Farewell
Our conversation at the players summit was one of my favorite parts of the night. You're an awesome guy and I wish you the best, mate.
-Dan (Torch Light)
You are my favourite unlockable contact redside, I imagine the grind to unlock you is nothing compared to the crunching and testing you go through on a daily basis.
Cheers and good luck.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
I started by polishing up the Ongoing Training Missions for the Freedom launch. Shawn Pitman was the one who started those, but when he left I was asked to take the reins. The first arcs is mostly Shawn's, and we were both responsible for parts of the second. The third arc was mostly mine, with some swift assistance from Dr. Aeon as well.
After that, I started in on Issue 22, where I did the Dark Astoria repeatable missions (Maharaj for villains, Ephram Sha for heroes), and some mid-level storyarcs. My arcs were: Collateral Damage - Laura Lockhart (Hero) Last Rites - Graham Easton (Hero) Destiny Follows - Bane Spider Ruben (Villain) What Schemes May Come - Brother Hammond (Villain) After I22 launched, I was assigned the second signature storyarc, Pandora's Box. There were five arcs in that set, but only three of them made it to live. The fourth and fifth arcs are on beta, but players needed to get a code from Alpha Wolf to test them, so they're not widely available. |
Also...
That too, especially the moment when you open the door. It's such a classic "oh yeah, you and what army... I should really stop saying that" moment.
And if the third part of the Ongoing Training Missions means the Shining Stars, the dialogue between Twinshot and Proton as you're going through the map and then that final confrontation with the villains, then between that, Graham and Laura, you have just become my favorite writer in the game.
To present yourself so modestly, you did some absolutely great writing! Thanks for all you did for the game, and here's to hoping we'll somehow get to play through lots more of your stories.
"Now, I'm not saying this guy at Microsoft sees gamers as a bunch of rats in a Skinner box. I'm just saying that he illustrates his theory of game design using pictures of rats in a Skinner box."
Thanks for your work on CoH, Viridian. QA can be rough, but it's very, very important. I'm glad you were able to move up into a designer position. I hope you are doing well, and are able to continue to do design work on a game you love.
-Liquid
Please try my custom mission arcs!
Legacy of a Rogue (ID 459586, Entry for Dr. Aeon's Third Challenge)
Death for Dollars! (ID 1050)
Dr. Duplicate's Dastardly Dare (ID 1218)
Win the Past, Own the Future (ID 1429)
Rip COh/Cov Many great times drunk, sober, deployed, garrison.
Thanks again for what you did to/for the game
Leader of The LEGION/Fallen LEGION on the Liberty server!
SSBB FC: 2062-8881-3944
MKW FC: 4167-4891-5991
Dear Ryan 'Viridian' Greene,
Thank you and everyone at Paragon Studios for City of Heroes! Not only the people we know but those we don't know, like QA. I'm glad to see all of us working together to keep this going! The Awesome factor in this MMO community has really come out during this crisis. I am hoping that Paragon Studios and CoH will come thru better than ever after this. Just like when we team and league it up in-game, I'm hopeful that with the combined efforts of the community and dev team(s) and Titan Network et al we'll be able to proceed with Issue 24 and beyond to realize the plans and dreams of the development team for City of Heroes. Thanks again for everything!
John
aka @Kristoff von Gelmini, leader of small SG bases (Infinity/Victory/Virtue/Protector), member of The House of Tera (Justice) and various others (Champion/Infinity/Victory/Guardian/Freedom).