Concerned about difficulty, thoughts?
Is the Kismet autographed too?
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Quote:
Except that Superman stops bank robberies as well. He fights all crime, big or small.
Question:
Would people respect Superman if he used his godlike powers to beat up muggers that posed zero threat to him, while balking at the idea of fighting something that can hurt him? Not likely. That's what I'm seeing a lot of. People becoming Superman and beating up carjackers instead of fighting something that can fight back. |
And i don't consider things like the ITF or Romulous to be equivalent to bank robbers, yet Incarnates have turned even regular runs of that into near keyboard facerolls.
Just saying.
EDIT: I don't have an issue with folks wanting to get more power so that they can just faceroll the game. It's a game, not srz bzness.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
If the muggers dropped rewards I wouldn't blame him.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I lmao @ this...nice work
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
Quote:
thought they was adding some nice hard enemies soon. Suppose to be the toughest things out there and even the minions are suppose to be trouble for a single hero/villain and everything in between.
Between nukes, new snipes, and whatnot, I'm somewhat concerned about the future difficulty of the game. At that point, +4 enemies won't be lasting long at all, especially on a team.
The funny thing is, I absolutely love these changes. Turning useless powers into useful is always A+ in my book. But what about the enemies? This game is already widely regarded as fairly easy at high levels, especially on teams. Any easier, and I'm unsure how much fun the game will sustain for me over any extended period of time. Being a superhero/villain is great and all, but not if taking down hordes of villains/heroes is as difficult as punting kittens or playing ping pong with a blind person. Hyperbole aside, what does everyone think? Is the difficulty too easy? Should it change and if so, how? Personally, I hope they let us up the difficulty past +4 or something like that. With incarnate levels, we're already maxed out fighting mere +1s in Dark Astoria. I'm all for more difficult factions such as those in Night Ward, but implementing more difficult challenges in this way limits what enemy groups we can sink our teeth into, further relegating old enemy factions to "Council" status (i.e. good for farming, but not any challenge for most). |
-Female Player-
I agree with the OP. I've given up on the game requiring me to make any tactical decisions more difficult than "what order should I use my powers in to minimize this spawn's lifetime" while I'm on a team on maximum difficulty. Crashless nukes and the near-universal buffs to inventions in I24 is going to make that even less difficult.
I'd really love some good nerfs.
BTW, how much does it cost to get the upgraded snipe powers?
There's also a special edition fast snipe that comes with a Kismet enhancement included, for only $50.
[Guide to Defense] [Scrapper Secondaries Comparison] [Archetype Popularity Analysis]
In one little corner of the universe, there's nothing more irritating than a misfile...
(Please support the best webcomic about a cosmic universal realignment by impaired angelic interference resulting in identity crisis angst. Or I release the pigmy water thieves.)