Eng/Eng build


Black_Marrow

 

Posted

Hey guys I am still trying to figure out how to work Mids and everything, but I was wondering if anyone would be willing to make me a Eng/Eng build. It's for my first ever toon so I wanted to do something special for the toon. I have never really used IO's and have just started purchasing some for other toons.

As of right I now I would say there would be an ideal limit on influence, so nothing to crazy, but I do understand that you get what your influence is worth so if all else fails go crazy and I will farm that toon to death.

Thank you in advance


 

Posted

Quote:
Originally Posted by PsyonicBlast View Post
bump
You honestly need to give us an idea about what powers you want and what your build goals are. Just blindly giving you a build without knowing how you intend to play (or for that matter, what travel power you want, what epic you want, etc.) won't do you any good.

Why don't you at least start by posting your current build and then state some of the things you'd like to improve (more hitpoints, more recharge, ranged defense, more recovery, more regen, etc.) Don't say I'd like to improve all of the above, because that's not helpful either.

Also, I'd prefer you'd state what you want to spend in terms of budget. Makes things simpler. I have billions and a budget build for me probably means something different to me than it does to you. A ball park estimate of 50M, 100M, 500M, etc. will suffice.


 

Posted

I appologize, I wasn't aware of this. What I would like pretty much is be able to solo this toon without problem and maybe down the road try it in PvP. I guess a budget on IO's would be 500 mil.

I created my curtain build in Mids along with the SO's i have slotted currently. Obviously, I haven't played this toon in a while which people will notice because I only have 4 sec. eng. powers.

If you need more information, please let me know. Again, sorry for the mess up and confusion on my end.


Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Psyonic Blast: Level 50 Magic Blaster
Primary Power Set: Energy Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Power Bolt -- Dmg(A), Dmg(3), Dmg(3), Acc(5), EndRdx(5), EndRdx(7)
Level 1: Power Thrust -- Dmg(A)
Level 2: Power Blast -- Dmg(A), Dmg(7), Dmg(9), Acc(9), EndRdx(11), EndRdx(11)
Level 4: Energy Punch -- Dmg(A)
Level 6: Swift -- Run(A), Run(13), Run(13), Run(15), Flight(15)
Level 8: Power Burst -- Dmg(A), Dmg(17), Dmg(17), Acc(19), EndRdx(19), EndRdx(21)
Level 10: Air Superiority -- Empty(A)
Level 12: Energy Torrent -- Dmg(A), Dmg(21), Dmg(23), Acc(23), EndRdx(25), EndRdx(25)
Level 14: Fly -- Srng-EndRdx/Fly(A), Srng-Fly(27), Frbd-Fly(27), Flight(29), EndRdx(29)
Level 16: Health -- Heal(A), Heal(31), Heal(31), Heal(31), Heal(33)
Level 18: Conserve Power -- RechRdx(A), RechRdx(33), RechRdx(33)
Level 20: Stamina -- EndMod(A), EndMod(34), EndMod(34), EndMod(34), EndMod(36)
Level 22: Kick -- Empty(A)
Level 24: Tough -- ResDam(A), ResDam(36), EndRdx(36)
Level 26: Weave -- DefBuff(A), DefBuff(37), RechRdx(37)
Level 28: Explosive Blast -- Dmg(A), Dmg(37), Dmg(39), Acc(39), EndRdx(39), EndRdx(40)
Level 30: Maneuvers -- DefBuff(A), DefBuff(40), DefBuff(40), EndRdx(42)
Level 32: Assault -- EndRdx(A), EndRdx(42), EndRdx(42)
Level 35: Vengeance -- DefBuff(A), DefBuff(43), Heal(43)
Level 38: Nova -- Dmg(A), Dmg(43), Dmg(45), RechRdx-I(45)
Level 41: Total Focus -- Dmg(A), Dmg(45), Acc(46), EndRdx(46)
Level 44: Shocking Bolt -- Dmg(A), Dmg(46), EndRdx(48)
Level 47: Charged Armor -- ResDam(A), ResDam(48), ResDam(48), EndRdx(50)
Level 49: Surge of Power -- ResDam(A), EndMod(50), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance



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Posted

If you don't plan to slot them, both Energy Punch and Air Superiority are wasted picks. Either slot Air Sup or take Hover -- even the default slot with a flight speed in it is quite useful on mission maps. Not amazing, but you will get some use of it which is certainly more than can be said of an emtpy air superiority. For fly, you will be well past the flight-speed cap with your current slotting. Since you can't actually fly faster than the cap, that makes the extra slots wasted.

Not sure what you're going for with the four run slots in Swift. Are you looking at that for a non-suppressing speed advantage in combat? You won't need that in PvE, and while I do not have extensive first-hand PvP experience I don't think that's going to be quite enough. I suspect a combination of two run slots in swift and two run slots in sprint (four total, two of them free) might yield better results, hopefully someone can correct me if I'm wrong.

For soloing, what use is vengeance? Also, the defense bonus blasters get from maneuvers is 1.88%. Might do better with tactics, as this gives +percep and a much more noticeable bonus to-hit. Assault is one of my favorite powers.

Where are aim and buildup? Where's boost range?


 

Posted

See, that was my problem. I haven't played this toon forever so the build what kinda just threw together not thinking about certain uses for powers. I guess I am kinda also trying to figure out power choices for the toon as well.

As far as the enh. goes, I think when I slotted them I just wanted a fast toon, but didn't understand the percentages of speed and such. This toon's build is pretty much screwed up I know.


 

Posted

For PvE content, I would probably go with something like this.

Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!




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Posted

Quote:
Originally Posted by _Lith_ View Post
For PvE content, I would probably go with something like this.
Do not skip your tier 1 blast, especially on Energy Blast. The recharge times for the ST attacks are relatively long, Energy Torrent is a terrible substitute in an attack chain, you will want both tier 1 and 2 for mezzed situations, and the split of damage amongst the 3 ST tiers is pretty balanced. You lose far too much of your ranged ST damage skipping Power Bolt.

Do not take EM Pulse. Shocking Bolt is highly useful as a ranged hold. EM Pulse is on an outrageously long timer, has a long animation time and is a fraction of the power that is in the Rad set.

Those Leadership Toggles are going to be highly annoying. You will get mezzed on a Blaster and therefore you'll be putting those back up all of the time. They don't give you enough to be worth it. Accuracy is easy to come by, making Tactics a far less useful power than it once was, even while leveling.

Energy Punch is one the best DPA attacks in the game, whereas Total Focus has a huge animation time. If you can, it is nice to take both, but if not one needs to carefully weigh how much like they being vulnerable for 3.3 seconds while TF gets off.


 

Posted

No.

Ive never missed a tier 1 attack on a PvE blaster. If you put more than dmg and acc enh in your attacks you wont need it.

As far as EM Pulse, I never got it on a blaster, just didnt want anything else in that 49 slot. Just threw it in there.

Leadership does not detoggle, so yeah no.

And TF is personal preference. Its hilarious.


 

Posted

One of my chief reasons for favoring tactics is the perception buff. I don't want to haul around extra yellows just for smoke grenades.

With energy as your secondary, skipping your tier 1 attack means you have 1 attack at range while mezzed. Up to you.


 

Posted

Quote:
Originally Posted by _Lith_ View Post
No.

Ive never missed a tier 1 attack on a PvE blaster. If you put more than dmg and acc enh in your attacks you wont need it.


As far as EM Pulse, I never got it on a blaster, just didnt want anything else in that 49 slot. Just threw it in there.

Leadership does not detoggle, so yeah no.

And TF is personal preference. Its hilarious.

I probably haven't played a blaster with leadership since the toggle changes, so if I am wrong about detoggling then I apologize. Still, the benefits aren't much, and therefore outside of superteam situations you'll rarely see a blaster dip into the leadership pool for anything more than perhaps snagging maneuvers to softcap (and even that is rare). Even for perception reasons, inspiration combining makes tactics pretty superflous. It's too easy to get accuracy bonuses and emergency yellows anymore for tactics to be of much benefit. (Pretty much the reason my blasters haven't had leadership since before the toggle changes.)

TF is personal preference.........I said as much. It does have its disadvantages, and those need to be addressed. Likewise, Energy Punch's benefits need to be addressed.

As to EM Pulse......why in the world are you recommending a power, for any purpose, that you haven't taken. This is a thread to help someone, after all. I feel sorry for anyone that pops that power in at 49 expecting it to do anything but suck, simply on the advice of someone that hasn't taken it!

Your comment on Power Bolt gives me the distinct impression you have not played Energy Blast much, or at least not to the extent of being able to give someone advice on it. Even in a high recharge build, the best attack chain for the blast portion involves all three attacks. This isn't Ice, Fire, or Archery where the damage is backloaded into a faster animating tier 3. The days of advising people on skipping the tier 1 are long past, and outside of a post 50, high recharge build on certain sets, it is almost always advisable to take the tier 1.


 

Posted

This post reminded me of this bubble bee blaster guy that used to tank back in i4 lol wow those were the days.


 

Posted

wow...i missed a lot of the disscussion. i do thank your for tips on a build Lith...but i am aware that EM Pulse was a bad choice since the first time i respeced the toon for the new epic pools and i knew it wasn't going to be good.

as for everyone, ty for the info.

and black marrow i will check your guide.


 

Posted

Quote:
Originally Posted by brophog02 View Post
I probably haven't played a blaster with leadership since the toggle changes, so if I am wrong about detoggling then I apologize. Still, the benefits aren't much, and therefore outside of superteam situations you'll rarely see a blaster dip into the leadership pool for anything more than perhaps snagging maneuvers to softcap (and even that is rare). Even for perception reasons, inspiration combining makes tactics pretty superflous. It's too easy to get accuracy bonuses and emergency yellows anymore for tactics to be of much benefit. (Pretty much the reason my blasters haven't had leadership since before the toggle changes.)

TF is personal preference.........I said as much. It does have its disadvantages, and those need to be addressed. Likewise, Energy Punch's benefits need to be addressed.

As to EM Pulse......why in the world are you recommending a power, for any purpose, that you haven't taken. This is a thread to help someone, after all. I feel sorry for anyone that pops that power in at 49 expecting it to do anything but suck, simply on the advice of someone that hasn't taken it!

Your comment on Power Bolt gives me the distinct impression you have not played Energy Blast much, or at least not to the extent of being able to give someone advice on it. Even in a high recharge build, the best attack chain for the blast portion involves all three attacks. This isn't Ice, Fire, or Archery where the damage is backloaded into a faster animating tier 3. The days of advising people on skipping the tier 1 are long past, and outside of a post 50, high recharge build on certain sets, it is almost always advisable to take the tier 1.
I actually have a 50 Nrg/Nrg, and Im serious about using bolt. Ive never needed it. The way you pointed out yellows dropping easy or combining goes the same for bfs. Too simple right?

As for EM Pulse, I saw what he had as far as APPs go, and I went with that. I hate Elecs APP anyway, I always suggest Cold, but thats what he had. Plus giant EM Pulses look neatl.


 

Posted

Run a toggle that boosts everybody's chances to hit and makes blinding powers largely irrelevant, vs everybody on the team popping yellows every time they see the word 'blinded' pop up under their health bar (assuming they notice it at all.) You can absolutely get by without tactics, but I like it. Besides, it gave me a cheap excuse to take (and run) assault.