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Posts
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Joined
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There is a difference though between adapting due to constraints (tech just not available) and adapting to fit your idea (Queen Of the Damned).
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I hate adaptions.
Whether it be a comic book, novel, graphic novel, etc.. I have a severe dislike of them and at best can tolerate only a scant few. What bothers me is that the source material is readily available, and often enough, the author is available as well, yet, the movie tends to go way off into left field because someone behind the camera felt they could do better or had a "vision" that just must come to life.
Example: The night that Queen Of the Damned premiered, director Michael Rymer held a live chat to discuss the movie. The chat, not surprisingly, comprised of fans asking why he ruined the movie. Rymer's response? Poetic License.
It's one thing to take an established world and create new stories, but to take an established world and it's stories, then twist them to fit your idea, that's just wrong.
</rant> -
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I see the word "miss" practically all the time.
I really like this power set, but if this kind of thing is what I have to look forward too I may have to rethink my set. -
Quote:The early ones....Tesla Cage, Charged Bolts, Lightning Bolt and a 4th one I can't remember the name of - it's a hold power that works on multiple enemies.What power are you talking about that is missing so much. Some powers are not the same rate to hit to start out with. For example typically AoE immobilizes and holds have less of a chance to hit initially and therefore need more accuracy.
All 4 of those miss 6/10 times despite being slotted with +acc -
Wouldn't be entirely surprised if this did happen, I mean, why rely on Hollywood to do anything right?
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Quote:First appears in 2001...says she is 14.This is who she's playing.
My math might be broken, but I don't even think she was a zygote in the 1960's. -
Quote:I could have sworn I saw [name] roles [percentage] to dodgeErm, what chance to evade? The game doesn't work that way as far as I know. Their "chance to evade" (Defense) is subtracted from your Chance to Hit (75% + ToHit Bonuses), clamped to the 5% to 95% range and then multiplied by your Accuracy modifier and clamped again. That's the final % chance your attack has has to hit with and what is rolled against.
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Quote:I did, yes, and my chance ToHit was always 90% or higher with their chance to dodge/evade never more than 75%.Did you create a new Chat Tab to monitor ToHit rolls? That'll give you the chances you have to hit things and what your actual rolls were which should help determine what is going on.
I noticed the rolling seems to act similar to how a table-top rpg would work...role to hit, role to dodge, if dodge is less than to hit, role for damage...but last night just seemed out of the norm. -
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So I rolled an elec/elec dom last night, slotted in +acc right away (as I do with all my toons) and noticed something odd....I am missing my targets. A lot. I have a 4/10 success rate on any power hit. I understand the whole RNG thing and watched the combat chat to see what I was rolling against what the baddies were, and by all means I should have been stomping around with a minimum 7/10 success rate.
Is this normal?
None of toons have ever run into this and seems to only apply to this one toon. I'm fighting level appropriate baddies with no change to skill level.
(also, I did remove the +acc enhancers and it made no difference.) -
Quote:The devs KNOW they've made a skinner box. You don't work on an MMO and not notice that you are essentially playing Pavlov.That kind of misses ST's point, which is that the developers sometimes don't seem to get that they have created a Skinner box. They make a system which has moderate rewards if you play it the "right" way, but has better rewards if you abuse the game and in the process your own enjoyment, and then are surprised when people tend toward the latter.
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Quote:To keep people playing. The longer you keep the butts in the seats, the larger the chance they'll get hooked and keep coming back for more.What I find puzzling is not that people respond in the usual fashion to a Skinner box, but that the developers don't seem to realize that their game trains their players to be reward-driven. It's kind of inexplicable to me that they are, time and time again, surprised that the player base tries to maximize rewards even when the maximum-reward path is not something that would necessarily be enjoyable without the incentive, and conversely that they neglect activities that do not have rewards attached. They even attach larger incentives to content that they acknowledge is inferior in quality. Why would you do that?
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Quote:Yep. For me, it's the starting zones. I only really do it to see if I like the powerset combo I picked and for the easy level, but the whole tutorial thing bugs me since I've done it a million times.We all have parts of the game that sometimes frustrate us or that we wish were different.
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Quote:The effects can occur in anyone doing anything. Since the OP talked about this game specifically, I wrote my response accordingly. And you are correct, the grasp that operant conditioning has on any one person can be broken - either through environmental means or the result of the task in question.While this is certainly true, it's also a question of self-conditioning. Generally speaking, these effects mostly occur to people in isolation, in the sense of people who only play one game and use that as the bulk of their entertainment. I say this because occasional breaks and motive checks tend to stifle this in a big way. When, for instance, someone is forced away from a game that has turned into a chore by real-world events, such as loss of Internet access for a few days, just to pick something random, that person may find he really hates the game when he comes back, having lost the conditioning but being faced with the same old crap. I know I swap characters on such occasions, myself.
Video game developers know about this. Why do you think leveling up is flashy instead of subtle and behind the scenes? Why do you think XP is there? Video games, and in a slight stretch, games in general, pander to the human being's thirst for reward...MMO's have just perfected it -
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My favorite title has always been and always will be: Big O
Such an odd title for an even odder show. The title is a namesake, but doesn't stand for/mean anything. -
Quote:Because they have become conditioned. A subject who has come to enjoy and look forward to the pleasure response will do the most boring and tedious tasks over and over to get it, even if they have ceased enjoying the task. This condition will eventually break if the reward being given for said task is not proportional to said task.I'm just wondering why people spend so much time doing something the don't enjoy in order to get a reward out of it, when that time could be spent doing something perhaps less rewarding, but more enjoyable.
Example: You are told if you kill 20 baddies, you will receive a +20% buff to your defense. Sounds good. This task can be repeated 5 times but will stop having an effect once you reach lvl 25. You'll do this. You'll do it all 5 times too. Why? The reward is proportionate to time and difficulty.
Lvl 25 comes and the buff is no longer good for you. New task - kill 5 baddies, get a +30% buff to defense. Sounds better. Task can be repeated 3 times but will stop having an effect once you reach lvl 35. You'll do this. You'll do it all 3 times as well. Why? Your previous reward is no longer useful and needs to be replaced. The challenge seems easier with a greater reward. The key word is seems. What you don't know is that those 5 baddies are gonna be real hard, but, you won't notice. All you'll be thinking about is the reward.
Eventually, the task will become a mundane chore that you'll probably hate. But you will keep doing it because at some point you have come to not only rely on that reward for its benefit, but also because the completion of the task has caused your brain to release dopamine. Dopamine is the happy drug your brain releases in response to pleasure/reward.
See?
Science is fun! -
It's all about the hamsters. You perform an action that produces a pleasurable response, you will continue to perform that action even when the pleasurable response takes longer and longer to achieve - further down the time line when this response is achieved in only, say, 1 out 20 attempts, the scale of the pleasure is adjusted accordingly. People like pleasurable responses and given enough of them early on will want more and more and more.
Ever notice how the early levels fly by so quickly but later levels tend to last longer? You got hooked in the beginning. Little tastes.
Notice how the best/most visually attractive powers don't come until much later?
Designed to look within your reach.
Any creature with more than two brain cells to rub together can be easily modified to want more pleasure and we are certainly no different than hamsters in that aspect. -
Do you mean the place in which a toon loads for the first time, or the state of its existence upon that load?
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When I first started playing, I was pm'ing with a gent here and he mentioned the lvl cap was only 50. I initially balked at this, especially when he said the devs had no plans of ever raising it. It seemed like a such an alien idea - an MMO with a cap at 50. But with the whole Incarnate thingamajig goin on, I can see why raising the lvl cap is sort of a useless idea.
At least they capped at a nice even and round number, and not at, say, 63 or 48. -
I'm not gonna cry about this as I was actually hoping it wouldn't happen. The Alien franchise was good for about 3 movies and then tanked (Alien Resurrection was ridiculous!). Every time they add to it, it gets worse. Now, if they wanted to clean the movies up and make them look better, that is something I am all for.
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Canada is such a silly place.