Regeneration secondary question


Adeon Hawkwood

 

Posted

I'm thinking about making a /Regen character and was wondering if it was "better" on a scrapper or brute? I'm leaning toward a scrapper, but given the brute's higher HP level, it seems that a brute will benefit "much" more from Regen. I did a weak search on the topic...but I couldn't find anything informative. Has anyone looked into this in any detail? Or is it all a wash?

Thanks everyone!


7+ year vet with too many alts to list...

 

Posted

I've got no clue how much difference it actually makes in terms of in-game capability but you are correct that a Brute will have more ability to regain HP due to the same regen translating into a higher effective HP/Sec and more effective self heals.

Another comparatively minor advantage for the Brute is that a Scrapper with Dull Pain and the HP Boosting Accolades will be pretty close to their HP cap (they'll be 1% short with 95% slotting in DP) so they won't be able to take full advantage of any HP bonuses you might have from other sources (i.e. set bonuses) whereas the Brute has a much higher HP cap so they can use HP bonuses without going over the cap while DP is active.


 

Posted

That's what I was asking, though I phrased it poorly. Is it really worth it, or not? I like the fact that scrappers can pick up +DEF in their PPP (if you go that route), while brutes can't (I don't believe). Plus, scrappers hit their damage peak instantly, while brutes have to build up to it.

Thanks for the thoughts about HP cap, Adeon. That gives me something else to ponder. Now, as to my primary...


7+ year vet with too many alts to list...

 

Posted

Only one answer: play both!

Since I did, I'll tell you the brute is noticeably sturdier. It's not a huge difference, but it's there. Also brutes get a taunt aura where Scrappers don't.


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Posted

Could be considered an advantage our disadvantage, but Brute gets an aggro aura in Integration where Scrappers don't. This means a brute can effectively tank...it also means the most likely will take more dmg in the long run.


 

Posted

Quote:
Originally Posted by EvilGeko View Post
Only one answer: play both!

Since I did, I'll tell you the brute is noticeably sturdier. It's not a huge difference, but it's there. Also brutes get a taunt aura where Scrappers don't.
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Posted

I had forgotten about the taunt aura. I'm used to taking brutes with damage auras, so I was a little concerned there. I guess I'll roll a brute ?/Regen. I'm thinking Kinetic Melee (mitigation) or Titan Weapons (AoE and bonus defense)...or SS (never played SS). Decisions, decisions...

Thanks for all the replies, guys! Have a safe and happy 4th!


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Posted

Quote:
Originally Posted by Feint_of_Heart View Post
I had forgotten about the taunt aura. I'm used to taking brutes with damage auras, so I was a little concerned there. I guess I'll roll a brute ?/Regen. I'm thinking Kinetic Melee (mitigation) or Titan Weapons (AoE and bonus defense)...or SS (never played SS). Decisions, decisions...

Thanks for all the replies, guys! Have a safe and happy 4th!

I have a lvl 50 StJ/Regen brute and he was great fun to play (and still is) I was really surprised at how much I liked the toon (since I never really played regen that much before-hand).

I think with stacked Dull Pain (and +max hp accolades) he has a total of 3200 or so HP....pretty nice


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Posted

The new brute ATO proc is making me want to remake my claws/regen scrapper as brute. Kinda worried after getting all the IO's for the new toon I'll like it more then the original. :/


 

Posted

The new brute ATO is cool but I don't think it's an especially good fit for /regen, despite the thematic similarity. Why not? It gives endurance discount and regen is a set that already comes in under par for endurance burning. Now a /fire brute, that could take advantage of the new proc... too bad nobody plays those!

Even though the OP has already decided to go brute I'll chime in and agree that regen is noticeably superior in brute form. When your entire schtick is being a big bag of hit points it's helpful to go all the way on it.


 

Posted

Quote:
Originally Posted by Feint_of_Heart View Post
I had forgotten about the taunt aura. I'm used to taking brutes with damage auras, so I was a little concerned there. I guess I'll roll a brute ?/Regen. I'm thinking Kinetic Melee (mitigation) or Titan Weapons (AoE and bonus defense)...or SS (never played SS). Decisions, decisions...

Thanks for all the replies, guys! Have a safe and happy 4th!

I have a Katana Brute with Regen and he rocks! You can get the Def bonus from Divine Avalanche to easily stack twice for great mitigation. Lots of End sources so you won't get tired running Tough as well.

And Katana is just plain fun!


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Posted

Quote:
Originally Posted by Feint_of_Heart View Post
I had forgotten about the taunt aura. I'm used to taking brutes with damage auras, so I was a little concerned there. I guess I'll roll a brute ?/Regen. I'm thinking Kinetic Melee (mitigation) or Titan Weapons (AoE and bonus defense)...or SS (never played SS). Decisions, decisions...

Thanks for all the replies, guys! Have a safe and happy 4th!
It's more fun as a Stalker!


 

Posted

Quote:
Originally Posted by Energizing_Ion View Post
I think with stacked Dull Pain (and +max hp accolades) he has a total of 3200 or so HP....pretty nice
Brute HP cap is 3212. Anything with a Dull Pain clone can reach it with relative ease. Very difficult for anything else to reach it by itelf though.


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Posted

Quote:
Originally Posted by IridiumMaster View Post
It's more fun as a Stalker!

Why? One of my first toons was a regen stalker and it was a pain.
Tho that could have been spines fault.


 

Posted

Quote:
Originally Posted by RevolverMike View Post
Why? One of my first toons was a regen stalker and it was a pain.
Tho that could have been spines fault.
Quoted from my writeup in another thread. Regen has a number of advantages for a Stalker.

Playing regen is actually very engaging. It's like driving a car with a stick shift. I have an electric/regen stalker, and with the changes I am more survivable than many brutes out there. Granted I have a ridiculous build aided and abetted by forum min/maxers - ~215% recharge, Shadow Meld on auto. But it's not just that...
1) For iTrials, many people end up choosing Destiny: Barrier. This is going to push your defense #s up. Combined with large amounts of regen, this starts to make you more effectively "layered" than other builds who are inherently focused more on defense, etc.
2) The new proc / AS change drives you into hide frequently, which bumps up your AOE defense #s to ridiculous levels. Many of the "new" enemies spam AOEs, which you become effectively invincible to
3) Moment of Glory is extraordinarily effective if you can anticipate when you are going to get into trouble. It's basically a God mode phase power which still leaves you with the ability to do damage.
4) Revive with new untouchable duration (especially for stalkers) essentially removes the "death" penalty. Your teammates are getting wiped while you go back into action. This becomes particularly effective if paired with MoG.

It took me awhile to create my current playstyle. It's actually more clicky than my Fire/Time Corr (who is a survivability beast), but I enjoy "active" play. Essentially, it goes like this:
1) Whenever Dull Pain comes up (it's perma) hit it. Same thing with Instant Healing.
2) Whenever I take any damage at all, I hit Reconstruction. I have high defense #s with Shadow Meld, so damage getting through means the threat is significant and likely will stack.
3) If I've just hit Reconstruction and I take more damage beyond ~25% I hit MoG.
4) If, after MoG wears off I haven't wiped out the threat, I break line of site, go into hide, and then crit the everliving **%* out of whatever comes around the corner.

I don't really die on iTrials anymore, except due to occasional "invisible purple patch of doom." When I do die, I'm back up in seconds. Standard game content, particularly with incarnate powers, has become laughably easy.

Overall, /Regen is a lot more work than Invuln on my Dark/Inv scrapper, but, overall... it's actually more survivable. Part of this playstyle, part of it is being a stalker, but really, a lot of it comes down to the fact that the set has more panic buttons. It's nimble. If you are nimble too, you and /Regen can go far.


 

Posted

I always wondered if you had to play a regen brute a little differently - because many brutes tank for teams and regen basically means you eat everything thrown your way - all debuffs and damage.


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Posted

I have a /regen guide in my sig...My 1st 50 was a Claws/Regen scrapper back in 05-06 and my current main is a SS/Regen Brute...it hits like a Mack Truck...and survives in many places nobody else can go...if you want a good build I can post mine...though it is expensive...you could go more cost effectively but you couldn't run my attack chain with any less recharge.

I have some really good tips and slotting advice in my guide...it will really help you hit the ground running.

KM/SS/TW are all good for the set...

I would say TW or SS but KM is also a great choice though it has less mitigation in the form of knockdown and stun than the other 2 respectively...and regen likes mitigation.


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Posted

Quote:
Originally Posted by IridiumMaster View Post
Playing regen is actually very engaging. It's like driving a car with a stick shift.
For some people, this may be a "con" rather than a "pro."


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