Warshade vs. Psi/Men Blaster


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Posted

So, I was on this push to get my Troller to 50; in a mad dash effort to unlock HEATs and get my hands on a shiny, new Warshade.

However, as I was Midding through the Psi/Men Blaster powers; it seems as if rolling a Warshade becomes nothing more than an exercise in doing it because I can?


Any opinions, comparisons, rebuttals... pros/cons are appreciated.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
So, I was on this push to get my Troller to 50; in a mad dash effort to unlock HEATs and get my hands on a shiny, new Warshade.
Gratz on getting to Lv50.

Quote:
Originally Posted by Yogi_Bare View Post
However, as I was Midding through the Psi/Men Blaster powers; it seems as if rolling a Warshade becomes nothing more than an exercise in doing it because I can?
Warshades can be very powerful especially against many minions and lieutenants, but even though Warshades are a purple whirlwind of doom, they're still not ubber tank mages. I myself haven't checked out Psi/Men Blaster, but the thing is, Warshades can, due to their playstyle, mix it up very nicely with good damage and good damage-resistance numbers, however... in a team, Warshades get even better because their stats rise with the boosts from their inherent power.

Quote:
Originally Posted by Yogi_Bare View Post
Any opinions, comparisons, rebuttals... pros/cons are appreciated
In essence, I think your time in researching, and making a Warshade will not be wasted. Also, check the Kheldian forums for more info. Good luck on your voyage, wherever it may take you.


I believe that a Kheldian Gold Standard should be based on SO's, and for anything above that... there's Platinum!

Save Ms. Liberty (#5349) Augmenting Peacebringers The Umbra Illuminati

 

Posted

Warshades are awesome in and out of a can.

Psi/Mental blasters will be neutered in the middle-to-end game against some enemies (some enemies have heavy psi damage resistance). Though to be honest, the vast majority of enemies don't have any or have a weakness to psi. But the enemies with resistance can be found just about everywhere.

Warshades don't have this problem because they're negative energy based. Of course, there are NE-resistant foes, but not as frequent or as high resistance numbers.

(NOTE: Pairing Psi/ with something other than /Mental, or /Mental with something other than Psi/, goes a *VERY LONG* way to not plink those enemies to death instead of ripping through them like butter.)


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Originally Posted by Dispari View Post
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Posted

Warshade vs. Psi/Men Blaster

Only you can really answer this. How bad do you want to play the blaster? The WS can always wait. Do not PL your WS, learn to play it nice and slow. You'll be rewarded later. If you don't want to do this, then scrap the WS and play that blaster, I really don't care if you PL that one or not.


-Largo

Founder of A.G.O.N.Y. Supergroup on Victory
Member of Thought Sanctum VG on Victory
Member of St0rm Batallion SG on Guardian

 

Posted

Thanks for all the replies so far.

Some background:

I wanted to go WS (over PB) primarily because -Rech is one of my favorite secondary effects and it has some of the goodies found in the melee cat of Dark sets: a damaging heal; a PBAoE damage buff; what looks like a cool pet power, the mez aura, etc

So, I just started comparing it to other sets with the -Rech secondary and found a brethren in Psi/Men: the standard Blaster dual damage buff, a mez aura... (+) the built in Defiance damage and psuedo mez protection

I may eventually go with both but being that I already have an -Reching Ice/Ice Dom 50 under my belt as well as a 42 -Reching NW; I'm looking at leaning towards one or the other for the time being.


I'm taking it all in; thanks again everybody.


Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars

 

Posted

Warshades:

Ghosts and zombies resist negative energy quite a bit. Most other things do not. Fighting Circle of Thorns and Banished Pantheon is painful with a Warshade.

Ghosts and robots don't leave a corpse behind when they die which is a problem for Warshades as several of their powers rely on a corpse to work. I will note that on occasion I was able to recharge using Stygian Circle immediately after defeating a robot, but never reliably.

Tri-form Warshades are complicated to play. You really need macros or keybinds to switch power trays out for each form's powerset. Nova form lets you bloom early.

Human form Warshades are weak for a long time, a late bloomer. Gets better in the thirties once you have slotted some key powers. Never exceptionally strong, plays a bit like a dominator. I recommend being bi-form or tri-form until thirty, then respeccing into a human form build.

I really like both my Warshades, but neither makes me feel overpowered. Fortunately that's not what I was looking for.

Psi/Mental blaster

I liked this one too, my first blaster to reach 40 and 50. It did get very frustrating when fighting psi-resistant foes like zombies or robots. Lots of robots in higher levels. Telekinesis is your friend with these types.

A lot of mez effects in this type of blaster, but none of them stack, so they don't work on bosses unless you have enough recharge to use the same power again before the first power wears off.

Whenever I feel like trying a psi-blaster again, I will probably pick a different damage type for the secondary or primary. Psi/Electric or Energy/Mental or something like that.

Both are fun, do one now, the other later.


 

Posted

Quote:
Originally Posted by Yogi_Bare View Post
So, I was on this push to get my Troller to 50; in a mad dash effort to unlock HEATs and get my hands on a shiny, new Warshade.

However, as I was Midding through the Psi/Men Blaster powers; it seems as if rolling a Warshade becomes nothing more than an exercise in doing it because I can?


Any opinions, comparisons, rebuttals... pros/cons are appreciated.
PSI as a set.

Psi Tornado is bad. Its that what I got for an AOE bad.

In pve too many redundant single target powers.

Will domination is a sleep that does damage.

The single target attacks are on the slow recharging high endurance end of blaster tier 1 an 2 blasts 4 and 8 seconds respectively.

The secondary effect of -recharge just isnt all that noticeable in pve.

Scramble thoughts ? The power looks like it was meant to be annoy the user. It has a 3 second activation time.

Tk Blast is really nice in the set but it is tier 3 when it should be tier 2. KB in a tier2 would go along way to making the set the single target set it should be.

Then there is the infamous psi resistance.

The set is very good in pvp right now though for many of the reasons its bad in pve, and a bugged proc that can be slotted in will dom.

And a note: If there was a powerset I would want a bull dozer taken to the cottage rule on, it would be a toss up between Psi blast, and Devices