Odd graphics - clothes becoming transparent


Father Xmas

 

Posted

For the past couple months (at least) I've noticed an issue with graphics. The character detail deteriorates quickly from a short distance. I've taken several screenshots. In each example, the left side is where the clothing is transparent, and the right side it returns to normal when I get a little closer.
My character detail is at MAX, and I've not changed any settings for years. But it behaves as if my detail settings are very low.

Anyone else see this in game? I've asked some people online while I see it, and they see it as well. I wanted to verify with more people.

I've gone to support with this, but kinda got the canned answer (go into safe mode, etc.).

Here are my shots:

(the gray skirt on the woman)
http://img593.imageshack.us/img593/5735/sample1bq.jpg

(the red skirt/dress on the woman)
http://img831.imageshack.us/img831/1792/sample2h.jpg

(the side of the skirt on the woman)
http://img846.imageshack.us/img846/2486/sample3j.jpg

(the side of the black skirt on the woman)
http://img705.imageshack.us/img705/1439/sample4a.jpg

It seems to happen on tight fitting clothing, and will occur on tight knee high or thigh high boots as well.


Impervia Girl

 

Posted

I believe the "Character Detail" setting means your character, i.e. how detailed you want your own character to appear. NPCs appearance/detail is handled by the other, general settings. I've noticed the same thing you're talking about, though. I keep my "Character Detail" setting high, so my own character looks good, but low setting elsewhere makes NPCs look like your screenshots. I think it's some of the texture settings, or World Detail, or something. It goes away when I boost those settings.


 

Posted

There's two settings relevant to this: Character Texture Quality, and Character Detail. Which is it that you have at max? Or is it both? To have the non-low-res versions of characters show up further away, it's the second you want to max out.

If your Character Detail slider is at 200% (or even 100%, for the distances you're showing) and this is still happening, though, then yeah, that's definitely weird.


 

Posted

Character Detail determines the draw distance when the engine switches between regular and lower polygon models on characters.

Character Texture Quality determines the highest quality texture map that can be used. Lower values will lead to blocky/fuzzy textures when close.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Quote:
Originally Posted by Father Xmas View Post
Character Detail determines the draw distance when the engine switches between regular and lower polygon models on characters.

Generally I think that's a Draw Distance and Level of Detail setting. At some distance, the engine starts removing polygons so that objects are simpler and easier to draw.

http://en.wikipedia.org/wiki/Level_of_detail

What setting controls that in CoH, I don't know. Character Detail is as good as any to try, Father Xmas is pretty knowledgeable and often exactly correct about these sorts of things.


 

Posted

Ok, I just checked. I have:

Character Texture Quality: Very High

Character Detail 100%
I just adjusted Character Detail to 200%. Although 200% makes about as much sense to me as having 200% of a glass of water, I'll go with it and see how it looks.

Did something change which would have changed these settings, or changed the world such that a higher setting is necessary?


Impervia Girl

 

Posted

Quote:
Originally Posted by Stiletta View Post
200% makes about as much sense to me as having 200% of a glass of water,
Two glasses of water?

100% means whatever the default distance is. 200% would mean twice that far.

Nothing's changed related to this in the last few months, though, as far as I know.


 

Posted

Quote:
Originally Posted by gameboy1234 View Post
Generally I think that's a Draw Distance and Level of Detail setting. At some distance, the engine starts removing polygons so that objects are simpler and easier to draw.
Easiest example to see Character Detail in action is turn it down all the way and visit the Freedom Corp store in Talos. You can watch the employees "puff up" the poly count as you approach them, it's not a subtle gradual reduction in polygons, it's switching from one model to another. Or you could simply stand still and play with the character detail slider and watch NPC models swap. In the past certain signature costume pieces would disappear at a distance on critters, like Sorcerer's hats or spiky shoulder pads. A bug at one point made skirts disappear (not the skirts in water bug).

Also all NPCs are displayed at the same distance, neither character or world detail (which is draw distance/fog) affects when you see them, with the exception of a max number of NPCs display limit in which case I believe it's closest are displayed until the cap is reached. Last I looked an example of this could be found in Founders Falls around the sky scrapper north of the ICON with the huge mob of NPCs walking around the base of it. The number is/was (haven't been there recently to check) so high you could watch them pop into existence at a relatively close range. You can also see that world detail doesn't affect NPC draw distance by turning it town in an indoor mission and see critters that are obscured as you approach them by intervening walls/crates/rooms.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

Posted

Nothing beats the combat bug where you're getting hit, but can't see from what.


 

Posted

Quote:
Originally Posted by WanderingAries View Post
Nothing beats the combat bug where you're getting hit, but can't see from what.
How about when Zeus titans formed from Heracles titans lost their in-game avatar?

Same thing, but with burn patches and such


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

Quote:
Originally Posted by Stiletta View Post
I just adjusted Character Detail to 200%. Although 200% makes about as much sense to me as having 200% of a glass of water, I'll go with it and see how it looks.
You've reminded me of that time back in my early 20s when some dude was trying to tell me about the time he drank some 500-proof whiskey. I tried to point out the problem with that number, but he wasn't hearing it.


 

Posted

Quote:
Originally Posted by Mister Rik View Post
You've reminded me of that time back in my early 20s when some dude was trying to tell me about the time he drank some 500-proof whiskey. I tried to point out the problem with that number, but he wasn't hearing it.
It was molecularly compressed alcohol. Every ounce was really three ounces, 2.5 of which were the kick XD


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.