More Pool Power Changes


Adeon Hawkwood

 

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Originally Posted by Adeon Hawkwood View Post
Just as a general point, a lot of self heals in Armor sets are also flagged to ignore external buffs since they have a Toxic Resistance so they aren't going to get ANY benefit from Field Medic.

Oh well.
If a power doesn't benefit from +heal from an IO set, or the vaguely worded Power Boost, then that can be allowed to pass.

However, if a heal power doesn't benefit from a power that explicitly states that it BUFFS HEALING, then that is a BUG. And therefore a way must be found to fix it.

You could just add "does not affect [long list of powers]" to the power description of course, but I doubt many people would consider that satisfactory.


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Originally Posted by JayboH View Post
Yeah but think of the poor Mastermind - if he/she had it you wouldn't have to spam Enforced Morale over and over on your pets getting put to sleep.
Last I was aware (and admittedly, I haven't tested in awhile), toggle suppression affects the person mezzed, not necessarily the person using the toggle.

By that I mean that even if Mastermind's had Soothing Aura, I don't think the heals would tick on them if they were sleeping, even if the Mastermind was awake.


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Originally Posted by Trickshooter View Post
Last I was aware (and admittedly, I haven't tested in awhile), toggle suppression affects the person mezzed, not necessarily the person using the toggle.

By that I mean that even if Mastermind's had Soothing Aura, I don't think the heals would tick on them if they were sleeping, even if the Mastermind was awake.
No it affects the person using the toggle. Just like when an empath uses healing aura (not a toggle) to aoe heal a group out of a sleep a toggle ticking heal is no different.

Now if the toggle user is slept the toggle is suppressed and no heals occur. But if the ally or pet is slept the toggles ticking heal will still occur on them because it comes from an external (not mezzed/suppressed) source.


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Posted

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Originally Posted by PRAF68_EU View Post
However, if a heal power doesn't benefit from a power that explicitly states that it BUFFS HEALING, then that is a BUG. And therefore a way must be found to fix it.
Well, no. Technically it's not a bug it's working as intended. It's just that an unfortunate consequence of how powers were designed (and resistance in particular) means that powers with resistance buffs tend to get screwed over in terms of global buffs.

So I don't consider it a bug anymore than I consider the fact that Power Boost works for the defense in Force Field but not Cold Domination a bug. It's an extremely annoying situation but it isn't, by definition, a bug.


 

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Originally Posted by Neogumbercules View Post
Ah yes you're right. Misread the wiki page. The useless power gets a useless buff and the power that would actually benefit players the most gets a useless buff. Wonderful.

I hate the interrupt mechanic in literally every single occurrence of it in this game and feel like it should be totally eliminated, redacted and forgotten.

But that's just me.
No, it isn't just you. I don't think the game would be missing anything if all interrupt was eliminated on the player side only.


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Posted

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Originally Posted by Trickshooter View Post
By that I mean that even if Mastermind's had Soothing Aura, I don't think the heals would tick on them if they were sleeping, even if the Mastermind was awake.
No this is incorrect - basically sleep effects are encoded to break any time there is damage - and that includes negative damage, aka heals.


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Posted

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Originally Posted by JayboH View Post
No this is incorrect - basically sleep effects are encoded to break any time there is damage - and that includes negative damage, aka heals.
I'm well aware of the mechanics of Sleep; I'm not debating that. I'm saying that with the way toggle suppression works...

When someone gets mezzed, all toggles' effects on them are suppressed except Mez Protection even if they themselves are not the caster of the toggle. Which means that if a Mastermind's pets are asleep, the heal ticks from Soothing Aura, a toggle, will be suppressed for those pets.


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Posted

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Originally Posted by Trickshooter View Post
I'm well aware of the mechanics of Sleep; I'm not debating that. I'm saying that with the way toggle suppression works...

When someone gets mezzed, all toggles' effects on them are suppressed except Mez Protection even if they themselves are not the caster of the toggle. Which means that if a Mastermind's pets are asleep, the heal ticks from Soothing Aura, a toggle, will be suppressed for those pets.
...The MM version of Soothing Aura is +Regen, not periodic heal, so isn't this kinda moot?


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Originally Posted by Shubbie View Post
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Originally Posted by DarkSideLeague View Post
...The MM version of Soothing Aura is +Regen, not periodic heal, so isn't this kinda moot?
Part of the discussion was specifically regarding if MMs had the heal version, rather than the Regen version, so no.


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Posted

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Originally Posted by Trickshooter View Post
I'm well aware of the mechanics of Sleep; I'm not debating that. I'm saying that with the way toggle suppression works...

When someone gets mezzed, all toggles' effects on them are suppressed except Mez Protection even if they themselves are not the caster of the toggle. Which means that if a Mastermind's pets are asleep, the heal ticks from Soothing Aura, a toggle, will be suppressed for those pets.
No this just isn't true. Maybe I am misunderstanding something. Are you saying that if a blaster gets stunned, all buff effects from his teammates will do nothing?


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Posted

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Originally Posted by DarkSideLeague View Post
...The MM version of Soothing Aura is +Regen, not periodic heal, so isn't this kinda moot?
Yes but that is part of the discussion.

Synapse is aware of the fact Field Medic is going to benefit Corruptor's Soothing Aura and not Suppress Pain for Masterminds.


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Posted

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Originally Posted by DarkSideLeague View Post
...The MM version of Soothing Aura is +Regen, not periodic heal, so isn't this kinda moot?
The discussion started about Corruptors' Soothing Aura benefitting from Field Medic, while Masterminds' Suppress Pain wouldn't, and whether this was a balance issue or not (my point being that Suppress Pain is already superior to Soothing Aura, so I don't think it's a big deal).


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Originally Posted by JayboH View Post
No this just isn't true. Maybe I am misunderstanding something. Are you saying that if a blaster gets stunned, all buff effects from his teammates will do nothing?
If they're toggle buffs like Soothing Aura, yes. This was part of the revamp to toggles way back when. It's also why a single Magi can torpedo an entire MSR league with his Sleep (which bypasses Dispersion Bubble/Sonic Dispersion), unless there's heal spam.


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Originally Posted by Shubbie View Post
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Originally Posted by Adeon Hawkwood View Post
Well, no. Technically it's not a bug it's working as intended.
It's a bug when the description of the power says it does something that it doesn't do. So, if it's description says it buffs healing, without giving a list or explanation for the powers it doesn't work on, it's bugged.

Power Boost is a bit vague about exactly which powers it buffs, and therefore it doesn't really matter that it's a bit hit and miss. If it was called "Defence Boost" and didn't buff cold domination powers, it would be bugged.

You have to assume that players don't read the forums, just the power descriptions, and will take it specifically to buff a self heal with a res component. They will, quite correctly, report a bug if it fails to work.

This is not beyond the wit of man to fix. If they really can't separate out buffing heal and resistance, then they will just have to change the way the power works all together. For example they could have it work as a heal enhancement like an Alpha.


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Posted

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Originally Posted by JayboH View Post
No this just isn't true. Maybe I am misunderstanding something. Are you saying that if a blaster gets stunned, all buff effects from his teammates will do nothing?
Buff effects on the Blaster from his teammates' toggles will do nothing while he is stunned, yes. This was an unavoidable side effect of the toggle changes in Issue 13 that gave us toggle suppression.

Ally-affecting toggles suppress all their effects except mez protection on you if you get mezzed, even if you are not the source of the toggle.

For example, say you have a Forcefield Mastermind running Dispersion Bubble and he has three pets out.

A enemy casts an AoE Sleep on the MM and his pets. The Mastermind is hit and falls asleep and so do two of his pets; the third pet avoids the attack.

Dispersion Bubble's +Defense is suppressed on the Mastermind and his two sleeping pets, but not on the third pet that is still awake. Meanwhile, Dispersion Bubble's +Protection(Hold,Stun,Immob) does not get suppressed because it is Mez Protection, so if the enemy now casts an AoE Hold, neither the MM nor his 3 pets will be affected by it as long as they're within the Dispersion Bubble AoE, even though the MM, the source of the bubble, is asleep.


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Posted

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Originally Posted by PRAF68_EU View Post
This is not beyond the wit of man to fix. If they really can't separate out buffing heal and resistance, then they will just have to change the way the power works all together. For example they could have it work as a heal enhancement like an Alpha.
Well considering how long it's been like that I doubt we'll ever see a fix. That being said I didn't think we'd ever see Hamidon Enhancements get fixed so maybe one day we will.

Frankly I have no clue how easy or difficult this would be to actually fix. I can make some guesses based on how things do currently work and what that implies about the underlying code and those guesses say that it would be extremely difficult. But at the end of the day only the coding team truly knows.


 

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Originally Posted by JayboH View Post
I bet that doesn't apply to Soothing Aura.
I can't think of any example that would suggest that the devs can pick and choose which toggles are affected by the Issue 13 changes. As far as I'm aware, the fact that it's a toggle means that this is how it will work.


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Posted

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Originally Posted by Trickshooter View Post
Ally-affecting toggles suppress all their effects except mez protection on you if you get mezzed, even if you are not the source of the toggle.
I do not believe that is true, but I haven't specifically paid attention. I do not recall my defense plummeting when I get mezzed but am still in the area of ally Maneuvers and Dispersion Bubble, but I also haven't specifically watched for it.


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Posted

You know, it seems to me that this should be pretty easy to test. You just need a Corruptor with Soothing Aura and an enemy or two with sleep powers (a custom AE enemy with a control set primary and a useless secondary is probably the easiest way to do it).


 

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Originally Posted by Adeon Hawkwood View Post
You know, it seems to me that this should be pretty easy to test. You just need a Corruptor with Soothing Aura and an enemy or two with sleep powers (a custom AE enemy with a control set primary and a useless secondary is probably the easiest way to do it).
No, the question is if a teammate is mezzed that the non-mezzed corruptor's Soothing Aura would still heal that teammate.


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Posted

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Originally Posted by JayboH View Post
What about debuff and damage auras?
Any toggle that negatively affects a foe will simply detoggle if the user is mezzed.


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Posted

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Originally Posted by JayboH View Post
No, the question is if a teammate is mezzed that the non-mezzed corruptor's Soothing Aura would still heal that teammate.
Right that's "you" plus a corruptor and an enemy with a snooze button. Have the corruptor use a breakfree so that they don't get slept and see if soothing aura wakes you up. The big risk (besides the sleep missing) is the enemy breaking the mez with their own attack so ideally you want a corruptor with a hard mez of their own to assist you.