How to fix Devices


Adeon Hawkwood

 

Posted

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Originally Posted by Forbin_Project View Post
Get over it.
You might want to take your own advice.

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Originally Posted by Forbin_Project View Post
My quoting your post about him using guns was tongue in cheek.
The OP makes a bad argument and I point out a flaw.

You then post 3 pictures that seem to contradict my argument and use an emote which has multiple meanings including "to make a noise signifying derision, real or feigned."

I respond showing that the pictures you posted are not relevant and Xenophage even points out that I did not use an absolute statement and instead used the word "Most" when I said "Most versions of Batman have him refuse to use guns against humans."

Now at this point if you were not serious and it was just "tongue in cheek" you could simply say, "I'm not serious, It was a joke."

Instead you get all serious and post more pictures showing Batman shooting people and make the false claim, similar to one that Xenophage had already pointed out to you, that I said "You couldn't find one instance where Batman ever used a gun against another human being." Furthermore you continue a similar discussion with another poster.

I point out that you are using a Strawman argument, misrepresenting my position and make it clear that my position is that "MOST versions of Batman have him refuse to use guns against humans"

Once again you could calm down and either acknowledge your mistakes or even just say nothing, but instead you act like someone who has been twice corrected for misrepresenting someones points by responding with a post telling me to calm down and quit acting like someone kicked my puppy.

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Originally Posted by Forbin_Project View Post
As I said to Xeno, the writers have Bats using pistols, rifles, machine guns, grenades, rockets.
This is not about all the items Batman caries or uses, but was instead about under what conditions Batman uses lethal force robotic machine guns. The OP was using a "What would Batman Do" argument to say he wouldn't use trip mines, yet felt that full auto machine guns that target humans were OK. My entire point was that Batman is commonly portrayed as not using guns against humans.

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Originally Posted by Forbin_Project View Post
It's not real. It's a comic book. Deal with it. Your acting like someone kicked your puppy.
Your past posts being wrong are real. It's an Internet thread. Deal with it.

Your acting like some one who after being shown the mistakes in their past couple of post suddenly tries deflecting, and feigning disinterest by saying "I was just kidding, Why So serious."


 

Posted

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Originally Posted by Moon Dog View Post
7. Trip Mine: Get rid of this, as it does not fit the thematic image of the powerset and it is not fun at all to spend five minutes planting a giant stack of landmines (which, I'm pretty sure, was never the original intent of this power and was only kept in because everything else in Devices is trash) when you could be doing something useful like using your primary powerset instead. Ignore all the crybabies who want to keep their gimmick power that they only use because all the other powers in the set suck in comparison. Replace with either a concussion grenade (ground-targeted AoE knockback, ideally used to corral enemies into a firing slot) or a flashbang (targeted AoE sleep and -tohit.)



Considering you said this.. the overall answer is No.

Clearly you've never played traps/devices and clear fail to see the power of trip mines.

I would suggest playing a set before asking for changes. and if you played it then you clearly failed to know how n when to use trip mines successfully.

like - solo - set up 2 /3 pull -boom no mob.

Time bomb.. yer ok its pants.


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Originally Posted by TheShattered View Post
Times when Trip Mine is useful:

BAF: Prisoners stage or a 'Courtyard' run. Heck, even a 'Separation' run.

UG: Knowing where the waves spawn and placing a Mine or two there. Better yet, place them around the area your team is holding!

Keyes: Place them in the bunkers or spawn points, or on the generators AM flies to.

TPN: Place them at the feet of the technicians, or where the tanks drag the spawns to. Also: Put them where Maelstrom spawns.

Those are just iTrials as well! Most 'vanilla' Task Forces offer many opportunities to use Trip Mine to great effect!

You seem to be getting the usage of Trip Mine wrong. Trip Mine, generally, isn't supposed to be used in the heat of combat (Even then, with a good tank and caltrops, you can still pull it off). You're supposed to place them where you know, or predict enemies will spawn or arrive thickest.

And, despite your claim of 'No one waits for minefields to be set up', in the 3 years i've had my AR/Dev character, not once has someone NOT let him set up a minefield. A well-placed minefield can destroy an entire spawn, or demolish an AV's health.

Devices plays so much more differently than any other Blaster Secondary, it's easy to see where the 'weak' idea comes from. Devices is about preparation, and hindering enemies rather than all out damage.

All of the above

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So you're saying that in a full team or in an Incarnate trial, those 8 to 24 people will stop everything they're doing to wait two minutes for you to set up a bunch of landmines for the AV to walk into when everyone (including you) could be doing actual damage?
you don't seem to understand the mind set behind devices n traps.. it's about thinking ahead of time. placing the tools where u go things are gonna happen. and btw when fighting mobs n av's/heroes.. u can easily set up a TM and watch it go off before the mob is dead or u get hit.

Edit:
Looking back at this, it seems a bit harsh and while it's not meant to be it's still funny to see some of the suggestions.. though as it's suggestions their always open to adjustments
Everyone has their own suggestions all the time, so if one doesn't work rethink it or think of something else


 

Posted

I'd like to point out one thing, and I know this comes as a shock, but not everyone plays the league i-trials. And some people that do use different strategies than they do when they play in solo/small group play.

Of course, my opinion comes from being someone who usually plays in small groups (often just a duo), which makes it easy for the /devices blaster to tell me "Hang on. I want to set a mine field.". Again, different strategies depending on the situation and team set up.

Also, it's funny as heck to watch what happens when someone plants a mine on top of a Freakshow, just in case they get any ideas about standing back up.


 

Posted

Just wanted to add my disagreement with the OP's suggestions. Most have almost no chance of coming to pass so it's not like it is something to get upset about though.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

Posted

At the risk of piling on, I'll add that my conception of Trip Mine is not that it delays the game, but that it moves damage into the future for me.

I can set up some mines, taking the time in advance, and then win the fight almost instantly. Or I can chain a bunch of attacks frantically, taking the time during the fight, and probably win. Or I can lose and take the time running back from the hospital. Any one of those ways does take time.

But only by setting up Trip Mines in advance can I use animation time and endurance NOW, get them back, but delay the damage (and the possible AGGRO) into the FUTURE. I can't think of other powers (except Time Bomb) that let me burn through animation time and endurance in safety and unleash the effect later on, when I'm ready.

What is the advantage of that? Burst damage. Burst damage is valuable in the game because it both minimizes the amount of return fire the enemies can direct back at you AND it minimizes the amount of life they regenerate as you try to wear them down.

You can stack mines -- which is like stacking damage -- which can be, with some patience, like stacking multiple-nuke-level damage up without getting any aggro and getting all your endurance back before the fight starts.

Properly set up minefields will destroy most or all of a non-AV spawn before they get any chance to regenerate from the damage. It's very efficient.

In fast-paced, large-headcount team play, it's less useful, as long as the team isn't taking a knee afterward to heal up or something (in which case you might as well have taken the time beforehand to set up mines). But there are lots of cases where one adapts one's solo playstyle or power choices for teamplay (and vice versa). Just as I don't say "gather for buffs" when soloing, I don't use trip Mine as much when teaming. but it's still useful to secure a fallback position, to prep for ambushes, and as a last line of personal defense. And small teams are often willing to work with a Trip Miner, either for safety or because of the comedic value.


If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

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Originally Posted by Cathulhu View Post
Blah blah blah

I'm Batman and I use guns.


 

Posted

Okay that was totally unclassy, but rofl.


 

Posted

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Originally Posted by Jack_NoMind View Post
Okay that was totally unclassy, but rofl.

If I have to choose between sitting around sulking and being pissed off or going out with a bang and having a few laughs with others, I'll take the latter.