Water/Storm
1st let me say awesome! Another Water/Storm corr. 2nd. Probably won't see many of these around and for the main reason I'm gonna list. END. In another post just above this one, I let it be known that /storm/ is an end killer.
Looking at your build kinda made me feel that you haven't played a storm char before, or have very little experience with the set. Just on toggles alone, you are burning 2.52 end/s. Then the actual powers come into play... You will be hurting and quickly hurting at that. Water is no slouch in the end use department either. I too initially went the positional defense route (just for kicks). But after looking at the build and already knowing about storms lust for end, (I have 4 or 5 storm chars) I quickly scrapped that idea and just tried to grab as much ranged D as I could. My main focus went back to end use.
You took the Power epic set but didn't take 2 of the more important powers in the set. Especially for storms. Conserve power and force of nature. I know FoN crashes which is contradictory to my end beliefs, but while it is active, provides you with some end relief. If you don't know what they do check em out. I don't have time atm to really dig in deep on this, so I'm gonna post the build I went live with on Thursday. I'd also suggest that you read the other post and see if it helps you any.
Villain Plan by Mids' Villain Designer 1.958
http://www.cohplanner.com/
Click this DataLink to open the build!
Flotation Devices: Level 50 Mutation Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Power Mastery
Villain Profile:
Level 1: Hydro Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Acc/Dmg/Rchg:50(3), Thundr-Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Gale -- Acc-I:50(A)
Level 2: Water Burst -- SMotCorruptor-Acc/Dmg:50(A), SMotCorruptor-Dmg/Rchg:50(7), SMotCorruptor-Acc/Dmg/Rchg:50(9), SMotCorruptor-Dmg/EndRdx/Rchg:50(9), SMotCorruptor-Acc/Dmg/EndRdx/Rchg:50(11), SMotCorruptor-Rchg/Dmg%:50(34)
Level 4: Super Speed -- QckFt-EndRdx/RunSpd:50(A), Zephyr-Travel/EndRdx:50(33), Zephyr-ResKB:50(36)
Level 6: Whirlpool -- OvForce-Acc/Dmg:50(A), OvForce-End/Rech:50(25), OvForce-Acc/Dmg/End:50(27), OvForce-Dmg/End/Rech:50(29), OvForce-Acc/Dmg/End/Rech:50(29), OvForce-Dam/KB:50(42)
Level 8: Tidal Forces -- RechRdx-I:50(A), RechRdx-I:50(25)
Level 10: Steamy Mist -- LkGmblr-Rchg+:50(A), S'fstPrt-ResDam/Def+:20(21), RctvArm-ResDam:40(21), RctvArm-ResDam/EndRdx:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23)
Level 12: Dehydrate -- Nictus-Heal:50(A), Nictus-Acc/Heal:50(15), Nictus-Acc/EndRdx/Heal/HP/Regen:50(15), Thundr-Acc/Dmg/Rchg:50(17), Thundr-Acc/Dmg/EndRdx:50(17), Thundr-Dmg/EndRdx/Rchg:50(19)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 16: Freezing Rain -- LdyGrey-DefDeb/EndRdx:50(A), LdyGrey-DefDeb/Rchg/EndRdx:50(31), LdyGrey-Rchg/EndRdx:50(33)
Level 18: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(19), Krma-ResKB:30(33)
Level 20: Boxing -- Empty(A)
Level 22: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(34), RctvArm-ResDam/EndRdx/Rchg:40(34), GA-3defTpProc:50(36)
Level 24: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(37), LkGmblr-Def/EndRdx/Rchg:50(37)
Level 26: Steam Spray -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(39), Posi-Acc/Dmg/EndRdx:50(39), Posi-Dam%:50(40), LdyGrey-Rchg/EndRdx:50(50)
Level 28: Hurricane -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-Rchg/EndRdx:50(31), DarkWD-ToHitDeb:50(40), DarkWD-ToHitdeb/Rchg/EndRdx:50(40)
Level 30: Super Jump -- Zephyr-ResKB:50(A)
Level 32: Geyser -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(43), Posi-Dam%:50(43), FrcFbk-Rchg/EndRdx:50(43)
Level 35: Tornado -- ExRmnt-Acc/Rchg:50(A), ExRmnt-Acc/Dmg:50(36), ExRmnt-Dmg/EndRdx:50(45), ExRmnt-Acc/Dmg/Rchg:50(45), ExRmnt-EndRdx/Dmg/Rchg:50(45), ExRmnt-+Res(Pets):50(46)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx/Rchg:50(39), Thundr-Dmg/EndRdx:50(46), Thundr-Dmg/Rchg:50(46), Thundr-Acc/Dmg/Rchg:50(48), Thundr-Acc/Dmg/EndRdx:50(48)
Level 41: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50)
Level 44: Power Build Up -- RechRdx-I:50(A)
Level 47: Temp Invulnerability -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/EndRdx/Rchg:40(50)
Level 49: Force of Nature -- RechRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(13)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/Acc:50(11), Efficacy-EndMod/EndRdx:50(13)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
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~Storm's the source, man. It will change your life
Swear to God.~
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
I have not played a Storm to 50, I do admit! And as my WB/Storm is almost 50 I'm realizing the end problem. My S/L Res is Soft Capped, so I don't feel like I need Force of Nature. I do hate crashes >.< And I've never taken a power like 'Conserve Power' because I feel I could save that power slot for something else, and just take Cardiac for my Alpha Slot. Do you think that would remedy my end problems? Also as a storm player, what is your opinion on Lightning Storm? Between dropping Freezing Rain, Whirlpool, and usually a Tornado, I don't normally have time to set up a Lightning Storm as well. Is it bread and butter of the set? Or am I right to skip it.
I can't see your build ATM, but do have some Storm advice. It is more important to have freezing rain up ASAP than slotting it for def debuff. It's an excellent source of -res. combine that with the ah proc and it helps to melt mobs fast.
As for LS, I have never regretted taking it. Slot it for damage and recharge it is good to go. Even if you only use it to cast right above you so it tears the **** out of anything that wants to close to melee with you. It is awesome with Av's as well.
You really don't need to worry about getting all the way to the positional softcap. Tag the spawn with hurricane, and the -tohit directly stacks with your defence. Just make sure you hit them all with your hurricane.
End reductions everywhere. +5 one of them in your attacks and the end problems vanish.
I have not played a Storm to 50, I do admit! And as my WB/Storm is almost 50 I'm realizing the end problem. My S/L Res is Soft Capped, so I don't feel like I need Force of Nature. I do hate crashes >.< And I've never taken a power like 'Conserve Power' because I feel I could save that power slot for something else, and just take Cardiac for my Alpha Slot. Do you think that would remedy my end problems? Also as a storm player, what is your opinion on Lightning Storm? Between dropping Freezing Rain, Whirlpool, and usually a Tornado, I don't normally have time to set up a Lightning Storm as well. Is it bread and butter of the set? Or am I right to skip it.
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Yes. crashes suck. But all you have to do is bolt once you see FoN start to blink. Wait a few secs for your end to recover and then proceed to hammer away. If your asking about CP fixing your end problems then the answer is yes...sort of. It cuts down on the end cost of all powers including the toggles for 90 secs I think. But it obviously has a duration timer so once it's run it's course, your end "problems" return. It's just the nature of storm. I just got the Atlas accolade and it is very noticeable in terms of end recovery/use. Working on Portal Jockey now and I "should" be fine going forward.
Lightning Storm is awesome. Kinda like a clouded blanket of kick butt watching over me whilst I whittle away at the vics. I would never, ever drop Freezing Rain. That there might be the "bread and butter" power your looking for. All the debuffs it provides makes it a top notch power. In fact, anything that has a -res component in it is top notch to me. I'm keeping Whirlpool simply because that gives me 2 patches of nastiness. I'm thinking alot about BaF's with these 2. Throw in LS and uber yummy. But they are also (minus the -end part) very solo friendly.
So far I'm running content on 0/6 and I think I can push that to 8. My set up is as follows. TF, PBU, the 2 patches, Geyser, LS, my 2 attack aoes and then the ST's if there is anything left. By that time, my end is probably a bit below half. Time to munch on some blues or hit CP. FoN usually only gets used if I am getting overwhelmed and need the xtra +res and +rec. And keep in mind, FoN is +res to all damage types (including Toxic) except for Psi. Sure while I'm setting all this up I'm gonna get tagged a few times. Might even get stunned or held. But Bf's are my friends and I don't mean boyfriends. And they usually don't stay around long enough to finish me off because the AI is set up to, "Run Forrest! Run!", when they feel the ticks of FR and WP tickling life away.
I am actually thinking about dropping Tornado for the 1st time ever in favour of Water Jet. I'm finding that once Hasten winks out for the 15-20 secs or so that it does, my ST/AOE attack chain kinda falters. I also mainly use F5 against AV's/EB's and a "gtfoom" me panic button. Which, unless I'm running an arc solo that has an AV/EB, I don't use it. On teams I rarely ever use it and when I do I usually have 1 or 2 escape excuses ready in case the team wants to confuse each other and come after me (how they would do that I dunno...).
Sinister hit it on the money with Hurricane too. I really hate this power and wish it didn't have kb in it. But if you just ever so slightly touch the groups, then usually just the minions or anything that doesn't have any kb pro/res will get knocked back. But. They will all get kissed by the -tohit, I think. And that in turn adds to your def. Which is why I didn't bother soft capping anything. PBU+Hurricane+def I already have makes me pretty hard to hit at range.
Key points.
1. End mitigation any way you can
2. Accolades. Easy to get but time consuming. Get the Atlas Medallion 1st since it is the easiest and I promise you, you will notice a difference. Not game changing, but you'll see it. Portal Jockey is the other one to shoot for.
3. FR and LS are 2 of your best pals. Hurricane is the ugly duckling but can be very useful.
4. See no.1
Last note. Hurricane detoggles once you get mez'd. Just be aware of this and you'll be fine.
~Storm's the source, man. It will change your life Swear to God.~
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
I am actually thinking about dropping Tornado for the 1st time ever in favour of Water Jet. I'm finding that once Hasten winks out for the 15-20 secs or so that it does, my ST/AOE attack chain kinda falters. I also mainly use F5 against AV's/EB's and a "gtfoom" me panic button. Which, unless I'm running an arc solo that has an AV/EB, I don't use it. On teams I rarely ever use it and when I do I usually have 1 or 2 escape excuses ready in case the team wants to confuse each other and come after me (how they would do that I dunno...).
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It's actually so good, the devs have already announced a nerf: Tornado, Bonfire, and anything similar that does repetitive, quick knockback will convert to a 40% chance of knockdown with this proc. It's still going to be amazing, though.
I haven't tried that. I stuck the set in Whirlpool thinking the chance to kd was universal to all powers with kb for the duration of the chance. If I'm wrong I'll def take a look but may still end up dropping F5 for WJ for the reason I listed. When I solo, kb isn't the reason I don't use it. The end use is. Although, I'm wondering if the frequency of WJ returning will cause me to use more end over time then F5 will.
I think in the time it took F5 to recharge, I could use WJ at least 2 times, maybe more, depending on my chain, for roughly 7 end compare to the one time I could use F5 for roughly 5 more end. Which isn't bad if you ask me. But still. That's 5 more end that I'm not sure I want to use on a power that "might" not kb-kd. And if it's getting nerfed, while 40% is still really good, it may not be worth it -to me- to keep the power. But like I said, I'll check it out and see if my feeble mind can be changed.
Thanks for the heads up though. I do appreciate it when other stormers interject their thoughts and expericences with the set and I'm sure the fng's to the set do too.
Hollows
Beware the Woods at Night.
Miles to go and Skies to Fly!
I haven't tried that. I stuck the set in Whirlpool thinking the chance to kd was universal to all powers with kb for the duration of the chance. If I'm wrong I'll def take a look but may still end up dropping F5 for WJ for the reason I listed. When I solo, kb isn't the reason I don't use it. The end use is. Although, I'm wondering if the frequency of WJ returning will cause me to use more end over time then F5 will.
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RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
That'll do, pig. That'll do.
And I've never taken a power like 'Conserve Power' because I feel I could save that power slot for something else, and just take Cardiac for my Alpha Slot. Do you think that would remedy my end problems?
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Also as a storm player, what is your opinion on Lightning Storm? Between dropping Freezing Rain, Whirlpool, and usually a Tornado, I don't normally have time to set up a Lightning Storm as well. Is it bread and butter of the set? Or am I right to skip it. |
Some other thoughts:
Rather than offering slotting advice, I will do as I did in another thread and suggest a paradigm shift in the way you're building your character.
With storm, Melee defense is useless, you have Hurricane. Simply turn that on when You need Melee defense, although if you have LS, Freezing rain, and Tornado, it's unlikely anything will make it to you. AoE damage is rare, and PBAoE damage isn't likely to get near you, so I would recommend ignoring those, and focusing more on slotting powers beneficially, and getting Ranged defense more efficiently.
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
Well, you don't have Lightning Storm, which is a big endurance drain (although it is some impressive AoE damage as well) but my guess would be no, it won't solve your problems. I have a range soft capped (smash/lethal/energy res capped) Storm Defender with cardiac and conserve power, and I have seriously considered picking up Power Sink for additional Endurance Recovery. |
I would not skip it and would probably drop super speed, acrobatics |
With storm, Melee defense is useless, you have Hurricane. Simply turn that on when You need Melee defense, although if you have LS, Freezing rain, and Tornado, it's unlikely anything will make it to you. AoE damage is rare, and PBAoE damage isn't likely to get near you, so I would recommend ignoring those, and focusing more on slotting powers beneficially, and getting Ranged defense more efficiently. |
If we could put the -KB Proc in Hurricane...I'd love it to death. Alas it does no damage. I like the idea of "tagging" a few enemies for the -tohit but I don't see any way in accomplishing that without spreading the entire mob which is not only countering my synergy, but the rest of the teams. You're very right about the AoE, and I like the idea of focusing more on slotting powers beneficially. I'll disregard Soft Capping AoE.
Last note. Hurricane detoggles once you get mez'd. Just be aware of this and you'll be fine. |
*Thanks for all the input thus far. The build is evolving nicely.*
Micro | Atomic
Do you think I can afford to skip Acrobatics? It seemed necessary to me. That would be one less toggle, however. Super Speed is more of a player choice power. I know I don't need it :/ Though the Zephyr Ranged Set Bonus is yummy. |
If we could put the -KB Proc in Hurricane...I'd love it to death. Alas it does no damage. I like the idea of "tagging" a few enemies for the -tohit but I don't see any way in accomplishing that without spreading the entire mob which is not only countering my synergy, but the rest of the teams. You're very right about the AoE, and I like the idea of focusing more on slotting powers beneficially. I'll disregard Soft Capping AoE. |
Draggynn on Virtue: lvl 50 Storm/Psi, 1389 badges
Draggynn's Guide to Storm Summoning(Gale-Tornado, updated 6/25/2011)
Avatar by Wassy full reference here
I've taken a lot of the advice, and came up with this. Pretty inexpensive overall, a few exceptions. For my last power, I still have Acrobatics in. I have a few options, Acro..Assault..Power Build Up..Tactics. Opinions on which?
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Hi,
I started to adjust your build but was making so many changes i just started over fresh. If I were to make another /Storm Corr, this is the one it would be.
Below is the build I would use, it is softcapped to smashing/lethal/energy and almost (41.1%) to ranged all without alphas taken into account. I would go agility alpha and clarion for this build.
Other highlights: 161.5% global recharge and 1259 hitpoints before accolades
Anyway I hope it is helpful to you.
PoD
Villain Plan by Mids' Villain Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Aqua Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Gale -- Acc-I:50(A)
Level 2: Water Burst -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dam%:50(9), Posi-Acc/Dmg/EndRdx:50(11)
Level 4: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 6: Whirlpool -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(11), Posi-Dmg/Rchg:50(13), Posi-Dam%:50(13), Posi-Acc/Dmg/EndRdx:50(15), Achilles-ResDeb%:20(15)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(17)
Level 10: Steamy Mist -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), LkGmblr-Rchg+:50(19), SW-ResDam/Re TP:50(21)
Level 12: Dehydrate -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(23), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Dmg/EndRdx/Rchg:50(25), Nictus-Heal:50(27), Nictus-Heal/HP/Regen/Rchg:50(27)
Level 14: Super Jump -- Zephyr-ResKB:50(A)
Level 16: Freezing Rain -- Achilles-ResDeb%:20(A), LdyGrey-DefDeb/Rchg:50(29), LdyGrey-DefDeb/Rchg/EndRdx:50(29)
Level 18: Water Jet -- SMotCorruptor-Acc/Dmg:50(A), SMotCorruptor-Dmg/Rchg:50(31), SMotCorruptor-Dmg/EndRdx/Rchg:50(31), SMotCorruptor-Acc/Dmg/Rchg:50(31), SMotCorruptor-Acc/Dmg/EndRdx/Rchg:50(33), SMotCorruptor-Rchg/Dmg%:50(33)
Level 20: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(33), DarkWD-ToHitDeb/EndRdx:50(34), DarkWD-ToHitDeb/Rchg:50(34)
Level 22: Tidal Forces -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(36), GSFC-Build%:50(37)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(37), LkGmblr-Rchg+:50(37)
Level 28: Tough -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(39)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39)
Level 32: Geyser -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(40), Ragnrk-Acc/Dmg/Rchg:50(40), Ragnrk-Acc/Rchg:50(40), Ragnrk-Dmg/EndRdx:50(42), RechRdx-I:50(42)
Level 35: Tornado -- C'Arms-Acc/Dmg:30(A), C'Arms-Dmg/EndRdx:30(42), C'Arms-Acc/Dmg/Rchg:30(43), C'Arms-EndRdx/Dmg/Rchg:30(43), OvForce-Dam/KB:50(43)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Dmg/EndRdx/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(46)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(46), LkGmblr-Rchg+:50(48)
Level 44: Thunder Clap -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(48), Amaze-Acc/Stun/Rchg:50(48), Amaze-Acc/Rchg:50(50), Amaze-EndRdx/Stun:50(50)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Acc:50(23)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
------------
Set Bonus Totals:
- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 7.25% Defense(Smashing)
- 7.25% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 19.75% Defense(Energy)
- 19.75% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Melee)
- 22.25% Defense(Ranged)
- 8.5% Defense(AoE)
- 91.25% Enhancement(RechargeTime)
- 69% Enhancement(Accuracy)
- 10% Enhancement(Range)
- 18% SpeedFlying
- 188.7 HP (17.62%) HitPoints
- 18% JumpHeight
- 18% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- 26.5% (0.44 End/sec) Recovery
- 40% (1.79 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 11.19% Resistance(Fire)
- 11.19% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 18% SpeedRunning
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Penguin of Death 50 Ice/Cold/Scorp Corr
Kittyklysm 50 Fire/Fire/Flame Blaster
Shattered Illusions 50 Illusion/Storm/Ice Controller
Wicked Vixen 50 Warshade
Mystic Vixen 50 Fire/Cold/Dark Corr
I've taken a lot of the advice, and came up with this. Pretty inexpensive overall, a few exceptions. For my last power, I still have Acrobatics in. I have a few options, Acro..Assault..Power Build Up..Tactics. Opinions on which?
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Power Build Up.
I think you have over slotted for defence debuffing. Way overslotted for it. Your accuracy is good enough that you wont be missing often anyway. All you need to do is lead with an(unslotted for -def) freezing rain, and you will be able to hit everything in the spawn whenever you want. I would also highly recommend cardiac over spiritual. Your recharge is okay without it.
I took your build and pulled some of the -def from it, while maintaining your goals I believe. I am sure it can be improved upon.
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Hi, I started to adjust your build but was making so many changes i just started over fresh. If I were to make another /Storm Corr, this is the one it would be. Below is the build I would use, it is softcapped to smashing/lethal/energy and almost (41.1%) to ranged all without alphas taken into account. I would go agility alpha and clarion for this build. Other highlights: 161.5% global recharge and 1259 hitpoints before accolades |
Power Build Up. I think you have over slotted for defence debuffing. Way overslotted for it. Your accuracy is good enough that you wont be missing often anyway. All you need to do is lead with an(unslotted for -def) freezing rain, and you will be able to hit everything in the spawn whenever you want. I would also highly recommend cardiac over spiritual. Your recharge is okay without it. I took your build and pulled some of the -def from it, while maintaining your goals I believe. I am sure it can be improved upon. |
I'm torn, I like your fixes quite a bit, but you removed over 6% of End and 8% End Recov. I need those in this build.
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Edited to add:
Also, since you are interested in Resistance, may I recommend Paralytic Interface and Void Judgement. The -damage in both of these trees synergize and build on top of your resistances. Dont forget Melee Core Hybrid as well. Nice chunk of resistance to be had there.
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I don't know if I play storm the way it "should" be played. But I much prefer the way I do it, even if it might be unconventional, because my whole way of using /storm is to do no KB whatsoever, unless in a dire "it just hit the fan" situation. I just wanted to put that out there so you could take anything I say with a large grain of salt.
The KB in hurricane does NOT need to be the issue everyone talks about - it's radius is HUGE (25ft, iirc?), and extends well beyond the KB range. Where the visual edge of the power is, realize that it extends about twice as far as that, where it is also doing NO KB.
What I really dislike about the power is that when it's running, I can't see a thing! At the same time I am trying to see where anything is, my blue bar is going south. Grr! However, it's to-hit debuff is so good, it puts dark defenders in a deep shame spiral.
So, it is effective to use this when there are tough critters about, or just at the outset of the alpha, or wherever you want to debuff the bejeebers out of your enemies - so long as you're far enough back that the KB isn't messing with the mobs. After that, I personally shut it off, and enjoy my ability to see again.
LS is a great damage power, but I only bring it out for AV's. The KB can be painful for others, so I use LS sparingly. But I really would not want to be without it for higher level content, with its abundance of AV's, GM's and EB's. It's got nice damage, but the thing is, it continues to have nice damage, while you are off doing other things, like hopefully providing more nice damage.
I have Tornado slotted with the KB to KD proc, and can attest that is is, indeed, truly a wonderful, beautiful thing. It's effect is a bit like having another FR, and becomes a lovely control power, on top of what it already does. And again, it's providing damage, while you're busy providing still more damage with your blast attacks.
For your build, I'd suggest putting a Thunderstrike set in every ranged attack in your primary, as well as in LS. 4 Expedient Reinforcements in Tornado (to make room for the proc). Add a Steadfast proc and a GI in Steamy Mist. That, along with CJ, Manuevers, Weave, will put you close to the ranged soft-cap. Toss in a Gaussian's set somewhere, and/or Stupify, Lockdown, or whatever other sets you like with a ranged defense bonus, and you should be able to hit the cap. I seriously would not want to be below the soft-cap if I could possibly avoid it - WB/Storm is a pretty aggressive combination. Beyond the damage defense, almost all mezzes have a ranged component. Thus, if you have ranged defenses capped, you've pretty effectively capped your mezz defense, too.
Hope something in here helps. Happy storming!
Here's the tentative final version. A few choices are personal ones, but it's a great looking build for a very affordable price. I stopped worrying about set bonuses as much and made each individual power effective. I realize the extra 8.5% Max End won't make too big a difference, but paired with Cardiac, Conserve Power, and Accolades, I'll never have to worry about End.
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I would really try hard to get an Achiles Heel proc in both Freezing Rain and Whirlpool. Also, as freezing rain is possibly the single most important power in your build, I would try to get its recharge down as low as possible.
Even though the power says it doesnt stack from the same caster, because you are casting two separate pet entities, it will stack with itself. I can doublestack the debuffs permanantly on my bots/storm. That is -60% resistance before your proc fires.
Other than that, as long as the build works for you, that is all that matters.
Actually, at least get yourself 4 points of kb protection...
Anyone up to the task of trying to soft-cap all positional defenses (m/r/a) and soft-capping s/l res?
Micro | Atomic