Another powerset suggestion: Reality Warping


EmperorSteele

 

Posted

I'm sure we've had THIS idea before. I just wanted to do a mental exercise, see what I could come up with =)

Reality warping would be a Control set, and a powerful one, at that. However, one must be careful to not let it become some FotM EZ-Farming powerset. I would probably saddle many of the powers with higher recharge times and endurance costs of like powers form other sets, to make up for the additional UMPH I'd give each power.

Also, I'd call it reality "warping" and not reality "Control" because "Reality Control" sounds like it would mean you could just snap your fingers and kill everyone. In every mission. Ever. I also wanted a little bit of unpredictability that would come with manipulating the very fabric of nature itself, which means it's most certainly NOT under your complete command. These things have consequences, you know! With all that in mind...

Paralyze: You stop an opponent in their tracks while doing some damage to them. Powerful opponents will still be able to attack, but lesser opponents might be stopped outright for a short time. (ST Immob -20 seconds- with Mag 1 hold -8 seconds-, with a 15% chance for an addition 1 mag of hold. Minor energy damage.)

Dismiss: With a wave of your hand, you send an annoyance away from you. If you're lucky (or smart), your victim will bowl over several of his friends on the way down. (ST KB with moderate smashing damage. Any opponents (up to 4) within a 15° cone will be KD'd and be dealt some very minor smashing damage)

Alter: Your opponents are a pain, but outright killing them would either be too boring or against your moral code. So instead, you simply change them into an inanimate object (use the alakazam emote =P)! This doesn't last very long, but it DOES take its toll on the victim once they've recovered. (Mag 3 hold -12 seconds-, minor energy damage. -50-100% Regen* and -5-15% damage* for 30 seconds, nonstackable)

Vertigo: You bend time and space in front of you, causing your opponents to lose all sense of balance for a few moments. Does no damage, but good for getting out of a tough spot or buying yourself time to set up your attack. However, seeing everything get warped, along with the enemy staggering around, makes them a bit harder to hit, too... (90° Cone Disorient -mag 3 for 6 seconds, max 5-12 targets*. 10-50% chance for KD* All affected foes have a -7.5% toHit debuff applied for 10 seconds, but get a +5% Defense bonus while they're stunned)

Chaos Storm: You turn the environment itself against your foes! Rocks, desks, books, chairs, and more fly around your enemies, damaging them and knocking them around! Ideally, this power would pull existing objects linked to the map you're on and fling those around, but I have the feeling that would be a huge pain to make. Every art asset would have to be turned into an object, and the power would need some way of knowing what map it's on. (Target patch AoE, 30 foot radius. Smashing DoT, 15% chance for knock back. Lasts 15 seconds.)

Apotheosis: After seeing you in action, or just HEARING about you, your opponents start to second guess their brilliant strategy of antagonizing you. Some will run in fear, some may simply back off and let you be on your way, and some may even fight by your side! When cast (and a hit is successful), this power makes a random roll for each opponent to determine the effect:

00-33: Opponent is Terrorized (mag 3, 20 seconds).
34-66: Opponent is Placated (20 seconds).
67-99: Opponent is Confused (mag 3, 20 seconds... but will only stay this way until they take damage from you or one of your allies. Confused opponents hitting each other will not break the confusion.)

In every case, the enemy will still get a -10% ToHit and Damage debuff for 20 seconds. This ability is a targeted AoE that can hit up to 10 targets.

Redecoration: You turn your ability to change people into objects against a wide array of opponents! They are all turned into objects for a few moments. Once the effect wears off, they still won't be fully recovered, having to deal with nausea and disorientation. (AoE Hold for 10 seconds, AoE Stun for 18 seconds)

Cosmic Shift: Unwilling to let the arbitrary forces of cosmic "balance" tell you what you can and can't do, you simply eliminate a target's special defenses! This power brings a target's defense and resistance to 0, and eliminates the Purple Triangles (power does not actually apply any mez mag, it simply prevents the PToD from working). However, fighting reality instead of just toying with it is no easy task. Not only does this power consume 7 points of endurance per second, but your recovery is locked at 0 and you are immune to blue inspirations and powers like transference. (Targeted toggle, ST foe Debuff)

Rewrite Probability When you activate this power, you become a nexus of chaotic energy, meaning just about anything can and will happen! Every 5 seconds while you are in combat, a different effect, power, or event will occur! Maybe your enemies will be held! Maybe your allies will be buffed! Maybe a band of ritki monkies will appear and dance! This power is a toggle, and extends a barely visible bubble 30 feet away from you, where most of the effects will happen.

As long as you are using your primary, secondary, or APP attack powers, once every 5 seconds, the power will make a roll. Each effect last 5 seconds unless indicated, and will only affect valid targets within 60 feet of you where applicable. If you stop attacking, the power will stop making rolls and will resume once you've entered combat again.

01-03: Enemies are held - mag 3
04-06: Enemies are stunned
07-10: Enemies are immobilized
11-13: Enemies fall asleep
14-16: Enemies become terrorized
17-20: Enemies become confused
21: UH OH! All enemies receive a small break-free! However, any enemies you defeat in the next few seconds while this effect is active has a +15% chance of dropping a break free inspiration!
22-24: Enemies receive a 25% ToHit debuff
25-27: Enemies receive a 25% damage debuff
28-31: Enemies receive a 25% defense debuff
32-35: Enemies receive a 25% resistance debuff
36: UH OH! all enemies are BUFFED by 15%! However, they're now worth 15% more XP...
37-40: Rain of Fire! The ground below you is automatically targeted, and this power goes off, using your AT's damage mods to determine damage. This effect lasts the duration of the actual power.
41-43: Ice Slick! Like above, the ground below you is targeted, and the effect lasts as long as the real deal does.
44-46: Quicksand! Same conditions as above.
47-50: Roots! You know the drill...
51: UH-OH! Your enemies are healed by a healing aura using your AT's Healing mod! However, now they see you as a friend and won't attack you (Placate)
52-54: Allies gain + 3 mez protection!
55-57: Allies gain +15% ToHit and damage!
58-60: Allies gain +15% Def and Res!
61-63: Allies gain +15% recharge and 25% recovery!
64-66: Allies are healed for a small amount and gain +25% regen!
67-70: Allies gain +15% MaxHP and MaxEnd!
71: UH-OH! (You knew this was coming!) You get a MAPSERVER error for 5 seconds! (but I bet you didn't see THAT coming!) However, at least your allies are safe!
72-73: Fulcrum shift is used! (Targets on nearest foe, buffs and debuffs last standard amount of time)
74-75: EM Pulse is used!
76-77: Heat Loss is used!
78-80: Lightning Storm is used!
81-82: Melt Armor is used!
83-84: Liquify is used!
85: UH-OH! One of the above effects hits YOU! However, it only lasts 5 seconds, and does not affect your allies.
86-87: Ritki monkies (non-combat, untargetable) charge in and dance. After a few moments, they disperse.
88-89: An NPC civilian walks by, says he's "Seen it all" and leaves.
90-91: An NPC civilian walks by and starts to protest.
92-93: An NPC civilian comes over and turns on a boombox.
94-96: An NPC walks around and gets on his phone. After a moment, he asks everyone to keep it down. Mag 500 Hold on EVERYONE for 2 seconds. He's about to say thank you when the hold is lifted and combat re-ensues!
97-97: AMBUSH! A group of enemies appears out of nowhere and attacks!
98-99: AMBUSH! Except... wait, they're on YOUR side!
00: NOTHING! But UH-OH, the power shuts off and you're hit with a -50% recharge buff for 60 seconds =(

Note that once one of these effects has happened, it has a "lock" so that it cannot happen again for at least 2 minutes.


*: These effects scale up with level.

So that's my idea. Just a load of mess! What do y'all think?


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Ah. The "Set of Many Things". Seems pretty interesting. Cosmic Shift would be pretty much perfect in AV fights. "Hey Fred? Could you just stand back and Cosmic Shift? Yeah, that'd be swell. No, no need to attack. Just hold down that Cosmic Shift. TIME FOR SCRAPPERLOCK!!"


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If Masterminds didn't suck, they'd be the most powerful AT in the game.

 

Posted

The whole RNG of this would be a HUGE deterrence from me ever using this set. I want to know when I toggle something on it is going to do something specific and not something random.


Quote:
Originally Posted by Paladiamors View Post
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Posted

Admittedly, I like the idea of a power with random effects. But I think it should be kept to similar effects, and not too many. Apotheosis is ok, but Rewrite Probability while conceptually cool is just too much random to be dependably useful. Restrict it along some guiding line (does it mez? debuff enemies? Buff allies) rather than the chance of literally anything, so it can be relied on to do something at least sort of like what you want to. (So the dice hate you and it's a defense debuff instead of resistance like you wanted. Oh well, still a debuff at least.)

I do like the idea of a (very) small chance of an outright backfire, though. If nothing else, it provides an excuse to make the beneficial effects stronger as there's always that risk it'll screw you over instead.


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Posted

I thought this thread on Reality Warping would have drugs in it.


 

Posted

I do agree that RP is a bit much, I just wanted to have some fun thinking up of a bunch of different effects =)


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

This set looks pretty awesome, both the idea/concept as it would work in combat. I personally, like the random stuff. I haven't seen something like this on the forums, but I tend to stay to the few I know So yeh whether you like the random or not probably will vary from person to person... to me it looks like the most fun part of the set ^^

And yeh the backfire effect may prevent it from being OP in some ways. It's certainly a set I'ld love to see, but I know nothing about developing so have no idea or this is actually possible.

The only reason I'ld dislike this set is because my main (Kinetic Melee/regen scrapper) has a space manipulating concept... i'ld either have to change it or remake him... But then, I've always wanted a true space/reality warping set!

(the only thing that looks weird to me is a buff by 15% makes them give 15% exp more [Roll 36])

In a nutshell, I'ld go for this set if it ever came out x)