Another_Fan

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  1. A question, I don't follow those particular purples but is there increasing supply available ?


    Its easy to fake demand on our markets but supply is not nearly as easy. Redside there is a recipe I play with that has anywhere from a 40 million to 60 million gap between recipe and crafted IO. Recently supply has been piling up on the crafted. I take this to mean that other people have noticed a good thing and are horning in on my action. (Seeing as its redside I will send my army of mercenaries to convince them otherwise)

    Edit: On the Coercive's a couple of months ago it looked like someone was trying to buy them all there prices just started skyrocketing. I was outfitting my plant rad at the time so thought to look for it.
  2. Quote:
    Originally Posted by Moderator 08 View Post
    Getting the difficulty sliders to work properly with Task Forces and Strike Forces is definitely something we are working on. This is something that is important to us, but any fix to the TF/SF Difficulty Slider is risky in that it is code which effects the whole game.

    Thats just plain scary.
  3. Quote:
    Originally Posted by docbuzzard View Post
    I've never really had that issue. I've rarely seen more than two brutes on a team, and you can generally always can get enough aggro to keep fury up. Though if you have your attack chain set up right, you can keep fury up that way in any case.

    Also on teams the brute can get buffed to truly godly status.

    Its not so much a problem as it appears to be a balancing mechanic. If you are building fury by just your own attacks you are going need get about 24 attacks off before your damage bonus is at 100% (YMMV) it takes a godawful number to get above 150%. You can test this yourself just go to the rikti war zone and pound on a dummy

    now if you turn on your shields and go and stand in the middle of a group of enemies, you can hit 170% without even firing a shot or doing anything to maintain it.



    Quote:
    Originally Posted by Seldom View Post
    Hm. from the standpoint of a mainly /dark brute, whose auras stop incoming attacks, this is not a concern, ever. As long as you always have an attack as soon as the last finished, in a good chain, and don't stop between spawns, (rushing from one to the next) your offense alone will give you full enough fury. (Note: this from an EM/ standpoint, which has several fast attacks. Not sure how it compares to slower primaries.)

    Stopped attacks still count. Just have an SR or a shield brute stand in the middle of a spawn and watch the fury rise. Edit: Don't know about cloak of fear
  4. Solo or teamed ?

    Brutes solo or small team against large spawns exceptionally well. They have more hitpoints than scrappers and they gain fury from BEING ATTACKED as well as attacking. Teamed you can find yourself competing for aggro with other brutes and wondering why your fury isn't going up because the dominator locked down the spawn.

    Scrappers love teams by comparison. Less things attacking them has no downside for them and their damage is their damage.
  5. Quote:
    Originally Posted by UberGuy View Post
    You equated them in one of your posts. In fact, I quoted you on it in my 2nd post before this one.
    YESSSSNO

    The monopoly I was referring to was the cheap easily available items.

    There are any number of things on the market where someone has listed something at far above the going rate and just let it sit. You don't need to have a monopoly on the item to have removed the reasonably priced items from the market.

    Sorry I wasn't clear, I was certain it was given the context.


    Edit: And just to be clear the fact that people can come in and provide supply at higher prices or you fail to get the whole supply doesn't matter. You have shifted things so someone who wants to IO up a character they are playing either has to put in bids and wait , buy crafted or bid a prohibitive amount for the recipe or salvage.
  6. Quote:
    Originally Posted by Nethergoat View Post
    Is Another Fan still stalking me?

    Hilarious, since he was the inaugural member of my new forum 'ignore' list.


    There is no way to control supply in this game.
    If you can't control supply, you can't corner anything.

    It is a measure of how forgiving the game is that even those unable to grasp such simple, obvious truths can still thrive.

    LOL, when wrong accuse the messenger and assert louder.

    Anyway above is a definition of corner you might want to read it so you can at least use the correct terminology. Corner <> Monopoly
  7. Quote:
    Originally Posted by UberGuy View Post
    Except it's never a monopoly. Setting a price floor is not a monopoly. A monopoly is when you are the sole supplier of a good. Setting a price floor means you're trying to out bid everyone else who wants to buy something. Not only does this not guarantee that you're the only buyer for all goods, it doesn't guarantee that you're the sole seller at whatever price you choose to sell.

    Nearly every "real world" version of cornering a market relies on buying up the stock of something that, while perhaps not finite in supply, has supply that is heavily "bursty". For example, buying up some crop commodities, the buyer can be fairly certain that no significant new supply can be produced locally after the fall harvest. Only the most low-supply goods in CoH are like that - typically certain low-level recipes that see little exposure as popular random roll ranges. When operating in these ranges, the person cornering the market is simply setting a high competitive price bid - they can't actually ensure they buy everything.

    Essentially I consider the examples we have a misuse of the phrase "corner the market".
    No
    From the wiktionary: Only online definition I could find

    In finance, to corner the market is to purchase enough of a particular stock, commodity, or other asset to allow the price to be manipulated, by analogy to the general business jargon where a company described as having "cornered the market" has a very high market share. The cornerer hopes to gain control of enough of the supply of the commodity to be able to set the price for it.


    In the games case cornering a market usually consists of trying to grab the flow of an under priced good.
  8. Quote:
    Originally Posted by Fulmens View Post
    Cornering the market in this game works only because of player apathy and the vast, ludicrous supply of inf out there.

    Speaking for myself, I don't really care if I have to pay 50K instead of 5K for an item because I've got 500,000K sitting around. To put it in real-world terms, if you're walking around with fifty thousand dollars in your wallet, you're not going to worry too much about a nickel vs. fifty cents.
    In general attempts to corner a market anywhere only works because of an overwhelming perception that its not worth the effort to bypass/or break the monopoly. Crafting is a good example of this. If the crafter is sucking up the supply of low priced recipes its just not worth it to the consumer to wait a week for their lowball bids to fill so they can craft the item.
  9. Fire Ment ?

    World of Confusion slot with 6 coercive persuasion.
    Thunderstrike in the single target ranged powers.
    You want two pieces of blessing of the zephyr in your travel powers.
    A steadfast in your epic armor.

    That should take you most of the way there. If you want add in travel powers and its very easy to softcap with additional bleasing of the zyphers.
  10. Quote:
    Originally Posted by Ironblade View Post
    Except it *IS* literally infinite because the 'supply' springs into existence out of nothingness. And it's blatantly obvious that no player can control another players access to the supply. How do you stop a player from doing missions or farming in AE?

    And wheat springs from the ground, if you want more plow under more acreage.

    At any given time there is an amount on the market, an amount in storage and an amount being produced. To corner a commodity you need

    1. The reasonable certainty that what is not on the market is minor or the certainty you can purchase what comes on the market from storage.
    2. The ability to buy up the bulk of what is on the market
    3. The ability to set a floor price for what does come on to the market.

    There are some salvage items on the redside market that look like they are under these tactics lately and there are the usual suspects on the blueside market still there .
  11. Quote:
    Originally Posted by Postagulous View Post
    I've migrated from Liberty, which is still a great server, though a much smaller crowd, to Freedom. Freedom has some great people and about 3% broadcast-spamming idiots, earning it the nickname Freedumb. I really like it there. And there are plenty of power levelling SGs there. You can take a one to Perigrine Island and say "lev 1 blaster lff will pay" and probably get into the twenties within the hour.

    I think farming sewers, caves, Astoria, etc, is a more honest pl than Battle Maiden 20x.

    I've never clicked with Virtue. I'm not a hip, cool kid and I think they can tell.

    I've been told that, for a friendly backwater server, Pennacle is good. Though the two minutes I was there once someone acted like a jerk to me. First impressions are rough. I deleted what was going to be my soloing PB.

    And while we're talking about it. Which server is the most east coast? I put a toon on Champion because that was my original server around i5 [or whenever CoV came out]. It seemed to peak around 8pm CST and taper off around midnight.

    Freedom, red side, in Mercy when I did a /whoall, only had 20 people. Is red side sparsely populated everywhere?

    I really LOLd at that.
  12. If you are disliking /EM, I am going to make a guess that its because of the lack of range in it. If that's the case /ment is probably your choice. You have a real nice ranged immob, good solid additional AOE cone, you will be able to cap your ranged defense and get good recharge very cheaply.

    The combination works well early and never really slumps like so many blaster combos.
  13. Quote:
    Originally Posted by Twisted Toon View Post
    [ QUOTE ]
    To keep things simple I happen to work in a field where "slip-ups" are not tolerated quite as much as they likely are in game design and I admittedly have a hard time letting others "get away" with things without comment but I actually do my best all things considered. *shrugs*

    [/ QUOTE ]Obviously, you don't do any work for the military either. They're about as lenient as Paragon Studios concerning screw ups.

    Boggles

    Mil software is one of the few areas where you have to explain yourself not only when things go wrong but when they go right as well.
  14. Quote:
    Originally Posted by Lothic View Post
    [ QUOTE ]
    [ QUOTE ]

    I'm always about having MORE things in this game. The Devs can either spend their time giving us completely BRAND NEW stuff or if they chose to rework old stuff they should allow multiple versions of things so that EVERYONE would be happy, not just me.

    I am just happy they finally allowed you to turn Email off.
  15. Another_Fan

    Archery/MM?

    Thats a very nice build.

    Just a quick glance there are a few things that leap out. On Aim and Buildup you might was well put in the other pieces of the set instead of recharge commons, snapshot is missing and tk thrust is usually more useful than mindprobe ymmv.
  16. Quote:
    Originally Posted by macskull View Post
    An SR with more than 45% defense outside of Elude is essentially perma-godmode, because at 45% defense there's no need for Elude 99% of the time.

    Given a modest amount of recharge and Hasten, you can also perma Eclipse on a Warshade, meaning you'll have capped damage resistance to everything all the time.

    The warshade option is only for casual players.
  17. Quote:
    Originally Posted by Nethergoat View Post
    It is impossible to "corner the market" on stuff with infinite supply.

    I couldn't bring myself to read the rest of your post, but that whopper needed correction.

    No matter how you read it, that its wrong.

    If you read it as being a large and renewing supply, well almost all agricultural commodities are in the same boat and all have been cornered.

    If you read it as a supply that will increase with demand oil is the counterexample

    If that is to be read as literally infinite, then it is not applicable to any situation being spoken of and even if it were so all it would take is control of access to the supply.

    The only thing I can take away from Arachnos's commanders post is that it is good to buy low and sell high and middlemen can profit from volatility.
  18. Quote:
    Originally Posted by Adeon Hawkwood View Post
    When was the last time you got real benefit from having 1.155 Acc instead of 1? Neither the Acc of Archery or the -Def of Radiation are particularly brilliant bonuses. However I would rank the -Def as slightly better for a few reasons. Primarily as I noted before the -Def does affect the entire team. Secondly because of the way attack mechanics work, the -Def is multiplied by your accuracy so it's a larger bonus (unless you already have large to hit bonuses or the enemy has DDR). Finally unlike Acc the Def debuffs from different powers stack.

    The only advantage Acc has over -def is that you always benefit from it and it isn't affected by your enemies resistance.

    Well it isn't ice's slows or sonic's -res but it comes in useful when planing out your builds. Acc isn't much a problem in IO builds to begin with with archery its just that much smoother. The one nice thing about -def in radiation is you can slot achiles heel procs.
  19. Quote:
    Originally Posted by Adeon Hawkwood View Post
    I blame the sleepiness.


    Because Radiation's -Def benefits the entire team not just the blaster. When it comes to team based play a -Def debuff is a lot more useful than +Acc self buff.

    When is the last time your team got real benefit from -def ?

    ACC is usually the first thing that everyone slots.
  20. Quote:
    Originally Posted by Yogi_Bare View Post
    So, I was on this push to get my Troller to 50; in a mad dash effort to unlock HEATs and get my hands on a shiny, new Warshade.

    However, as I was Midding through the Psi/Men Blaster powers; it seems as if rolling a Warshade becomes nothing more than an exercise in doing it because I can?


    Any opinions, comparisons, rebuttals... pros/cons are appreciated.
    PSI as a set.

    Psi Tornado is bad. Its that what I got for an AOE bad.

    In pve too many redundant single target powers.

    Will domination is a sleep that does damage.

    The single target attacks are on the slow recharging high endurance end of blaster tier 1 an 2 blasts 4 and 8 seconds respectively.

    The secondary effect of -recharge just isnt all that noticeable in pve.

    Scramble thoughts ? The power looks like it was meant to be annoy the user. It has a 3 second activation time.

    Tk Blast is really nice in the set but it is tier 3 when it should be tier 2. KB in a tier2 would go along way to making the set the single target set it should be.

    Then there is the infamous psi resistance.

    The set is very good in pvp right now though for many of the reasons its bad in pve, and a bugged proc that can be slotted in will dom.

    And a note: If there was a powerset I would want a bull dozer taken to the cottage rule on, it would be a toss up between Psi blast, and Devices
  21. Quote:
    Originally Posted by Dispari View Post
    That would still allow you to withstand numerous gunshots and still be walking around. Pretty unrealistic to live past one or two shotgun blasts to the chest!

    LOL I think he meant you would be engaging in that ultimate act of normality, laying around dead and immobile.
  22. Quote:
    Originally Posted by ClawsandEffect View Post
    Just a point to make here.

    Simply by virtue of being a hero or villain, you are no longer "just a normal guy"

    A "normal person" would be a civilian who does not get involved in interdimensional wars, doesn't intervene when a supervillain robs a bank, doesn't make an attempt to take over the world or kidnap scientists. Those are things heroes and villains do, not "normal people".

    The simple act of deciding to get involved in these things puts you outside the norm already anyway. A completely natural Katana/SR scrapper is not a normal person, because a normal person doesn't grab a sword and start fighting crime.

    The only normal people in this game are the civilians that wander around. If you really want to be a normal person, put a suit on in the costume creator and wander around randomly with Walk toggled on. If you do anything else, you're not a "normal" person.

    Hrrrm

    Here is a normal kind of guy.

    http://en.wikipedia.org/wiki/Alvin_C._York

    Here are bunches of normal kinds of people

    http://www.firstworldwar.com/battles/somme.htm

    http://www.u-s-history.com/pages/h1749.html

    http://www.eyewitnesstohistory.com/antiet.htm

    http://www.heritage.org/research/Hom...nse/bg2085.cfm

    Its amazing what normal people get up to.
  23. I just ran the baby new year mission.

    Upon rescuing the BNY I got the reward message with the candy cane option. The problem is the there was a red notification telling me I didn't have enough salvage space to receive the reward. This did not go away till I had deleted 5 pieces of salvage from my inventory.

    To my knowledge invention salvage and event salvage were supposed to be in separate salvage areas for personal storage and the amount of storage is 999 pieces of any particular type.

    At the very least this is going to make it very hard to buy the respec.
  24. Quote:
    Originally Posted by Miuramir View Post
    I'm not completely sure that they drop before Lord Winter is killed. However, this is one of the things I want to test tonight; see if a small team capable of opening presents and defeating a single Winter Lord to get the gate-box, but with no realistic chance of taking Lord Winter and friends down, can just clear out the smaller stuff for canes.

    Either this is an intended strategy, and it's important to know that it's WAI and about what to expect from it; or it's not an intended strategy, and we should make sure it gets patched before things go live.

    If they did patch it, it would be sad. Also as an observation, Its easier to let them claim their fun accidents were planned, than it is to get them to change their well thought out errors.