So Blasters never got fixed?
The discussion ? Ehh not so much. Watching how the sides are shaping up and the patterns of attack and defense, that's like looking at a grain of sand and seeing all the world* mirrored in it.
*Well at least all the issues that lead up to that steep decline in subs when the rest of the industry was growing. |
Elsegame: Champions Online: @BellaStrega ||| Battle.net: Ashleigh#1834 ||| Bioware Social Network: BellaStrega ||| EA Origin: Bella_Strega ||| Steam: BellaStrega ||| The first Guild Wars: Kali Magdalene ||| The Secret World: BelleStarr (Arcadia)
The discussion ? Ehh not so much. Watching how the sides are shaping up and the patterns of attack and defense, that's like looking at a grain of sand and seeing all the world* mirrored in it.
*Well at least all the issues that lead up to that steep decline in subs when the rest of the industry was growing. |
...What?
k.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
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Yes, unequivocal, from the latin un-equi-vocal meaning to speak from back end of horse.
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Adjective: |
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Arcanaville: Unable to tell a horse's *** from unambiguity since 9/20/12 at 12:34 AM!
While I tend to agree with this statement it seems to characterize the game as having a much more consistent vision than it actually did. IOs are a good counterpoint to that. They are all heavily biased to max level builds as difficult as it was for some people to make IO build, making exemplar friendly builds truly a PITA.
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The issue wasn't so much the IOs themselves. You can build pretty decent exemplar builds assuming unlimited access to the IOs you want. Not as rocking, perhaps, as a build slotted with straight 50s, but still way, way better than it would be otherwise. The problem is that "unlimited access to the IOs you want" was not close to typical. I gather it wasn't an insurmountable problem for a lot of posters in this thread, actually, but I don't think we're very typical.
It had been getting worse with newer powersets where the builds fell apart without particular powers. Time without farsight comes to mind, Kin is an old one that I try to forget about without set bonuses and pool defenses it became really painful. With the upcoming snipe changes you would have had even more brittle builds when it came to exemplaring. |
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
It's fun watching you try to lord your e-peen over people on the internet, THB. Fun in that guilty way that it's fun to watch the people on shows like Jail or Repo Games on Spike TV.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
See, I'd have named "avoiding everything except the strongest powerset combinations, with the highest-end builds, under the least restrictive circumstances" as the mark of a terrible player, not a skilled one. But YMMV I guess.
Yeah, winning by playing only the most advantageous characters.
Congratulations; you took the biggest handicap the game will allow, and you won, whatever that means. Me, I'd call restricting yourself to a tiny subset of the game's possibilities in a game that is valued for its breadth of possibilities "losing". |
So what is the alternative? Intentionally not playing the most advantageous characters? So I should spend time and in game resources playing and developing characters and builds that I know for a fact will not perform as well as others? I see nothing logical about this.
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Congrats, you did stuff with your Archery/Mental. Other players did similar stuff with characters that are, according to you, weaker. That would, by most estimations, make you the inferior player.
No no, I'm not saying to avoid any character that is advantageous. Just that specifically seeking out advantageous combos, as the primary consideration, is deliberately seeking a handicap.
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Congrats, you did stuff with your Archery/Mental. Other players did similar stuff with characters that are, according to you, weaker. That would, by most estimations, make you the inferior player. |
Also, just to clarify, because this isn't a point that I don't make often enough...
I do believe that there is a place for playing suboptimal characters. I do it on a fairly regular basis, in fact; I have a well build but unpurpled Peacebringer that I am very fond of playing, for example. He is just enjoyable to play for me. I have other alts too- And that's how I make the distinction. I have my serious, well-built and heavily invested in characters who I expect to perform at the highest possible standard. These are the ones that I put the most emphasis on and spend the most time playing- Hopefully for good reason. But I also have my "casual" characters, or my alts, that I play for purely lighthearted and often sentimental or investigatory purposes, or, because I'm bored or curious.
The moral of the story is that I put quite a bit more time and inf. into my mains than I do my alts, and for good reason- Because they perform at a higher level. When I knowingly play my Peacebringer, or my Energy Blast Corruptor, I know for a fact that they will not perform as well as my mains. I don't whine or gripe about their level of performance, and I don't expect them to be as good as serious characters. That's where the disconnect seems to be occurring here, when people expect sets that are known to perform at suboptimal levels to be as good as sets that function at and reach the highest levels of performance.
Calling advantageous investment a handicap is a logical fallacy. If we were discussing another means of investing money and time for personal gain (which, make no mistake about it, is exactly what MMO's are.)
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We're talking about a game where the ability to use Excalibur at level 1 (even though you can earn it for free at level 50) costs more than any IO and most full sets of IOs. Saying that optimizing performance is more important than having a good costume or playing out your character concept or whatever is, in this game, factually incorrect.
So, congrats: you brought a gun to a knife-fighting club. You win, but you kinda missed the point, and insisting that everyone else in the club isn't as good as you is kinda annoying.
Edit: (This response was composed before I saw your edit above. Please note that I really have nothing against you, and at most mildly disagree with your approach to the game. I'm just holding a silly face to see which of us cracks up first, since that has appeared to be the theme of this entire thread.)
I'm not saying "compare your fun to mine", just that my fun (= primary goal) doesn't much care what the relative performance is. Also, see my edit above.
Not to brag or anything, but I'm really proud of that "brought a gun to a knife-fighting club" line.
*Well at least all the issues that lead up to that steep decline in subs when the rest of the industry was growing.