New Dom Help


Airhammer

 

Posted

So I rolled an elec/elec dom last night, slotted in +acc right away (as I do with all my toons) and noticed something odd....I am missing my targets. A lot. I have a 4/10 success rate on any power hit. I understand the whole RNG thing and watched the combat chat to see what I was rolling against what the baddies were, and by all means I should have been stomping around with a minimum 7/10 success rate.

Is this normal?

None of toons have ever run into this and seems to only apply to this one toon. I'm fighting level appropriate baddies with no change to skill level.


(also, I did remove the +acc enhancers and it made no difference.)


 

Posted

Did you create a new Chat Tab to monitor ToHit rolls? That'll give you the chances you have to hit things and what your actual rolls were which should help determine what is going on.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Did you create a new Chat Tab to monitor ToHit rolls? That'll give you the chances you have to hit things and what your actual rolls were which should help determine what is going on.
I did, yes, and my chance ToHit was always 90% or higher with their chance to dodge/evade never more than 75%.

I noticed the rolling seems to act similar to how a table-top rpg would work...role to hit, role to dodge, if dodge is less than to hit, role for damage...but last night just seemed out of the norm.


 

Posted

Quote:
Originally Posted by alyssa_jones View Post
I did, yes, and my chance ToHit was always 90% or higher with their chance to dodge/evade never more than 75%.

I noticed the rolling seems to act similar to how a table-top rpg would work...role to hit, role to dodge, if dodge is less than to hit, role for damage...but last night just seemed out of the norm.
Erm, what chance to evade? The game doesn't work that way as far as I know. Their "chance to evade" (Defense) is subtracted from your Chance to Hit (75% + ToHit Bonuses), clamped to the 5% to 95% range and then multiplied by your Accuracy modifier and clamped again. That's the final % chance your attack has has to hit with and what is rolled against.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
Erm, what chance to evade? The game doesn't work that way as far as I know. Their "chance to evade" (Defense) is subtracted from your Chance to Hit (75% + ToHit Bonuses), clamped to the 5% to 95% range and then multiplied by your Accuracy modifier and clamped again. That's the final % chance your attack has has to hit with and what is rolled against.
I could have sworn I saw [name] roles [percentage] to dodge


 

Posted

Quote:
Originally Posted by alyssa_jones View Post
So I rolled an elec/elec dom last night, slotted in +acc right away (as I do with all my toons) and noticed something odd....I am missing my targets. A lot. I have a 4/10 success rate on any power hit. I understand the whole RNG thing and watched the combat chat to see what I was rolling against what the baddies were, and by all means I should have been stomping around with a minimum 7/10 success rate.

Is this normal?

None of toons have ever run into this and seems to only apply to this one toon. I'm fighting level appropriate baddies with no change to skill level.


(also, I did remove the +acc enhancers and it made no difference.)
What power are you talking about that is missing so much. Some powers are not the same rate to hit to start out with. For example typically AoE immobilizes and holds have less of a chance to hit initially and therefore need more accuracy.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
What power are you talking about that is missing so much. Some powers are not the same rate to hit to start out with. For example typically AoE immobilizes and holds have less of a chance to hit initially and therefore need more accuracy.
The early ones....Tesla Cage, Charged Bolts, Lightning Bolt and a 4th one I can't remember the name of - it's a hold power that works on multiple enemies.

All 4 of those miss 6/10 times despite being slotted with +acc


 

Posted

ill be honest... I have always thought that /Elec misses more than any other set I have ever played. It seems that way on every Elec Blast toon I have ever played. I have also learned that some of that is perception because unlike other powers that actually miss the target. Elec Blasts animation still hits the target and you notice the actual word "MISS" more often.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

I see the word "miss" practically all the time.

I really like this power set, but if this kind of thing is what I have to look forward too I may have to rethink my set.


 

Posted

I don't know what level you are but maybe it's the aoe powers.


 

Posted

Quote:
Originally Posted by DarkWanderer View Post
I don't know what level you are but maybe it's the aoe powers.
Level 4

No aoe yet.