100% of the time as it reads in mids, it would only be OH MY GOD 2 seconds away from perma.
His goal was capping defense, not permaing Energize. Softcapped defense is better than perma'd energize anyway, at least from my perspective.
It's a ******* game, don't get your panties in a bunch
No bunching here, the aspect of perma-ing energize came up, I simply said it wasn't possible without purples with the build [ quote: _Deth_: "you can get there without purples" ], and then after you said it was, clarified why.
Foot stomp is a rare power that actually can get decent use out of the proc, but even then i'd prefer better slotting on the power itself than the proc. I also agree that defense can be more useful than perma'ing energize, if by nothing but the fact of diminishing returns for what you have to put into the build to perma it vs the small amount of time gained of the 195%ish regen. I still think they should in general raise the regen buff to 60 seconds as is or lower the recharge on energize to 60 seconds. As it stands i'd never run an elec armor without tough/weave. -
Quote:Oh I got you, so is this an old thread, or does this mean shield charge is getting changed? Or just a casual observation but nothing more?1. No one was doing "tanker damage" with shield charge. Everyone was originally doing Pet damage, which is essentially the same as doing 1.0 modifier damage (the same modifier that blaster melee attacks use). Technically speaking, Scrappers were doing slightly less than their modifier would imply (which is 1.125) while everyone else was doing more than their modifiers would imply (Tankers: 0.8; Brutes 0.75).
2. Castle is pointing out that the power was originally designed and intended to do its maximum damage within a radius of three feet of the target, and less damage throughout its radius of twenty feet. In other words:
Scrappers 3' scale 2.7, 20' scale 1.9125
Scrappers were intended to do Scale 2.7 damage within three feet of the center of the AoE, and Scale 1.9125 damage within twenty feet of the center of the AoE (the power's full radius).
Where do these numbers come from?
2.4 at the center, 1.7 everywhere else when scaled up 1.125 for scrappers is 2.4*1.125 = 2.7; 1.7*1.125 = 1.1925. -
And the nvidia update keeps freezing , and can't seem to find the realtek ones either ugh i hate drivers :/
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Ugh, windows update won't let me update the new service pack :/
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Quote:I'm not understanding the second half of the numbers wit hteh " 3' scale " I remember when scraps had shield charge, it was doing the tanker value of the power, instead of the proper scrapper damage that it was properly fixed to. What does this mean to the power, or if anything or is this just a realization? I'm confused the way the numbers were placed here and how they were described. I'm still not understanding the " 3' = 3feet scale "Good catch. I was looking at the original power, as I designed it, rather than the reworked version that was done later. For scrappers, it is scale 3.6 on the Minion_Pet table, which is a far cry from the scale 1.4 on the Minion_Pet table I originally designed for it. I vaguely remember someone (Synapse? Sunstorm? I'd have to dig into check in notes to see) asking me if they could update it to include AT Mods in the damage scales and saying yes.
Hmm...yeah, ok. I can very easily see what happened here.
Shield Charge when released was set for a scale 1.7 damage to all targets within 20' of impact, with 0.7 scale bonus within 3' of impact. When the change to allow AT scaling was made, the bonus damage was rolled into the overall damage, for a scale of 2.4 to all targets in a 20' radius. At the same time, instead of have Brutes getting a mod of 0.75 applied, they were treated as the base.
So, instead of:
Brutes 3' scale 1.8, 20' scale 1.275
Tankers 3' scale 2.04, 20' 1.445
Scrappers 3' scale 2.7, 20' scale 1.9125
We get:
Brute 20' scale 2.4
Tanker 20' scale 2.712
Scrapper 20' scale 3.6
That REALLY sucks. -
Quote:Huh? what thread.Something tells me it has to do with that nasty [Shield Charge] thread that was going on.
And as to it being deleted, that's odd without it still at least being in my recent posts and saying "thread deleted" when I try to go to it, rather than have it just disappear completely and make me think i'm crazy... Very rude!!! -
Ok am I going crazy here or did my thread going on electric control about tesla cage vs shocking bolt animations for the set just literally disappear since yesterday? Not even showing up in my "recent posts" when you look up my username and recent posts :/
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Quote:Odd, cause my card I got last year, and downloaded the new drivers at least after I got the card, so don't know how that is.Part of your problem could well be that your drivers are very old; go to www.nvidia.com and download the latest drivers for your video card; you're using drivers from three years ago. Likewise look for updated drivers for your Realtek sound card.
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And HiJackThis: (came up with error, then copied to notepad anyways so not sure what that was about or if it matters)
Logfile of Trend Micro HijackThis v2.0.2
Scan saved at 9:40:01 AM, on 2/20/2009
Platform: Windows Vista (WinNT 6.00.1904)
MSIE: Internet Explorer v7.00 (7.00.6000.16473)
Boot mode: Normal
Running processes:
C:\Windows\system32\taskeng.exe
C:\Windows\system32\Dwm.exe
C:\Windows\Explorer.EXE
C:\Program Files\Windows Defender\MSASCui.exe
C:\hp\support\hpsysdrv.exe
C:\Windows\RtHDVCpl.exe
C:\Program Files\HP\HP Software Update\hpwuSchd2.exe
C:\Windows\System32\rundll32.exe
C:\Program Files\Windows Sidebar\sidebar.exe
C:\Program Files\Windows Media Player\wmpnscfg.exe
C:\Program Files\HP Connections\6811507\Program\HP Connections.exe
C:\Program Files\NETGEAR\WG111v3\WG111v3.exe
C:\Windows\System32\rundll32.exe
C:\Program Files\Internet Explorer\ieuser.exe
C:\Program Files\Internet Explorer\iexplore.exe
C:\Windows\system32\Macromed\Flash\FlashUtil9f.exe
C:\hp\kbd\kbd.exe
C:\Program Files\Adobe\Acrobat 7.0\Reader\AcroRd32.exe
C:\Windows\system32\SearchFilterHost.exe
C:\Program Files\Trend Micro\HijackThis\HijackThis.exe
R1 - HKCU\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896
R0 - HKCU\Software\Microsoft\Internet Explorer\Main,Start Page = about:blank
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Page_URL = http://ie.redirect.hp.com/svs/rdr?TY...ion&pf=desktop
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Default_Search_URL = http://go.microsoft.com/fwlink/?LinkId=54896
R1 - HKLM\Software\Microsoft\Internet Explorer\Main,Search Page = http://go.microsoft.com/fwlink/?LinkId=54896
R0 - HKLM\Software\Microsoft\Internet Explorer\Main,Start Page = http://www.comcast.net/
R0 - HKLM\Software\Microsoft\Internet Explorer\Search,SearchAssistant =
R0 - HKLM\Software\Microsoft\Internet Explorer\Search,CustomizeSearch =
R1 - HKCU\Software\Microsoft\Windows\CurrentVersion\Int ernet Settings,ProxyServer = :0
R0 - HKCU\Software\Microsoft\Internet Explorer\Toolbar,LinksFolderName =
O1 - Hosts: ::1 localhost
O2 - BHO: Yahoo! Toolbar Helper - {02478D38-C3F9-4EFB-9B51-7695ECA05670} - C:\Program Files\Yahoo!\Companion\Installs\cpn\yt.dll
O2 - BHO: Adobe PDF Reader Link Helper - {06849E9F-C8D7-4D59-B87D-784B7D6BE0B3} - C:\Program Files\Adobe\Acrobat 7.0\ActiveX\AcroIEHelper.dll
O3 - Toolbar: Yahoo! Toolbar - {EF99BD32-C1FB-11D2-892F-0090271D4F88} - C:\Program Files\Yahoo!\Companion\Installs\cpn\yt.dll
O4 - HKLM\..\Run: [Windows Defender] %ProgramFiles%\Windows Defender\MSASCui.exe -hide
O4 - HKLM\..\Run: [hpsysdrv] c:\hp\support\hpsysdrv.exe
O4 - HKLM\..\Run: [KBD] C:\HP\KBD\KbdStub.EXE
O4 - HKLM\..\Run: [RtHDVCpl] RtHDVCpl.exe
O4 - HKLM\..\Run: [HP Software Update] c:\Program Files\HP\HP Software Update\HPWuSchd2.exe
O4 - HKLM\..\Run: [NvSvc] RUNDLL32.EXE C:\Windows\system32\nvsvc.dll,nvsvcStart
O4 - HKLM\..\Run: [NvCplDaemon] RUNDLL32.EXE C:\Windows\system32\NvCpl.dll,NvStartup
O4 - HKLM\..\Run: [NvMediaCenter] RUNDLL32.EXE C:\Windows\system32\NvMcTray.dll,NvTaskbarInit
O4 - HKLM\..\RunOnce: [Launcher] %WINDIR%\SMINST\launcher.exe
O4 - HKCU\..\Run: [Sidebar] C:\Program Files\Windows Sidebar\sidebar.exe /autoRun
O4 - HKCU\..\Run: [WMPNSCFG] C:\Program Files\Windows Media Player\WMPNSCFG.exe
O4 - HKUS\S-1-5-19\..\Run: [Sidebar] %ProgramFiles%\Windows Sidebar\Sidebar.exe /detectMem (User 'LOCAL SERVICE')
O4 - HKUS\S-1-5-19\..\Run: [WindowsWelcomeCenter] rundll32.exe oobefldr.dll,ShowWelcomeCenter (User 'LOCAL SERVICE')
O4 - HKUS\S-1-5-20\..\Run: [Sidebar] %ProgramFiles%\Windows Sidebar\Sidebar.exe /detectMem (User 'NETWORK SERVICE')
O4 - Global Startup: HP Connections.lnk = C:\Program Files\HP Connections\6811507\Program\HP Connections.exe
O4 - Global Startup: NETGEAR WG111v3 Smart Wizard.lnk = C:\Program Files\NETGEAR\WG111v3\WG111v3.exe
O13 - Gopher Prefix:
O23 - Service: Symantec Lic NetConnect service (CLTNetCnService) - Unknown owner - c:\Program Files\Common Files\Symantec Shared\ccSvcHst.exe (file missing)
O23 - Service: LightScribeService Direct Disc Labeling Service (LightScribeService) - Hewlett-Packard Company - c:\Program Files\Common Files\LightScribe\LSSrvc.exe
O23 - Service: stllssvr - MicroVision Development, Inc. - c:\Program Files\Common Files\SureThing Shared\stllssvr.exe
O23 - Service: Viewpoint Manager Service - Viewpoint Corporation - C:\Program Files\Viewpoint\Common\ViewpointService.exe
O23 - Service: XAudioService - Conexant Systems, Inc. - C:\Windows\system32\DRIVERS\xaudio.exe -
I'll check on champion, just disk cleanup'ed and defragged (i think, went into sleep mode while doing it and when booted back up didn't see a completion confirmation)
CoH Helper log:
---System information gathered by CoH Helper version 0.2.0.2---
DxDiag gathered at June 21, 2010 21:59 (-04:00)
Operating System: Windows Vista™ Home Premium (6.0, Build 6000) (6000.vista_rtm.061101-2205)
System Manufacturer: HP-Pavilion
System Model: RK569AA-ABA M7750N
BIOS: Phoenix - AwardBIOS v6.00PG
Central Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+ (2 CPUs), ~2.2GHz
Memory: 2046MB
.Net Memory Report: 1165MB out of 2045MB available
Page File: 3384MB (925MB currently in use)
C Drive: (SAMSUNG HD400LJ ATA Device) 299253MB out of 375142MB (79%) free
D Drive: (SAMSUNG HD400LJ ATA Device) 903MB out of 6408MB (14%) free
E Drive: (TSSTcorp CD/DVDW TS-H653L ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 10
DirectX Diag version: 6.00.6000.16386 (32-bit version)
Display Notes: No problems found.
Sound Notes: No problems found.
No problems found.
Input Notes: No problems found.
Monitor: Generic PnP Monitor
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce 8600 GT
Manufacturer / Chip: NVIDIA / GeForce 8600 GT
Video Memory: 1264 MB
Driver Version: 7.15.0011.6222
Driver Date: 7/6/2007 1:15:00 PM
Driver Language: English
Sound Device Description: Speakers (Realtek High Definition Audio)
Driver File: RTKVHDA.sys
Driver Version: 6.00.0001.5322
Driver Date: 11/8/2006 3:09:24 PM
Sound Device Description: Realtek Digital Output (Realtek High Definition Audio)
Driver File: RTKVHDA.sys
Driver Version: 6.00.0001.5322
Driver Date: 11/8/2006 3:09:24 PM
WMI Information
Motherboard Manufacturer: ASUSTek Computer INC.
Motherboard Model: (empty)
Motherboard Product: NODUSM3
Motherboard Version: 1.05
BIOS Manufacturer: Phoenix Technologies, LTD
BIOS Name: Phoenix - AwardBIOS v6.00PG
BIOS Version: HPQOEM - 42302e31
BIOS Release: 20061215000000.000000+000
Registry Information for Current User
Resolution: 1024x768
3D Resolution: 1024x768 (Not using renderscale)
Full Screen: Yes
Maximized: No
Screen Position: 0, 0
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes
Physics Quality: Low
Maximum Particles: 10249
Max Particle Fill? 10.000
Physics Card Enabled: No
Anti-aliasing: Off
Anisotropic Filtering: None
Texture LOD Bias: Smooth
Water Effects: None
Bloom: 1.000 (turned off)
Depth of Field Enabled: No
Desaturation Effects (Sepia) Enabled: No
Shader Detail: Medium?
World Texture Level: High
Character Texture Level: High
World Detail Level (Vis_Scale): 0.900
Entity Detail Level: 1.000
Shadows Enabled: No
Shadow Mode: Stencil shadows
Shadow Map Shader: Unknown (0)
Environmental Reflections: Disabled
Advanced Occlusion Settings: No
Ambient Occlusion: Off
Occlusion Strength: Off
Blur: Bilateral
Ambient Resolution: Performance
Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: Yes
Close Suppression Range: 0.000
Show Advertisements: Yes
Audio Mode: Compatiblity
3D Audio: No
FX Sound Volume: 0.250
Music Sound Volume: 0.151
Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 977180 bytes/second
Current Game Version: 1800.201005212331.2T
Installation Directory: C:\Program Files\City of Heroes
Mod files in the Data directory
.\texture_library\MAPS\city has 1 file
.\texture_library\MAPS\Safeguard has 9 files
.\texture_library\MAPS\sewers has 44 files
.\texture_library\MAPS\static has 33 files
.\texture_library\V_MAPS\Static has 4 files -
The past week or two (IIRC after, but not "right" after ultra mode came out) i've been getting EXTREMELY choppy gameplay. It was not just me, my teammates were experiencing it as well. You'll be fine for a few seconds, then it would chop, be fine a couple seconds, then chop, a few seconds, chop etc. Like i said I was fine when ultra mode came out (everything but base next up shadow was off, i've since turned that off and still get this chop-lag).
We were on triumph server, but I was getting it on victory and freedom as well when I checked. -
Any Idea when we'll find out what powers and some of the stats these sets will hold? Mainly asking about kinetic melee for right now, As if it gives a perma damage buff power or not (think like siphon power only as an attack and melee to only yourself), means i'll be deleting my dark/ss and making him into an elec/ss and then doing a dark/KM. So would be nice to know some of these things if possible, or right now as i'm sure they won't say in response to this, but at least a timeframe when we can expect this knowledge? (I mean come on they already have the powers made for it and mostly figured out if you didn't notice the video)
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Quote:Your build only has it recharging at 41.3 seconds, you need to get it down to 28.83 seconds to perma. The +recharge proc in foot stomp which is what I assume you're referring to, is not a given, nor as the mobs WILL deplete will have less chances of firing off. I would not count on that proc for anything, nor even if it were to fire do I beileve it even lasts long enough for the chances it fires off to grant enough to do so. You can only count to "perma" anything with guarantees or can equate the percentage enough to average a value (like the p-shifter proc).you can get there without purples, but the build would be a bit wonky.
hell, on the build i posted, if you throw in a +recharge in footstomp, you should get pretty damn close to it at the expense of being 2.5% short of softcapped on defense. you could use that to farm up the 2 bil for pvp IO and get it capped again.
For something like the +recharge proc thats based off of situations and mobs though you just can't logistically do it. (fyi, enter it in, even with perma recharge proc, it still doesn't perma energize. It would do it on my build if you used all crushing impacts and obliterations, and had perma-FF proc, but as stated, you'll never have perma FF proc. No point in considering it. -
Guess it would help if I posted the build after referring to it lol:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
BS SR Tough: Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Dam%(39)
Level 1: Focused Fighting -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(5), S'dpty-Def/EndRdx/Rchg(5), S'dpty-Def(48)
Level 2: Slice -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(13), Sciroc-Acc/Rchg(15), Sciroc-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(43)
Level 4: Agile -- S'dpty-Def/Rchg(A), S'dpty-Def(9), LkGmblr-Rchg+(11)
Level 6: Focused Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def/Rchg(7), S'dpty-Def/EndRdx/Rchg(7), S'dpty-Def(48)
Level 8: Parry -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(19), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Stealth -- GftotA-Run+(A)
Level 16: Dodge -- S'dpty-Def/Rchg(A), S'dpty-Def(17), LkGmblr-Rchg+(17)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Numna-Heal/Rchg(21), Heal-I(39), RgnTis-Regen+(46)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(23), Efficacy-EndMod/Acc/Rchg(23), Efficacy-EndMod/Acc(31)
Level 24: Whirling Sword -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(25), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(40)
Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(31), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(39)
Level 28: Lucky -- LkGmblr-Def(A), LkGmblr-Rchg+(29), DefBuff-I(29)
Level 30: Build Up -- RechRdx-I(A), RechRdx-I(34)
Level 32: Head Splitter -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx/Rchg(40)
Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(36), LkGmblr-Def(36), LkGmblr-Rchg+(48)
Level 38: Quickness -- Run-I(A)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(45), Numna-Heal(45), P'Shift-EndMod(45), P'Shift-EndMod/Rchg(46), P'Shift-EndMod/Acc(46)
Level 47: Kick -- Acc-I(A)
Level 49: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam/EndRdx(50), Aegis-ResDam/EndRdx/Rchg(50), Aegis-ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 0: Ninja Run
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With stealth with a GoTA 7.5% run speed in it you'd need just over 50% defense debuff to take you below the 45% cap with this build :P.
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Quote:I also prefer +regen on my characters. HP is very good here though on SR, fortunately, most +hp bonuses, are hand in hand with regen bonuses <3 numinas. There really isn't any situation, where you have to choose between +hp or +regen. I find aid self nigh unnecessary. Would not suggest skipping tough, not just for the steadfast, but especially for helping avoiding the lucky shots that 1 or 2 shot kill you. I find Weave unnecessary, as it is if you don't mind slotting for defense bonuses.Parry is great for the levelling SR. It makes those pre-22 levels so very much easier. It can be respec'd out of later.
I, personally, prefer +hp over +regen. With sufficient investment (and accolades), you can hit 1900-2000 HP, which goes a very long way to making you very hard to 'lucky two shot', which is SR's only real weakness aside from tohit buffs. As a secondary bonus, +HP trickles into +regen, albeit at a lesser rate than what +regen bonuses give you.
Can't imagine a better build than this for most anything you need. Note: When capped, ditch parry for slash, and with ninja run you can ditch SJ, or at least definitely put it off for later and pick up quickness sooner. If you ditch it, i'd suggest picking up stealth. Its nice for stealth situations, and in those rare chances of enough cascading defense failure with your DDR will easily be enough defense to ocvercome most things with it to keep you above the cap. Would suggest a GoTA 7.5% run speed in its base slot, or if you have the influence makes a great place for the shield wall 3% resistance IO. (still waiting for the pve defense set that has a steadfast equivalent for 5% resistance unique grrr) -
Defense is good. You won't perma Energize without purples. I got a elec/ss build that does it just under 7 seconds short, same for hasten. Would need purples to top that off.
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Quote:Off the top of my head mary macomber's hurricane or gale (forget which) is mag 10 IIRC, why I usually go for 3. Not sure what goes higher than that.You've failed to put the steadfast 3% in there deth, and the OP said he couldn't afford the LotGs.
It also depends if the OP is already 50, playing an elec without stamina is horrible before you've got the extra recovery from the IOs. I really dislike doing it anyway, but if all you're going to do is farm, it's probably OK. Tanking a lone AV without it or physical perfection is not so good particularly with the rage and hasten crashes.
There is very little point in slotting 3 -KBs, almost nothing does between mag 8 and 12, you want 2 or 4.
Grounded doesn't fail, that's what the extra -KB is for in SJ.
You've also removed the kinetic combat proc from jab which gives much better mitigation and makes the set many millions cheaper. -
Quote:Yeah, it's one of those "What character should I play?" threads. I've been meaning to start a new tanker for a while now, and after a whole lot of iterations of concept, name and costume, I've finally settled on one of two things: either Electric Armour / Super Strength or Dark / SS. And I really can't decide between them.
So I thought I'd ask the experts (yeah, I'm sucking up...) for some thoughts on said combos. Dechs will probably come in here and tell me that Dark is awesome (), but how good is Elec, and how do they compare?
Lol, i'm running into this EXACT same Dilemma right now. Right now, i have a dark/SS made, which I think i might like better. With cloak of darkness you do get more defense which is very nice. And its a solid build. But what leans me towards elec of course is the endurance benefit. My elec/ss build actually doesn't use power sink, with the end reduction and recovery in the build the discount from energize is enough. (i know power sink is awesome for it but didnt have the room).
Also, with energize, You want hasten in the build. Which is good for your footstomp and such, but means youll have to auto hasten and manually click rage. Which Likewise in my determining at least isn't SO bad as i tested on my ice/ss. Which is also a great combo, but since i already have a "hasten + good endurance" SS build, i lean towards the dark so it feels a little differently. The elec/ss is basically like the ice/ss only with resists instead of defense mainly.
Another nice thing about the dark/ss though, is that with rage, you have superior accuracy for your dark regeneration/OG/CoF.
I'm kinda waiting to see what kinetic melee is going to be like. Since it has an aoe knockdown power, if it also has a perma +damage power (thinking like a melee version of siphon power) then i might roll a dark/KM because i'm sure it would be better on endurance, and then may make an elec/ss. If not then i'll probably make a WP/KM.
so many decisions though ugh, wish we knew the stats of Kinetic Melee already :/, kinda have to stop playing my dark/ss till then.
FYI, dark isn't SOO bad on end with enough end reduction. In my experience this is pre-PP, pre-miracle unique, pre-p-shifter unique, and most importantly pre-theft of the essence unique, which is what I hear makes all the difference. I'm basing this (higher end) mainly off my MA/DA scrapper and my DA/EM tank (who currently has none of those IOs just mentioned, and isn't doing that badly. The only if factor really is the rage crash, and the addition of tough/weave which eh da/em and ma/da don't have. Otherwise the endurance is probably not that bad at all on it.
Now from what someone mentioned, the tier 9 on elec armor, while looks cool, is IMO utter crap. Elec already offers the highest resists(other than granite) so it gives a tier 9 that caps resistance? Invuln is a way better choice at this rate, at least it meshes defense in there making the capped resists of unstoppable much more useful. Elecs tier 9 should easily be something else, anything else . Additionally, it's still really difficult for me to play an elec armor until they increase the duration of the regen buff of energize to 60 seconds, or decrease its recharge to 60 seconds. That just bugs me to no end, and on its own I don't feel elec armor is very good at all.
I've got a build for both if you'd like to see, deciding between 2 builds on the da/ss, and the elec/ss build was pretty cut and dry. Kinetic combats are very expensive sadly, mainly the dam/end I think it is 100+mil. So 4-setting that, for a build like this I wouldn't do personally, but 26.1% defense for melee/ranged and 23.6% aoe should be fine with ToD/Mako/Scirocco, and will help cover better the bad debuffs that s/l defense wouldn't. As far as damage for defense goes, being at 78% should make you not worry too much about that damage type. However in retrospect the da/ss build has 32.2% defense to melee/ranged thanks to cloak of darkness.
So its very difficult to decide between the two as you can see. Knowing what powers kinetic melee would help me out a great deal. You may want to venture thinking about ice/ss and dark/ss like i might be going. Just as an option that may help you decide. -
With ninja run now too, thinking also to maybe pick up hover instead of SJ in the build for an extra 3%ish defense bumping up to over 35%
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Here is the build i'm using for my dark/ss. I like having the extra recharge of the crushing impact/obliteration, however, sitting at 24.7% defense, if i went with 2 sciroccos, 2 mako and 2 TOD I couldbe sitting with him at 32.2% melee/ranged defense and about 30.4% aoe defense.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Dark SS Fighting: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Dark Embrace -- S'fstPrt-ResDam/EndRdx(A), ResDam-I(5), Aegis-ResDam/EndRdx(11), Aegis-ResDam(36)
Level 1: Jab -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(46)
Level 2: Punch -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 4: Haymaker -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(42)
Level 6: Murky Cloud -- S'fstPrt-ResKB(A), ResDam-I(7), Aegis-ResDam/EndRdx(11), Aegis-ResDam(36)
Level 8: Dark Regeneration -- RgnTis-Heal/EndRdx/Rchg(A), H'zdH-EndRdx(9), Mrcl-Heal/EndRdx(9), Mrcl-Heal/EndRdx/Rchg(15), Mocking-Acc/Rchg(15), Mocking-Rchg(21)
Level 10: Obsidian Shield -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(42), ResDam-I(46)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Super Jump -- Jump-I(A)
Level 16: Death Shroud -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(17), Sciroc-Acc/Dmg/EndRdx(17), Sciroc-Dam%(19), C'ngBlow-Acc/Dmg(19), C'ngBlow-Dmg/EndRdx(21)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Mrcl-Rcvry+(A)
Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Acc(31)
Level 24: Knockout Blow -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(25), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(27), C'ngImp-Acc/Dmg/EndRdx(33), C'ngImp-Dmg/EndRdx/Rchg(40)
Level 26: Oppressive Gloom -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(34), Stpfy-Acc/EndRdx(34), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(37)
Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(46)
Level 30: Cloak of Darkness -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(43), GftotA-Def(43), GftotA-Run+(43)
Level 32: Soul Transfer -- RechRdx-I(A)
Level 35: Kick -- Acc-I(A)
Level 38: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), M'Strk-Dmg/EndRdx/Rchg(40)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(45), P'Shift-EndMod/Acc(45)
Level 47: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(48), RctvArm-ResDam(48)
Level 49: Weave -- GftotA-Def/EndRdx(A), GftotA-Def/EndRdx/Rchg(50), GftotA-Def(50), GftotA-Run+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 0: Ninja Run
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For starters, on both you have WAY too little resistance slotted in tough, for the end reduction, drop that end redux IO for a resistance IO. Also, check weave as well, you don't use the def/rech, you use the def/end/rech. Which should grant enough end reduction to drop that 5th slot, and still maxing its defense numbers.
Also must have missed what I said about slotting true grit to Findulias. And especially with having conserve power, even with only 1 slot, and the recovery you already have, slot PP with heals, not end mods, you'll still be fine.
And you'll want another resistance on deflection. Pop that unneeded slot in weave to deflection.
though personally, you can cap defense without weave, if you don't seem to mind being barely over the cap, why bother picking it up anyways, when you could pick up OWTS in its place and get a much more useful power in the process and free up some slots as well.
In which case you get this build:
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Shield Axe no Chop: Level 50 Magic Tanker
Primary Power Set: Shield Defense
Secondary Power Set: Battle Axe
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(3), LkGmblr-Def(3), LkGmblr-Rchg+(15), ResDam-I(15), ResDam-I(19)
Level 1: Beheader -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(46)
Level 2: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(9), Numna-Heal(9), ResDam-I(11), ResDam-I(11), S'fstPrt-ResDam/Def+(19)
Level 4: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(5), LkGmblr-Def(5), LkGmblr-Rchg+(50)
Level 6: Gash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(45), Mako-Dam%(46)
Level 8: Against All Odds -- EndRdx-I(A)
Level 10: Hurdle -- Jump-I(A)
Level 12: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 14: Active Defense -- RechRdx-I(A), RechRdx-I(42)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(17), Numna-Heal/EndRdx(17), Heal-I(42), RgnTis-Regen+(43), Mrcl-Rcvry+(46)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/Acc/Rchg(21), Efficacy-EndMod/Acc(37)
Level 22: Swoop -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Acc/Dmg/Rchg(23), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Dmg/EndRdx/Rchg(43)
Level 24: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(31), GSFC-Build%(31)
Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(45)
Level 28: Whirling Axe -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(48)
Level 30: Kick -- Acc-I(A)
Level 32: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33), RctvArm-EndRdx(42)
Level 35: Cleave -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(50)
Level 38: Pendulum -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), M'Strk-Dmg/EndRdx/Rchg(50)
Level 41: One with the Shield -- ResDam-I(A)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Physical Perfection -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(48), Numna-Heal(48)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Level 6: Ninja Run
Code:Much more regeneration out of it as well 42 hp/sec vs your max 36.8 hp/sec, even with slightly lower max HP., plus the use of OWTS| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1420;693;1386;HEX;| |78DA9D935B4F134114C767DBADA5B4A58552CA9D02E5528105DEBC241AA5A0204D5| |09027B5AE6568579A6DD3AD0A3EF901D0F8058C2FDEBF81F13319E3EDC94B3D73FE| |5312E28B7143FFBF99B3E73FE7CC309BDFCF458478745E1891A58AED79852DDBDD9| |3F540DE2E39C5AECDB2232B3BE90BFB32ED56D34BE56A2D288418424E212777A5EB| |490B59AD694ABFCDCB8A94D645BBD1A8C802ADD0B9EA96655DBA0DAB35886C54AB1| |56BC569B8D2F330599776CD714B51FDA6546ED02CD67AB523EB5ED9A925966B4ED1| |5A7665BD7450C8DB5E43D60F7AA9AF2CFD725112837EA21910711A2C0A5F02E8667| |4248159A1D0057C0C09FD906B9743274A8C489931E53066EF32E6F6182B54CBD0B5| |8CABBC6CDB26709DD18ED535BA52141C12CBE4F2C3E5F7A343131D9AE870111D7EA| |29E02BAA7C03FF77499560F72534D111C858BFE67211414A1690EAD52565887C228| |778942519433A2339C950582E48FE96DC6B639398EFDC5B1E96C86F34E9EE3FDCDA| |D11A6440FB93A75894E9468A35042EF3C71E853A1EEC7C01346E629E30BED3C8956| |CCE46D5EBBC7068AA8B40348C6674A4FE9834ABDE0157A5F02AF18C3AF8137C05BC| |615DA6C9F76F5FDE050FF4FE01763F437D064CC0ABFC257AA35A05D03700DC23578| |CC95816B1E2E5F501D0CCE62A89F9BF653680467618E0CF389A5478051608C911D6| |77CA3BA63BAEED87D5E61FC01B00F1C30320F198BF718DFC935A15D13704DC23509| |D7245C53C75CEB7432D3BADB695CDDE7B48D191D9AC1AD7847591636E0B3700FE67| |1F9E77139D62861415F80055C8041F3E833A33F7AC4FA5F910D537FBF1431389235| |8F3EE966287EF451FCEFF33ED25A2E74AD9D744BC90689B1AD463794DC54D35B6A6| |4ABD11D2545356D7E88B41A8E9D527D9D567246C9592549EA4F1CAACC609824AC24| |A224AAA443494C495C494249BF92674A9A7F006B74FF02| |-------------------------------------------------------------------|
Don't forget, with shield, while being just over the cap, slightly for aoe, which isn't as much of a concern, on teams there will more than likely be one person near you granting you an additional 3.48% defense with phalanx fighting, well enough. -
Quote:Hi all,
thanks for everyones input.
I am still unsure about taking CJ over Taunt.
CJ will give me an additional ~2.8% Def to all 3 positions and take me to over 50% for all 3.
or
taking Taunt to hold AV/EB aggro and pull mobs of squishies.
How much better off will I be having 52.2% Melee Def over 49.4% Def?
If I take CJ I am considering swapping out the Kismet Def/End for my 5th LotG +Recharge (Rule of 5) and losing the +1.5% Recovery.
Cheers
the difference isn't between 52.2% defense over 49.4%, its over 49%ish defense, and not having to slot 3 other melee/ranged/aoe defense bonuses elsewhere in the build allowing you to build for other things. -
Quote:Oh yes I know I do this with my earth/sonic But thermal is so good to keep pets alive, its nice with imps who have relatively no resists to begin with. On the earth/sonic I don't even need heals for stoney. With imps it uses more of the set of thermal. And yes I know you would say that Frost hence why I originally stated that in the post with the build I posted :P. And um, you said if you aren't using hotfeet, to put an achilles heel in earthquake, erm... something's a miss in that sentence lol.A therm'd up Stony with both res procs is a beast with:
(capped at 90%)
83.8% smash
93.8% lethal
103.8% energy
103.8% neg energy
127.6% fire
91.9% cold
100% psi
80% toxic
And his attacks taunt, so he makes a pretty good pocket tank.
Other than that I have to agree with Tex, hotfeet or go home when playing fire. You can set the earth powers to look pretty thematically tight with thermal, so if you aren't going to use hotfeet you are better of with an achilies in earthquake to add damage (outside of specific build criteria like an fire/therm AV killer, or concept reasons). There is also the very nice benefit of earth ensuring those long recharge debuffs land when you need them too.