New player


CyberGlitch

 

Posted

Hi,

I am a new player (begin the game 6 month ago) and i want to play a dominator from 1 november to 30 November.
I will solo mostly to discover this archetype.
I have played a blaster ( nrj/nrj) until Alpha tier 3
a Tank Shield/Mace until lvl 30
a Scapper DB/SR until lvl 20
a MM Thugs/Time until lvl 50
a Corruptor Archery/TA in progress ( lvl 28) until 31 october.
The Corruptor give me a little taste of mezz but i'm not a specialist.

I will play it in prevision of I24.

I was thinking of this :

Villain Plan by Mids' Villain Designer 1.96
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leadership
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Villain Profile:
Level 1: Levitate -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Acc/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Dmg/Rchg(7)
Level 1: Psionic Dart -- Mael'Fry-Acc/Dmg(A), Mael'Fry-Dmg/EndRdx/Rchg(5), Mael'Fry-Dmg/Rchg(7)
Level 2: Dominate -- BasGaze-Slow%(A), BasGaze-Acc/EndRdx/Rchg/Hold(11), BasGaze-EndRdx/Rchg/Hold(13), BasGaze-Rchg/Hold(13)
Level 4: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 6: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(9)
Level 8: Confuse -- Mlais-Dam%(A), Mlais-EndRdx/Conf(9), Mlais-Acc/Conf/Rchg(27), Mlais-Conf/Rng(29), Mlais-Acc/EndRdx(19)
Level 10: Mass Hypnosis -- SAotDominator-Rchg/+Dmg%(A), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), SAotDominator-EndRdx/Rchg(36), SAotDominator-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SAotDominator-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(36)
Level 12: Mental Blast -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(15), Decim-Dmg/EndRdx(15), Decim-Acc/EndRdx/Rchg(39), Decim-Dmg/Rchg(40)
Level 14: Boxing -- Empty(A)
Level 16: Psychic Scream -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(17), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(21), Ragnrk-Dmg/Rchg(25)
Level 18: Tough -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(21)
Level 20: Total Domination -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(23), BasGaze-EndRdx/Rchg/Hold(25), BasGaze-Rchg/Hold(27)
Level 22: Drain Psyche -- Panac-Heal/+End(A), Panac-Heal(42), Panac-Heal/EndRedux/Rchg(42), Panac-Heal/Rchg(43), Panac-EndRdx/Rchg(50)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), Ksmt-ToHit+(31)
Level 26: Terrify -- Cloud-%Dam(A), Cloud-Acc/EndRdx/Rchg(31), Cloud-ToHitDeb/EndRdx/Rchg(33), Cloud-Acc/Rchg(37)
Level 28: Subdue -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(33), Decim-Dmg/Rchg(34), Decim-Dmg/EndRdx(34)
Level 30: Tactics -- GSFC-Build%(A), GSFC-ToHit/Rchg/EndRdx(33), GSFC-ToHit/Rchg(34), GSFC-ToHit/EndRdx(40), GSFC-Rchg/EndRdx(42), GSFC-ToHit(45)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 35: Link Minds -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx/Rchg(37), AdjTgt-ToHit/Rchg(39), AdjTgt-ToHit(43)
Level 38: Mass Confusion -- CoPers-Conf/EndRdx(A), CoPers-Conf(40), CoPers-Conf%(45), CoPers-Acc/Rchg(45), CoPers-Acc/Conf/Rchg(46), CoPers-Conf/Rchg(46)
Level 41: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam/EndRdx(46)
Level 44: Indomitable Will -- RechRdx-I(A), RechRdx-I(50)
Level 47: Psionic Lance -- Mantic-Dam%(A), Mantic-Dmg/EndRdx/Rchg(48), Mantic-Dmg/ActRdx/Rchg(48), Mantic-Acc/ActRdx/Rng(48), Mantic-Dmg/EndRdx(50)
Level 49: Fly -- Zephyr-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(23)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Core Paragon
------------

What did you think about it?
Not too difficult to progress?
All my remaining inf and parangon points will go in this toon.


 

Posted

The only speed bump I might see is if your attacks are all psy-based other than lift and boxing, you might have trouble with arachno drones, sky raider jump bots, council hoverbots and robots. I would have to look more into the damage types from mind dom.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

You're right, didn't think about this.


 

Posted

Roll a Plant/Fire or a Plant/Psi. If its your last hurrah, may as well play the best set out there.


 

Posted

Quote:
Originally Posted by CyberGlitch View Post
Roll a Plant/Fire or a Plant/Psi. If its your last hurrah, may as well play the best set out there.
I'm going to echo this.... Plant/Psi is devastating, but it's a build you don't here people talking about much. You get nasty AOE's plus a mini-tanking power (Carrion Creepers + Seeds of Confusion).

You basically have a tool for every situation. Plant/Fire is a nasty combo as well... but Plant/Psi is crazy good. I never knew why it wasn't a more popular build.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Quote:
Originally Posted by RiverOcean View Post
I'm going to echo this.... Plant/Psi is devastating, but it's a build you don't here people talking about much. You get nasty AOE's plus a mini-tanking power (Carrion Creepers + Seeds of Confusion).

You basically have a tool for every situation. Plant/Fire is a nasty combo as well... but Plant/Psi is crazy good. I never knew why it wasn't a more popular build.
I remember Plant/Psi being regarded as very, very good - maybe it didn't get talked about as much because everyone knows it's so strong.

My main is Plant/Fire/Fire, and I see a lot more Plant/Psi/Ice running around than fellow P/F/F.

But Plant/Psi/Ice is really, really strong - you've got Seeds & Creepers, perma Drain Psyche, and then Sleet and Frozen Armor so you have really massively good control and survivability.

I prefer /Fire/Fire though cause Embrace of Fire, Rain of Fire, and Fire Ball are just too good for me to pass up.