Abe_Froman

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  1. Zach was a /Time corrupter.
  2. I just wanted to say every time I saw your redname in the 'Who's Online' list, I laughed.

    Not every game can say they have a Bayside High alumni on their team.
  3. Abe_Froman

    World Tour

    Hey folks.

    With the sad news, I'm dusting off my badger and revisiting old content and try to hit as much that I've missed as possible. Particularly, I'd like to walk down TF Lane - if anyone would like to join in, I would love the company.

    I'll probably be on as Oni no Jakarta, Tesla's Killbot, Gun-Toting Hobo, or my badger - Krimzeek. My global is @Rough Trayde.
  4. Hey Goat,

    I just want to say that one of the things that has me coming back to check out the thread is the updates where your son drives.

    That is totes awesome in my book.

    Cheers.
  5. Quote:
    Originally Posted by Rajani Isa View Post
    I think part of the reasoning is the temp power is a trade-off for having to unlock the SF.

    And to throw off the "Dev's hate villains" people
    I've always assumed that it was a bone being thrown to the idea of villains doing something for personal gain, as opposed to being a lackey of someone else or being forced to 'do the right thing to save that place where you keep all your stuff'.
  6. Quote:
    Originally Posted by ColonelKomphort View Post
    What everyone missed, and no one seems to understand, is, I never meant this to be a discussion about my healbot build. I was told that I should post my question on the forum boards, that the devs read the boards often, and things get changed when you post to the boards. I got suckered into it, fell for it, took the bait, hook, line, and sinker.
    It wasn't a 'sucker' suggestion, but an incomplete one.

    You posted this under the "Player Questions" forum. The one where players ask other players for guidance. In your particular case, from the outside it seems reasonable that the tone is "I can't get meet the metrics used for getting this badge" so players let you know what you needed to do to get the badge - namely your build.

    My understanding (and I will admit I'm not enough of a forum poster to be 100% positive, others will probably correct me if I'm wrong) is that the devs don't spend a lot of time in this section of the forums.

    If you would like to suggest to the devs to fix what is used for the metrics or to remove the metrics all together aside from running the event to get the badge, then another forum (probably the Suggestions forum) would be more appropriate for having their eyes catch it.
  7. Quote:
    Originally Posted by ColonelKomphort View Post

    Never said they were. Merely pointed out that to their benefit, I am contributing to their ability to do more damage. If they choose not to do that damage, well, then I have lost a firing of Fortitude, or whatever, they have lost an opportunity to do that damage, and there is no attack button I can press that will make them attack, and I knowingly accept that fact.
    Quote:
    Every time a tank goes down to red on his health bar, I am contributing. If I keep him alive a little while longer, I'm contributing. He now has the ability to hit more than he did without me. Whether it's because he didn't have to spend the time going to his base, the hospital, buying inspirations, I'm contributing that much more. My time was spent making his time more productive. If he dies, goes to the hospital and returns, it has taken him more time to do that than he has spent already on attacking the creature that killed him. If I save him this hassle, he has spent that time attacking that creature. That's WAY more valuable than 5%.
    Quote:
    I am contributing. By increasing the ability of my teammates to do damage. It's not directly damaging. It's not Dps, but it IS DoT.
    As stated up-thread, the problem you're having is that while you are participating, you aren't breaking the 'threshold' of participation for the next reward table because you aren't attacking enough. Everything above talks about you helping others - which is fine and DOES ADD to the level of participation you've received. But the fact of the matter is that the system in place to measure your participation is going to count the added damage the people you buff/heal/rez for their participation ranking, you get your 'points' for the buffing and heals. More damage output from you on top of your buffbotting will enable you to the next tier of reward tree.

    This isn't a "my build is right, yours is wrong" opinion by other players, this is the underlying reward mechanics at work.

    Quote:
    Yes, everyone in the game has the ability to heal, but very few take the power to heal. Are you saying that you're a proponent of "Everyone must have a heal power" Well, what if then, someone came up to you and said that if you didn't take two different types of heal powers (say, the Medicine pool ALSO), that you were an idiot! How would that make you feel?
    Straw-man. That's not what he said at all. There's a difference between "Any AT can heal" and "all characters must have heals".

    Quote:
    No other AT and powerset has to do what a healer does. You make buffing/debuffing/healing sound as if it were secondary to attacking. Not so with the Empathy powerset. It says so, right there in the description: "Empathy gives you the ability to heal and aid allies as well as yourself. Empathy has no offensive powers, but its heals and buffs are unmatched." And that's the PRIMARY powerset. That is what an Emp Def, a healer, does.
    Quote:
    I don't think I read that in the rules anywhere. Can you point that out to me? You are given an option, I chose to take it. That's why there's chocolate AND vanilla ice cream.
    Quote:
    I'm not sure why you dislike "pure healer" empaths so much, but your entire arguement seems to be "you're stupid for building your character the way you want to build it." Which to me, sounds a lot like, "my build is right, yours is wrong"
    What is being pointed out is that, even for Emp Defenders, healing/buffing is not the end-all, be-all for team functionality and having that as the sole focus with little-to-no regard towards attacks is commonly frowned upon by a sizable number of players to the point to where it has become a bit of a joke.

    As Aurora Girl said, QFT:

    Quote:
    The forum community dislikes the "pure healer" empath because it's self-limiting. It's intentionally halving your effectiveness as a teammate, as a contributor, and as a player of the game as a whole. The game is designed such that no specific AT or powerset (or individual power, for that matter) is really NEEDED for anything. Certain other games are not. They require people whose only job in life is to put up green numbers, but that is not our game. That is not how we want our game to be.

    It's not so much that your build is "wrong," necessarily, it's just that you don't seem to reconcile your limited capability as the reason you can't get this particular badge.
    Given the proliferation of participation gates of rewards for more recent content, I get the impression that the devs don't want it to be like that either.

    If Healbot Extraordinaire is the concept you're married to and you're enjoying it, rock on with your bad self. However, don't expect others to be as married to it as well and certainly don't expect the underlying system to be.

    Best wishes on earning the badge.
  8. Quote:
    Originally Posted by Nethergoat View Post
    It's been eight years, you'd think people would eventually get the hint.

    Although some folk must be....it's actually been quite a while since I've heard anyone on a team shrieking for a HEALOR.
    I was on an ITF a couple of weeks ago and we sat around for an extra half-hour because the leader insisted on a Healer.

    Majority of Team: "All right, we filled to 8! Let's get this started!"
    Team Leader: "We need a healer. Does someone have a healer they can alt to?"
    Pain Dom Corrupter: "I can heal."
    Majority of Team: "Yea, we have a Pain Dom - time to roll!"
    Team Leader: "We need a healer."
    Pain Dom Corrupter: "I have heals - start it up!"
    Team Leader: "We need a healer - who has an Empathy Defender?"
    Majority of Team: "Most of us are Incarnates, and we have a Pain Dom...."
    Team Leader: "Someone has to have an Empathy Defender! Alt to it and we'll get started."
    Pain Dom Corrupter: "I CAN HEAL!!!"
    Majority of Team: "...."
  9. Quote:
    Originally Posted by Zwillinger View Post
    Once it's in the game, it's an already happened.

    Now, it's something that's going to happen. But how will it happen? What could possibly lead to the demise of Primal Earth's Champion of the Well?

    This approach is something that's been planned for awhile now, taking a cue from other famous, or infamous, comic book deaths.
    Statesman is going to be beaten to death by a clown with a tire iron?
  10. Abe_Froman

    Comic Relief

    Quote:
    Originally Posted by Dr_MechanoEU View Post
    Heh 2000AD got there first damnit

    Something like this but attached to a body:
    Or maybe like this?

  11. Quote:
    Originally Posted by Mister Rik View Post
    Sorry, I'm kind of new - what is "MA"?
    Mission Architect - aka A(rchitect) E(ntertainment).
  12. Quote:
    Originally Posted by Kheldarn View Post
    OK, that means I was counting the right things.

    I've run UG once, and the leader just blitzed the prox bombs, so I never saw them. If we'd gone after them, and got them, it would have been a MO run, since the Prox Bombs Badge was the only one I didn't get. >.< Ah well.
    I think I was with you on that run, Kheldarn - was my first time as well on the trial, and I was surprised to see at the end of it that we hit 3 out of 4 badges needed for the Mo badge.
  13. When I first started the game 18 months ago, the 2nd toon I rolled was an Ice/Thorns Dom. Glancing at Paragonwiki, I had thought that Thorntrops & Ice Slick would be funny.

    Ran him for a little while on some SG teams, but started growing frustrated with him and focused on my brute. Now I feel like I have a much better handle on a lot of the mechanics of the game and am looking at burning a respec and putting some more time in on Little Doc.

    There's a lot of random wonks in the build, mostly for my amusement. Perma-Dom is covered, about 6 seconds off of perma-Hasten (according to Mids). I'm not looking for the toon to be a bleeding-edge farmer, just something crazy fun and hopefully effective in both group and solo play.

    Thoughts and/or suggestions would be most appreciated.

    Villain Plan by Mids' Villain Designer 1.95
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Little Doc: Level 50 Mutation Dominator
    Primary Power Set: Ice Control
    Secondary Power Set: Thorny Assault
    Power Pool: Speed
    Power Pool: Leadership
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Block of Ice
    • (A) Entropic Chaos - Chance of Heal Self
    • (25) Gladiator's Javelin - Chance of Damage(Toxic)
    • (31) Lockdown - Chance for +2 Mag Hold
    • (34) Lockdown - Endurance/Recharge/Hold
    • (34) Entropic Chaos - Damage/Endurance
    • (46) Damage Increase IO
    Level 1: Thorny Darts
    • (A) Achilles' Heel - Chance for Res Debuff
    • (23) Entropic Chaos - Chance of Heal Self
    • (25) Gladiator's Javelin - Chance of Damage(Toxic)
    • (31) Apocalypse - Chance of Damage(Negative)
    • (31) Damage Increase IO
    Level 2: Skewer
    • (A) Achilles' Heel - Chance for Res Debuff
    • (5) Hecatomb - Chance of Damage(Negative)
    • (13) Hecatomb - Damage/Endurance
    • (15) Hecatomb - Damage
    • (15) Hecatomb - Damage/Recharge
    • (17) Hecatomb - Accuracy/Damage/Recharge
    Level 4: Fling Thorns
    • (A) Achilles' Heel - Chance for Res Debuff
    • (17) Ragnarok - Damage/Endurance
    • (19) Ragnarok - Damage
    • (21) Ragnarok - Damage/Recharge
    • (21) Ragnarok - Accuracy/Damage/Recharge
    • (23) Ragnarok - Chance for Knockdown
    Level 6: Arctic Air
    • (A) Coercive Persuasion - Contagious Confusion
    • (7) Coercive Persuasion - Confused
    • (7) Coercive Persuasion - Confused/Recharge
    • (11) Coercive Persuasion - Accuracy/Confused/Recharge
    • (11) Coercive Persuasion - Accuracy/Recharge
    • (13) Coercive Persuasion - Confused/Endurance
    Level 8: Hasten
    • (A) Recharge Reduction IO
    • (9) Recharge Reduction IO
    • (9) Recharge Reduction IO
    Level 10: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense/Endurance
    Level 12: Ice Slick
    • (A) Recharge Reduction IO
    Level 14: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (43) Kinetic Combat - Damage/Endurance
    • (43) Kinetic Combat - Damage/Recharge
    • (46) Kinetic Combat - Damage/Endurance/Recharge
    Level 16: Aim
    • (A) Recharge Reduction IO
    Level 18: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (19) Gladiator's Armor - TP Protection +3% Def (All)
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed
    Level 22: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Winter's Gift - Slow Resistance (20%)
    Level 26: Glacier
    • (A) Unbreakable Constraint - Chance for Smashing Damage
    • (27) Unbreakable Constraint - Endurance/Hold
    • (27) Unbreakable Constraint - Hold/Recharge
    • (29) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (29) Unbreakable Constraint - Hold
    Level 28: Thorntrops
    • (A) Javelin Volley - Damage/Endurance/Recharge
    • (34) Javelin Volley - Damage/Recharge
    • (37) Javelin Volley - Accuracy/Damage
    • (40) Javelin Volley - Accuracy/Damage/End/Rech
    • (42) Javelin Volley - Chance of Damage(Lethal)
    Level 30: Assault
    • (A) Endurance Reduction IO
    Level 32: Jack Frost
    • (A) Soulbound Allegiance - Chance for Build Up
    • (33) Soulbound Allegiance - Damage
    • (33) Soulbound Allegiance - Damage/Endurance
    • (33) Soulbound Allegiance - Damage/Recharge
    Level 35: Sleet
    • (A) Achilles' Heel - Chance for Res Debuff
    • (36) Javelin Volley - Damage/Recharge
    • (36) Javelin Volley - Accuracy/Damage/End/Rech
    • (36) Javelin Volley - Accuracy/Damage
    • (37) Javelin Volley - Chance of Damage(Lethal)
    • (37) Javelin Volley - Damage/Endurance/Recharge
    Level 38: Ripper
    • (A) Achilles' Heel - Chance for Res Debuff
    • (39) Armageddon - Chance for Fire Damage
    • (39) Armageddon - Damage/Endurance
    • (39) Armageddon - Damage
    • (40) Armageddon - Damage/Recharge
    • (40) Armageddon - Accuracy/Damage/Recharge
    Level 41: Frozen Armor
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    Level 44: Ice Storm
    • (A) Javelin Volley - Chance of Damage(Lethal)
    • (45) Javelin Volley - Accuracy/Damage/End/Rech
    • (45) Javelin Volley - Accuracy/Damage
    • (45) Javelin Volley - Damage/Recharge
    • (46) Javelin Volley - Damage/Endurance/Recharge
    Level 47: Thorn Barrage
    • (A) Apocalypse - Damage/Endurance
    • (48) Apocalypse - Damage
    • (48) Apocalypse - Damage/Recharge
    • (48) Apocalypse - Accuracy/Damage/Recharge
    • (50) Gladiator's Javelin - Chance of Damage(Toxic)
    • (50) Entropic Chaos - Chance of Heal Self
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Domination
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (3) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (3) Performance Shifter - EndMod
    • (5) Performance Shifter - EndMod/Recharge
  14. Quote:
    Originally Posted by Dechs Kaison View Post
    ... You like a Hurricane.
    Well played.
  15. Looking to sell a level 50 Shield Wall proc for 2 billion inf. If interested, please either send me a PM or an in-game email to @Rough Trayde.

    Thanks!
  16. Is this a slap in the face?
  17. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    The economy in CoH is a lot smaller than that of the United States, GB. If the majority of the ebil marketeers really go through with this, I think it actually might put a dent in the market inflation, at least until the influence level is brought back up by people through the course of playing the game.

    Anyway, nobody's asking you to give up your inf, so don't worry about what they do with theirs.
    But...but...they're the ebil marketeers! If they are colluding, it *has* to be to screw everybody else in the system so they can make their coffee with the freshest tears!
  18. Quote:
    Originally Posted by SaintNicster View Post
    Not sure why you're trying to get through the curtain...

    Also, what article about the protesters? I'm not finding anything, and there wasn't anything implemented for defeating the protesters.
    Argh - you're right and I confused Angry Protestors w/ PPD based off the name (For some reason, I parsed the No Authority badge as being for killing protestors - should probably not read these things at 5 am).



    Quote:
    Denial of Service - (Praetorian) You crept a bit too close to the danger zone and got burned.
    Quote:
    Originally Posted by Paragon Wiki
    Denial of Service Attempt to penetrate the sonic barrier surrounding the Praetorian zones.
    It seems like you're supposed to by the curtain - am I parsing this wrong as well?
  19. First - thank you Snow Globe for collating all this info - it's fantastic and useful.

    I do have a question about one of the new badges for Praetoria:

    1) This morning I swam through Praetoria for the River Rat badge and when I finished I thought I'd try to go off-map to hit the sonic curtain and suicide express back to a hospital and pick up the Denial of Service badge as well. I was able to get to the curtain (off the western coast of Neutropia) and die/catch a free ride to the hospital, but there was no badge awarded. Is there a recommended place to try and go through the curtain or is there something else I'm missing?

    Thanks!
  20. Quote:
    Originally Posted by Kotwica View Post
    Level 1: High Pain Tolerance
    • (A) Numina's Convalescence - Heal/Endurance
    • (34) Numina's Convalescence - Endurance/Recharge
    • (37) Numina's Convalescence - Heal
    • (39) Gladiator's Armor - TP Protection +3% Def (All)
    • (39) Steadfast Protection - Resistance/+Def 3%
    I feel your pain on learning the ins-and-outs of the IO system (in general) with a DM/WP brute (specifically).

    The thing that jumped out at me was the above - HPT is an automatic effect, no endurance usage, no recharge. If you're slotting for a bonus from Numina's, why the Endurance/Recharge IO? You can get more bang for your buck on bonus hit points using a Heal/Recharge and still make the set bonus you're going for.

    Also - instead of putting extra slots in Brawl, maybe use them on some of the defense/resist powers and get some more defensive bang for your buck from both the individual IOs and from the set bonuses.
  21. Quote:
    Originally Posted by MistressNoire View Post

    Just glad to be getting the almost 100+lbs off that I gained when I quit smoking! Wish I knew the Vit C trick back then! Hubby did it and only gained about 20-30lbs but hes been a lazy butt too lol

    I have a date set for quitting smoking coming up soon - what is this Vitamin C trick you speak of?
  22. Quote:
    Originally Posted by _Ariel_ View Post
    Yeppers 7:30 PM Pacific time.
    Fantastic! I look forward to attending...thanks, Ariel!
  23. Will this be at 7:30PM, Pacific again?
  24. Quote:
    Originally Posted by Grey Pilgrim View Post

    While we're on Shadow Maul, do procs in the power also fire at the end? I tend to avoid putting procs into DoTs because they seem to usually fire off at the end, and I'd rather have the effect kick in right away. Wondering if that suspicion is founded in reality (I seem to recall knowing from somewhere, like Incinerate).
    I slotted a Perfect Zinger proc in SM pretty early on my DM/WP build and my experience was that the proc fires in the first set of numbers.