My Plant/Fire Build, any sugestions?


Arguss

 

Posted

So I'm leveling my plant/fire dom and I've made this build for him, it seems pretty good and shouldn't break my bank, but I thought I would post it here to see if anyone had any suggestions for improving it.

Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/

Click this DataLink to open the build!

Burntiller: Level 50 Technology Dominator
Primary Power Set: Plant Control
Secondary Power Set: Fiery Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Strangler -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(3), UbrkCons-Acc/Hold/Rchg(13), UbrkCons-Acc/Rchg(40), UbrkCons-EndRdx/Hold(42)
Level 1: Flares -- Empty(A)
Level 2: Roots -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(3), Enf'dOp-EndRdx/Immob(5), Enf'dOp-Acc/Immob(13), Enf'dOp-Acc/EndRdx(15), Enf'dOp-Immob/Rng(19)
Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(5), Posi-Dmg/EndRdx(7), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(36)
Level 6: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(7), FtnHyp-Acc/Sleep/Rchg(15), FtnHyp-Acc/Rchg(34), FtnHyp-Sleep/EndRdx(36)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf%(9), CoPers-Acc/Conf/Rchg(9), CoPers-Acc/Rchg(11), CoPers-Conf/Rchg(31), Range-I(36)
Level 10: Hurdle -- Jump-I(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(31)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(42)
Level 18: Health -- Mrcl-Rcvry+(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), P'Shift-End%(21)
Level 22: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(50)
Level 24: Embrace of Fire -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Carrion Creepers -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(27), Enf'dOp-Acc/EndRdx(27), Enf'dOp-Acc/Immob/Rchg(34), Posi-Dam%(40), ExStrk-Dam%(43)
Level 28: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(43)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(46)
Level 32: Fly Trap -- ExRmnt-Dmg/EndRdx(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33)
Level 35: Tough -- S'fstPrt-ResDam/Def+(A)
Level 38: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Sleet -- RechRdx-I(A)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), RedFtn-Def(45), RedFtn-EndRdx(45), RedFtn-Def/EndRdx(45), RedFtn-Def/EndRdx/Rchg(46), RedFtn-EndRdx/Rchg(46)
Level 47: Weave -- LkGmblr-Rchg+(A), RedFtn-Def(48), RedFtn-EndRdx(48), RedFtn-Def/EndRdx(48), RedFtn-Def/Rchg(50), RedFtn-EndRdx/Rchg(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run



Code:
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Thanks.