If the game is somehow saved...


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Posted

Quote:
Originally Posted by Commander View Post
Ok, so the reason I threw out those numbers:

I want to make it known what the players are willing to spend incase any potential buyers are looking at the forums. From the 79 people that voted so far, the total possible profits seen are $19,264.49 ... from just 79 people. These 79 people make up a miniscule portion of the playerbase.
That last part is where you go off the rails. You can't extrapolate from the results of a poll like this and draw any meaningful conclusions, but you're trying to lean hard in that direction.

Here's an equally (in)valid formulation. There are 495 members on the forum right now. Only 79 people have voted so far. Therefore, 84% of the players aren't willing to pay any amount of money for a continuation of CoH.

On a separate note, the numbers presented are too big and too small. They're too big because they're significantly out of line for what people have charged for LTS in the past. And they're too small because you'll never get the dollar total up to an interesting figure. Recapitalizing Paragon is going to take on the (very rough) order of $10M. You're just shy of 2%.

Honestly, I think a more interesting question is how many people would be willing to put up $10,000 or more in exchange for voting stock in a new Paragon Studios? You might actually get the couple of hundred people it would take to make that an interesting number...


 

Posted

As someone who loves to support a game he loves, I have mixed feelings about a question like this. To qualify what I'm about to say, I do think $500 is a fair price for a lifetime sub. Lifetime subs for other MMOs generally shoot below this mark and probably shoot themselves in their feet by doing so. A $1,000 price tag would probably net a studio far more bad press than it would money.

But when I typed "fair price" above, I was speaking from a customer's perspective--or at least many customers. I don't think it's fair to a publisher or studio. It's a steal, and that's what's wrong with it to me personally. If I paid that $500 fee, then after I had essentially "used up the time" that $500 would have paid for, I'd have no option besides market purchases if I wanted to continue to support the game.

In City of Heroes, I was paying about $30 to $40 monthly to play (VIP subscription, one extra token, and various market purchases). But that was also because I was a (almost) three-year veteran trying to buy my way quickly to tier 9 (which I finally did, one week before the bad news broke). After that, my funding of City of Heroes would have been cut down to half of what I had been paying since Freedom launched (accounting for the 550 Paragon Points I'm now getting as a higher tier). I have built a very diverse roster of heroes that I love to play, and have increasingly focused on developing them rather than purchasing new power sets and whole costume bundles for new characters.

See what I'm getting at here? The first time a month went by where I didn't have to pay anything at all to support City of Heroes, I wouldn't feel good about it at all. Because I know full well that lifetime subs are quick cash grabs that hurt studios in the long run.

Quote:
Originally Posted by Angry_Citizen View Post
Doesn't really matter, now does it? The CoH campaign is breaking new ground in gamer activism. We're already far beyond unprecedented.
You mean the campaign that you keep trash-talking and putting people down for in every thread? After reading your comments in this thread, I get that you're just as disappointed by this as the rest of us. I get it. But taking your anger and misdirecting it at the people who are trying to do something about it is just not right. If you truly want to live up to your forum name, think about this (<-- link).

What we're doing here isn't anything different from what we've always done: demanding what we want as players and as customers. We're just doing it on a much larger (and crazier) scale--a scale that fits the circumstances. If what we're doing was that stupid, then we wouldn't have garnered all the media sympathy we've got. In case you didn't know or haven't been reading gaming news in the past 30 years, the gaming press LOVES to tell people when their ideas are stupid. Our idea isn't stupid. So stop knocking it and maybe think about making some noise alongside us.

You don't come off like an "angry citizen" at all. You just come off like an apathetic one.


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Posted

To be fair, if the players were *this* motivated pre August 31st, to get people to notice the game, to spread news, to promote it to their circle of friends *via any means legal*, get old players and new prospective players interested in the game, i honestly doubt that NCsoft would have pulled the plug (especially if the revenue had increased enough).

It is amazing what happens when the fit hits the shan...


 

Posted

Quote:
Originally Posted by Commander View Post
... and a new publisher picks up the game, knowing what we know now about the future planned for CoH, would you be willing to invest $1,000 for a lifetime membership?

I ask because we all know that many games offer a lifetime sub for a substantial fee for quick funding. If another company picks it up, the chances are that they will have less funding after paying NCsoft for the IP and whatever fees it costs to Cryptic for licensing their engine. Then also take into the cost of the "secret project" that Paragon was designing (which seems to have been a follow-up title to CoH). And finally, there is also the cost of the new publisher to create their own studio as well as paying the salary of the new developers and HOPEFULLY the salary to get the Paragon Studios staff back to keep working on the projects.

Knowing that most longtimers have spent numerous thousands over the lifetime of the game, if a new company is able to get everything together, is $1,000 too much for a lifetime subscription knowing what will need to go into letting CoH live on?
Probably not. That sounds like a company that got way over it's head when they aquired some property. Usually lifetime subs break even within a year or year and a half compared to if they was paying month to month the usual $15 or so. With $1000 it would take about 5.5 years to break even compared to if someone paid $15 a month during same time period. And the added risks are, new company, new product, low funds, and in the MMO games like that on average last barely 3 years, many dont make it past 1, and some still dont even make it past beta.


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
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I laffed so hard. Never change, E_L!

 

Posted

I meant to mention it in my original reply, and forgot. I'm with the folks who really don't think that much of lifetime subscriptions.

On the somewhat negative side of things, paying that way amounts relinquishing the ability to vote with my wallet by going else where. In a sense, you're saying "here, have a bunch of money, and you basically get to not care about my opinion from here on out".

On a more positive outlook, I'd rather pay in an ongoing way so that if I do like a game, and if it does last a long time, my payments continue to support it.

I think most of us are inferring a special case scenario attached to the question in the OP poll that affects how folks would answer. I know I'm assuming that a "saved" CoH would benefit from a cash infusion to use as start-up funds. Given no other option, I would strongly consider buying a lifetime sub to enable that. However, I would much rather have some other mechanism to provide such a boost, plus the option to pay a subscription and/or buy things in an in-game store to provide the ongoing income.


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Posted

I am not going to post in the poll.

I think 500 or 1000 is too much for a lifetime sub alone.

If they come back, I think 200 for the equivalent of a lifetime sub would be a good idea, perhap minus ongoing point rewards (maybe it could come with a smaller sum (~$50) of points right away instead).

I think larger purchases could be possible. It would be cool if larger sums (500, 1000) came with bonuses like you see in Kickstarter programs. Maybe they could get a costume featured in icon, for example. Or have a custom advertisement on a billboard.

Anyways, this is all speculation at the moment. I definitely think they could get a massive influx of money immediately if they get the rights to the game. I will pay even for promises God speed.


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Posted

Now if we was say to invest $1000 or more to get this thing going, what are the perks and or returns?


-Female Player-
Quote:
Originally Posted by mauk2 View Post
Evil_Legacy became one of my favorite posters with two words.
"Kick Rocks."
I laffed so hard. Never change, E_L!

 

Posted

Before I commit to a "lifetime" subscription, any company holding CoH would have to outline a commitment to perpetuate the game for certain amount of time.

When Mercedes Lackey was "paid" for her AE work, she was given a "lifetime" subscription, with "lifetime" being outlined as "5 years".

I know CoH can't go on "forever". But I'd REALLY like to see a nice LONG commitment to the property.

If some of that involves an upgrade path to "CoH2", great, fine and wonderful.

I could easily squeeze out $500, but I'd probably want to see a minimum commitment of 5-8 years for that.

Depending on time of year and my cash flow, I could probably spring for $1000, but I'd want to see at LEAST a 10 year commitment to the property with active development throughout.



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Posted

I'm going to say stick with the subscription fee given the lack of information on who was to take over. If the right company took over then I might consider the $500 option. I'd certainly expect something to make me believe they could and would continue to run the game for at least another 5 years for that sort of cash.
For $1000 or more I'd expect shares in the company.


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Posted

Quote:
Originally Posted by Gaia View Post
I'm going to say stick with the subscription fee given the lack of information on who was to take over. If the right company took over then I might consider the $500 option. I'd certainly expect something to make me believe they could and would continue to run the game for at least another 5 years for that sort of cash.
For $1000 or more I'd expect shares in the company.
This is close enough to how I feel. I had meant to drop from the yearly 12+2 subs to monthly already but miscalculated the time I had remaining to do it, logging on the day after it autorenewed rather than the day before.

And while I think that $1000 is too high as well, in regards to the unreasonable price claims, let's look at how the system is now*:

To unlock IOs (fill tier 7, unlock tier 8 so I personally just call it tier 8) using the Paragon Reward system it takes 27 tokens; subtracting the one you get just for having an account a new free account can get 26 tokens right after account creation by purchasing 31200 points for $330. Completely filling through tier 8 so you can get large inspiration drops takes 34 tokens, which would bump it up to $430 for a brand new account to get lifetime access to everything the Paragon Rewards program provides that isn't a recurring token expenditure.

That's pretty close to the $500 mark, and while you won't get all the points you have access to more character slots than those points would give you (albeit scattered across all of the servers rather than where you would put them), plus the systems that would be locked out from non-VIPs (Incarnate system, the "VIP" reward tier, and the ability to pay base rent), and many of the point expenses to unlock systems and zones would be covered already as a VIP.



* - the current system was set up to encourage the VIP subscriptions so I consider it generally more expensive than it needs to be for specific levels of unlocking rewards


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