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  1. Quote:
    Originally Posted by ATOFelix View Post
    I think you did by saying
    I'm willing to believe that some players can do what the majority cannot. I know of players that have soloed nearly every AV in the game and most TFs in the game. That doesn't meant that everyone can. It also doesn't mean that I'm wrong that the teams I've seen can't, even in Issue 20, get Midnight Dodger without nukes and shivans.
  2. Quote:
    Originally Posted by Zombie Man View Post
    But as far as difficulty, if it seems that by I21 there aren't speed Keyes and people still haven't achieved the MoKeyes Accolade in the same rate as previous iTrials and TFs, then I will encourage the Devs to datamine that, and if it is indeed the case, I personally, will be lobbying for the Keyes mechanics to lighten up a bit.
    I asked City Info Terminal for some stats, and here is a partial list of what I got:

    Master of Apex's Task Force: 1666
    Master of the B.A.F.: 929
    Master of the Imperious Task Force: 744
    Master of the 5th Column Task Force: 591
    Master of Statesman's Task Force: 580
    Master of Tin Mage's Task Force: 469
    Master of Lord Recluse's Strike Force: 392
    Master of Lady Grey's Task Force: 383
    Master of the 5th Column Strike Force: 328
    Master of Lambda Sector: 271
    Master of Keyes Island Reactor: 14

    I'll admit that I'm actually surprised at the MoApex being the top collected "Master of" badge. I'm not surprised about MoBAF, MoITF, or MoKhan. I am kind of surprised that MoLGTF is lower than MoSTF, MoRSF, and MoTM. The placement of MoCuda and MoLambda doesn't surprise me at all.

    Quote:
    Originally Posted by Zombie Man View Post
    In related news, I was at a Virtue Hami Raid last night that after clearing the first bloom, everyone stayed and killed Hami ignoring the two blooms. Remember how long Hami Raids used to be?
    Haven't been on a Hami Raid that has happened on. Then again, I generally play on a smaller server.

    Quote:
    Originally Posted by Laevateinn View Post
    There should never be a guarantee, implied or not, that every reward should be obtainable by every player.
    I'm glad the developers have, on multiple occasions, disagreed with this statement. More to the point, that is bad game design. If you set the carrot too far out, the carrot loses its value as a motivator.
  3. Quote:
    Originally Posted by Horusaurus View Post
    Eh, no, not at all.
    Oh, so you are trying to say that what I've seen was wrong? Without exception, every time I've done Tin Mage, no one has got the badge without the nuke/shivan combo.

    I didn't say it wasn't possible. However it isn't as common as you, and the other people claiming it is easy, seem to think it is.
  4. You sarcasm makes me want to ignore you, but as others might have a similar question, see this page for what is available for what type of merits:

    http://wiki.cohtitan.com/wiki/Incarnate_Merit_Vendor
  5. Quote:
    Originally Posted by preachmoore View Post
    .. in 60 % of Tin mage speed runs we do in defiant, we get dodger without shivans/nukes (we don't aim for it , it just happens)... the secret is to attack him ASAP in his spawning point, and have a lot of debuffs on him so to die very quickly....
    On the flip side, 100% of the Tin Mage runs I've been on that people get the Midnight Dodger badge nukes and shivans were involved. I'm not talking about 1, 2, 3, or even 4 players with nukes & shivans. I'm talking about 6-8 players with them. Any less and no dodger badge.
  6. Quote:
    Originally Posted by Blondeshell View Post
    Sorry for the quick /threadjack, but there's not been some other change for this badge that I'm aware of, is there? You can still use nukes and Shivans if you want to, even though Incarnate powers make them mostly unnecessary, right?
    Even though Incarnate powers render nukes/shivans mostly unnecessary, I've yet to see a team actually succeed without nukes/shivans.
  7. Quote:
    Originally Posted by tanstaafl View Post
    Apologies if you felt my post was directed at you personally; it wasn't. Yours was a helpful, non judgemental response.
    Thanks. In a way I could see my response could have been misinterpreted as snark, but that wasn't the intention of my post.

    I agree with some posters that the test server could be mistaken for where trial accounts should go, and it should have a warning saying it isn't.
  8. Quote:
    Originally Posted by Ullikummis View Post
    In case you didn't know and abandoned the run at that point,

    You don't get bunker buster until a successfull completion.
    Quote:
    Originally Posted by Zombie Man View Post
    Yeah, the text for that badge should be:
    I believe Energizing_Ion is saying that completion of the trial should not be a requirement for this badge. Given the other badges (Synchronized and Not on My Watch) do not only award on a successful completion of their respective trials, neither should Bunker Buster.
  9. Quote:
    Originally Posted by Golden Girl View Post
    But the Incarnate system has only been out for like 6 months
    Subscriptions haven't gone up more than the game has lost in the last 2 years. There was a brief spike when Issue 18/Going Rogue was introduced.

    Quote:
    Originally Posted by Golden Girl View Post
    Invite them back when COH: Freedom launches
    I have one friend that forgot to cancel his auto-renew before it was up and has subscribed for another year. He has absolutely no intention of ever returning to CoH. He won't be returning with CoH:Freedom. He has fixed his account to not renew again. There is nothing this game can do to bring him back.
  10. Quote:
    Originally Posted by Selina_H View Post
    Did Posi actually confirm the I12 slots as being available at Premium? I know the two GR purchase slots will be, but I didn't think he had included the I12 slots in the global token list.

    Edit: Per Posi's post here, the I12 slots aren't mentioned as being available unless you're VIP.
    The in-game store treats those extra slots (the issue 12 bonus) as purchased slots. In other words if the store was down, you couldn't access those slots.
  11. Quote:
    Originally Posted by Energizing_Ion View Post
    doesn't badges like Synchronized and Not on My Watch get awarded to you immediately?
    Yes, those two badges award when their conditions are met, not at the end of the trial.
  12. Quote:
    Originally Posted by tanstaafl View Post
    Despite the snark fall out from your first question; Welcome to the Game.
    Snark fall out? I was trying to be helpful. Unless you know of some other way to duplicate a character from the test server to the live servers.
  13. Quote:
    Originally Posted by Golden Girl View Post
    I've not noticed any drop in player numbers
    Oh, I don't know, posts like this one in the Incarnates thread seem to have some accuracy:
    Quote:
    Originally Posted by Bohmfalk View Post
    Well, I went and did it. I'm active until July 26th, after that it's so long for me! (The incarnate system isn't the main reason that I'm leaving, but it's the deciding factor for my doing so earlier than originally intended.) Hopefully, when I get the time and money to be back, things will have changed for the better, instead of being so old that no one actually runs full incarnate trials regularly anymore.
    In 2009 City of Heroes had 125,000 subscribers worldwide. Given the amount of account decline on some global channels, I would have to say that CoH has less players now than two years ago.
  14. Quote:
    Originally Posted by Kotchie View Post
    But remember when "Midnight Dodger that Dodges at Midnight" first dropped and was harder than anything previous? Or when MoLGTF dropped and the green mitos had a Mag 100 hold resistance? Its all perspective IMO. Albeit those badges requirements underwent radical changes (one for the better, MoLGTF, and one for the worse, MDtDaM, nuke'em strategy got nerf-batted) Now it is common to see PuG's run successful Mo attempts. Those "hard" badges suddenly got easy with time, just like Keyes will become.
    That is the thing. Midnight dodger attempts still aren't common on some servers. And if they are, they generally have people getting multiple nukes from Warburg, and shivans from Bloody Bay still.
  15. Quote:
    Originally Posted by Zombie Man View Post
    The Mo.. badges are harder than the TF/Trial itself. Definitely.

    This thread began as a complaint of the mechanics of the Keyes Trial, not how hard the Mo.. badge requirements are. I brought up the Mo.. badges because some regarded them as 'impossible'... and yet, they are not in fact impossible seeing how they were achieved in the first week of I20.5 and are starting to be obtained more and more frequently.
    While I agree with you about the pulses, you completely miss the point. The point is that the unresistable damage isn't fun. It doesn't add any fun to the encounter. All it does is make sure that people go to the hospital in a steady stream if the league doesn't include a taunter and several healers. So on one hand we've been told for seven years that this game ignores the MMO Trinity of Tank/DPS/Healing, and now practically requires it for a new encounter.

    Also it was 2 weeks before people started getting the 2 badges that will likely prevent most players (not all, but most) from ever seeing the MoKeyes badge.

    Quote:
    Originally Posted by Zombie Man View Post
    The "ZOMG AUTO-HIT DAMAGE MUST GOOOO TOO HARD!!!!" hysteria is what I'm targeting as being false.
    Actually, in my opinion, the auto-hit damage isn't too hard. The problem with the auto-hit damage is that it is not FUN. <-Notice the distinction. Actually the trial isn't fun most of the time.

    Quote:
    Originally Posted by Zombie Man View Post
    And if it's easy for me... and others... than it is not necessarily "too hard for everyone."
    I haven't said it was too hard for everyone. I chose my words very carefully when I made my previous post.

    Quote:
    Originally Posted by Zombie Man View Post
    And if it's not too hard for everyone... then that's a pretty good mechanic for end game content; and it doesn't have to, and shouldn't be made easier and easier until *everyone* can do it easily.
    Did I say that everyone should be able to do it easily? No. However it should be easy enough for everyone to be able to do. Given the mechanics, that isn't possible at this point. If I can't see a disintegration effect on myself, the encounter is broken.

    The badges were put forward as a deterministic means to gain incarnate components that bad luck with the reward tables denied them. If players can't, through how the mechanics of the encounter works, achieve those badges then there is something amiss.
  16. Quote:
    Originally Posted by Arilou View Post
    To be honest, just as many people said the reward table was working fine (or only needed a few minor adjustment) so it's not as if there was consensus on the subject.
    Three posters liked the idea, four posters were unsure how the reward tables actually worked and were hoping for a deterministic approach as well in the future, and a dozen hated the idea. That is why I said the majority of the posters in the feedback thread hated the idea.

    I didn't say all the posters in the pre-beta, I didn't say there was a consensus, I especially didn't say everyone who played beta. I said the majority of the poster giving feedback on the subject.

    More to the point, the exact thing the people against the random reward tables warned the developers would happen was what happened when it went live. People were upset and extremely vocal about it. People quit the game, and more are continuing to quit the game over the reward table and the participation system.
  17. Quote:
    Originally Posted by Zombie Man View Post
    And then the playerbase learns to adjust to the new mechanics and makes each of these trivially easy, and thus making your 'tripe' trivially petty.
    The MoSTF and MoRSF might be trivially easy for some people, that doesn't mean that the badges are trivially easy for everyone. And even if the badges were trivially easy for some, that does not mean that they are well designed badges. If the badges you mention were trivially easy to get, I'd have 8 characters with all the badges, not just 1 or two.

    At most, the badges are trivially easy for you. Again, that doesn't mean the badges are well designed.
  18. Quote:
    Originally Posted by Oedipus_Tex View Post
    In the case of incarnate specifically, part of the irony of all of that is some of the ringleaders telling the "main" player base to be quiet are known to be members of the closed beta, where they are asked specifically for their feedback and in some cases changes are made. The implications of that should be fairly obvious.
    Actually I found one thing about the Issue 20 pre-beta to be more than just ironic and tragically accurate. The developers selectively ignored feedback that has since been proven accurate.

    For instance, the majority of the outspoken players in the pre-beta (ie. people posting on the pre-beta forums, not just me) were incredibly outspoken about the Incarnate Trial Reward Tables. Other players, respected players (like Zombie Man), told the developers in a clear warning what the player reaction to the reward tables would be. They were right. We were NOT told about the participation metric before Issue 20 went live. The developers dug in and refused to budge despite being told what the reaction would be.

    Now does this mean that players hate the game? No. Does it mean that players hate certain aspects? Yeah.
  19. I can't speak for others, but...
    Quote:
    Originally Posted by MajorPrankster View Post
    Why would you continue to play a game you hate so much and/or that is so full of things you hate?
    I don't hate most of the game. If I did, you wouldn't see another post from me. Notice how I said most? The parts I hate, I truly and deeply hate. Things I feel that deeply about, I speak up about.

    Quote:
    Originally Posted by MajorPrankster View Post
    While many might think it's more a matter of the bitter posters actually loving the game and wanting it to improve, I cannot really believe that when some of them post that they want the game to fail.
    I don't want this game to fail. I want to play it for many years to come. Now I admittedly, outside of buying the Going Rogue retail box, I've not actually paid for subscription time since June 2010 and my account time expires in December 2011 (12+2 subscription, then GR box, 1 month from being a runner up in the loading screen contest, 2 months from sending account re-invite codes). Currently when I resubscribe I'm still on the 12+2 subscription from December 2010. If I really hated the game, I'd be more than willing to forgo that 14 month plan come December.

    Quote:
    Originally Posted by MajorPrankster View Post
    The only logical conclusions I have been able to make are either they are sock-puppets for other games, just enjoy being upset or have no other outlet in RL where they think they are heard.
    I play that other F2P superhero game one night a month, if that. I don't think anyone actually enjoys being upset, and I can't speak to not having any other outlet.

    Quote:
    Originally Posted by MajorPrankster View Post
    After some of the more recent tirades I have read, had I gotten that upset over a change in the game, I would have simply canceled and moved on to another game.
    If I ever get to the point where I hate this game, I have plenty of other options open to me.

    I don't agree with some of the developer's choices. I think some of the choices downright stink (random reward tables at the end of trials and the participation system as a whole). Some of the game has been neglected in the extreme (Bases, PVP) while other parts have been introduced that negatively impact on some aspects that I find fun (several Incarnate trial badges).

    However I think most of the game is wonderful, from the costume creator and other artwork to the world setting and story.
  20. Quote:
    Originally Posted by Quinz View Post
    So, it's an error that the text for 'costume change emotes' bought by E-Merits say 'Unlocks for this character' rather than 'Unlocks for this account'? That's the main question I was hoping to have answered.
    Your answer was with this post:

    Quote:
    Originally Posted by Roderick View Post
    All the costume parts, emotes, auras, trail auras and costume change emotes are Certificates. That means that you buy them once, and get an email that can be redeemed by EVERY CHARACTER on your account, past, present and future. None of them are per character. However, none of them are "Global unlocks" either - they MUST be individually claimed on each character; buying them doesn't make them automatically available on all.
    Certificates are for your account, but have to be claimed per character.

    Edit:
    Vouchers are only for a single character though. However none of the costume change emotes are vouchers.

    See this page for what is global and what isn't.

    http://wiki.cohtitan.com/wiki/Incarnate_Merit_Vendor
  21. Quote:
    Originally Posted by Johnny_Johnny View Post
    Do I need to be online when they fix it
    No, you don't.
  22. Quote:
    Originally Posted by Forbin_Project View Post
    Witch's Hat
    Quote:
    Originally Posted by Quinz View Post
    True, but those can be unlocked by any level (Except the TFC one and the Vanguard, of course)
    The Witch's Hat is unlocked by the Katie Hannon Task Force which has a minimum level of 30...
  23. Quote:
    Originally Posted by Sross View Post
    I did the 7 day free trial and then decided to purchase the game. I'm trying to transfer a character I created in the Training room to a server such as Freedom. I have submitted a question to support, but so far they have been extremely unhelpful. The character copy doesn't work to bring a character from the training room to a live server. Any help will be most appreciated.
    There is a way to sort of do as you are asking. It isn't perfect and it is a bit of work.

    First off, go to a tailor, any tailor. When in the tailor screen, save your costume. Go to the powers tab, save your powerset modifications. Exit out of the tailor session.

    Next go to your enhancement screen. On a piece of paper, write down your powers/slotting choices somehow. Paper works great. The MIDs program also is a good choice. Exit out of the test server to desktop.

    In Windows, navigate to the City of Heroes test server directory. In that directory there should be a costumes directory and copy the "costumes" and "PowerCust" directories to the regular City of Heroes directory.

    You can then start up the regular City of Heroes. When you get to the character creation menu, choose the archetype, gender, and starting powers that matched your test server character. Load the costume. Load the power customization choices. Try to come up with a name that matches your other character (it is possible that you might luck out and keep the name, but that might asking too much).

    Play the newly created character referring to the power choices/slotting you recorded. Soon you will have a copy of the character on the live server.
  24. Quote:
    Originally Posted by StratoNexus View Post
    After popping into the queue for a Keyes with 14 people, I announced the fact in broadcast and 3 global channels for the server I was on. This was a trial at 1 AM EDT. We ended up with 17 people. If people start to learn the LFG system can be made to work, more people will be able to use the feature. Gaining 3 people was great.
    I broadcast on 5 global channels, broadcast, and the one person I got I sent a tell to as they made a broadcast while the league was in the queue.

    Quote:
    Originally Posted by StratoNexus View Post
    You misread. I do not want the leader alerted, I want any population capable of joining a trial to be alerted that an open league has just entered the queue and that they all have 5 minutes to join themselves if they would like.
    I would expect that would have to be done on either a new channel, or piggyback on an existing channel or two.

    Quote:
    Originally Posted by StratoNexus View Post
    Your experience does not match my own.
    That is obvious.

    Quote:
    Originally Posted by StratoNexus View Post
    Support the system and it will work. Give up on the system and it will fail.
    Given that some recommendations for improvements to the system have been either ignored or set aside, I think the TUT has had more than enough rope to hang itself. And I'm not talking about just since Issue 20 went to open beta. I'm talking about suggestions/comments made well before that.