Build me a DM/SD
Looking at your build as is, it seems that Ranged Def is only 43.6% currently unless I'm missing something.
I am having a similar issue with my build, I had a, lets call it a cheap build, with Air Superiority and Fly, plus CJ, Fitness, and Fighting. Once I hit the late 30's I found myself wishing my attack chain was a bit tighter. About the only thing I've come up with is dropping Air Sup and Fly for SJ and Hasten. After that the only real differences I see between our power selections is I plan on taking OwtS instead of CP.
One thing you could consider, if concept is really important doing a SD/DM tanker will net higher defense values giving more freedom in reaching the soft cap. That might make it easier to take teleport.
Poisonous Ice 50 Ice/Rad
Icy Jax 50 Ice/SS
Jaxon Penn 50 Shield/Mace
Cpt Clax 50 Thugs/Dark
Lady BlackIce 50 Dark/Cold
Lady Black Ice 50 Dark/Ice
Bella Jax 50 Storm/Sonic
Operative Jax 50 SoA
Level 50 Trick Arrow Alts
TA/A-Plant/TA-Bots/TA
Level 50 Claws Scrappers
SR-Regen-DA-Invul-WP-FA
QR,
Just get that Warshade temp teleport power and call it a day. You'll have to refresh it whenever it runs out but at least you'll have teleport.
I think it only lasts 3 hours or something.
actually Teleport is a very good choice, since all four powers in it can be sloted with BotZ's
Cause I'm bored and like a good mid's challenge, my attempt is below. I think it meets all your criteria, but take a look. I worked backwords form my own proposed build, so its a little messy, also, it dosent have hasten, but you could swap it in for Teleprt Foe and find the ranged defense elswhere maybe...
Well, It was a fun exercise anyway, here you go:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(9), RedFtn-EndRdx(11), LkGmblr-Rchg+(13)
Level 2: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(17)
Level 4: True Grit -- Mrcl-Heal(A), Mrcl-Rcvry+(25), Numna-Heal/Rchg(42)
Level 6: Swift -- Flight-I(A)
Level 8: Siphon Life -- HO:Nucle(A), HO:Nucle(19), Nictus-Heal(19), Nictus-Heal/HP/Regen/Rchg(21), Dct'dW-Heal/Rchg(21), C'ngImp-Dmg/EndRdx/Rchg(23)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
Level 12: Recall Friend -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(25)
Level 14: Teleport -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27), Zephyr-ResKB(27)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(29), Heal-I(40), RgnTis-Regen+(45)
Level 18: Dark Consumption -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Acc(31), Efficacy-EndMod/EndRdx(31), Efficacy-EndMod(42)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-End%(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod/Acc(33)
Level 22: Battle Agility -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-Def/EndRdx/Rchg(34), RedFtn-Def(34), RedFtn-EndRdx(36), LkGmblr-Rchg+(36)
Level 24: Against All Odds -- EndRdx-I(A)
Level 26: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(39)
Level 28: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(39), LkGmblr-Rchg+(39)
Level 30: Teleport Foe -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42)
Level 32: Midnight Grasp -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(43), T'Death-Dmg/Rchg(43), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dam%(48)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(45), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46)
Level 38: Grant Cover -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(40), LkGmblr-Rchg+(40)
Level 41: Boxing -- Amaze-Acc/Stun/Rchg(A), Amaze-Stun(48)
Level 44: Tough -- S'fstPrt-ResDam/Def+(A)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]16.5% DamageBuff(Smashing)[*]16.5% DamageBuff(Lethal)[*]16.5% DamageBuff(Fire)[*]16.5% DamageBuff(Cold)[*]16.5% DamageBuff(Energy)[*]16.5% DamageBuff(Negative)[*]16.5% DamageBuff(Toxic)[*]16.5% DamageBuff(Psionic)[*]9.88% Defense(Smashing)[*]9.88% Defense(Lethal)[*]8.94% Defense(Fire)[*]8.94% Defense(Cold)[*]8.94% Defense(Energy)[*]8.94% Defense(Negative)[*]3% Defense(Psionic)[*]16.8% Defense(Melee)[*]14.9% Defense(Ranged)[*]14.9% Defense(AoE)[*]9% Enhancement(Accuracy)[*]52.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]195.8 HP (14.6%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 8.25%[*]MezResist(Immobilize) 12.7%[*]13% (0.22 End/sec) Recovery[*]62% (3.47 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]3.13% Resistance(Negative)[*]10% RunSpeed[/list]
Penguin of Death 50 Ice/Cold/Scorp Corr
Kittyklysm 50 Fire/Fire/Flame Blaster
Shattered Illusions 50 Illusion/Storm/Ice Controller
Wicked Vixen 50 Warshade
Mystic Vixen 50 Fire/Cold/Dark Corr
Soul drain needs to hit to work. Gaussian's isn't boosting it's accuracy at all, and 9% global accuracy won't cut it.
That wasn't a bad attempt, but that build is still a tad low on defenses
There's a very nice template for a softcapped build in John Printemps' Shields guide that includes Teleport. Start from there and work your way up to a full build.
tl;dr version: I want a DM/SD build with Teleport as the main travel power
Long version: I've got my DM/SD Scrapper up and in working conditions, I've already successfully completed Maria's arc and Mender Silos' TF and I'm happy with her performance so far.
But, there is one thing I'm not quite content about: her travel power choice.
Call me a carebear, roleplayer, concept queen, or any insult you can think of, but I just cannot fully enjoy my dark amazon of the Netherrealm (who steals the souls of her victims and summons deadly conducts of negative energy to punish her foes) bunnyhopping around in the streets of Paragon City :-/
Flight also doesn't convince me, since I'm not quite used to hovering and maneuvering around in a tight pack of SD/AAO fueling minions/lieutenants around an AV.
Super Speed? doesn't quite feel right, too colorful and bright for the dark themed character. Maybe when color customization comes out and I can tint the superspeed black or dark purple and call it "Shadow Swiftness" or something, but for now it just doesn't feel right
That would leave Teleport as the only travel power choice I'll be happy with. But that means I'd be losing that precious 1.88% defense to all positions from either Hover or CJ, and I don't think I can live with that either
This is my current build
Hero Plan by Mids' Hero Designer 1,401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Silverella: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Smite -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(7), LkGmblr-Rchg+(9), TtmC'tng-ResDam/EndRdx(9), TtmC'tng-ResDam/Rchg(11), TtmC'tng-ResDam(11)
Level 2: Battle Agility -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(13), LkGmblr-Rchg+(13)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(15), Numna-Heal(15), S'fstPrt-ResDam/Def+(17)
Level 6: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(21)
Level 8: Siphon Life -- Mako-Dmg/EndRdx(A), Mako-Dmg/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(23), Nictus-Heal(23), Nictus-Heal/HP/Regen/Rchg(25), Nictus-Acc/Heal(33)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(17)
Level 12: Swift -- Flight-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(19), Zephyr-Travel/EndRdx(27)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Dark Consumption -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(29), P'Shift-EndMod/Acc/Rchg(29), P'Shift-Acc/Rchg(31), P'Shift-EndMod/Acc(31), P'Shift-End%(37)
Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Heal-I(48), RgnTis-Regen+(50)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(31), Efficacy-EndMod/Acc(33)
Level 24: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-Acc/Dmg/Rchg(48), Oblit-%Dam(48)
Level 26: Soul Drain -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34), GSFC-Rchg/EndRdx(36)
Level 28: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(43), Stpfy-KB%(43), Stpfy-Stun/Rng(45), Stpfy-Acc/EndRdx(46), Stpfy-Acc/Stun/Rchg(50)
Level 30: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(36), Aegis-ResDam(36)
Level 32: Midnight Grasp -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(37), C'ngImp-Acc/Dmg/Rchg(37), C'ngImp-Acc/Dmg/EndRdx(39), C'ngImp-Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(39)
Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 38: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(42), LkGmblr-Rchg+(43)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 47: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 49: Grant Cover -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]13,5% DamageBuff(Smashing)[*]13,5% DamageBuff(Lethal)[*]13,5% DamageBuff(Fire)[*]13,5% DamageBuff(Cold)[*]13,5% DamageBuff(Energy)[*]13,5% DamageBuff(Negative)[*]13,5% DamageBuff(Toxic)[*]13,5% DamageBuff(Psionic)[*]9,88% Defense(Smashing)[*]9,88% Defense(Lethal)[*]12,1% Defense(Fire)[*]12,1% Defense(Cold)[*]8,94% Defense(Energy)[*]8,94% Defense(Negative)[*]3% Defense(Psionic)[*]16,8% Defense(Melee)[*]14,9% Defense(Ranged)[*]16,4% Defense(AoE)[*]34% Enhancement(Accuracy)[*]3% Enhancement(Stun)[*]58,8% Enhancement(RechargeTime)[*]10% FlySpeed[*]261 HP (19,5%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 2,75%[*]MezResist(Immobilize) 8,25%[*]MezResist(Sleep) 2,2%[*]MezResist(Stun) 4,4%[*]9% (0,15 End/sec) Recovery[*]54% (3,02 HP/sec) Regeneration[*]15% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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It has softcapped defenses, 35% res to S/L, 58.75% recharge, 2.1k hp, 310% regen, 3 EPS recovery with 1 EPS drain (making CP and DC a MUST) and around 80% DDR
Now, the favor I want to ask the gods of scrapping in this forum is to make me a viable build with Teleport as a travel power, with the following restrictions:
-At the very least 44.5% defense to all positions
-50% global recharge
-Sustainable recovery for long AV fights
-300% regen
-No purple damage sets (other purples like stun and immob are fine)
-All attacks must be slotted as attacks
-SL has to be slotted as a heal first then as an attack (with similar numbers to the current build, 90% heal, 70% damage)
Could this be done? or am I getting too presumptuous? I'd like to hear advice from the experts to help me build my TP'n DM/SD
Thanks in advance for your helpful advice!