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Posts
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Joined
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I think the only way I could see increasing AS's scale would be if they changed the mez situation. Otherwise, it would be just awful for everyone with /hide in their secondary.
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Yeah I hadn't seen you in awhile, so I figured you had let Bee go.
Good luck on your other ventures. -
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Quote:Link pleaseIf you think Arcana was making belittling statements, you're at the stage where you're deliberately trying to derail the thread.
Address this point for me. Don't sidestep: The devs have specifically said they know by looking at the numbers that this system will not work in PvE. How does you repeating over and over "I really want it" change that?
Basically all you've been doing is repeating yourself without coming any compelling reasons why such a radical change would improve the game. -
This is enlightening, because as far as I can see they're about 4 /SR anything in RV. I run a lulzy Spines/SR along with that Project baddude. I've also seen one /SR stalker and one Katana/SR scrap.
Im with barrier, its better to just keep it for PvE with all the mess that is /SR. -
There is nothing inherently bad about the idea. It just happens to ruin an element a "small percentage" of the playerbase enjoys.
You guys are on the same side of the fence that we were in i13 beta. You're way of playing is being attacked, though for reasons Im not even sure of, you are taking the suggestion of such an implementation and crying, when we had to deal with the actual thing. -
No buffs. Maybe inspirations. But no buffs.
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Quote:I disagree, I would see blasters on Infinity (where I was prior to i13) that would three shot most toons. Maybe five or six for brutes. They are not nearly what they were before.That implies that they have another aspect now except damage? I played blasters long before i13 came as well, and to be honest they are killing just as fast these days as they did before... Maybe not in a team setting on spikes where generally they were buffed to the roof pre13.
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Quote:That, and Im pretty sure we told the Devs that exact same notion. That rolling these changes with the PvE crowd would absolutely destroy their game, but it would be an amusing implementation if anything.During the I13 beta, many players who never PvP'd took a look at the changes, decided they liked them, and without ever going to test the changes, began deriding the existing PvPers who called it like it was. When those PvPers suggested the same changes apply to PvE because it was too easy, those same PvEers threw an absolute fit. Surprise, surprise.
They completely ignored the issue, citing that they were happy with the changes. Though thats obviously in a PvP environment only. -
Quote:Also! The positive effect it will have on the market, prices will fall dramatically. Everyone hates high prices.
Everyone should be able to have fun even if they prefer not to IO out their toons. By reducing the benefits IO sets offer, it will help begin to even the playing field so that regular players don't feel they need to compete with other players by making "uber" IO builds. -
I think its a refreshing take on an aging game. The PvE content is easily exploited with certain powerset combos clearing outperforming others. With this implementation everyone is free to explore their non fotm toons from things like farming to taking out GMs and AVs solo.
If everything is brought more into line with each other, I wont have to look for certain ATs and powersets to run my MoSTF and get my shiny badge. -
Some still prefer Fire/ though. That more preference or is there room for argument?
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Quote:I actually have a 50 Nrg/Nrg, and Im serious about using bolt. Ive never needed it. The way you pointed out yellows dropping easy or combining goes the same for bfs. Too simple right?I probably haven't played a blaster with leadership since the toggle changes, so if I am wrong about detoggling then I apologize. Still, the benefits aren't much, and therefore outside of superteam situations you'll rarely see a blaster dip into the leadership pool for anything more than perhaps snagging maneuvers to softcap (and even that is rare). Even for perception reasons, inspiration combining makes tactics pretty superflous. It's too easy to get accuracy bonuses and emergency yellows anymore for tactics to be of much benefit. (Pretty much the reason my blasters haven't had leadership since before the toggle changes.)
TF is personal preference.........I said as much. It does have its disadvantages, and those need to be addressed. Likewise, Energy Punch's benefits need to be addressed.
As to EM Pulse......why in the world are you recommending a power, for any purpose, that you haven't taken. This is a thread to help someone, after all. I feel sorry for anyone that pops that power in at 49 expecting it to do anything but suck, simply on the advice of someone that hasn't taken it!
Your comment on Power Bolt gives me the distinct impression you have not played Energy Blast much, or at least not to the extent of being able to give someone advice on it. Even in a high recharge build, the best attack chain for the blast portion involves all three attacks. This isn't Ice, Fire, or Archery where the damage is backloaded into a faster animating tier 3. The days of advising people on skipping the tier 1 are long past, and outside of a post 50, high recharge build on certain sets, it is almost always advisable to take the tier 1.
As for EM Pulse, I saw what he had as far as APPs go, and I went with that. I hate Elecs APP anyway, I always suggest Cold, but thats what he had. Plus giant EM Pulses look neatl. -
No.
Ive never missed a tier 1 attack on a PvE blaster. If you put more than dmg and acc enh in your attacks you wont need it.
As far as EM Pulse, I never got it on a blaster, just didnt want anything else in that 49 slot. Just threw it in there.
Leadership does not detoggle, so yeah no.
And TF is personal preference. Its hilarious. -
Well if you want some really sound advice. Two things.
Use Inspirations, all the time.
Keep Moving. -
For PvE content, I would probably go with something like this.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;916;430;860;HEX;| |78DAA5D2CD4AC3401007F02DB6C6DAC4588BADB58A58111421F4583FB0A056105A2| |9553CF9C19A2E351093900FD09B0FE05D147C10F18D7C893A339D78D0A34BFB67F6| |975976C9A6FB70A40BF1D41219E3D0955174730019AB503B9571124A576842881AE| |34D5F7A4335B0DA9E0A878FE3D6B5F4D95912047E18A70FBBD27382C495B1E37BC5| |13EF4E85CA8BADB4D07BBEEF5AC74EECA9281A4F3A4A068E3734D3C94085D19D134| |CD3FC2C506A5069078E6DB55D65C7A1634B17F6C09D1F17E0889BF06F8A748CE007| |43DCFF916DA8332C19121FEA099609921DA8732C399249780B5A662C1A4900759E7| |BF2247B5017580A241AAC32789541520631B9C724A98014598A245320255E552299| |0399E79E7992124885A542B20F7595A54A12E1C5B1D448EAB06A996599A405F50AC| |B0A490C759DA54E9240BDCEB24EF202AF6B836583E415648BCFBC45F2055F95C53D| |16C91BF434581A244BD9DFB7D3F923BDECEFFB5ACDA65738FAD7F8D0D3BDF2FD69C| |8738C1EC605C625C615C63586C4B8C5B031469F3FABCD261E681B63076317E3199B| |34FC1C0A183A868131836162CC629430CA188B18EF18A36F1B0B210A| |-------------------------------------------------------------------|
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Quote:Well i12 PvP was also balanced around teaming. So if we had that back. You know. Stuff.The PvPvE environment of Aion meant that players were encouraged to try it out - and found that it can be incredibly enjoyable. On top of that, PvP was balanced around teaming, rather than 1v1 in some cases. PvPvE in Aion works incredibly well, and I think a similar system of balance and gameplay would be much more acceptable to the masses..
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You will probably get farmed without some sort of phase power.
Also, SI is pretty meh from what Ive been told.