Do any other games have a market like this one?
You can make a lot of money on the WoW auction house, but because it isn't double-blind like CoH, it tends to require a more concerted effort. I made ~700k gold during Cataclysm in about 10 minutes a day some days (and really I only bothered the first half of the expansion). I have a guildmate who has every profession on alts and, with a more concerted effort, has 4 million gold. (For comparison of pricing, the most expensive vanity mount you can straight up buy in-game was around 50k; for about 600k, you could get a top guild to carry you through all of the content of a tier and give you all the gear and the vanity mount off the last boss, etc.)
WoW's market fluctuates a lot more though - the people I know who made the most made it by buying up raw materials when they were cheap, and then usually did a ton of crafting and selling right as patches hit and demand spiked. (Because the major wow patches introduce new gear, and the gear replacement spikes demand for the consumables like enchants and gems through the roof.)
That's the only one I can comment on.
IMO, the very best game market is in Eve. It's been a couple years since I've played so maybe it's changed. It's not double blind, and it's very vicious, with people constantly undercutting you by pennies. It keeps a history of the prices paid for items for a long time so you can track trends. Also, items are not delivered directly to you, they stay at the planet where they were purchased, so you have to either go get them, resell them in place, or pay someone to transport them for you. And since a big chunk of it is PvP, there's always the chance that you can lose the item in transit. While my friends where out shooting up other player's ships, I was having tons of fun just playing the market.
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I'll have to look into The Secret World as well, it seems some might head there ...
It is far better to grasp the Universe as it really is than to persist in delusion, however satisfying and reassuring.
-- Carl Sagan, The Demon-Haunted World
I'll have to look into The Secret World as well, it seems some might head there ...
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There's only one trading house in London, and no remote trading house.
Not sure if you can email stuff either.
From what I've seen there is no housing, and personal storage is "bags", which have a cap. Don't think you can trade between your own characters.
Right, so I found the thread, it's called "Runaway Inflation"
http://forums.thesecretworld.com/showthread.php?t=57308
Expenses:
Repair costs
The Auction House's cut
Taco charges
Pangaea clothes (some of them aren't all that cheaper)
Inventory size increases
Gear manager slots
Raid markings
Other miscellaneous stuff like flashbangs
(Tacos are like inspirations with multi-uses from what I understand)
Estimates by user Kagerota00:
(Italics/bold are mine)
"So. for easy math, lets say the game is generating 1000 Pax every second of every day. This is probably an Exceptionally low guess. I'd estimate probably more like 100k every second, but whatever.
So also imagine that every ten seconds, someone is buying something from a vendor, or repairing their items (Since you don't generally spend as often as you gain, but the values tend to be larger, we'll split the different and call it ten seconds for a modest amount). So lets call this value 1000 every ten seconds, or 100 pax every second is being deleted by the game. Because that's what happens when a vendor takes your money. He's not putting it back in the pool for other players to earn. The game system is just deleting it; just like it creates it for players to earn.
So, with our imaginary numbers, we have 1000 pax being made every second, with 100 of it being delted. for a net gain of 900 pax coming into the economy every second.
24 hours a day, seven days a week, not counting downtime. Some quick math...
544,320,000 Pax going into the economy every week.
ThIs is money that Never goes away, it just trades hands. After a month, you have nearly 2 billion new Pax being generated every month. With roughly only the same number of players to distribute it across."
User blupache:
"The real money comes once you're in the QL10 zones, getting stuff you don't want that's potentially top end in-demand gear on the marketplace."
So basically the stuff they want is "purples" or "pvp IOs" and such. There doesn't seem to be anything like levels in this game, since your "stats" are tied to their Ability Wheel concept and you get various "points" to increase wheel efficiency. So you'll never get Mako's Bites, Numina, Miracle, etc. at Mid-level crisis. It's basically a gear wheel that gets topped up by signets/high-end gear.
Morteia, a Community Manager, hints that there is no trading PAX for their equivalent of Paragon Points:
"I'm also a fan of being able to trade large amounts of Pax for FC points, but I honestly have no idea how that would work or if it can even be done. I'll still put it on the list, though!"
It also should be noted that TSW isn't really "alit-friendly" since you can have multiple "wheel builds" on the same character, from what I understand. It would be like in CoH if you started as a Fire/EM Blaster but you had a Mind/Bubbler spec, a Cold Domination/Sonic Spec, a Street Justice/Fire Armor spec and so on, so there really is no need to roll an alt except to see the other two factions.
Hope this help, don't shoot the messenger as I'm not in game there yet, waiting to see what happens here first but likely migrating in October/November.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
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You can make a lot of money on the WoW auction house, but because it isn't double-blind like CoH, it tends to require a more concerted effort. I made ~700k gold during Cataclysm in about 10 minutes a day some days (and really I only bothered the first half of the expansion). I have a guildmate who has every profession on alts and, with a more concerted effort, has 4 million gold. (For comparison of pricing, the most expensive vanity mount you can straight up buy in-game was around 50k; for about 600k, you could get a top guild to carry you through all of the content of a tier and give you all the gear and the vanity mount off the last boss, etc.)
WoW's market fluctuates a lot more though - the people I know who made the most made it by buying up raw materials when they were cheap, and then usually did a ton of crafting and selling right as patches hit and demand spiked. (Because the major wow patches introduce new gear, and the gear replacement spikes demand for the consumables like enchants and gems through the roof.) That's the only one I can comment on. |
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I need a new game now and I've grown fond of market tomfoolery.
Champions? DC Online? WOW? Other?
It is far better to grasp the Universe as it really is than to persist in delusion, however satisfying and reassuring.
-- Carl Sagan, The Demon-Haunted World