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Posts
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Joined
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Does Assassin's Focus proc off of AOE's? I just wanted to make sure before I respecced my newly-50 stalker. Thanks.
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As I understand it, bodyguard mode is active while my pets are set to defensive and follow. If something attacks me and the pets start attacking, does the bodyguard damage splitting still occur? The pet window still displays my pets being in defensive and follow mode, was just wondering if that was in fact indicative of whether bodyguard was on.
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Hi, I've just reactivated my sub cus I'd like to run the new content, and since I have these free server transfers now, I thought I'd ask what the best server for me to be on would be, if the main thing I want to do is run incarnate trials? Currently most of my characters are on Freedom, but I thought it was possible exalted or triumph or some other server might be a better choice.
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At the end of the month my subscription time will run out. If I were going to play COH I would stay a VIP, but I need to focus on school. Previously, I could cancel my sub and come back to find the items I'd put up on wentworths still there, or sold. Just want to make sure they won't disappear if I'm not a VIP/have an auction license. Thanks.
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With granite on, hasten's recharge is around 90 seconds as far as I can tell.
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Quote:Those sets are just there for the damage bonuses. I didn't put enough of them in the powers to actually get to the defense bonus.Stone is a typed-defense build. You're using positional-defense sets like Touch of Death and Mako's Bite that give half value for typed defenses. Just for starters, yank all those and replace with sets picked for typed defense bonuses.
New Dawn - Are you suggesting using hasten just as a way to get earth's embrace to recharge faster? I'm confused what it will do for me if it isn't perma -
Quote:Um, last I checked hasten isn't perma by itself, especially with granite armor on, so I would have long periods with slow recharge, which is what this build is trying to avoid. You're right that swift deserves a second slot though.Putting IOs in swift will do more for your run speed than the run speed bonuses that you're killing your build getting by taking innecessary powers. Another thing is for recharge times I'd of took haste and been done. Without a doubt in my mind an SO build with the right power choices could do more.
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Here's the build for those who wanted to see it
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Robohobo: Level 50 Technology Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Energy Melee
Power Pool: Teleportation
Power Pool: Concealment
Power Pool: Leadership
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), S'fstPrt-ResDam/Def+(3)
Level 1: Barrage -- T'Death-Acc/Dmg(A), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/Rchg(23), T'Death-Dmg/EndRdx/Rchg(25), RechRdx-I(45)
Level 2: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Rchg(42), Dct'dW-EndRdx/Rchg(42), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx/Rchg(43)
Level 4: Bone Smasher -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(17), RechRdx-I(43)
Level 6: Mud Pots -- Oblit-Dmg(A), Oblit-%Dam(7), Oblit-Dmg/Rchg(7), EndRdx-I(9), Oblit-Acc/Dmg/EndRdx/Rchg(9), EndRdx-I(15)
Level 8: Rooted -- EndRdx-I(A), Numna-Heal(45), Numna-Heal/EndRdx(48)
Level 10: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(11), Mocking-Taunt/Rchg/Rng(11), Mocking-Acc/Rchg(13), Mocking-Taunt/Rng(13), Mocking-Rchg(15)
Level 12: Recall Friend -- IntRdx-I(A)
Level 14: Teleport -- Winter-RunSpd/Jump/Fly/Rng(A), Winter-RunSpd/Jump/Fly/Rng/EndRdx(17), Winter-ResSlow(25)
Level 16: Whirling Hands -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-Dmg/Rchg(50)
Level 18: Rock Armor -- LkGmblr-Rchg+(A), RedFtn-Def(19), RedFtn-EndRdx(37), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(40), RedFtn-Def/EndRdx/Rchg(40)
Level 20: Crystal Armor -- LkGmblr-Rchg+(A), RedFtn-Def(21), RedFtn-EndRdx(21), RedFtn-Def/EndRdx(31), RedFtn-Def/Rchg(31), RedFtn-Def/EndRdx/Rchg(34)
Level 22: Stealth -- GftotA-Run+(A)
Level 24: Grant Invisibility -- GftotA-Run+(A)
Level 26: Minerals -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def/Rchg(31), RedFtn-Def(46), RedFtn-EndRdx(46), RedFtn-Def/EndRdx(46)
Level 28: Build Up -- RechRdx-I(A), GSFC-Rchg/EndRdx(48), GSFC-ToHit/Rchg(48)
Level 30: Maneuvers -- GftotA-Run+(A)
Level 32: Granite Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx/Rchg(33), ResDam-I(33), LkGmblr-Def/EndRdx/Rchg(33), GftotA-Run+(34), LkGmblr-Def(34)
Level 35: Energy Transfer -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(36), RechRdx-I(37)
Level 38: Total Focus -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), RechRdx-I(40)
Level 41: Char -- G'Wdw-Acc/Rchg(A), G'Wdw-Acc/Hold/Rchg(45)
Level 44: Tactics -- GSFC-ToHit/EndRdx(A), GSFC-Rchg/EndRdx(50)
Level 47: Invisibility -- LkGmblr-Rchg+(A), GftotA-Run+(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), EndMod-I(27), P'Shift-End%(29)
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Set Bonus Totals:- 23.5% DamageBuff(Smashing)
- 23.5% DamageBuff(Lethal)
- 23.5% DamageBuff(Fire)
- 23.5% DamageBuff(Cold)
- 23.5% DamageBuff(Energy)
- 23.5% DamageBuff(Negative)
- 23.5% DamageBuff(Toxic)
- 23.5% DamageBuff(Psionic)
- 4.25% Defense(Melee)
- 5.5% Defense(Smashing)
- 5.5% Defense(Lethal)
- 6.13% Defense(Fire)
- 6.13% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Ranged)
- 4.56% Defense(AoE)
- 1.8% Max End
- 18% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 70% Enhancement(RechargeTime)
- 21% FlySpeed
- 112.4 HP (6%) HitPoints
- 21% JumpHeight
- 21% JumpSpeed
- MezResist(Held) 2.75%
- MezResist(Immobilize) 19.3%
- MezResist(Stun) 4.4%
- MezResist(Terrorized) 2.2%
- 22% (1.72 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5.04% Resistance(Fire)
- 10% Resistance(Cold)
- 73.5% RunSpeed
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So I came up with a stone tank build that basically negated the drawbacks of granite armor (asside from not being able to sprint). Will cost a bunch of inf to build though, and I was wondering what people's opinions of IO'd granite tanks were, not on any specific point, just if they felt IO'ing was worth it.
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Will probably roll a Emp or Kin Def and go back to escorting Statesman around the warrior farm mish he's in.
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Indeed. I'm a 45 month vet and just this month leveled my first real farmer, discovered he needed inspirations to run, and subsequently started using them a lot more on all my toons.
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Thanks for the input.
Just noticed that you don't get to play AE with rewards as a Prem until tier 4. So, so much for that idea = / -
When freedom hits I might pick up a second, premium account, with the intent of PL'ing my main account's guys or making inf while I pay other people to PL them. What do people think are the best SO-only solo farmers? Are there any?
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I generally just require at least 2 members of the team have some kind of support set, and there's someone who can take a hit, either a tank/brute or an IO'd scrapper.
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I had a ton of fun the one time I ran Keyes, it actually required most of the team to not be braindead. It's a real shame it doesn't actually offer any real reward, cus they didn't add anything, such as a new incarnate slot, that requires you to run it. Same thing will happen to the underground. It seems to me it should be obvious that most players won't do anything challenging without an incentive. The COH developers can't seem to grasp something that devs of every other MMO understand about designing end-game content.
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Do IO procs and interface procs work the same? Specifically, I read that interface procs have a chance to go off every time damage is done. So on caltrops, for example, this would be very frequent. Do IO damage procs (and the knockdown proc in ragnarok) work the same way? Just wanted to be sure one way or the other before I made some build decisions.
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I'm one of those people that actually likes running different content, but most prefer to just farm/grind. In the case of incarnate trials, the BAF is way easier than LS and KI, and people will continue to only queue for it instead of the more difficult ones. I wish the devs would force people to play the new content, or at least offer some concrete incentive to. The only incentive to run the other incarnate trials is to get XP for the physical slots, but that can be easily obtained by farming threads. One way to fix this would be to prevent people who only run BAF from earning their physical slots, perhaps by removing the XP recipes, or by splitting threads up into a physical and psychic version. However, that still wouldn't get people to run stuff like KI, because LS will probably be found to be easier.
I think ideally, each incarnate trial within an issue would be required to unlock the next tier in that issue's incarnate abilities, or something like that. Just something that gives each its own incentive so that people will queue for all of them.
Obviously, I'm talking about future content releases; it's a little late for the I20 ones. -
aw ok, tyvm
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What happens if you slot the force-feedback +rech proc into Lightning Storm? There's a couple different ways I could see it playing out and I was wondering if anyone knew what actually happens.
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So I'm leveling my plant/fire dom and I've made this build for him, it seems pretty good and shouldn't break my bank, but I thought I would post it here to see if anyone had any suggestions for improving it.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Burntiller: Level 50 Technology Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Strangler -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(13), UbrkCons-Acc/Rchg(40), UbrkCons-EndRdx/Hold(42)
Level 1: Flares -- Empty(A)
Level 2: Roots -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(3), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/Immob(13), Enf'dOp-Acc/EndRdx(15), Enf'dOp-Immob/Rng(19)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(7), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(36)
Level 6: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(7), FtnHyp-Acc/Sleep/Rchg(15), FtnHyp-Acc/Rchg(34), FtnHyp-Sleep/EndRdx(36)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf%(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(11), CoPers-Conf/Rchg(31), Range-I(36)
Level 10: Hurdle -- Jump-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(31)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(42)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(50)
Level 24: Embrace of Fire -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Carrion Creepers -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(27), Enf'dOp-Acc/EndRdx(27), Enf'dOp-Acc/Immob/Rchg(34), Posi-Dam%(40), ExStrk-Dam%(43)
Level 28: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 32: Fly Trap -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Sleet -- RechRdx-I(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), RedFtn-Def(45), RedFtn-EndRdx(45), RedFtn-Def/EndRdx(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx/Rchg(46)
Level 47: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(48), RedFtn-EndRdx(48), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(50), RedFtn-EndRdx/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
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I was wondering if the repsecs granted by the trial on each side are mutually exclusive or not. i.e. Can I switch my hero, who has completed all three terra volta respecs, to a villain, and get three more respecs from the tree of thorns trials?
Thanks. -
Thanks = )
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Was just wondering if there's a way to make the game client launch into the sexy new Going Rogue skin directly, instead of it only switching when making a new praetorian. I know to make the launch in villain mode you add the -cov shortcut parameter; is there something similar for going rogue?
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A depressingly truthful couple of vids, also hilarious