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Hi,
I started to adjust your build but was making so many changes i just started over fresh. If I were to make another /Storm Corr, this is the one it would be.
Below is the build I would use, it is softcapped to smashing/lethal/energy and almost (41.1%) to ranged all without alphas taken into account. I would go agility alpha and clarion for this build.
Other highlights: 161.5% global recharge and 1259 hitpoints before accolades
Anyway I hope it is helpful to you.
PoD
Villain Plan by Mids' Villain Designer 1.959
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Corruptor
Primary Power Set: Water Blast
Secondary Power Set: Storm Summoning
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Aqua Bolt -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(3), Thundr-Dmg/Rchg:50(3), Thundr-Acc/Dmg/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(5), Thundr-Dmg/EndRdx/Rchg:50(7)
Level 1: Gale -- Acc-I:50(A)
Level 2: Water Burst -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(7), Posi-Dmg/Rchg:50(9), Posi-Dam%:50(9), Posi-Acc/Dmg/EndRdx:50(11)
Level 4: Combat Jumping -- LkGmblr-Rchg+:50(A)
Level 6: Whirlpool -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(11), Posi-Dmg/Rchg:50(13), Posi-Dam%:50(13), Posi-Acc/Dmg/EndRdx:50(15), Achilles-ResDeb%:20(15)
Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17), RechRdx-I:50(17)
Level 10: Steamy Mist -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(19), LkGmblr-Rchg+:50(19), SW-ResDam/Re TP:50(21)
Level 12: Dehydrate -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(23), Thundr-Acc/Dmg/Rchg:50(25), Thundr-Dmg/EndRdx/Rchg:50(25), Nictus-Heal:50(27), Nictus-Heal/HP/Regen/Rchg:50(27)
Level 14: Super Jump -- Zephyr-ResKB:50(A)
Level 16: Freezing Rain -- Achilles-ResDeb%:20(A), LdyGrey-DefDeb/Rchg:50(29), LdyGrey-DefDeb/Rchg/EndRdx:50(29)
Level 18: Water Jet -- SMotCorruptor-Acc/Dmg:50(A), SMotCorruptor-Dmg/Rchg:50(31), SMotCorruptor-Dmg/EndRdx/Rchg:50(31), SMotCorruptor-Acc/Dmg/Rchg:50(31), SMotCorruptor-Acc/Dmg/EndRdx/Rchg:50(33), SMotCorruptor-Rchg/Dmg%:50(33)
Level 20: Hurricane -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(33), DarkWD-ToHitDeb/EndRdx:50(34), DarkWD-ToHitDeb/Rchg:50(34)
Level 22: Tidal Forces -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(34), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(36), GSFC-ToHit/EndRdx:50(36), GSFC-Build%:50(37)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Maneuvers -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(37), LkGmblr-Rchg+:50(37)
Level 28: Tough -- GA-3defTpProc:50(A), S'fstPrt-ResDam/Def+:30(39)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(39), LkGmblr-Rchg+:50(39)
Level 32: Geyser -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(40), Ragnrk-Acc/Dmg/Rchg:50(40), Ragnrk-Acc/Rchg:50(40), Ragnrk-Dmg/EndRdx:50(42), RechRdx-I:50(42)
Level 35: Tornado -- C'Arms-Acc/Dmg:30(A), C'Arms-Dmg/EndRdx:30(42), C'Arms-Acc/Dmg/Rchg:30(43), C'Arms-EndRdx/Dmg/Rchg:30(43), OvForce-Dam/KB:50(43)
Level 38: Lightning Storm -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(45), Thundr-Dmg/Rchg:50(45), Thundr-Acc/Dmg/Rchg:50(45), Thundr-Dmg/EndRdx/Rchg:50(46), Thundr-Acc/Dmg/EndRdx:50(46)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(46), LkGmblr-Rchg+:50(48)
Level 44: Thunder Clap -- Amaze-Stun:50(A), Amaze-Stun/Rchg:50(48), Amaze-Acc/Stun/Rchg:50(48), Amaze-Acc/Rchg:50(50), Amaze-EndRdx/Stun:50(50)
Level 47: Assault -- EndRdx-I:50(A)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(50)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Acc:50(23)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Set Bonus Totals:- 6.5% DamageBuff(Smashing)
- 6.5% DamageBuff(Lethal)
- 6.5% DamageBuff(Fire)
- 6.5% DamageBuff(Cold)
- 6.5% DamageBuff(Energy)
- 6.5% DamageBuff(Negative)
- 6.5% DamageBuff(Toxic)
- 6.5% DamageBuff(Psionic)
- 7.25% Defense(Smashing)
- 7.25% Defense(Lethal)
- 7.25% Defense(Fire)
- 7.25% Defense(Cold)
- 19.75% Defense(Energy)
- 19.75% Defense(Negative)
- 6% Defense(Psionic)
- 8.5% Defense(Melee)
- 22.25% Defense(Ranged)
- 8.5% Defense(AoE)
- 91.25% Enhancement(RechargeTime)
- 69% Enhancement(Accuracy)
- 10% Enhancement(Range)
- 18% SpeedFlying
- 188.7 HP (17.62%) HitPoints
- 18% JumpHeight
- 18% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- 26.5% (0.44 End/sec) Recovery
- 40% (1.79 HP/sec) Regeneration
- 3% Resistance(Smashing)
- 11.19% Resistance(Fire)
- 11.19% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 3% Resistance(Lethal)
- 18% SpeedRunning
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Cause I'm bored and like a good mid's challenge, my attempt is below. I think it meets all your criteria, but take a look. I worked backwords form my own proposed build, so its a little messy, also, it dosent have hasten, but you could swap it in for Teleprt Foe and find the ranged defense elswhere maybe...
Well, It was a fun exercise anyway, here you go:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(9), RedFtn-EndRdx(11), LkGmblr-Rchg+(13)
Level 2: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(17)
Level 4: True Grit -- Mrcl-Heal(A), Mrcl-Rcvry+(25), Numna-Heal/Rchg(42)
Level 6: Swift -- Flight-I(A)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(19), Nictus-Heal(19), Nictus-Heal/HP/Regen/Rchg(21), Dct'dW-Heal/Rchg(21), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(25)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Heal-I(40), RgnTis-Regen+(45)
Level 18: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod(42)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33)
Level 22: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(36), LkGmblr-Rchg+(36)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(39)
Level 28: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39)
Level 30: Teleport Foe -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dam%(48)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 38: Grant Cover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 41: Boxing -- Amaze-Acc/Stun/Rchg(A), Amaze-Stun(48)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]16.5% DamageBuff(Smashing)[*]16.5% DamageBuff(Lethal)[*]16.5% DamageBuff(Fire)[*]16.5% DamageBuff(Cold)[*]16.5% DamageBuff(Energy)[*]16.5% DamageBuff(Negative)[*]16.5% DamageBuff(Toxic)[*]16.5% DamageBuff(Psionic)[*]9.88% Defense(Smashing)[*]9.88% Defense(Lethal)[*]8.94% Defense(Fire)[*]8.94% Defense(Cold)[*]8.94% Defense(Energy)[*]8.94% Defense(Negative)[*]3% Defense(Psionic)[*]16.8% Defense(Melee)[*]14.9% Defense(Ranged)[*]14.9% Defense(AoE)[*]9% Enhancement(Accuracy)[*]52.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]195.8 HP (14.6%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 8.25%[*]MezResist(Immobilize) 12.7%[*]13% (0.22 End/sec) Recovery[*]62% (3.47 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]3.13% Resistance(Negative)[*]10% RunSpeed[/list] -
My WS is a human/nova bi-form because dwarf has mezz protection...
While running in teams, I would end up "trapped" in Dwarf form, hiding from the mezzers...
Now that I have dropped it, I am free to kick much @55 and spray purple awesomeness around the surrounding countryside...
So that is one penguin's reason for dropping dwarf... -
Hi Tenacious T!
I will try to help as best i can:
1st: Why no gloom? I <3 Gloom, it is awesome, smart and sexy! It fires fast, and does lots-o-damage, and has a cool flying-skull-is-coming-to-kill-you animation!
In my opinion, you should never slot Dark Blast attacks as anything other than attacks (i.e. Acc/Dam/end/rech to taste). To-hit debuff enhancements are schedule b, like resist enhancers. Tenebrous Tenatacles has ~9% to-hit debuff, fully slotted thats gets to ~14%. However, it stacks, why not just shoot twice and get ~18% to-hit debuff and also do more damage?
Fearsome Stare is your opener, you use it first, and then go into your attack chain (Dont forget tarpatch!). The only reason to not open with FS is if you are pulling with DN or opening with Howling Twilight. Remember that FS has a to-hit debuff that is equal to Darkest Night's, and also that it can critical fear for an extra 1 mag to catch that boss sometimes.
Blackstar is up to you, I like it and have it but use it rarely.
Dark Servent (Fluffy) dosent really get as much from recharge as he did just a few short weeks ago...<sniffles>
Anyway, slot him for to-hit debuff first, then hold or heal depending on what you want from him, and throw an acc in too. It helps.
I am on the fence about hasten, one of my 50's has it, the other does not... It is really up to you, but remember that SS and Shadowfall = invisibility in PvE play.
Recall is useful for throwing fluffy into a mob so he debuffs maximally, and for porting the scrapper who never dies on the pile of blasters in the corner to make that aoe rezz more fun.
I like leadership on any defender, but on my darks, i dont use manuevers because im so overkill on the to-hit buff on anything that isnt an AV or 6 levels over me that 5% defense isnt really that useful to me. I perfer assault, but im an offender at heart.
Anyway, I hope some of this is useful and/or helpful.
IF you find yourself on Liberty, look me up, I'm happy to help new Dark's to a greater appreciation of the awesome power of the netherworld! -
Wow, I missed my own Birthday thread? how lame am I?
Thanks, Everyone!