My SaveCOH Video


Antoinette

 

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...is finally done. What I thought would take like, oh, four days, turned into 3 weeks.

The inspiration was the idea of the servers finally shutting down and all that data just... going away.

My SaveCOH video

I set really high expectations, way beyond my skill level with Blender. Like that blasted ****'ing tornado sequence. I had in my mind a lot of things but I am still proud of what I was able to make.


 

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Also, the song used is "Incarnates" by OminousVoice


 

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First view!


Teams are the number one killer of soloists.

 

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Thank you


 

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*applauds*

Love the way in which you did it


 

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What sort of soulless monster would do this to people ...?





Great Battalion arrival video!



What'dya mean that's not a preview of coming attractions?


It's the end. But the moment has been prepared for ...

 

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Quote:
Originally Posted by Redlynne View Post
What'dya mean that's not a preview of coming attractions?
The learning curve of Blender is something like 90 degrees.


 

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That was simply amazing!

Of course, now I'm sad again.


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I...

Let me start again. These CoH farewell videos don't really do anything for me. Some in game footage. Some good scenery but nothing special. Dance Gun, now that was special. I still watch it from time to time. But farewell videos? Meh.

But then I watched this one. And it hurt. It made me feel like I was actually losing something as I watched. Well done. I think. I feel like I'm saying "Thanks for that punch in the gut. It was perfectly executed."


Don't count your weasels before they pop dink!

 

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Thank you all

A punch in the gut is exactly how I felt when the news was announced - and on Nov 30 my fear is everything will blow to dust.

I am have faith our community will pull together and we'll get some done.

Right now... I am demorecording every session on every toon I play!


 

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VoodooGirl, "punch to the gut" was the perfect description, and yeah, at least it was excellently executed. I think as November draws nearer, I'll be using your video a lot to get people to respond to any calls for action, whether they're members of this community or people I'm hoping to elicit sympathy from.

And...by the way...I left a heartfelt message on your profile page.


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Great Video.


Justice Server Global Name Elfin and Elfin Too #savecoh
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Here is one to cheer you up acter the punch in the gut. I am on my phone so I can't link it or don't know how but just google COH Dark Radio Lingerie Party. I hope it helps the pain we are all feeling.


Justice Server Global Name Elfin and Elfin Too #savecoh
I could name my 50s but why? Universal Heroes SG I love this game.

 

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And we have a winner.

It looks like you used the OGL extractions you were working with Arcanaville on; is it possible to transition a full-effects (client rendered) demorecord shot into the OGL file visually? So like... it appears to strip the color and effects out and leave the models, which then disintegrate?


 

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Quote:
Originally Posted by Kentor1701C View Post
Here is one to cheer you up acter the punch in the gut. I am on my phone so I can't link it or don't know how but just google COH Dark Radio Lingerie Party. I hope it helps the pain we are all feeling.
Cool vid, I smiled at some of those costumes and well-timed dance emotes. But that War-Bash guy...OMG...CANNOT UNSEE


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Dark-EyesDoctor SerpentineStonecasterSkymaidenThe Blue Jaguar
Guide to AltitisA Comic for New PlayersThe Lore ProjectIntro to extraterrestrials in CoH

 

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Would you mind sharing a brief overview of how you pulled off this great video?


-Hosun "Black Pebble" Lee
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BP, I'm betting its based on work from this thread. Scenes in that video look a lot like some of the images VG posted in that thread based on her 3D exports from the game.


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Quote:
Originally Posted by Black Pebble View Post
Would you mind sharing a brief overview of how you pulled off this great video?
Thank You

Using Arcanaville's method of pulling a 3D "printscreen" I was able to import into Blender 3D the *.obj files (textureless.) I used a combination of grabs from demorecords and while playing Live (I highly recommend pulling from demorecords...)

Once in Blender I imported the file and scaled it down - waaaaaay down. Then I began to merge scene elements into meshes (buildings, surrounding scenery, "actors", etc.) Then I'd remove the double vertices and used Blender's Subdivision Surface modifier to make some of the meshes a higher resolution - for appearance and for the particle system I would be using.

After that I keyframed the camera positions to get a feel of the movement of each shot and also when each dissolving particle systems should begin and end. After that I would place in force fields - wind, turbulence, and general force fields (either inwards force or outwards force) and keyframe their movements, if any.

Once all that was in place I would begin "baking" the particle systems for each group that would be dissolved (actors or scenery,) setting the particle count to 50,000 and keeping the simulation around 35 - 50 frames. Once all those were processed I'd render a few still images at key points to gauge how it would appear in the final animation.

After that it was a matter of setting materials, sky color, ambient occlusion, and video information. I had toyed with reflections and depth of field but it was taking about 6 minutes to render each frame with those settings and for a 120 frame animation that would take a full day.


 

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Video: gutpunch. Also, awesome.

VG's description of her process: total nerdgasm.

--NT


They all laughed at me when I said I wanted to be a comedian.
But I showed them, and nobody's laughing at me now!

If I became a red name, I would be all "and what would you mere mortals like to entertain me with today, mu hu ha ha ha!" ~Arcanaville

 

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Note to self: Stop saving stuff on your roommate's computer


 

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Also, I had considered using Blender's Cycles render but I found it was taking even longer to render each frame with it - go figure (it's supposed to be faster.)


 

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Awesome, VG. Congratulations!


 

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Had I rendered with Blender Cycles:


That shot - one frame - took 13 minutes and 10 seconds.

So to render the whole Praetoria dissolving animation would have taken around 52 hours and forty minutes, approx.


 

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Excellent video!

Seriously- incredibly well done.


And your explanation on how you did it now makes me want a 3d scale model of the city, dammit.


 

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It's possible. Although I'd recommend breaking it up into connectable pieces - so you can have a large model. It'd create a base for the city model to sit on, break it off into square regions, and model in connector pieces on the base area so that it all connects together like a puzzle.